Honestly, Unreal has been in a different league ever since Epic started dumping Fortnite money into it. That’s probably why Unity tried to start charging more, because they’ve been falling behind for the past few years and can’t afford to keep up. Not that I think it’s good to leave Epic/Unreal without decent competition, but I’m more inclined to blame Fortnite for the downfall of Unity than the indie devs Unity just scared off with their desperate cash-grab.
Unreal has been in a different league basically since its inception. Compare the original Unreal engine to its contemporaries like Quake or Half Life and it’s amazing what they could do, if you had a box that could run it.
The difference between Unreal and Unity is Unreal has a sustainable viable business model (I think I’ve come to the conclusion that there are no “sustainable” business models under capitalism, what with demanding infinite growth and lal that). Epic Games develops their own games; the development of Unreal Engine has pulled its weight as a component of Fortnite and such. Same thing with Valve; I don’t think they ever bothered to charge for developing a game in the Source engine because they made their money for engine development through Half Life 2, Portal, TF2, Left 4 Dead etc.
Unity on the other hand doesn’t make and sell games, so they have to either directly charge developers (which they both do and don’t) or they operate their own adware nonsense. And neither of those revenue streams are enough. Which means they don’t have a viable business model. So they pull a stunt like this to hasten their inevitable bankruptcy.
Yeah I was a game programmer in the early 2000s. Unreal made my jaw drop back then already. They’ve always been state of the art (although arguably CryEngine had the lead for a while), long before Unity came around. As you might remember, it started out in 1998 as the game Unreal (and then Unreal Tournament) which was a kickass first-person shooter. It has been around for 25 years now.
Unreal is now also selling their engine to Hollywood productions that want to replace green screen with real-time effects for the actors to play against. It’s impressive stuff, and I bet they’re going rake in tons of money through that channel as well. Unity is just not in the same ballpark.
That said, there’s room for Unity if they’re willing to find a business model where they don’t compete head-on with Unreal. As the article indicates there is (was) a strong community providing tons of cheap or free-of-charge assets, and it’s been very appreciated among indie devs for these reasons. Unity excels in support for mobile and web platforms. They don’t need to make their engine support all the latest cool technology. They just need good developer relations and tools that make it easy to turn cool ideas into fun games. The fact that they squandered their biggest asset (the community) shows that the leadership does not comprehend Unity’s value proposition. It is being lead by fucking morons.
Valve supports linux gaming! The Steam Deck is awesome and with an even better configuration (or the rumored valve's own new steam machine) this is only getting better. So, only Valve gets my money.
I buy games pretty much exclusively on Steam because of the Linux support (my gaming PC runs Linux only).
Hopefully more places follow suit because I believe competition is a good thing but for now it’s Steam all the way pretty much apart from Starsector and until recently Dwarf Fortress.
I robbed my self of that ability accidentally, because I preferred cs 1.3/4/5 and it was won only, so I actively avoided 1.6 like the plague and with it steam. Then halflife 2 came out and I bit the bullet.
Mechwarrior 6 is about to release the Clan Invasion … DLC? It might be a separate release technically. If you’re interested in a more simulator-like experience.
You betcha. There’s also Mechwarrior:Online, which is a separate game. Multiplayer battles with rankings and unlocks and stuff. I haven’t tried it but the gameplay looks fun.
Guess I’ll continue to not buy playstation consoles then. Bought multiple playstations every generation up until the PS4 - PS, PSOne, PS2, PS2 slim, PS3, PS3 slim, PSP, PS Vita all bought on launch day, but after the PS3s slow change to cinematic 3rd person linear story driven games I gave up on them.
I would love to see some other genres covered, tho.
RIP Studio Liverpool.
At the same time I get that GoW and Uncharted sell better than WipEout… but come on, I want at least something more than different flavors of the same game type.
Quite certain Payday 3 could have been higher if it had better executive choices like I don’t know, an offline mode, so that it’s no today after 4 days that people can start to have some servers that are about good. Emphasis on About
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