Theoretically you could create it with KDEConnect on a phone and use it as a mouse
this might be easiest to implement as you’d need a smartphone, a pc, then install KDEConnect on both
the con being the mouse part becomes more of a haptic trackpad as the phone itself doesn’t relay back global positioning changes(although it could with GPS but might not be cost/time-effective)
In Chernobylite, when you die (either by getting killed in specific circumstances or by committing suicide in a special device), you get a chance to alter the past by changing decisions you made in the game, which will end up in changing the story and a whole lot of things like companions’ attitudes, weapons at your disposal etc.
Most of the comments focus on death states, as far as I recall you can totally beat TES 3 Morrowind after an essential npc dies. The game will tell you it’s doomed and will prompt you to load a save, but you are largely able to continue, just have to live with the consequences, it might be a pain to do or rely on cheese, but apparently technically possible.
Yeah, there’s a “back path” that was originally intended to be found with a breadcrumb left if you went rogue and killed Vivec, but thanks to UESP’s documentation, you can find your way there at any point. Very fun for roleplay.
When looking at the series page, if you expand the seasons down to list the contained episodes, are all of the episodes there (even if not in the “correct” season)? Or are several seasons worth of episodes just not listed at all? Which show?
It’s Disenchantment. I just grabbed Season 5 manually and I’m going to put them in there as Season 3. It’s over anyway so I can just delete the show from Sonarr.
Not exactly the same but sort of related: the first time I played the New Vegas DLC Honest Hearts, I accidentally shot a character that is meant to be a companion, turned him and essentially all quest characters hostile and basically forced the game to direct me from the opening of the DLC to the final mission because I couldn’t do anything to side with anyone. I thought it was the shortest most bullshit DLC with not nearly enough to do for at least a few years before I played it again and realized how much I missed.
I’m grateful for activists, particularly those with a focus on archiving gaming. That’s another area where I think supporting Live Service Games might be shortsighted on the part of the consumer. By accepting it as a practice, ownership is ceded toward the publisher or creator. We’re less owners and more renters when it comes to gaming property.
I remember when I bought Street Fighter 2 for the SNES and realized, I no longer have to go to the arcade to play this game. I no longer have to submit an endless amount of quarters to play what I can play endlessly at home for a one-time fee. It was an amazing feeling. And with LSG it’s like we’re coming back around.
I guess this is tangentially related. RDR2 had the full ending for Author and then kept going. I didn’t care what happened beyond that so I never finished the epilogue.
Aw you missed out on some fun parts of the game. If you were just playing for Arthur’s story then I can understand why you’d stop there though. I’ll spoiler tag the stuff below but it’s why I think the epilogue is worth it if you wanted closure on something dealing with Arthur.
!Micah is a totally bitch. Epilogue dealt with John dealing with him and that shit was great !<
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Aktywne