pfannkuchen_gesicht

@pfannkuchen_gesicht@lemmy.one

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

pfannkuchen_gesicht,

“fun”… yeah, not exactly a word I’d use to describe that mission.

pfannkuchen_gesicht, (edited )

They didn’t. They claimed Valve has a monopoly while Epic is working towards having one in the future.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

pfannkuchen_gesicht,

As expected. And now they’ll publish their actual policy which will still be pretty bad but less worse.

pfannkuchen_gesicht,

Yeah, that was not really a good room to show off RT features. Most of the shown effects can be convincingly faked with modern shader techniques.

pfannkuchen_gesicht,

that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

pfannkuchen_gesicht,

Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"

pfannkuchen_gesicht,

In another comment you mentioned not having tried Portal RTX yet.

pfannkuchen_gesicht,

Ok? It doesn’t have RTX though, so of course it’s gonna run fine. It’s source engine after all.
They were saying it would run badly if BM had RTX like Portal RTX, because Portal RTX is already very demanding.

pfannkuchen_gesicht,

I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.

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