Monopoly doesn’t mean “Largest market share”. It’s a real term with a real meaning.
Monopoly:
the exclusive possession or control of the supply of or trade in a commodity or service.
What, exactly, does Valve control? They don’t require exclusivity, they don’t require their DRM, they don’t require the use of their network system. Hell, they don’t even require you to to give them 30% if you sell your own key.
Valve is also not a publicly traded company, while this doesn’t mean you can fully trust them it does mean they aren’t required to seek profit at all costs. This allows then to do things like, support Linux, make their own hardware (twice after their first attempt was a failure), work on Proton, develope games that make them no money, etc.
Itch.io, GOG, EA, Epic, Windows Store, Game Pass, Humble Bundle, personal websites. These are all examples of places you can buy video games on computers.
Timmy Tencent’s propaganda is working on you if you think Valve is any sort of monopoly.
Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a “monopolist” is a firm with significant and durable market power.
I don’t think Steam qualifies still. There are still plenty of competitors such as GOG, Green Man Gaming, itch.io, Epic, Humble Store, Microsoft Store, and so on.
The “significant durable market power” part is why I went on to explain how they don’t lock you into their ecosystem. How can Valve raise prices or exclude their competitors when they literally do not have any mechanisms in place to do any of those things?
Yes, launching the game launches Ubisoft’s launcher and you have to sign into that to play.
Also if you use Proton it doesn’t auto close the launcher when you quit the game so it’ll run up your play time while the launcher is minimized to the system tray.
Max Payne 3. After running consistent crashes on chapter 6 (I think?) I decided to play it on PC using a completed save file I found online. I was a bit annoyed with how Rockstar stores their save files but I eventually figured it out. Turns out I was literally a minute away from completing the chapter.
I managed to finish it and I’ve moved on to Cyberpunk.
I’ve also been playing The Sims 3. I want to try to create a world free of lots and any kinds of spawn points and place a family and see how things go when you essentially break the game and need to buy fridges for apples to plant, travel through time to get seeds, or flirt with the mailman to expand your family tree.
…small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.
Who are the people who keep donating? Like, maybe around the Kickstarter era around 2010-2014 where all you needed was a popular name to get a huge donation. But after 2017, when everyone realized this game is going nowhere… why is there still support?
Why are people are still buying digital ships and bankrolling them?
Are they in a abusive relationship? Are they okay?
I’m an OG kickstarter backer and I kinda stopped caring a long time ago so I’m not super up to date on this stuff but, last time I checked it was infinitely more profitable for them to stay in development forever than to eventually release the game, has that ever been addressed ?
I don’t know if they’ve directly addressed this, as it seems like a terrible thing to even acknowledge, PR-wise even though it’s true. Though that doesn’t really affect my enjoyment of the game in it’s current state.
Same I was an OG kickstarter and after seeing the glacial development of the arena prototype I checked out. Came back for the persistent universe, it was so buggy as to be unplayable, checked out again (and sold my “lifetime insurance” too, made several times what I spent on that).
I just don’t see this going anywhere as long as Chris Roberts keeps focusing on dumb shit and not the core gameplay. It has become evident that Freelancer being as good as it is was a happy accident.
Freelancer was as good as it was because Microsoft bought the studio, and Roberts was out, they then spent a while cutting it down in scope and trying to fix it.
It took me two hours to read through that thing but it was well worth it. Fascinating article with some great insights into Chris Roberts, and seemingly as relevant now as it was in 2016.
Why SC out of all the space sim/sandbox games? Is there anything that this game has that no other game provides? Something about the community, a combination of features, gameplay loop or something else?
There are hundreds of games in that genre but many people obviously like SC so much that they are willing to spend larger amounts of money on it. I really wonder what it is exactly or if it’s just the general feel that game has. It’s not an easy question to answer from an outside perspective, its hard finding anything about SC at all except about its monitisation.
And again: I’m genuinely curious and not judging. People can like whatever game they want and spend as much money as they are willing to part with. I have often searched for an answer to this, but most articles/videos either say “expensive crap” if they don’t like it or don’t go beyond “it’s a space sim” if they do.
I haven’t played much of it, but what I can say about why I bought the game: Big space ships with interiors (most space sims really just give you a cockpit view) and the game looked cool. I paid $60 for it years ago and hop in it every now and again. You hear all about the monetization aspect of it and it’s not really been a problem for me since it doesn’t impact me in any way.
Thanks for asking a question and not immediately bashing my opinion! It’s not a common response I get with this game.
For me, SC as a space sim offers more of the “sim” than any other game. For example, my recent favorite gameplay loop is being a rescue medic. I have a cutlass red, which is red, has ambulance-like lights, and a med bay. I get kitted up with red armor, healing supplies and tools, and lots of extra food and water. Plus a few guns because whatever injured people is likely going to try to get me too.
Once all the shopping is done, I load up my cutlass red and wait for someone to submit a rescue beacon. (they can do this when rendered unconscious with a single key press) Once I get one, I speed over (I have equipped a very inefficient but very fast warp drive) and extract them or heal them on the spot if possible, and clear out any enemies in the mean time.
This is some of the most satisfying and rewarding gameplay I’ve ever experienced. Because it’s not a level someone designed, it’s pure emergent gameplay with extremely heavy simulation roots. There is no teleporting in and out of ships. Every door in the ship has a little button I have to press to open it. I have to stay hydrated. The little things add to it. It all comes together to make some of the best content I’ve ever experienced.
And the people I save are genuinely grateful. It takes time and effort to buy a whole new set of armor and weapons and such, so I’m saving them all that time and money, and while obviously not as impactful as actually saving a life, it makes it much much more gratifying than, say, resurrecting someone in planetside or squad or something.
That’s just one type of gameplay. But the principle is the same with other gameplay loops. It’s the most in-depth space simulation I can get right now. Sure, some other games are more polished, have better ship combat, run better (okay ALL of them run better), etc. But none of them have everything that SC does, with the level of realism that SC does, with the in-instance ship interiors that SC does.
As far as buying ships goes, honestly I just like big ships. I used to climb on tractors when I was a little kid. They were so much bigger than me and just looking at them filled me with a sense of awe. This game does the same. I have spent quite a bit on it over the years, but only $10 or $30 here and there, to upgrade existing ships to others. You can trade in ships for other ships, melt them down for store credit, use that to get different ships. I’ve had so many ships just from swapping them around and every time I spend money it’s just the price of ordering out, for a lot more enjoyment than I’d get from a pizza. It eventually added up to several hundred dollars and it was personally worth it for me to feel that amazing feeling of exploring what is essentially a mobile skyscraper or a hot rod or an ambulance or a fortress of destruction. You can earn most of these in game as well. But it’s easier to get that dopamine hit immediately for the price of an unhealthy meal haha. Now that I have that much money invested, it’s still “liquid” in that I can melt down my ships at any time and basically buy any currently purchasable ship immediately with no additional money spent.
Edit: since you mentioned community, the SC community is pretty like-minded. The people I save often go on to be my friends and play with me sometimes. Everyone is very nice. The most toxicity I ever see are people who join the game and shit on it, while insulting everyone else who plays it, then most likely leave and uninstall. These are people who think the game is a scam, maybe they’re original kickstart backers who are just mad about the game or even just bought it to ride on the hate train. (being mad after backing the kickstarter is a valid stance, but I’m not going to get into that here. The only invalid stance is believing other people shouldn’t enjoy the game.) The people who ACTUALLY play it regularly already know what they’re getting into. They have no illusions about what this game is, and because of that they end up being one of the most welcoming communities of any game I’ve played. Everyone’s just here to have fun with cool space ships and each other.
Disclaimer: I agree that SC is a burning pile of spaghetti code that will likely never be finished. I agree that they made promises in the kickstarter that they did not fulfill. I know you can buy thousands of dollars worth of in-game ships for an incomplete game. It will likely never finish. Yet I still play the game. And it’s really fun! Come play with me some time :)
This is actually one of the changes I like least. I love survival games (one of my favourite games ever is Wurm Online/Wurm Unlimited and it’s hardcore) and play modded Arma so I know how fun this level of immersion can be, but it just feels awful in SC. Stock up on snacks and water, go to warp to mission, get sucked out of the ship. Ok start the recall timer… get the ship back, load it up again, warp out and back, can’t rearm or refuel. Welp junk all my stuff again and relog because nothing but my running costs are persistent (nuking any semblance of immersion). Warp timers clocking 20 minutes? Yep you’re playing SC. Guy hotdrops on you while you’re trying to have fun and blows your ship up before you can even see him coming? Very immersive, especially because you know he got nothing out of it other than the satisfaction that you didn’t get to have fun.
Adding food and health bars while none of this rest of this works right feels like shit.
Yeah I can agree that it sucks major ass right now. The idea is cool, but it does get very annoying when re-buying stuff after dealing with bugs. One change that could fix all of this is getting to take out insurance on not just your ship, but your ship and everything in it (not including, like, ore or something. Only stuff you can buy.). So if I ever claim a ship, I could make that specific ship come with a specific set of armor, specific personal guns, ammo, medical supplies, and even food and water.
I do like shopping for stuff. But if I already know what I’m buying, especially if it’s the same stuff every time, I’d like my ship to come with it.
On a side note, drinking while in the pilot seat should be automatic, or at least very easy. I get so thirsty just sitting in my seat flying or idling/waiting.
But the idea of having to tend to bodily needs is something I definitely agree with and think is fun for a simulation, at the base level.
Edit: on many of the bigger ships, like the mercury star runner, there should certainly be waste recycling to provide you with water. It has toilets. It’s meant to sustain life for a long time. It has a bed and a fridge. There’s no reason to not let the ship help keep us hydrated.
I agree with you in concept, but I think certain suits wouldn’t make sense with that functionality. The skin-tight EVA suits with the small helmets, that have just a few minutes of oxygen I feel wouldn’t have the room/capability to allow the user to eat/drink hands-free. But there are several suits that are bigger, and designed for extended exploration sessions that have tons of oxygen storage and larger helmets/built-in backpacks that would absolutely have other life support like food/water built-in.
The smaller suits are designed just in case you need to EVA, and many ships have dining areas so you can pop the helmet off and enjoy a meal in comfort.
Well, thanks for that in-depth answer. It’s nice to talk about the actual contets of a game for once, instead of only talking around it like it’s usually the case nowadays.
It’s very interesting to hear about all this. I actually think there are a lot of games with far worse monetisation (think all the Airplane/Train simulators where you can buy singular vehicles for hundreds of dollars).
I’ll probably won’t play it tho, I don’t have the money, Conputing Power, or time lol
That’s a great observation about you hanging out around tractors as a kid and having that sense of awe. I had a similar thing as a kid with my grandpa working on semis and old cars. I really hope they do pull the game off despite my brain telling me this is all a house of cards. But exploring ships and space is so damn fun, this is the closest game to that. Tried all the X games and Elite and everything in between and SC, broke as it is, still has me holding out hope. At the very least if they never make it to a full release I hope someone else tries something similar. Starfield is fun but not scratching the same itch.
Have they stuck to a control scheme? I feel like every time I log in I have to relearn how to fly my ship and I get bored and then come back after a big patch and its different again.
I bought a super base version when they finally released some shit thinking it’d actually come out. That was like 16 maybe? Check in every few years and am always amazed at how little they’ve got done since the last time. It’s obviously vaporware. I hope someone starts a nice class action lawsuit against them. It’s fraud at this point.
I do the same thing and have tons of issues with how they’re making the game. That being said it’s far from vaporware. The experience is pretty jank at the moment but 2 years ago when I played a lot it was stable and you could sink a lot of hours into an actual gameplay experience, which is far from vaporware from my understanding. Theoretically you still can but I’m waiting to play until it’s more stable. It’s still alpha yeah but when it works it’s an actual game, albeit far from expectations and promises.
People should absolutely criticize the development but calling it fraud seems a stretch, they clearly have a product it’s just like 6 years away probably from being what they talked about 6 years ago lol. It seems more like mismanagement and development bloat. The insane backers notwithstanding. Even if they dump development now I had some fun times with $45 spent. It’s certainly an interesting experience to behold, I just think the hyperbole around the game can be ridiculous. My two cents.
It’s a new engine, which is more than enough to warrant a new title imo. CS has been practically the same game many years and has been incredibly successful all that time. The community does not want major gameplay changes, just minor improvements. CS as a series is not like COD or Battlefield.
CS2 has much more advanced and consistent smokes, vastly improved graphics, more advanced netcode, competitive improvments alongside a new competitive mode similar to FaceIT, and loads of quality of life improvements. I think this is more than enough to be considered a sequel.
I’m pretty happy personally that the community server browser no longer looks like it was made in 1996. The new one actually works on my ultrawide monitor, so I can find servers on my own now. In CSGO, I had to have a friend find a server for us and then I’d just join him.
because source wasn’t a sequel to them, just an engine port. Why counterstrike 2 is called 2, imo, just because Source 2
Being a new game in a series doesn’t necessarily mean that its the next numbered game, especially to valve. Technically speaking, the other counterstrike project (Condition Zero, single player content) is also a thing.
They should have called it CS: Source 2, then. The game hasn’t changed enough to be considered a sequel. They made the same amount of improvements to this one as they always have in the last. Doesn’t make sense to call it a full-blown sequel.
They probably figured that if Blizzard could get away with calling it Overwatch 2, despite being the same game, they probably could too.
Idk about you but it just kinda feels like I’ve moved on from vr (speaking as someone with both the quest 1 & 2) so I kinda get the feeling your talking about. Prob not the same tho
For me beat saber is a killer app in VR. The experience can be replicated without VR obviously, guitar hero exists, but VR adds so much extra fun.
There’s other experiences that could be expanded upon as well to flesh out the gaming landscape more like eagle flight and falcon age. Or traditional puzzle games like the witness. It could be an indie paradise on VR.
Not to mention family sharing. I'm not sure of another PC store front that does the same, but it's been a bit help with my friends in being able to show games to each other and letting us try things before buying, similar to sharing discs back in the day.
It kind of doesn’t, though. Because you can still launch non-Steam games through Steam, and activate retail Steam keys without Valve taking a cut, there are plenty of ways for things to compete against the Steam Store without needing to also compete against the Steam launcher.
You don’t even need all of that really. A lot of Steam functionality can be utilized just by adding it as a Non-Steam Game. Steam Workshop isn’t the necessary if you have a modding scene, you just need a good mod manager.
The key point on whether I’ll use your storefront or not is whether your plan for success is to buy out anti-Steam contracts (remember that it’s not exclusivity to EGS, its to not release on Steam) to get customers and low revenue cuts to get developers and most importantly, to run a loss leading business for a number of years until you are profitable. If EGS were to ever become profitable, how long until they switch to squeezing out as much as they can? They’ve already rescinded their “curated” catalog.
This is not a good way to look at it. Competition is good regardless. It doesn’t matter how good Valve is today, if a viable competitor comes out, Valve will be forced to get better in order to compete.
All we need is some way to guarantee valve doesn’t become public.
This is wrong. Valve can enshittify without going public. If you think that public corporations are the only ones that are greedy/evil/anti-consumer, then you’ve never heard of the “private equity” industry. Look up the recent fight between the FTC and U.S. Anesthesia Partners in Texas for a clear example.
In capitalism, free market forces are what keep tug of war between produces and consumers fair, and competition is the fuel that keeps those free market forces moving. The fact that the Valve of today is both good and a monopoly is just a temporary rounding error/outlier. Over time, Valve will go to shit and consumers will suffer simply because Valve has almost no competition. This isn’t a question, it’s a fact of the mechanism of the economic system they exist in. It’s like gravity; just because you haven’t hit the floor yet doesn’t mean jumping off that building was a good idea.
Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren’t the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.
…but I will add that I don’t think Epic alone should be trying to take down Valve. Valve is way too entrenched in this market to be taken down with any realistic competition (probably why Epic is resorting to exclusivity deals). The FTC needs to step in and regulate the market. Idk what that would look like, but it’s possible to do it in a way that makes everyone happy. For example (off the top of my head, so probably flawed but whatever) the FTC could enforce interoperability between digital marketplaces so that consumers don’t need to install 30 different launchers to access their purchased libraries. That relatively small change could lower the bar to entry for competitors by a lot, and not be a burden to consumers at the same time. EDIT: and it would not be anything drastic like forcing a break up of Valve.
“hmm… a well thought out, reasoned response. But I disagree! How should I express my opinion effectively, to both this person and others who wander by?”
What a shittake
“Ah, yes. My masterpiece. Everyone must see this.”
Its funny how you credit the invisible hand of free market forces to keep things fair but acknowledge everywhere else that the only thing that actually intervenes to promote fairness is the FTC as government regulatory body.
If we could drop the obvious bullshit romanticism of capitalism this would be a mostly accurate post.
Unregulated capitalism doesn’t work. I don’t think anyone has ever seriously claimed that it does. The FTC isn’t the only thing keeping the market fair, the free market does that on its own. When a company does a shitty thing, they lose customers and die. That’s true in pretty much every market in the real world, except for a few problematic ones where there are bad actors trying to cheat the system.
Plenty of people claim that it does. That is the entire ideological premise you invoke with the free market fetishism (laissez faire, Chicagoan school, Austrian economics) the “free market” means free to exploit consumers, not free to choose. Consumers do not have enough capital to afford any meaningful check against corporate snake oil. This over simplistic narrative youre spinning doesn’t match up with the track record.
Also, you don’t have to be an authoritarian communist to know that the free market is a crock of shit. Anybody with the ability to look at the past few hundred years would know Friedman hayek rothbard and most all libertarians are absolutely full of shit or just plain misguided
Tankies are specifically defenders of Marxist-Leninist communism and their one party state rule (which is ironically not communism, it’s Stalinism which is a form of autocratic socialism)
So I operate on the assumption that anticapitalist people on Lemmy are tankies. It’s not true in all cases ofc, but without more info, I think that’s a safe default.
That dude calling my post “bullshit romanticism of capitalism” gives a bit more confidence that they’re a tankie with a strong case of grassphobia.
Great example of oversimplification and reaching for conclusions that reinforce your bias. An effective way to shield yourself from valid criticism or any self reflection is to automatically discredit the person who brings it to your attention, whether its true or not is of little importance right?
So I operate on the assumption that German people on Lemmy are Fascists. It’s not true in all cases ofc, but without more info, I think that’s a safe default.
And before you call my flawless reasoning stupid… I don’t really have anything to say.
Epic games, whether you hate them or not, is fighting the good fight. They are doing shitty things (exclusivity, etc), so maybe they aren’t the chosen one who will take challenge Valve, but they are on the right side of that fight. Hoping that Valve will stay great forever is foolish.
My dude… If you’re doing shitty things, you are in fact not “fighting the good fight”. if anyone is doing that it’s someone like GOG.
I meant that they’re fighting Valve, which is “the good fight”. They’re not the only ones doing it, and they’re definitely not the best ones doing it, but they’re doing it. If they do manage to take a big chunk out of Valve’s marketshare somehow, that will be good for everyone, even people who decide to stay on Steam.
Apologies for the confusion when I said to stop preventing steam becoming public. I was just too lazy to write something along the lines of defining some kind of perpetual way to prevent the downfall of steam. Ideally it becomes an open source utopia tomorrow… but that’s not exactly realistic for a game store or as a business decision by valve and without people beying able to fork it we are never safe.
All of the following? Why would you need to be better in every way? There’s a perfectly valid use case for trade offs. Eg, let’s say some competitor had exclusives, no VR, the store interface was a little worse, and it was only roughly comparable on many other points. If it’s simply faster and more lightweight, that’s its competitive advantage. Or if it focuses on being open source and DRM free like GoG, that’s a competitive advantage.
Expecting something to be better in every way (than something with a massive head start) or else it might as well not exist? That’s just unreasonable. I don’t require a clothing store to be better than Walmart to shop there. I mean, the clothing store doesn’t even sell fruit! Why would anyone shop there when you can go to the Walmart and buy some grapes with your jeans?
Except these aren’t two different kinds of stores, they’d both be gaming marketplaces and if one has better features in every regard… Why use the inferior one at all?
If It’s not better in every way why would I swap? I’ll just keep using steam. The only selling point you could use to get me to swap is the promise of feature parity with steam and open source. I would support that even if it hurt a lot along the way, but I doubt it will happen.
It can’t exist. You can’t launch a new competitor to a mature and well-developed platform and hope to come anywhere near its feature set right off the bat. That’s never gonna happen, especially when a lot of the “requirements” you presented there are expensive shit that takes years of hard work to develop. You’re gonna have to give them time. And money, as it happens. They’re not gonna be able to develop that VR you present as a requirement if everybody refuses to use their platform because there is no VR. It’s a catch 22.
I’d be happy to support any kind of platform aiming to do these things even if it doesn’t have them yet, so long as it was open source or had some kind of structure that prevented enshitification. I’d contribute, probably force myself to use it where possible much like I do with other things. The issue is that the current competition trying to do what steam does (epic) is just trying to do it but worse.
As soon as it has linux support for more than wow… people praise valve for proton lots but workshop has also done so much for Linux nmodding which is otherwise a nightmare.
As someone who has played the game from day 1, and almost every day since, it’s a shame that this game that already is on auto drive will be crippled even further. If you have a bunch of friends who just wanna chat and don’t wanna play something competitive it fills all those roles.
I guess we should expect even less changes and content going forward… I know the level creation was just created to allow the community to provide free content so I wonder what else they can do to continue this or if the game will just die off.
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