Sure, but they also need to be on a platform that people actually use. I agree that there are lots of reasons against Discord, but my point is, they didn’t choose Discord because of a lack of intelligence.
Games companies expanded like crazy due to low interest rates and high demand for games during the pandemic. Now interest rates are going up and people go outside again.
Why is it so hard for people to imagine that there are players who like the game as it is and see value in buying ships? After 10 years of development, people have a pretty good idea of what they are getting into.
It’s so frustrating to see people in this thread posting objectively false statements about SC. Yes, it’s behind schedule and yes it suffers from scope creep. But it’s not a scam and it’s not vaporware. People who give them money know exactly what they are getting into. You can buy a ship now and fly it immediately. You can spend hundreds of hours in the game in it’s current state. Even pointing out that it’s playable gets downvotes.
Bug reports from random players aren’t that useful. The bottleneck is fixing the bugs not finding them. For any bug you report to a games studio, there is a good chance they already know.
Yes. Not just AAA. Online commenters seem to believe that bugs don’t get fixed because developers aren’t aware of them. That’s almost never the reason. Finding bugs is easy. Fixing them is the difficult part. And time spent fixing bugs is time not spent developing new features.
Discord Shuts Down Servers for Switch Emulators Suyu & Sudachi; Disables Lead Developers Account As Well (www.theverge.com) angielski
Discord👏Is👏Not👏A👏Replacement👏For👏 Websites
Employees Say ‘Sizable Portion’ Of Gearbox-Owned Studio Has Been Laid Off (aftermath.site) angielski
Today on “the gamedev community literally can’t catch a break”…
EU court rules people can resell digital games (www.gamingbible.com) angielski
Finally some good news! I’ve been waiting for quite a while for such a ruling....
Star Citizen Just Had its Biggest Crowdfunding Day Ever With $3.5 Million in 24 Hours (techraptor.net) angielski
Gamedev and linux (treebrary.pone.social) angielski
Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp (kotaku.com) angielski
$600 Million And A Decade Later, Where Is Star Citizen (exputer.com) angielski