Some games just put in bs achievements like these to tempt people who care about that to cheat or waste their time to a degree that would make anyone shake their head.
I think achievements should be a framework that ensures the player has the ability to verify whether they have seen all the content the game has to offer (think secrets or easter eggs, hard to find sidequests) and as such had the full experience. You got platinum? You’ve seen it all, thanks for playing, see you in the next one! They shouldn‘t be frustrating or disrespectful to the players time.
Arguably even difficulty achievements aren‘t great in terms of accessibility, although I do understand that those are quite literally „achievements.“
No one is forced to do achievements to enjoy a game. I understand achievement hunting, but since they can easily be cheated (on steam at least) it really is only a personal goal. If you are not enjoying one just forget about it.
If you were traveling at a constant 100 mph, it would take you 249 hours to travel around the circumference of the Earth, and 2,389 hours to reach the Moon. If the distances are actually accurate then these achievements should be nigh on impossible to get in any reasonable amount of time. That now 0.2% of players have them means the distances aren’t accurate, that they used an achievement unlocker, cheated in-game, or have a fuckton of playtime.
Everyone can have their own opinion, but I also encourage everyone to form their own opinion.
In my book the game‘s a fantastic 7/10 cozy game. I don‘t think the game‘s passionless at all. Every Friday evening I‘m in the bar checking what the townfolk is up to and the content is already enough for me to be satisfied for the ten-ish bucks I‘ve paid, the promise of future content is just the cherry on top.
I wouldn‘t recommend this over SDV to someone who hasn‘t played SDV yet, but for someone who‘s done with it, I‘d recommend giving Mistria a shot. Not every game has to be a 200 hours timesink for me, and an hour in Mistria before bed is really just cute, fun, and relaxing - a great cozy game.
That’s like one of the super grindy JRPG titles I have (100 hours or so to get through the story). To get all the achievements, you’d have to play through an absolute minimum of 9 times, because you need to kill the end boss without taking damage on each difficulty level, and they unlock as you go. But you’d actually be grinding bosses for ages trying to get them without taking damage…
The game was ok, but I honestly can’t see wanting to play it twice let alone 9 times… there’s definitely a reason almost nobody has those achievements…
I played it for 90 minutes now and I think it’s OK. It feels like an MMO that came out 20 years ago, whether that’s good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.
Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you’re level 60, which is insane. The map is also very limited and not really open world, it’s like a bunch of interconnected rooms.
The worst part is one I didn’t even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don’t carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I’ll play any further.
They don’t reset, they just don’t carry over, also your gear is severely debuffed. If you come back to the previous episode you’ll still have the levels in that episode’s skills.
Yeah, but that’s a bizarre decision. What’s the point of grinding combat if none of it carries over to the rest of the game? What’s the point in going back to the starter area to grind again?
Skills not carrying over (as another commentor said happens, not actually being lost), that is so weird to me. I’d be interested in getting to that point myself to understand it, but I’ve never heard of an MMO touching your skills as you progress through zones/episodes. If they provide some information on why they do this I would definitely be interested in why they went that route. 🤔
Is there an in-game tracker for how much farther to go? If not you might be able to keep track here completionist.me/steam/app/2884590 . As an avid achievement hunter I don’t see a problem with achievements like this in most cases there are probably ways to “cheese” them I don’t know about this game however. (Steam guides can be useful for finding what other players have used)
Edit: looks like there are no guides for this game I tried to look on mobile so disregard that haha
I like the idea of Bazzite, but the release cycle is rough for me. I’m running it on my HTPC, a thing i just want to work, and it feels like half the time I sit down to use it, some update broke something with Jellyfin. Rolling back updates is pretty easy, but that’s 5 or 10 minutes of futzing isn’t great. I’ll be switching back to mint sometime soon.
I think it will improve with time, and HTPC isn’t 100% their jam, and Jellyfin is a flat pack… so my use case isn’t ideal.
I never owned my own copy of Wind Waker. I borrowed it when I was a kid from a friend and then later I played the Wii-U version from a different friend. Now that I’m like, an adult (more or less) with my own console, I want a copy for myself. And also I want to play it again. Man! Love that game!
It’s a cookie clicker type game that occasionally drops steam items that you can sell on the marketplace for real money. Most of the playtime comes from bots, not actual players, which is why it is so far up the charts
My friend who also has a deck said BG3 was unplayable after getting to the city, which prompted me to not even try to run it. What are other people’s experiences?
bin.pol.social
Aktywne