Jellyfin can’t do the same thing. Well they might be able maybe. Everyone logs on through plex servers and Plex has the IP address of all the servers. Jellyfin everything is local so no central servers to control who logins from where.
i have no idea what connection you think there is between piracy and adblockers. if anything, wouldn’t killing all adblockers encourage more piracy, not less?
It’s both the saddest game I’ve ever played and perhaps the most uplifting one. It balances the knife’s edge between nihilism and hope so well. It can also be hysterically funny, yes. It’s truly unique in terms of writing.
I do not miss the grid at all, I hate being conformed to grids instead of more fluid real movement. It’s just more immersive to order my troops to move as a real person could move, not slide on a rail and stand there in this open space like a chess piece
Your comment doesn’t make sense. There’s no relation between a grid and standing out in the open. With free movement, if you order the character to finish their movement in the open, they’re going to be out in the open.
And I also don’t see the relation between grids and “sliding”.
Putting the connotation aside for a moment, is it even accurate to call people who are interested on niche secondary gaming devices as "normies"? Whatever may be their backgrounds, seems to me like they are dedicated gaming enthusiasts.
I’d say they are. “Mom groups who want to play Animal Crossing-esque games” certainly aren’t what I’d think of when I’d think “dedicated gaming enthusiasts,” at least not what most people are thinking of.
Steam Deck lacks publicity relative to Nintendo Switch or even traditional PC gaming, but the product itself is absolutely more accessible than traditional PC gaming, even if not as accessible as consoles.
Mom groups that play animal crossing or SDV are gamers just like anyone else. I see this sentiment a lot and it reads like sexist gatekeeping every time.
SteamOS (and Linux gaming in general, thanks to Proton) is absolutely great and has been for at least a year or two now. The reduced overhead and lack of update bullshit honestly makes it better than Windows gaming in every way, IMHO. Getting it running on non-Steam Deck mobile hardware is likely a bit of a chore, though. Frankly I don’t even understand why anyone would waste time with the competitors.
especially when so many games like to cram anything and everything into the open world. Yahtzee Croshaw of zero punctuation called it “jiminy cockthroat.” You have stealth, a crafting system, a skills system, collectibles, etc. Like, not every open world game needs stealth. Just because Far Cry 3 did it back in 2012 doesn’t necessitate your character to be hiding in bushes while guards walk past every other mission
In Skyrim you can romance any of a wide variety of characters marked as “marriageable” in the game’s files. That really just means the voice actor was willing to record the marriage ceremony lines. Since voice actors were reused, if a voice actor recorded their lines, most if not all of their characters would be marriageable. To marry a character, you complete a task for them that makes them call you a friend (typically a quest they give you when you first meet them). You then wear an amulet of Mara (the game’s goddess of love) and speak to them. They ask if you fancy them, you say yes. They propose marriage, you go to the temple of Mara and be there the next day. During the ceremony you can say yes or no. And the game does not give two shits what your gender is. If you’re a male character, you can freely marry any marriageable male character, and vice versa for females. I play female characters because I like to look at them. I’d rather look at a female than a male. And I always marry Mjoll the Lioness because she’s trying to tear down the most fun guild in the game, so I move her out of town and make her a housewife. (Her quest is a lot of fun, too.)
In Fallout 4 you can romance maybe half a dozen characters? All of your companions who are not robotic or animal. One of the robots can be converted into an android you can hook up with. You can’t marry any of them, and you can romance all of them. None of them care what your gender is. Many have quests you have to do, but even beyond that, you have to push up their approval rating of you, by doing things they approve of (e.g. Matt Mercer’s character loves when you pick locks and steal) and by not doing things they don’t like (e.g. there’s a junkie girl who loves when you do drugs, until you cure her addiction, then she hates when you do drugs). Once they’re romanced, you can take them to any bed for a fade-to-black sex scene (neither heard nor seen).
In Cyberpunk 2077, there are four characters you can romance and hook up with, but no marriage. Each one has a genital preference and a voice preference. So you can absolutely be trans in the game. You choose a body type (fem or masc) and a voice type (fem or masc). Depending on your choice, you get 2 people you can romance. The other two will not reach the romance stage with you no matter what.
I guess the characters in GTA are straight? I don’t play bro shooters and such. Not my thing. Tomb Raider? Up in the air what Lara Croft prefers. You could take that either way. I love the Life is Strange games and those lean gay/lesbian. In the first one, Max can kiss both a girl and a guy, and it seems equal, but if you read her diary, she has no attraction to the guy, but she absolutely crushes on the girl. In the second one, the guy is absolutely gay, but the focus is on his little brother who is too young to have a sexual orientation (I think he’s 8?). It’s less obvious in the third one, but that girl definitely has lesbian vibes. And the fourth one is Max again.
What you are describing is a concept of the mechanically bisexual. The options as given often allow players to choose in a sandbox game whether they experience the game as a completely non-queer experience or not. It sometimes creates queerness as an option rather than a core part of an experience which rep wise is considered a step better than when all romance options in games were mandatorily heterosexual but also kind of a cop out where player choice means all characters are often Shrodinger’s bi. If you want to experience say Skyrim as an almost entirely queer free experience - you can. Your choices flip that representation on and off like a lightswitch so if you have queerphobic tendencies the game doth not offend much. No one ever hits on you first.
Rep wise Gay characters are ones specifically ones where the queerness isn’t optional, it’s a part of the canon of the character. Straight characters often are so in fixed story narratives where they have hetero relationships and if they have brushes that look like same sex romance it’s played for laughs and treated as not really an option. Since culture still sort of assumes straightness as a default if the character only ever is coded romantically by the frame of the game to be attracted to the opposite sex they can be termed a “straight character” because as a player the game’s interfacing with that character’s sexuality is mandatory. An example is the Prince of Persia games or the Final Fantasy series which have a romantically coded opposite sex paramours that you don’t have an option not to interface with the character’s sexuallity.
This is way more common in older games and fixed story franchises.
So outside of visual novels, are there good queer games where you get hit on first? I’m in if the story is good and the gameplay is engaging. I am straight but not narrow, and games are fictional.
By making the player make the first move, they empower the player to choose.
By making the player make the first move, they empower the player to choose.
The problem often becomes that the entire sexuallity of mechanically bi characters or all characters in the game are often under player control. In a some circumstances games with this mechanism will have the characters who are not chosen as romantic options pair with no one ever or defer to straight behaviour. This is in deference to games wanting to have it’s cake and eat it too.
Examples of this in action :
Stardew Valley where if you don’t choose a same sex option to romance - no other characters ever have any romances ever. The one exception is Leah who has an ex who shows up late in the romance pursuit who tries to win her back. However, the ex is whatever gender the PC is so if it’s a hetero relationship, it still appears to be a hetero relationship.
Harvest Moon Mineral Town (later editions) give the player to options to romance same sex options… But everyone you don’t choose pairs up in hetero relationships and no other characters.
In both games there is no other queer rep so the player essentially opts in or out to all queer representation in the game. Blanket Heterosexuallity or bi-invisibility until given player approval is the default.
Indy games are generally the leaders for actual queer rep that isn’t optional to the game’s plot where characters sexuallities are not revealed by the player opt in.
Okay, I definitely agree with you on the player being the only romance option for NPCs… for the most part. Looking at it, I do see plenty of existing romances in Skyrim, Fallout 4, and Cyberpunk 2077 — the examples I gave — and I think they’re mostly straight. In Cyberpunk, Judy Alvarez, an established lesbian character who will only romance you if you’re female, has a female ex who is a main character. You meet her before you meet Judy. She’s the one who gets you the heist gig, sort of. The one who hires Dex, who hires you and Jackie. It may not be obvious at first, but if you follow Judy’s story, even as a male character, it will be obvious. And Fallout 4 had a romance with two robots, but that’s mainly played for laughs and most people will never see it. (You have to go to the school in Diamond City and speak with the female robot, who will ask you about love. Give the most heartfelt answer and, the next night, you will see her wed a male robot outside the all-faith chapel, if you’re there for it — you could be elsewhere and you will miss it.) But that’s a robot relationship, and it’s hetero.
I do want to say one or two of them had a couple gay/lesbian romances.
Going a bit off-topic, Animal Crossing — largely considered a kids’ game — actually has a bunch of stuff just beneath the surface that most people will overlook. Flick, the bug collector, is considered by many fans to be FTM trans. He identifies as male but appears to be AFAB. There’s a peacock who identifies as female — peacocks are specifically the male of the peafowl species. Peahens are the females, and they don’t have the big feathery thing. So that’s a female character who was AMAB. Plenty of other characters rock the trans flag as well. Kids would never notice this, and being a Japanese game, they have to be very careful as that country is super conservative. (There’s actually a pretty deep rabbit hole on that game’s lore. Some characters hint toward the game being a game, breaking the fourth wall. There are also hints the game takes place in a post-apocalyptic world and you’re the last human.)
I’m with you though, in that I would like to see more same-sex relationships and LGBTQ+ representation in my games.
It sometimes creates queerness as an option rather than a core part of an experience
Because, surprise surprise, most non-romance games don’t have romance as significant part of the game. You don’t get straight tailored experience in Skyrim either. Unless you believe killing bandits or mammoths is how you romance a straight person.
kind of a cop out
This mentality is why so many gamers outside the homophobic conservative circles are pissed at game developers and groups like Sweet Baby Inc. Not cramming gender politics into a game that has nothing to do with them is not a cop out. It is good game design. Skyrim is not a romance simulator and it shouldn’t be turned into one just to “be more inclusive”.
Hey, just a heads up assuming “gender politics” don’t matter and being upset if a character is noticeably queer - makes you a part of the homophobic conservative circles. People, irl are queer, omitting queer people from settings where they would just exist as part of the world because “they shouldn’t be there” is a little queerphobic.
Conservative circles have been screaming about woke games forever just when options to have non-binary people exist at character creation or when there is one gay side character. A lot of folks in the arts, including in game development, are queer and like to make stories that didn’t exist when they were growing up. Your opinion is your own but assuming it’s universally considered “good game design” to force developers to exclude the things they are passionate to put in their games to appease a howling mob that is never happy even when they get what they say they want is a bit rich.
No. Not wanting to have your car stolen by a gay person does not make you a homophobe. It just makes you a normal person that doesn’t want to be stolen from. Equally, wanting a game to be entertainment, not political messaging does not make you conservative.
Most people had no issue with diverse characters that are part of a game, see Life is Strange. They do when you turn a game into political PSA at the expense of the rest of the game, see Valeguard.
Ah yes, the two sexualities - political and non-political. You really aren’t as far along as you think.
I can accept that you are unhappy and want your games to not make you feel uncomfortable. Gods forbid they ever be like every other form of media and actually have a message they want to convey or try anything new. I can say having something tailored specifically for you is quite nice - now that more of us actually get to experience that.
and want your games to not make you feel uncomfortable.
You are missing the point entirely. Playing as a homosexual character did not make me feel uncomfortable, even though I understand if it did for some people. Even so, not every game is for everyone. It is fine to have games focused at different audiences.
But when you hand over writing your game characters and story to groups like SBI, whose only qualification is “inclusive writing”, than it destroys games for everyone and you get entirely justified backlash from gamers.
Same if you take an established franchise and change the target audience.
Unfortunately, just like you don’t make distinction between the actual homophobes and people who just want good writing and game design, a lot of gamers once pissed of don’t distinguish between good inclusion and forced, badly executed one. And than you get the polarized BS of today.
There’s no “actual homophobes” vs " not homophobic but still unhappy that queer people and ‘forced inclusion’ are in a game people" - that’s just different degrees of homophobia.
Games changed a bit so that they aren’t all made for you specifically. Those franchises didn’t belong to you and for some people those ‘ruined games’ are their favorite games. Everyone has studios they don’t like. Not all representation is gunna be great because not all writing is going to be great but when inclusion “ruins it for everyone” in your veiw look around and ask if the people around you who are discussing it is actually a good cross section of “everyone”.
There’s no “actual homophobes” vs " not homophobic but still unhappy that queer people and ‘forced inclusion’ are in a game people"
That’s the same kind of argument as saying criticizing Israeli genocide is antisemitism. There are objectively bad things done in the name of inclusion. Criticizing them is not homophobic. If you are going to pretend they are, that you are somehow above criticism just because your stated goal is noble, don’t be surprised when people turn against you.
Are these “bad things in the name of inclusion” just making a game you don’t like? The push against “inclusion” on a general scale has lead to real world harms because a bunch of babies can’t come to terms with there being pieces of media with choices they don’t like and threw a fucking tantrum. There isn’t really a side anymore where railing against the harms of “inclusion” isn’t propping up the arguement that minorities “earned” the actions against them by asking “too much”.
People will take your words as tacit endorsement that queer people “had this coming” because a bunch of businesses responded to a body of queer theory and made some fucking games. The anti-DEI crowd is the Conservative crowd and you might be on the fringe but you aren’t outside the radius.
People will take your words as tacit endorsement that queer people “had this coming” because a bunch of businesses responded to a body of queer theory and made some fucking games.
That is exactly why your stance is pissing me off so much. People like you, who don’t care how their ideas impact other people as long as they are inclusive, are pushing massive amounts of people towards the conservative side of the argument. I don’t think that makes those people conservative, for some reason you do. Regardless, we both agree it hurts queer people.
So was it worth it? A bunch of poorly written queer characters in games and movies in exchange for pissing off a portion of otherwise tolerant population and pushing it towards conservatism?
They’re clearly not doing their jobs if AI “solutions” go straight to prod without any consideration for the results it’ll yield. One would think that since it’s still code at its heart that it would still follow a well implemented CI/CD pipeline, but I guess because it’s AI that it just can’t wait. Someone else might do it first and all that.
You’re responding to a dumb joke, but anyway: A solution can run perfectly in a test environment and still be shit. It’s not really the development process that failed in this case (or even the somewhat misguided use of “AI”). The failure is fully owned by whoever thought that random strangers would like to hook up via unprompted meeting invites.
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