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halfempty, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle
@halfempty@kbin.social avatar

Developers would be foolish not to begin transition plans off of Unity. The next Unity LTS version will still require the runtime fee.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

They forgot they were B2B… where did the C suite and board go to Business school? 🤣

The_v,

I am voting for the usual:

“My parents made a generous donation to the school I attended MBA”

Anonymousllama,

I’ve worked on older projects such as 2019 and overall they all work very similar, so I’m assuming people will still start projects on 2020/2021 LTS given they’re fairly stable

The only thing I’d be keen on in be versions of unity would be if they came with better versions of FSR / DLSS baked in, instead of having to wait on third party addons

nicman24, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I d trust a privately own company with Gabe as the head than the asshats that proliferated micro transactions and shitty always online DRM for single player games.

Anonymousllama, (edited ) w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

If the changes were launched this way, being tied to a new version in 2024 then this would have been a perfectly fair approach, you could stick with 2022 / 23 LTS for your projects and only if you want ‘new’ features would you pick up 2024 LTS and agree to the new terms.

I’ve honestly not seen much difference between major versions e.g. 2021 - 2022 LTS, so unless these new versions come out with amazing new features, devs can still stick to these old reliable versions.

It’s much better overall but the way they’ve handled this has been shithouse

echo64, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

I think they will lose some already established studios that can afford to retool and reskill on another engine. But I think the vast vast majority of current unity developers are breathing a sigh of relief that they /dont/ need to reskill or retool on another engine.

Unity is still on shaky ground, but they have been since they went public. They need revenue, and their big ad revenue plan got ruined by dastardly apple protecting users’ privacy. Couple that with an upstart and promising engine following in Blenders footsteps. In five years, they might have lost every hand they had left to play. Irregardless of the missteps of the last week.

micka190, (edited )

Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.

Edit: Fixed typo.

JonEFive,

As soon as I heard Unity was back pedaling, I thought “there’s part 2 of the plan”

1: release abusive payment scheme to see just how much push back they get. If push back is minimal or losses are acceptable, end here and enjoy the profit.

2: if push back is strong, implement the actual payment policy that is still a significant increase, but less significant than the one above. And wait until the controversy blows over, which it will.

Yes, lots of developers will leave, lots of developers will choose a different engine for their new games, but there are a ton that will decide that it isn’t feasible to switch engines and plenty that will just eat the added cost. The thing that remains to be seen is just how much damage Unity has done in terms of new projects choosing other engines over theirs.

Ottomateeverything,

Claiming it’s “door in the face” is a little crazy here. If this is where they wanted to be, the “bait” changes could have been much much less bad than they were, and they still could’ve walked back to this.

Hell, they could have announced a 10% revenue split and it would’ve looked much better than what they pitched. And they could still walk back to 2.5% and looked like heroes. And it wouldn’t have lost them nearly as much trust. Nor made them look as bad.

If this was what they were trying to do, they’d have to have been even dumber to have made it this bad.

I’m more willing to bet they’re just fucking stupid. Or that a few people on the board had this as a fucking moronic idea, and the rest managed to take back control after it went totally sideways.

But claiming that it’s a door in the face requires them to be evil enough to do it, stupid enough to not realize they’re overdoing it, crazy enough to think it’d work, etc. It seems way too contrived.

delcake,
@delcake@kbin.social avatar

Agreed, this whole Unity thing seemed more like they were surprised the peasants were revolting. Completely unaware of the danger of putting developer bills directly in to the hands of the end users, and not considering that a "trust me bro I counted how much you owe me" blackbox accounting method was too much to ask.

WhiskyTangoFoxtrot,

Also announcing that if you’ve ever used Unity they can just suddenly decide that you owe them more money.

OpenTTD,

…which engine is the upstart and promising engine following in Blender’s footsteps? Do you mean what Unity was supposed to be until they ruined it, or did you forget to drop the name of the engine in question?

Panda,

The engine following in Blender’s footsteps would most likely be Godot.

doggle,

Unity was never open source and thus could never follow blender’s path. They’re almost certainly referring to Godot.

doggle,

Yeah, very few studios would retool an existing project. The real question is whether any of them will be picking unity for their next project. And will young people getting into game dev choose Unity over others? I don’t expect to see a sharp decrease in the number of Unity projects in the next year, but rather a slow descent, while Godot picks up steam and Unreal further cements itself as the professional’s tool.

echo64,

All the tutorials and learning resources are hyper unity focused. That’s why so many game devs pick it up. That’s why they cornered the less than AAA industry. A young person will choose unity over the others for the same reason as they did last year. The endless resources to teach.

It’s likely almost all developers will pick unity for the next project too. All their knowledge is in unity, not Godot or unreal. We have this problem in other software industries too, some languages and frameworks are just better, but you can’t use them in your project because there are only five people in the industry that know how to use it well.

Blizzard, w Jim Ryan on the future of PlayStation Studios. "These third person, graphically beautiful narrative rich games will continue to be the bedrock of our first party publishing business."

Is there more on this? Where is that quote from?

nanoUFO,
@nanoUFO@sh.itjust.works avatar
lvxferre, w Final Fantasy 7 Rebirth's leads have some conflicting opinions on the term JRPG
@lvxferre@lemmy.ml avatar

[Nomura] And I’m not really sure what the intent behind that is.

You can’t be sure of the “intent” (whatever this esoteric word means) behind anything except your own actions and words. As such, it’s useless to ponder about it.

[Nomura] It just always felt a bit off to me, and a bit weird. I never really understood it – or why it’s needed

JRPG and WRPG are effectively two RPG subgenres. They could as well be called “storyline-driven RPG” and “mechanics-given RPG”, but given the relative prominence of Japanese designers behind JRPG, they ended being labelled based on being made in Japan vs. Europe+Canada+USA.

And just as any words referring to media genres, you aren’t supposed to take those as well-defined groups. It’s perfectly possible to get a bunch of Japanese game designers make a WRPG, or a bunch of Western/Canadian/American ones making a JRPG. In fact you’ll often see mechanics from one subgenre in the other. (Good examples of that would be Pokémon Red/Blue on one side and Undertale on another.)

[article writer] it’s always good to keep in these kinds of perspectives, and consider whether we need to drop it or not.

The association isn’t even remotely othering, given that it highlights the relative prominence of Japanese games in the RPG market.

[Nomura] Certainly, when we started doing interviews for the games that I started making, no one used that term – they just called them RPGs

And I bet that plenty people simply called it a “game”. Context. Use it, Nomura.

pimento64, w Jim Ryan on the future of PlayStation Studios. "These third person, graphically beautiful narrative rich games will continue to be the bedrock of our first party publishing business."

PlayStation

games

I don’t know about that.

burgersc12, w Xbox head Phil Spencer says he "always wanted us to go back and revisit MechAssault"

MechAssault was fun, wish the bots walked a bit faster

TenderfootGungi, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Just like I am happy with Apple and Google taking a cut and running their app stores. If these big companies could make their own store, they would. Apple would lose a cut, but that does not affect me as a consumer. What does affect me is a gate keeper keeping terrible practices in check. Making it nearly impossible to cancel a subscription instead of having a handy menu to just turn it off. Having places to put credit cards that are not secure. Collecting personal data nonstop. Etc etc.

pgetsos, w Yuzu Nintendo Switch Emulator Latest Builds Reduce Stutters and Improve Performance in Multiple Games
@pgetsos@kbin.social avatar

Lately the Android performance has improved a lot for me. Most games I want have become playable. Pokémon Legends Arceus needs some work though, last time I checked...

pgetsos, w Godot Engine hits over 50K euros per month in funding
@pgetsos@kbin.social avatar

Just started lessons myself for it. Looks easy enough for basic gesture like the one I want to do!

echo64, w Xbox head Phil Spencer says he "always wanted us to go back and revisit MechAssault"

He’s been in charge for almost a decade and spent 60billion on cod. If he actually cared he would have done it. He has the ultimate power to green light it. He’s just chasing Armour core clout.

conciselyverbose, w BallisticNG - Moving forward after the Unity debacle

I wonder if Nintendo would consider removing the engine version requirement if enough developers make it clear it's a dealbreaker and cancel ports or stop maintenance.

sarge, w Cal Kestis actor confirms Star Wars Jedi 3 during Comic Con panel

Vince Zampella: “KESTIIIIIIIIIISSSSSS”

radioactiveradio, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

Nah, they’ll go back. If it’s one thing I’ve learned from Greedy companies doing dumb shit. People will always go back to trust them again.

Tkappa,

That works for consumers because they don’t have nothing to lose. Smaller devs will still gravitate towards Unity because the various fees don’t apply to them, but any big studio won’t touch it with a ten feet pole. Immagine putting the salaries of a full studio in the hands of a company that might decide out of the blue to ruin your business model, it’s a nightmare scenario for any CEO! More so when there are viable alternatives

s_s,
@s_s@lemmy.one avatar

Publishers will force smaller devs to move away.

I bet you Paradox Interactive has been shitting down its leg as this event unfolded. They almost exclusively publish Unity games.

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