I’m guessing this is from consumer pressure, until the Switch people definitely bought more physical copies of games and the minority of people got digital versions of DS/Wii-U games, but now so many people are using nintendo online and buying virtual copies people probably would not buy the next console if they had to buy the games they liked again.
I mean, Nintendo have often been fairly good with back compatibility.
If the architecture and form factor of physical media isn’t really changing, there’s not a lot of need to block older games from running.
They’re already on ARM, and there’s not much better for mobile gaming and GPUs have been fairly similar for a long time now.
The more interesting question is: will the Switch games get a performance boost on Switch 2? And it’s probably going to depend on the game. I’d imagine they’ll test a lot of the more popular titles, and anything with issues just gets it disabled until the developer patches it. It’d be nice to play TotK at a decent frame rate. Impressive as it is, it certainly chugs.
If you are looking for Stardew-likes, I have been enjoying Coral Island. Full disclosure, I think it’s bullshit they they market it as version “1.1” when it is so very clearly not finished, but honestly after 400+ hours in Stardew I’ve been enjoying it despite its very present jank.
If Stardew is a 10/10 for me, I’d give Coral Island a 6.5/10 and mind you that’s on a real 0-10 scale, not the 5-10 scale usually used lol.
See Coral Island is so cute and unique that I personally felt it was just perfect. It wasn’t so closely resembling SDV that I felt like I was playing a bootleg version haha
Yes, I love its characters and some of the ways it diverged from Stardew. But it has a lot of undeniable jank and is objectively unfinished. Mind you that hasn’t stopped me from approaching 100 hours in it, but I would feel dishonest not mentioning it.
Not to belittle Stardew, a game I adore, but Stardew is itself very much cribbed, as a desperately needed spiritual successor to the Harvest Moon/Rune Factory games. I don’t intend on checking out fields of mistria so I’ll just take your word on the rest.
Impressions from watching someone play it: it looks like a clone of Stardew Valley. The music isn’t terrible but I wouldn’t say it’s good. Some mechanics from Stardew Valley that weren’t easy enough were changed, like fishing. I’m not sure that’s bad for everyone, it can just be a casual game to relax.
Fair point. I didn’t find it relaxing, it just felt like a gutted version of Stardew that treats me like I’m not smart enough to figure anything out. Everything has an unskivable tutorial like blacksmithing and cooking. You can’t buy any of your own basic recipes. It just sends them to you automatically in the mail, which is extremely annoying because it undermines player choice. That’s what was kinda annoying to me. Maybe if it was more like old-school RuneScape it would be more relaxing ? That game has no recipes, you just level up and know the recipe by default.
I don’t like the graphics. It looks very generic. It’s higher fidelity but looks worse than OSRS because at least osrs is somewhat stylized.
I don’t like that you have to click twice on everything.
I played the tutorial, and nothing hooked me in. It felt like your average mobile game.
Dialogue was painfully generic. “Go here to accomplish objective then come back for next objective”
It doesn’t have a unique identity or anything to grab my interest that makes me want to put up with the grind it demands from me, which it did immediately after the tutorial.
I played it for 90 minutes now and I think it’s OK. It feels like an MMO that came out 20 years ago, whether that’s good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.
Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you’re level 60, which is insane. The map is also very limited and not really open world, it’s like a bunch of interconnected rooms.
The worst part is one I didn’t even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don’t carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I’ll play any further.
They don’t reset, they just don’t carry over, also your gear is severely debuffed. If you come back to the previous episode you’ll still have the levels in that episode’s skills.
Yeah, but that’s a bizarre decision. What’s the point of grinding combat if none of it carries over to the rest of the game? What’s the point in going back to the starter area to grind again?
Skills not carrying over (as another commentor said happens, not actually being lost), that is so weird to me. I’d be interested in getting to that point myself to understand it, but I’ve never heard of an MMO touching your skills as you progress through zones/episodes. If they provide some information on why they do this I would definitely be interested in why they went that route. 🤔
My friend who also has a deck said BG3 was unplayable after getting to the city, which prompted me to not even try to run it. What are other people’s experiences?
At the hardware level yes, software, yes as long as you don’t mind repaying for something you bought previously (potentially) and also don’t mind it being unavailable a few years later.
While they’ve shut down online services for some of the older consoles, the backwards compatibility of the Xbox has always been excellent. I was playing Crimson Skies for the OG Xbox on my Series S a few weeks ago.
First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
There are some points I would like to comment on even if I have not played the game myself. Firstly there is the Aspect of effort. While I can see how beeing on your own or exploring can be a rewarding experience, it creates the tense setting where the developer needs to assess exactly how much effort a player will put into the game. And personally I feels a game like this is mainly cozy and should not put up barriers in front of the player.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet. Not everyone wants to put themselves out there, maybe they dislike the attention. They became a developer and not a social media manager after all.
First of all this is a lot of text and I appreciate all the effort you have taken to express your opinion.
Apologies, still new to the posting style here on Lemmy. It cut off the TLDR which I have added back in
There are some points I would like to comment on even if I have not played the game myself
I don’t get it. How can you provide your commentary on something you have never experienced? Like, I get what you’re saying and respect to your opinions but like… You kind of have to try it and live through it for a little while to really get it.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small
If you look at their actual team website, they have a huge team. I think there’s no excuse for them to have no community presence, considering that concerned ape is just one person, he’s just one dude developing the entire thing himself and he has been very vocal and very active. Their website shows that they have at least 10 members on their team, and they barely interact with the community. It just feels like a cash grab when you take that into account. Sorry if that sounds harsh but it is what it is
My comment about the lenght was not a critisism. I appreciate details about your opinion.
I wanted to comment under your post because some of your points don’t feel specific to the game and I think my opinion might offer you a different view. Also this is a social platform and I just like to interact with people who take the time to express their opinions.
I still disagree with you point about community managers. Just because Concerned Ape is a stellar developer who likes to interact with poeple doesn’t mean everyone need to do it his way. There are so many devs who got swarmed by toxicity, not wanting to potentially deal with that is perfectly valid.
Secondly I don’t blame devs for not beeing active on social media with the community. Especially when your game is rather small this task can be really mentally exhausting and we all know how easily people get toxic on the Internet.
I took fault with that as well.
I am a developer who makes games on the side. I mostly do gamejams and release games on itch.io. It’s a pretty positive community.
But I did get one comment (only one) that some troll told me to stick to my day job. Like I am? I do this to create art and fun, and make bank working a boring software job. I put all my passion into making this game in a short gamejam window.
I know some fans love reading about “the struggle”. They see the developer eating ramen and crunching 160 hours as passion. To me, that’s abuse. Because survivors bias, there are people with 100x the passion but their game doesn’t sell.
Everyone who puts out a game is doing it for different reasons. You have no idea if the dev team was crunching late hours while their child was dying from cancer. Or if they were coding this on their golden yacht using AI bots. To judge them because they don’t share that as not having passion?
It’s a toxic metric and would strongly recommend removing it.
Your opinion is valid. I think some parts could be reworked. I see what you’re saying, but how you’re saying it is what is rubbing people the wrong way.
Honestly, I like these opinion posts, because even if I’m a fanboy, I might agree with certain things.
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