The presentation was genuinely astounding. An absolute marvel for the hardware it runs on and it still holds up today, at least visually. Gameplay-wise, not so much, unfortunately.
An alternate universe corpo city filled with generated crimes to solve. You get a case board, scan for fingerprints/footprints, talk to witnesses, look up sales records, check out cctv cameras among loads of other stuff. All of it is happening live in the city - everyone has schedules, an apartment, a workplace, an inventory, an email account, a blood type, a shoe size… - so that murder/kidnapping/robbery literally happened in the game while you were crawling through vents looking for an envelope with sensitive documents that someone asked you to steal. Just yesterday I got to a crime scene super quickly and caught a murderer leaving the scene of the crime with the murder weapon on their person. There are deus ex style body augmentations too.
One of my favourite cases was a woman who got murdered. I had the husband pegged for it but couldn’t pin it on him. His fingerprints were all over the place and he was on the cctv but they lived together so that wasn’t really evidence. The case went cold. A couple of days later the HUSBAND is murdered and I’m stumped. Just go looking for anything related to the guy and hope I stumble across something useful by accident. So eventually I break into the husband’s boss’ apartment and find a bouquet of flowers with a note for the boss from the husband. It turns out the husband is having a secret gay affair with his boss. The boss kills the wife so he can be with the husband. Husband doesn’t want to be with a murderer I guess so the boss kills him too!
It’s occasionally a little buggy still. I was supposed to follow someone, take a photo of a briefcase handoff, follow the recipient and get the briefcase back and have done this type of case before. Yesterday though the handoff never happened and I waited with the original owner for a few in game hours. My guess is the recipient is dead or was someone I knocked out earlier while I was solving another case and I messed up their schedule.
I second Shadows of doubt. I haven’t played the release version yet (I’m still building factories in Satisfactory) but I can give my most memorable detective work from early access. I was doing side jobs because my murder case had gone cold. I had a gig where I needed to find proof that the clients partner is having an affair. The information I got about the potential lover were some vague physical traits like eye color and shoe size. But the key information was that the lover’s partner worked as Wait staff. So I
went through every restaurant, bar, diner etc in the city.
Got a list of every wait staff member.
Found out where they live.
Broke into their house.
Found their partner information.
Found the potential lover.
Started looking for key evidence to tie them to the affair.
The last step is where my gig ended up in a roadblock. I’m not 100% sure but I think it was bugged because I did everything I could come up with. I went through the clients partner personal stuff and found nothing. I went to their work and found nothing. I went through the lovers personal stuff and found nothing. I went to lovers work and found nothing. I even planted a tracker on both of them and followed them around to see if I missed something and I still found nothing. I even checked the mailboxes. So the key evidence was probably bugged and I couldn’t find it.
Despite that I haven’t had such a unique experience in any other game. It’s up there in my backlog waiting for me to return, but first the factory must grow.
I’ve played the Witcher games before, but this RPG is the most Polish game I’ve ever played, in a very good way. The RPG systems are fairly light, and the progression system is very atypical, but probably the best way to describe this is a narrative adventure game like Life is Strange but with a turn based combat system along the lines of what I understand Child of Light to be, where each action takes a certain amount of time, and it displays that order at the top. The combat is fun, and the RPG systems and branching paths offer some replayability, but I think the real star of the show here is that the story is just so different than basically any other game I can think of. It takes place in 1905 Warsaw, where national boundaries are constantly redrawn around an expanding Russian empire, what that means for the citizens and their politics, and how the superstitions of their day play into that.
The game was a lot of fun. The only issue I had with it was how the endings branch out. I won’t go into too much detail but let’s say I didn’t expect a seemingly benign choice leading me to become such an asshole.
I can see that. I was pretty happy with my ending though, and I have a feeling there’s no way to make everyone happy. The game does let you know right at the beginning that the player character is no saint.
I’m happy the game is getting some love. Played the demo and thought the game was really unique and solid in what it wanted to be. Sadly my financial situation limits my budget for games otherwise I would have bought it just to show some support for the studio
Especially the people getting this update, PC has had this update for like six months already, this announcement is for Switch and mobile versions. Android is the only one that can install mods and not always well.
But people are still shilling for starlink. I was always downvoted for mentioning the kessler syndrome or light pollution. All for progress, I guess we really need that fast internet in the middle of the atlantic.
People down voting you for bringing up Kessler syndrome were correct to do so. It’s a complete non-issue for starlink-sized objects at that altitude.
Light pollution is a more reasonable objection, and the effects on the upper atmosphere of all those satellites burning up would be as well, but not Kessler syndrome
It’s a complete non-issue for starlink-sized objects at that altitude.
Yeah. The mass and altitude are too low.
The thing with Kessler Syndrome is that collisions create debris, which cascades with more collisions, until there’s too much debris. But each collision actually results in the loss of kinetic energy or gravitational potential energy overall, so that the subsequent pieces are less energetic and/or less massive. Start with enough mass and enough altitude, and you’ve got a real problem where it can cascade many, many times. But with smaller objects at low altitude, and there’s just not enough energy to cause a runaway reaction.
Fellow dark sky supporter. Between all the led billboards, sprawl, and all the attempts at education failing… I doubt our children will have any view of the stars at all.
Unless there’s a hurricane that’s wipes out power… Stargazing was excellent for a few nights then.
What the fuck kind of name is “Mobile Legends Bang Bang”? It’s like they give it a whole 5 seconds to come up with that name. It’s like they don’t even care.
we really need to archive archive.org tbh. If there was an open source fediverse alternative that would be great. The hard part would be the amount of storage needed for the whole thing.
Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.
I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism.
I think Sim Ant technically meets these conditions.
Yes there was one but the Tories didn’t have anything to do with it closing, at least not directly. If an election happens all open petitions are closed as a matter of process, because “it’s a new parliament”. And then you need to resubmit.
Also, the petitions committee told the Tories that their response was bullshit and they needed to give a proper one. But that doesn’t really matter because of the whole new government thing.
Then if they’re gonna whine about it, but pay anyway, they’re basically saying the company can do whatever they like and they (the players) will just suck it up. So what’s the use of whining then?
I don’t give a shit about RuneScape. But being vocal is how people give their feedback. For the players, it’s better to give feedback before the price changes, in hopes of making a difference.
If you whine about the pay increase, but pay it anyway (or continue to pay it now)…the feedback you’re giving is that it’s actually worth that price to you, and your words are effectively meaningless.
Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.
This looks like something fun, motivating, and really well made.
Thank you! And I definitely know the feeling of “being boring and don’t offer much”. That’s what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I’m collecting stuff for the sake of just collecting, there’s not enough to keep me hooked.
We’re trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.
The combat that’s coming to the game I think really is the final missing piece, as then all of the hard grind you’ve done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!
I just got my access to the closed beta and fired it up today. Even the initial setup, character customization, story intro, and tutorials are top notch. I feel pretty excited to get this started, more than I’ve felt about a game in awhile. Looking forward to the experience and contributing to the feedback where I can.
Thank you so much! The current tutorial is just a placeholder, and not really that finished but I tried to make that nice looking and informative as well. Happy walking, and glad you’re liking it ❤️
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