I hate when folks ask for this and assholes say “people will just use this to save scum, don’t cheat.” As if working adults with children should be able to dedicate a whole hour totally uninterrupted.
Also, who cares? It’s your game; play it however you like. I mean, isn’t the whole reason why people play video games is to have fun? If save scumming is your idea of fun, I say scum away.
The problem being that a lot of people don’t actually know what it is that will make them happy. Winning is good, right? Yeah, but not if it’s too easy. Being to save the game state at any point makes a lot of games much too easy to be any fun. And while you might argue “well just don’t save all the time,” people are also bad at creating their own handicaps to increase fun.
Yes, there are exceptions to every generalization (see: OSRS Ultimate Ironman) but by and large there’s a reason why the most popular kind of games are set up the way they are.
You ever play Monopoly Go? Straight-up not fun because it’s basically impossible to lose.
Winning is good, right? Yeah, but not if it’s too easy
That’s how you feel about it, though, not an objective thing everybody feels the same about. I absolutely cheat whenever I’m finding a game too difficult, and I assure you, I’m still enjoying the game. I don’t know what people get out of what I find to be the extremely infuriating act of repeatedly failing over and over until I finally get it right, but I have not ever felt the sense of accomplishment I’m told I should feel after finally beating something I struggled with. I feel angry and like I wasted a bunch of time when I could have been enjoying something more fun.
I’m just trying to have a good time, not compete with myself or prove that I can learn just the right way and right time to hit certain button combos or whatever.
The too-easy levels of notfun are very far away from the too-hard levels of notfun.
Different games are for different styles of fun and for different people. Heck, some games are more like walk-through stories than actual games. If the game is too hard for you to enjoy, then that game just isn’t for you, that’s all. Let other people have their difficult games and find a different one to enjoy. When I played Monopoly Go and found it boringly easy, I didn’t complain that they should make it harder so I could enjoy it, I just recognized that I wasn’t the kind of player they were targeting and found something else to play.
These are subjective statements though and different people want different things. And difficulty variation can broaden the audience while not really changing the game. Sometimes I love a fight. Sometimes I want a story. Sometimes I want to couch coop with my youngest kid and he struggles with some games that he otherwise loves (looking at you Cuphead) that an easier mode would totally fix. And he absolutely loves Sonic, but the originals would be unplayable for him if not for modern saving and non permadeath. Or emulation with save states and cheat codes.
Why are you trying to convince people that if a game is too difficult or long periods between saving doesn’t work for them then it is their fault and not that of the game design. That’s a weird stance to take. If someone designed a car that was generally very nice but with the gear shift next to the passenger seat door, would you say that is just a car for people with super long arms or would you say that was a poor design choice that is going to massively limit an otherwise nice car?
This is more like you complaining that some cars don’t come with automatic transmission options. Sorry buddy, some of us like sports cars and having an automatic transmission option would devalue the very concept of what that particular car is.
I still haven’t beaten Super Mario Brothers. I’ve gotten very close, but I choked on the final Bowser multiple times. I’m not mad at Nintendo for that. I’m not even mad at myself for that. I had loads of fun playing Super Mario Brothers and being able to save would lower the value of the game.
I don’t understand why you’re insistent that all games need to cater to your desired difficulty level. Some games are made for you, some games are made for other people. Chasing the widest audience possible is how you end up with bland art, be it games, movies, social media platforms, or any other thing people enjoy.
Look, you said it yourself. Different people want different things, and what some people want is fundamentally incompatible with what you want. So, you get a different set of games than they get.
This seems to act like games and their default difficulty options are commandments carved in stone when they’re not. If I find a game to difficulty to enjoy and then find it enjoyable by cheating, that’s what I’m gonna do.
I know what will make me happy and it’s not being forced to sit for a full hour through a rogue like just because of whiny goobers complaining to the devs so they don’t implement save and quit.
Dishonored was the first thing that came to mind when I read the title, too. OP, if you haven’t played it, check it out!
As for others…
Skyrim and Fallout aren’t exactly deep stealth games, but stealth is hands down the most popular and arguably most fun way to play. Sneaky archer is a freaking meme.
Far Cry games all favour stealth as well. While you’re totally allowed to go in guns a blazing and it’s frankly more effective sometimes, the game does reward stealth and is clearly designed with it in mind. Silencers are magic, you can distract enemies, can lure wildlife to attack, smoke bombs, knife combos, “death from above”, etc.
The Metro series isn’t entirely stealth, but a lot of human enemy sections are meant to be done with stealth and I recall it being actually very difficult if you’re not stealthy (you die fast). I also recall the stealth feeling more realistic in terms of detection time. Finally, there’s something extra fun about being stealthy in a very dark post apocalyptic subway tunnel. Much better atmosphere for it!
As a final side note, the way OP described assassin’s Creed sounds like the older games. They might like some of the “middle” games like Unity more. The games that came just before Origins (Origins and later are very fun games, but the stealth is no longer the focus).
I don't quite remember how I played Metro 2033, but I do know that I played so much with Metro Last Light to get that stupid 'kill no humans' achievement that whenever I play it now I can practically zoom through most areas with stealth. Same way with Dishonored. Both great games, I love revisiting them from time to time.
With dishonored I wanted to be the ultimate ninja that leave no trace and had a lot of fun doing a clean hands ghost run. So challenging though, since I didn’t know if I had been detected until the end of each stage when they show you your performance.
I disliked Dishonored because the game tells you not to kill too many people or bad things will happen and then proceeds to make most of the items and abilities for killing people. You can kill some people, but it’s not clear exactly how many each level. I wasn’t really interested in spending tens of hours playing a game only to be told that I was a bad person who gets the bad ending. As a result I kept killing to a minimum and missed out on or barely used a huge portion of the items and abilities. Seemed like questionable game design.
Prey was great though. Not sure if I’d call it a stealth game, however.
The game doesn’t really want you to spare enemies. It’s just that there are 3 different ways to play the game and 3 different flavors of the story : low, mid and high chaos. I think you should feel free to massacre everyone, and then maybe start over a new game and try lower chaos !
Silksong surprise dropped this September after 7 years with like a 2 month heads up
Clair Obscur Expedition 33 came out of absolutely nowhere and is a work of art in every way
Deltarune chapters 3 and 4 finally launched, 3 is fun but 4 is incredible.
I think Balatro came out in that timeframe, and CloverPit in a similar vein this year (though the latter’s most recent update is frankly terrible and hopefully most of the charges will be reverted in the next update)
Ball X Pit becomes more of an idle game once you make progress, but it’s a great little casual take on Breakout, with a fair bit of grinding for completion.
Eden Ring Nightreign is an interesting take on the formula and IMO a far better game than its original counterpart
Alan Wake 2 may have been 2023, my memory’s a bit fuzzy, but I think if anything they dropped a decent sized update last year.
Mycopunk is a fantastic early access FPS, coop emphasis and super chaotic
Path of Exile 2’s early access is phase is finally nearing its end. Game has solid bones
Ninja Gaiden Ragebound is pretty underrated, first modern game in the series that builds on the classic NES formula instead
Antonblast is a great little Wario-inspired platformer. Not as speedy as Pizza Tower, but really tight.
Yakuza Pirates I guess, though I’d argue it’s legitimately the worst game in the franchise. It’s not bad but it’s not good.
Witchfire is another early access FPS about to hit 1.0. It’s been out for a few years now but they’ve been really cracking down on the updates lately.
I Am Your Beast is an underrated one for sure, very fast paced speedrun-driven FPS about taking down a fascist private military. Strange Scaffold never disappoints.
These couple years saw a huge resurgence of casual party-based games. Lethal Company, REPO, and Peak are all fun with the right group, though popularity of the first two is dwindling last I checked. A bit of a fad but they’re fun.
I’ve definitely missed a handful here and got my years wrong in some places, but these have been some standouts for me lately.
damn, i hope that one day i’d be able to play my modded Skyrim like that. It was amazing on weed edibles, even if i just got lost in the same village over and over again.
It’s the drug your brain constantly makes, but is immediately broken down. As soon as you have a near death experience, adrenaline is being released into your bloodstream and is broken down instead of the DMT, releasing the DMT into your brain, giving you the trip of your life just before you die (protection mechanism). This is why you have people say after a near death experience they saw a tunnel with light near the end, saw their entire life pass bye, have out of body experiences, etc.
There’s a plant based variant as well, but you need to mix it with other stuff to prevent it from being broken down by your stomach. It’s called Ayahuasca. The effect takes much longer as it goes through your digestive system while regular synthetic DMT goes over your lungs.
There’s also an animal form which is produced by a toad, called 5MEO-DMT which is insanely strong. You can torture the toad and lick it from its back or you can smoke the synthetically made form. But I’d start with regular DMT, 5MEO even tamed Mike Tyson.
It’s nasty (like burned plastic in your lungs), but these days you can get vapes which makes it much easier to take as it has much less taste and to dose.
I have never had any experience with a non-cannabis substance sadly (except once with half a pill of mdma), but i’d definitely love something that would let me chill and get in touch with the higher forces of the universe again. I got my ideas for my future games/book series by being so stoned on edibles, I saw the universe as a mathematical web of colorful highways.
I’d go for shrooms if I were you. You can dose it nicely, so start mild for the first time. DMT is end game when it comes to tripping. But whatever you do, study it so you know what to do, what to take and how much and what to expect. And especially: what not to do. It’s super nice, but you should do it responsibly otherwise it can be really bad. If you want advice on anything, feel free to dm me
there is no such thing as cheating in a personal game
don’t tell the people on Don’t Starve forums, but save mods are totally okay and not at all “cheating and ruining the game”. you know what ruins the game? losing my several hundred days of progress because I didn’t actually pause the game when my dog started making puking sounds and I ran away from my computer
also, Minecraft automation - sure, I could let my server run overnight, or I could just directly give myself the materials the farm would have produced in 12 hours and save the power consumption. ofc I validate all my farms before I do any of that, and I don’t give more resources than they produce.
Yep, I bounced off Don’t Starve so many times after losing everything on a good run. It’s too involved, too long, and there’s too much endgame content to be happy to start again after making a tiny mistake dozens/hundreds of hours in. It’s not like Hades or Balatro where a top tier run lasts like half an hour. If life was as ruthless as Don’t Starve, there would be no time to play Don’t Starve, because we would all be dead.
Artificial difficulty. If I can only finish a game by grinding for hours on end or after endless tedious fetch quests, I am going to be very disappointed. Like there’d better be something else real strong in the title’s favor or I’m likely to drop it altogether.
There was a time when making games more difficult by way of time investment made more sense from a design angle, but that time has long since passed. It’s just lazy design in 9/10 cases theses days.
Taking control away to have a cutscene that is all dialogue and no action that could have just as easily been something you control as you walk and listen. Especially if it’s not even an in-engine, real-time scripted thing but a pre-rendered video that doesn’t even show your actual character as you have them dressed.
Unskippable cutscenes absolutely need to die. Even on the first playthrough - give me the info I need in a notes section or something, but do not waste my limited time on this coil with slow “exposition.”
I usually quit those when they get too grating and move on, but it’s frustrating nonetheless.
I just want to skip the dialogue once I’ve read the subtitles. Horizon does an incredible job at this. So many games could have gotten a 2nd playthrough from me to get the platinum if I could have skipped the dialogue and cut scenes
I know it’s humor but you shouldn’t buy a new 2ds anyhow. It’s the worst and most fragile model. The top screen breaks very easily when closed and replacing it is not worth the effort.
I thought the point of it was that it was more durable. The most common break was folding the screen the wrong way and snapping it in half. Is the pic above even a 2DS?
EDIT: That’s a 2DS XL. Looks like it would have all the problems of a 3DS.
Yes, that’s a NEW Nintendo 2ds xl. The new is very important since there are (very few) games that only run on new with more power and ram.
So the issue with these is that the top is so flimsy that if you close it and put the plastic under stress it will break the screen. If it’s open and you stress the screen from the front, it’s okay.
So what happens is that people toss it on the couch closed and sit on it (note comfy couch) and upon opening see the broken screen.
Ive seen this happen first hand a few times. This does not happen with any 3ds or the regular (ugly but very sturdy) 2ds.
It was much cheaper, and the 3D Effect has some downsides. For one, on some games it’s really not done well so can be skipped. Later games don’t support it at all and also that a surprising amount of people also can not even utilize it because they do not have 3D vision.
I’ve had a “new” 2DS XL since 2019 and it’s fine. It’s really not bad and the top screen is fine. My only complaint is with the battery life (it uses the smaller regular 3DS battery) and the downfiring speakers.
That was a joke. I don’t actually believe any human is below other humans. Well, except certain types of criminals like child molesters, and people who torture other living creatures, human or animal, and other similar horrendous acts. Then yes, I believe those creatures are subhuman.
Brits and Europeans make jokes at the expense of Americans all the time, its only fair if Americans can make jokes at the expense of Brits and Europeans too. It’s merely harmless banter.
Is this confirmed not real? I remember seeing something a while back about Nintendo partnering with museums to have special 3DS’s that function as audio/visual guides. This could be total BS, but it seems at least plausible to me that a museum could have done something like this during the national mourning period.
I play a lot of games (over 4,000 games in my Steam library) and I’ve made a hobby of reviewing them here on Lemmy over the past year. I especially love horror games. I would love to give it a playtest and provide constructive feedback.
It’s up to you if you’d like me to also post a review of it here on Lemmy or wait until a finished product is available. You can see my post history to see the kind of reviews I write, or you can check out my blog where I’m archiving my reviews here. Easier to browse the history of posts on the sidebar at that website.
Hi, this is very very early beta. I don’t want anything from it shared in the public. It’s just not ready for the wider audience. That’s why I’m doing playtesting, so this thing can git gud before people try it :D
I’m retired AND young… well, relatively speaking. I retired 3 years ago, at 38 years old. I’m 41 now.
I was in the US military for 20 years, earned a pension, plus 100% disability through the VA. With the passive income and benefits (free medical/dental for life), I can afford to be fully retired now. I’m not filthy rich by any stretch of the imagination, but I make enough to live a quiet, relaxed life and have my basic needs met. And that’s good enough for me. Plenty of time to indulge in my many hobbies. And I have ADHD, so I’m always finding new and interesting things to deep-dive into.
I actually started a movie review blog about 6 years before I retired. I ended up taking a hiatus from it shortly after retirement and just haven’t been motivated to get back into it lately, despite all the movies and TV shows I watch regularly.
I switched to reviewing video games sometime last year and have been mostly keeping up with that; although it’s been over 2 months since my last review. I should probably make a new post soon, or declare another hiatus. 😬
If you want to make a review, I could recommend straftat, it’s a pretty simple game, but there’s enough interesting that I think it’d make for an interesting review!
Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.
That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.
Appreciate that! I don’t recall there ever being anything explaining that in the game - I played through it and unlocked all the characters, beat the Tropy ghosts and some of the Oxide ghosts, but never heard of this stuff the entire time.
My response to OP was literally going to be: “don’t buy it, and try your best to focus on the literal thousands of other great games that are out there”
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