I recommend it, this would be a great opportunity to learn. It shouldn’t be too bad, you have a pretty basic document so you won’t need to use any complicated features. I would use it just to line things up so you can scan your list easier.
Was definitely worth it. My biggest problem with it isn’t even Wabbajack.
The modding community send to have settled on making Skyrim hardcore these days. While I fine games that are meant for that fun, it’s not why I want to play Skyrim. So those mod packs end up ruining the game for me.
It’s one of the simplest games possible, the controls are “clockwise” and “counterclockwise”, and there are no distracting characters, setting, or story.
And yet the easiest level is – quite accurately – labeled as difficulty “Hard”. The next 5 levels (6 total) go way up in difficulty (and labelling) from there.
Each level lasts 60 seconds. If you can survive that long. I’ve never unlocked the final level myself, so I don’t even know what it is like, but I can guess.
I feel like people must be tired of me recommending the same few games (you know, if anyone cared enough to read all my comments), but I’m the type of guy who is pretty much only interested in finding the more hidden gems, and I generally ignore the stuff that keeps showing up on the front page of Steam.
The Upturned - A cartoony horror-comedy game with a great sense of humor.
Withering Rooms - The story is interesting and the atmosphere is great.
Your Spider - This one is possibly my favorite indie horror game.
Exanima - Read about the features. This one is more impressive than the screenshots make it look (at least for me).
Lunacid - I love the visual style and atmosphere of this. I also enjoyed Lost in Vivo by the same developer.
Praey for the Gods - This one is for anyone who’s looking for more games like Shadow of the Collossus.
8Doors: Arum’s Afterlife - This is a decent metroidvania with a charming story. If you enjoyed Hollow Knight, then you may also enjoy this.
I’m considering pirating the game, since I bought it 2 years ago and have been unable to login to my rockstar account or receive any help from support. I bought the game, just can’t play it because of the launcher. I’ve only played about 1hr through, I know the game has so much more to offer
Rdr2 I bought full price and don’t regret so if you can get it for cheaper it is worth if you like slower paced games. I know some people can find it boring especially the beginning parts but the story is great.
Old=boomer sorry. That’s just the way it turned out, nothing we can do about it. Raging against new slang is just gonna make us more out of touch, and intensify the feeling of being old, so I just accept it and try to keep up. Boomer is old now, not just the Baby Boomers.
NEVER! I choose to embrace my inner geriatric and complain about kids these days and their hippy-hop music.
Can recommend, but only when you’re subverting expectations. Young student is unloading a bunch of empty beverage crates from the elevator on the ground floor, making you wait, already looking quite self-conscious about it? Bellow, loud but not shouty, “Unbelievable, the students of today”. See them flinch and cower, “oh fuck this again”. Continue, with flawless timing, “why isn’t that beer?”.
I’m 26 and I’ve already been called a boomer by younger people. I don’t really see the problem as to me it’s just funny and reminds me to try my best not to eventually become a boomer that hates everything that isn’t how it used to be.
I’ll admit, it’s probably not disingenuous to the original for it to be crammed with minigames, whether or not they changed it up with new ones. When the original was one game, leaving Midgar was very much a moment of freedom they wanted to capitalize on, so it was the perfect checkpoint to start giving the player optional activities.
That said, the “Towers” subject in particular (what I believe prompted the “Ubisoft style” comment) is something I feel like gamers need to cool down on. As much as people habitually throw shade on Ubisoft for starting them, they make sense, and can be done in an interesting way. If you have an open world environment, you want players to rely on the ugly minimap as little as possible; that often means both a focus on vertical movement that allows you chances to see the space in front of you, as well as tall buildings that encourage distant exploration. I really think towers get unfair criticism, even if a few games have done them in less fun ways (I could be biased - I think even in their initial appearances in Far Cry 3, they were actually fun to climb)
Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.
Spec ops: The line. I think this was delisted from most stores though, so you might need to sail the high seas to get it. It might not be as impactful today as it was when it came out, but it’s a great game with a great twist.
Life is strange. It’s a story driven game, sure you can replay it and choose different things, but realistically you probably won’t since the main of the story is the same.
Batman games. Those were my go to for a while when I wanted something linear with an end.
I think it kinda falls into the same sort of category as citizen Kane. Important for what it did when it did it, but not really good by modern standards.
If I played this in 2012 at release I think I’d feel just the same. What do you find is important about this game? I’m curious as I see it mentioned all over the place, but I really don’t see what’s the big deal. Releasing a game where you shoot US soldiers, in the middle of hyper patriotism in the US, seems edgy for the time but that’s about it. The moral choices were few and only had impact in terms of a bit of flavor. No serious consequences.
I did enjoy the music and especially like the detail of the characters getting progressively dirtier as the game went on.
I haven’t played it, I’ve only experienced it through essays. I think it’s because it took a look at war and such from a pretty different perspective than other shooters had before, and examined the messier psychological aspects of it in a way that incorporated traditional shooter gameplay as hadn’t been done before?
Focusing on the gameplay really misses the point. It was practically an interactive story, but they wanted it to be a shooter so you’d feel more responsible for the outcome rather than just watching things unfold. And while the “choices” in game made little difference, that pretty much reinforced the message that some situations are basically fukt and “pushing forward” doesn’t make it any better.
Gameplay is 90% of time spent in the game, which is why it colored my experience so much. Regardless; what do you feel the game does well? Specific examples, please.
I read a ton of positive comments before playing it, and avoided spoilers for years. Turns out there’s much to spoil, IMO. There’s the white phosphorus scene, but you can’t even choose to not do that. It was very disappointing when I sat there and it railroaded me into using WP when my squad mate was telling me not to. I don’t feel it was a pioneer in any way, and feels quite dated even against games many years it’s senior. Bioshock came out five years earlier and has deeper social commentary, more engaging gameplay, and much better graphics.
If you have specific examples I’d love to hear them. It’s entirely possible I’m just not getting it, but I feel this game seemed epic for some console gaming teenagers in 2012 and it’s mostly nostalgia. I don’t feel the game did anything that special.
spoilerMy interpretation and granted it is probably a bit shaking as I havent played in a long time is: I personally found spec ops interesting into the slow descent into darkness, how your team is professional in the beginning and over time they become savage, to the point of blood thristiness, their animations changes, their speech, mannerisms and their models get gradually worn down. You do actions but over time you think wait - am I really doing the right thing, like if you decide to help the cia guy, you find out you’ve been played and just destroyed the water supply for a whole area that is in desparate need of it, this come back to haunt you later on when an angry mob catches up to one of your team. I still remember feeling vindictive of hearing my teammate scream in panic and fear as I was rushing to get to him Then to get there and see him murdered and and an angry mob looking for blood, my first reaction was vengeance not orderly dispersal… The character and the remaining team mate gunned down civilians mercilessly because I felt outrage at them killing one of my own… and the crowd had just cause to be pissed as your rag tag band of misfits have been blowing up commiting warcrimes after to warcrimes justifiying it to some “greater cause” As you play the game even the loading screen are questioning you if you are enjoying yourself and nothing is stopping you from continuing to play. It is quite in your face to say that what you are doing is wrong, but if you keep playing and by finishing the game you are justifying the main characters actions, you are complicit in the acts of violence as you the player are determined to see the game to the end just as he is Their original mission was to just scout… and it somehow turned into this Dubai tour de violence because the main character believes that there was a radio call from someone he idolised If I recall there is that scene at the end that shows all the bullshit, the hanged men, the voice on the radio your character thinks they see and hear is in their head - they have severe ptsd, and have “main character hero syndrome” and none of the game would have happened if they just followed orders
You’ve got a solid recollection of the events. I think my expectations were set too high from what I read online. It was decent, but I was expecting S tier.
I did really enjoy how “degraded” the characters got as they went through everything like you mention. Very nice little touch.
spoilerIt was watching like a train wreck in slow motion, I ended up just going along for the ride to see how far this rabbit hole would go I really tried to be trigger disciplined in the beginning only firing after the point of a negotiation seemed impossible and before I knew it I caught up in this zoned out mentality - no decision is right, all that matter is the mission, just trying to survive and just devolved into killing on sight and in scenes that feel like it is out of some fever dream - still remember that “lights out” section as someone in some sort animalistic fight or flight zone blinking and someone just appears in front of you I guess it stuck with me how the main character kept making excuses and blaming someone else for all the problems and by the end of it and you see that scene with the chair looking out at Dubai and see that “I caused this” and with that call backs to the the choices and saw how it all was just some “cope” it kind of stuck with me
Microtransactions annoy me, sure. But the season pass, live service, bullshit stuff pisses me off more. It’s just a step towards what I hate about apps on my phone these days. There are so many apps that require a subscription but have no recurring fees or content updates. I’m talking calendar apps, or apps for taking notes, etc.
Ubisoft guy recently implied he wants to take things this direction but it’s not that far off with their games already.
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