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Pratai, w Star Wars Fans Launch Class Action Lawsuit Over Cancelled KOTOR 2 DLC

The butthurt is strong with this one.

conciselyverbose, w Final Fantasy 7 Rebirth's leads have some conflicting opinions on the term JRPG

JRPGs are a very distinct genre, and either you like it or you don't. The idea that it shouldn't get its own descriptor when it's clearly different from a crpg or other approaches to RPGs is nonsense.

pulaskiwasright,

Aren’t you impressed with how willfully blind to reality they are though? That has to be worth some internet points!

hydroel, (edited )

I don’t get how this is discriminatory - to me it’d be like saying K-pop, K-pop or French fries is.

geosoco,

Just a guess, but I would suspect it's because it's one of the few game genre's that has a nationality tied to it and it probably feels like a box they can't escape -- just because of where they're from.

To them, it's just their own spin on an RPG. No matter how much they change to make it appeal to a broader audience, they're always going to be a JRPG, which feels very limiting. It's always going to be "it's an amazing RPG if you like JRPGs", which to someone making the game probably makes you feel less than. No other country has that.

It's similar to splitting k-pop or even j-pop out. TO people making the music, they probably just want to be considered on a world stage as great pop music. Not just K-pop album of the year.

Even if people here don't mean it negatively, doesn't mean it doesn't feel like a shitty box to people. We rarely apply the same sort of boxes to things from other countries. You don't hear Abba or Robyn are the best S-pop artists of the last 50 years.

conciselyverbose,

But not every rpg from Japan is a JRPG. Not all JRPGs are from Japan.

If you don't want to be put into the JRPG box, make something that isn't a JRPG. They're in a box for a reason, and it's because they're markedly different from other RPG formats.

hydroel,

Then again, maybe the question can be raised about FFVII - Rebirth. But still, I would say that the question is raised anyway because it’s a FF (a series which largely contributed to cement the JRPG genre) and a remake of a game which is indubitably JRPG, not because it’s an RPG developed by a Japanese team.

punseye, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

that’s opposite of unpopular opinion lol

that being said, a healthy competition is still necessary as we don’t know what valve would become post gabe

Aurenkin, w Dyson Sphere Program - Combat System: Rise of the Dark Fog Coming this December | TGS2023

So pumped for this. Put in a bunch of hours back when it first came out in early access then decided to put it down until combat came out. Super excited to jump back in!

Haui,
@Haui@discuss.tchncs.de avatar

Same. I also put in hundreds of hours in the beginning and barely touched it since then. I really like the game. It’s awesome for how cheap it was.

echo64, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

This is literally the most popular opinion.

GreenMario,

Yeah. Dusk is an amazing game and the creator is talented as fuck but this is “I like oxygen” levels of unpopular opinion lol

reddig33,

Oh, I dunno. Everyone seems to bitch about Apple not wanting to give any leeway to Epic on the App Store. Personally I find Epic ridiculously hypocritical, so I say let them eat dirt.

echo64,

This is also the most popular opinion.

Gamey,

Everyone likes to shit on Epic so it’s probably not a very unpopular opinion ether but there is a big difference between the App and Play store and Steam, only one of them doesn’t use anti-competiive practices and the other two also force their payment provider which is rather shitty!

rambaroo,

Then why are must of the comments arguing against it?

echo64,

This post has more upvotes than most of the posts on this server.

robdor, w Destiny 2 is “broken” as enemies completely stop fighting

Maybe they are just tired of fighting?

vivadanang,

they’re on strike until they get some of that sweet sony bungie acquisition money.

CrazyEddie041, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle
@CrazyEddie041@kbin.social avatar

There's also the matter of future developers to consider. I'm in the process of looking at game engines to learn, and Unity has decisively crossed itself off the list. Even if current studios and developers stick with Unity, startups and novices would be foolish to pick a game engine that might suddenly decide to charge them out the ass with little to no notice. Existing developers have the issue where they already have tools and experience with Unity, but newer folks don't.

WindowsEnjoyer,

Myself I really wish that Godot would finally start getting traction in being the most advanced and the most used game engine. And it’s free.

Just look at Linux - it’s free, most used and most customizable server platform, even tho paid alternatives (e.g. Windows server) exists. I wish Godot would become de facto standard game engine.

Gamey,

I doubt it will ever happen but if it dose that would be a perfect fit for open source, big studios could contributr and share parts of their progress between each other like big companies do in the Linux space and at that part it would probably become and stay the most advanced option fairly quickly because you can’t compete with a entire industry and community at once!

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Godot should definitely be adopted more by the indie and small studio scene. I think there’s going to be some folks who slide over to Unreal because Godot’s 3D capabilities don’t even match Unity’s yet, but there’s some stuff it can do, and it’s in active development.

Akasazh,
@Akasazh@feddit.nl avatar

So you’d say you’re waiting for Godot…

… To become s success?

ClumZy,

Clever hahaha

Savaran,

Honestly, then use it. The more folk using it, the more people will be contributing to it, the better it will get.

Like all open source projects, if people don’t want them to wither on the vine then people need to keep the projects active in any way they can.

Zacryon,

Godot definitely profited from Unity’s fuckup. Godot Engine hits over 50K euros per month in funding

WindowsEnjoyer,

<3

RagingRobot, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

You just claimed 2 companies are monopolies of the same industry lol but I agree larger companies are not the way to go

pfannkuchen_gesicht, (edited )

They didn’t. They claimed Valve has a monopoly while Epic is working towards having one in the future.

zyeri, w Destiny 2 is “broken” as enemies completely stop fighting

It’s usually fine during the day (school/work hours) but yeah evening and weekends are almost entirely unplayable, so much so that my clan has basically stopped raiding until it’s over.

Mandy, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

Fantastic, let them die Let a company, just once, learn a lesson

azenyr,

Not a good idea to leave Unreal Engine without decent competitors. Other universal engines are too small to compete with UE.

MrMcGasion,

Honestly, Unreal has been in a different league ever since Epic started dumping Fortnite money into it. That’s probably why Unity tried to start charging more, because they’ve been falling behind for the past few years and can’t afford to keep up. Not that I think it’s good to leave Epic/Unreal without decent competition, but I’m more inclined to blame Fortnite for the downfall of Unity than the indie devs Unity just scared off with their desperate cash-grab.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Unreal has been in a different league basically since its inception. Compare the original Unreal engine to its contemporaries like Quake or Half Life and it’s amazing what they could do, if you had a box that could run it.

The difference between Unreal and Unity is Unreal has a sustainable viable business model (I think I’ve come to the conclusion that there are no “sustainable” business models under capitalism, what with demanding infinite growth and lal that). Epic Games develops their own games; the development of Unreal Engine has pulled its weight as a component of Fortnite and such. Same thing with Valve; I don’t think they ever bothered to charge for developing a game in the Source engine because they made their money for engine development through Half Life 2, Portal, TF2, Left 4 Dead etc.

Unity on the other hand doesn’t make and sell games, so they have to either directly charge developers (which they both do and don’t) or they operate their own adware nonsense. And neither of those revenue streams are enough. Which means they don’t have a viable business model. So they pull a stunt like this to hasten their inevitable bankruptcy.

tias, (edited )

Yeah I was a game programmer in the early 2000s. Unreal made my jaw drop back then already. They’ve always been state of the art (although arguably CryEngine had the lead for a while), long before Unity came around. As you might remember, it started out in 1998 as the game Unreal (and then Unreal Tournament) which was a kickass first-person shooter. It has been around for 25 years now.

Unreal is now also selling their engine to Hollywood productions that want to replace green screen with real-time effects for the actors to play against. It’s impressive stuff, and I bet they’re going rake in tons of money through that channel as well. Unity is just not in the same ballpark.

That said, there’s room for Unity if they’re willing to find a business model where they don’t compete head-on with Unreal. As the article indicates there is (was) a strong community providing tons of cheap or free-of-charge assets, and it’s been very appreciated among indie devs for these reasons. Unity excels in support for mobile and web platforms. They don’t need to make their engine support all the latest cool technology. They just need good developer relations and tools that make it easy to turn cool ideas into fun games. The fact that they squandered their biggest asset (the community) shows that the leadership does not comprehend Unity’s value proposition. It is being lead by fucking morons.

Potatos_are_not_friends,

Having used the Unreal engine, I’m actually surprised it’s not more popular than Unity.

I’m leaning towards people saw Unity as “the scrappy underdog” to Epic. When really, Unreal engine fought like hell to get to where it is.

Zacryon,

Tencent, which owns Epic Games to 40%, is a big turnoff for me.

Omega_Haxors,

I’m sure the person responsible for the change is going to be feeling devastated as they buy back all the stocks for fractions of what they paid.

z0rb, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Valve supports linux gaming! The Steam Deck is awesome and with an even better configuration (or the rumored valve's own new steam machine) this is only getting better. So, only Valve gets my money.

Aurenkin,

I buy games pretty much exclusively on Steam because of the Linux support (my gaming PC runs Linux only).

Hopefully more places follow suit because I believe competition is a good thing but for now it’s Steam all the way pretty much apart from Starsector and until recently Dwarf Fortress.

Ascyron, w PAYDAY 3: Things are starting to look better. We're seeing players being able to create lobbies again and getting back in the game. You still might have a few issues, bear with us while....

For those of us that dont like having to click thru to eX-twitter to give musk traffic, any chance that we could get the game name in the title? 😁

nanoUFO,
@nanoUFO@sh.itjust.works avatar

My bad, fixed.

Ascyron,

Thanks!

ArugulaZ, w Xbox head Phil Spencer says he "always wanted us to go back and revisit MechAssault"
@ArugulaZ@kbin.social avatar

I revisit MechWarrior every time I need to soft mod an Xbox.

ArugulaZ,
@ArugulaZ@kbin.social avatar

I realize I said MechWARRIOR, not MechAssault, and now I must hang my nerd head in shame.

rebelsimile, w Xbox head Phil Spencer says he "always wanted us to go back and revisit MechAssault"

I loved MechAssualt 1, 2 was disappointing.

RavenFellBlade,
@RavenFellBlade@startrek.website avatar

Really? I loved the BattleArmor/Elementals and other vehicles. I had a blast playing MA2 with my friends.

rebelsimile,

It’s been a very long time since I played it, but I felt like they overcomplicated it and didn’t really capture the arcade-y feel of the original.

Nastybutler, w AR horror Scrylight will "blur the boundaries of what’s real and what isn't"

Thanks. I never wanted to sleep again in my own home anyway.

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