I’ve been playing a Half-Life mod called Sven Coop since 1999. I play almost daily, if only for a half an hour when I get home to unwind. Multiple server owners have given me admin rights to help manage their servers so sometimes I’m just there to kick griefers or change levels that are broken so people don’t leave. There are many thousands of user made levels. People are still making them. The mod is still getting updated. Just did actually.
It wasn’t added to Steam until 2016. So there was no way for me to track play hours until then. Since 2016 it shows that I have a little over 3000 hours. And I used to play more before I became an adult and had to do adult things. So I can only imagine what my total hours are.
10,000 hours? And that’s probably conservative.
I will have been playing regularly for 26 years this January.
I think it’s a terrible idea but please don’t take that as an insult. It would instantly be filled with $1 “bids” and the data would be useless at best. I also feel like if I was a dev, I’d feel pretty bummed about the catalogue of people who think my game isn’t worth buying
Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.
Then it gets filled with the lowest offers. Either way, the data wouldn’t be useful enough to warrant it as a standard feature. If the devs want to know, they can put up a poll or something
I think that makes sense for items of finite/low quantity like eBay. Then you have to make sure your offer is at least reasonable so it beats other offers. But with an unlimited resource like software you don’t have to worry about that.
Wow around 3k hours, swtor 1.5k, dcs world 2k, counter strike source 1.5k, arma 3 900, space engineers 850 hours and san andreas multiplayer around 700
Assetto Corsa (in VR). Civilization was mostly my ex-wife. eFootball PES is kind of a weird one, but it has really great mods that have now been spun off into a totally free singleplayer game called SP Football Life.
I have about 50 days played in my current server I have hosted… That server has only been up for about 1 years and 8-9 months. A good bit was AFK at farms though.
It’s Skullgirls by a mile, at over 1600 hours. There’s always some way to push your game to the next level, and there’s always a strategy and combination of characters you can put together that’s effective and no one has tried before. Next is Guilty Gear Strive, at over 700 hours, and the Roman Cancel system is so deep that there’s always room to be clever with it.
Looking at some other games I’ve played a ton, besides fighting games, I could probably sink hundreds more hours into Baldur’s Gate 3 and Mercenary Kings if they ever got expansions or sequels, but I don’t think those things are going to happen.
bin.pol.social
Aktywne