games

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Pavidus, w Game prices are too low, says Capcom exec

You know what, I’ll bite. For this to work though, let’s agree on two things. First, the game they’re selling shouldn’t be a hot pile of garbage on day one. Second, I don’t want to even catch a whiff of microtransactions or subscription based models. If we can nail those down, I would be fine with a price increase. As it stands, the sticker price is just the cost of entry in the vast majority of games. They are still bringing in cash well after the initial purchase.

Blizzard, w The Talos Principle 2 | Release Date Trailer | Available November 2 | PC | PS5 | XSX/S

So what is it exactly? Looks like a beautiful, open world Portal-concept game.

pensa, w KSP2 is Spamming the Windows Registry Over Weeks/Months Until the Game Will Stop Working Permanently

I remember Scott Manley asked someone important on the dev team of ksp2 how they approached the 2 body problem. They guy gave a vague answer that they had solved it. If that were true they would have a Nobel Prize but they don't. So then and there I decided that KSP2 will not get my money. Which sucks because I have put a little over 2000 hours into KSP1.

AdrianTheFrog,
@AdrianTheFrog@lemmy.world avatar

“Solved it” for a game just means “approximated it well enough that the average user won’t notice”.

pensa, (edited )

I don't think that was the way he portrayed it. He made it seem like they really solved the 2 body problem. Scott Manley even made a comment about how grand that was. I really wish I could find the video to better show what I mean.

edit: here is one of him recalling it. https://youtu.be/vu22bFtZgKg?feature=shared&t=2294

BradleyUffner,

2 body orbits shouldn’t be a problem. They are easily solvable. 3 body systems are the ones that are problematic.

pensa,

Yeah, he says n-body problem in the video I linked above. I have no idea why I am saying 2 body problem.

KSPAtlas,
@KSPAtlas@sopuli.xyz avatar

Funnily enough, there is an n-body mod for ksp1, which makes interplanet interactions more realistic (in fact, the mod has to slightly change the default system to stop the moons of Jool from slingshotting each other out) and allows advanced maneuvers like ballistic capture and lagrange points

Chailles,
@Chailles@lemmy.world avatar

And as someone who couldn’t even land on the Mun without crashing, I downloaded that mod and unsurprisingly found things even harder since it disables the standard maneuvers.

KSPAtlas,
@KSPAtlas@sopuli.xyz avatar

It is not a beginner’s mod, the fact that its most often used with packs like RP-1 should say how hard it is

Kolanaki,
!deleted6508 avatar

Problematic in a computer model or…? How does real space travel account for the gravitational pull of 3+ celestial bodies?

pensa,

Roughly, that's why long distance missions need mid course correction burns.

notfromhere, w The Talos Principle 2 | Release Date Trailer | Available November 2 | PC | PS5 | XSX/S

I hope they have a VR version like the first one. Playing it in VR is a whole different experience.

geosoco, w Resident Evil 4 Remake Will Cost $60 On iPhone

lol

Is there really any other reaction?

PhobosAnomaly,

It’s six months and a week too early for this sort of news.

Ghyste, w Has Unity repaired the damage done by its Runtime Fee plans?

No.

Rampsquatch, w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians

Anyone who gets offended by being told Russia is in the wrong with regards to the current conflict in Ukraine is either ignorant or an asshole.

gerryflap,
@gerryflap@feddit.nl avatar

I don’t think it has a place in a work of fiction like Cyberpunk 2077. Maybe a small reference somewhere. The Russian government is a bunch of cunts, but not every piece of media needs to reference that constantly. I could also imagine that it would be could annoying if you’re playing Cyberpunk to distract yourself from the war as an Ukrainian and then you’re still constantly reminded of it

Rampsquatch,

You make a good point.

shifty51,

Yeah I hate when my art is a reflection of life. I don’t want my gritty anti-capitilist anti-war themed game to be anti-war…

NegativeInf,

No. I don’t think a dystopian future should ever mention anything remotely political or in the public mind. Totally irrelevant to the plot.

gerryflap,
@gerryflap@feddit.nl avatar

It can make political points, but the war in Ukraine does not exist in that timeline. So it makes no sense to directly refer to it. And forcing it into only the Ukrainian translation without the developer being aware of it is just unprofessional.

mindbleach,

Anything negative about the Russian government is probably accurate and deserved. Extending that to the Russian people is iffy at best.

And remember this game is rather explicitly fifty years in the future, so anything current will be as relevant as Vietnam references are today. Not even counting the alternate history and corporatocracy of the setting.

Shareiff, w Resident Evil 4 Remake Will Cost $60 On iPhone

Hahahahaha

UntouchedWagons, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@UntouchedWagons@lemmy.ca avatar

Is Steam really a monopoly when Valve doesn’t try to stifle competition and no other company could be bothered (besides maybe GOG) to make a half decent store?

rikudou,
@rikudou@lemmings.world avatar

Yes. Nothing you said doesn’t change the fact it’s a monopoly. Sure, it might not be a Microsoft-level-evil monopoly, and as far as monopolies go, this is probably the best one, but it’s still a monopoly.

theneverfox,
@theneverfox@pawb.social avatar

Monopsony - a monopoly but instead of controlling production, you control the marketplace, like Amazon

Steam is almost at that level, but they at least do it by tempting people with features and don’t try to lock you in… Trouble with exchanges is that fragmentation really sucks for everyone

rikudou,
@rikudou@lemmings.world avatar

As I said, I agree that Steam is great. But a monopoly (or monopsony - never heard the word before) is always bad. Yes, Steam is great, but the ownership will change one day. And as it seems everyone wants to take every company public, I’m pretty sure that Steam will be taken public eventually. And the whole wheel of shit will start rolling.

theneverfox,
@theneverfox@pawb.social avatar

True, but steam is about as good as it gets. They aren’t actually a monoposody, they’re just the biggest marketplace.

They don’t do exclusives, don’t restrict you from selling elsewhere, they’ll integrate with any piece of software (including things you’ve installed externally or will install other launchers for you - even if they contain competing storefronts)

They do have competition, except they did the one thing companies hate to do most at this stage - they compete. They’re the only real option because they limit nothing from their customers and offer better features. Epic offers free games, Microsoft comes pre-installed on most gaming computers, Amazon has everyone’s payment details already, and despite it all these alternatives steam is still the best option in every regard

Yes, it’s almost guaranteed to go to shit eventually, but what better system is there? There’s no one more trustworthy to run the primary gaming marketplace… They’ve even built their company structure and policies to resist the pull of enshittification.

A new company isn’t a good answer, a distributed system wouldn’t work well for this application, and even nonprofits struggle to resist enshittification as well as valve has done

What can we do except keep watch and push back if valve goes out of bounds?

golli, (edited )

One aspect through which one could argue that they might stifle competition is their price parity rule, for which it seems they are being sued. See here (not sure if there is any new development.

Hard to compete with steam if you cant at least do it through lower pricing. Although this article suggests that at least for epic exclusives publisher seem to prefer to just pocket the difference, rather than pass on those savings.

Zorque,

Isn't that just saying you can't sell access to a game on steam (through a steam key) for a lower price than what's on Steam? It's not like they can't just offer a lower price... just that they can't offer it for a lower price bundled with Steam access.

So they can offer a lower price, just not as a third party through Steam itself.

golli,

I think you are right, the first article I linked was a bit ambiguous about it, but rereading the second one it seems that I misunderstood it and you are right.

Lojcs,

If that’s the case, why do people use sites like humble bundle when they could individually buy the games from steam?

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

Humble Bundle has a special relationship with Valve iirc, because of the charity work they do.

NightOwl,

Doesn’t explain all the other games sold for cheaper than steam when you take a look at isthereanydeals. Or the bundles fanatical offers with no charity involved.

Zorque,

Could be secondhand key resellers who have no deals with Steam regarding sales.

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I believe it means base price and not sale prices

Paranomaly,
@Paranomaly@sh.itjust.works avatar

I believe it means base price and not sale prices. It’s fine for a game to go on sale for lower than Steam, but the base price can’t be $60 Steam $50 Epic as an example.

SnipingNinja,

That is also allowed, but not if Epic purchase allows you to play the game on steam too

Honytawk,

If it was only about Steam Keys, there wouldn’t have been a lawsuit.

Kecessa,

No it means that if the game is for sale on Steam then it can be sold elsewhere (GOG, EPIC…) but it’s in the contract with Steam that it can’t be sold for a lower price elsewhere, it’s not about Steam keys sold by third party vendors.

hh93,

It is a monopoly - they just don’t abuse it as much against their audience.

For developers it’s either take their 30% deal or just don’t sell your game because a lot of people only use steam.

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent. Gwent standalone flopped so hard on GOG that it had to be rereleased with limited features on steam and sold more there

People are just fundamentally lazy so it totally is a problem that you have one store with such a massive market share even if it’s very convenient for the end-user they can completely exploit their position against publishers.

Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

Molecular0079,

I am not sure if it’s just people being lazy. Steam legitimately is a good gaming platform. It just has so many features that really bring the PC platform to the level of consoles in terms of UX. Social features, discussion boards, reviews, matchmaking, chat, broadcasting, remote streaming, all this alongside a kickass store. That’s why Valve could roll out something like Steam OS and not have it feel woefully inadequate compared to what consoles offer.

Bread,

Don’t forget notes for games, steam workshop, and for those of us open source enthusiasts, making easy/reliable gaming on Linux. It has never been so good being a Linux gamer.

aard, (edited )
@aard@kyu.de avatar

Many years ago I bought some old DOS game where Linux runtimes using the original files exists on GOG. What I expected was a disk image or a zip containing the files - what I got was some exe containing the files. Why would I ever try to buy something from someone fucking up something that simple again?

I might buy some indie games from a developer directly - but with a middleman steam is the only option.

criticalimpact,

That’s not a steam issue, that’s a developer/publisher issue Plenty of old Scumm based games work by just pointing scummvm at the game directory

aard,
@aard@kyu.de avatar

Ah, seems I missed a “on GOG” in the reply.

HollowNotion,

This is partially on these companies for failing to provide an equal experience to Steam on their platform. I bought Witcher III in GoG to support the devs, and my reward was a lost save by the time the DLCs came out, because their client didn’t have cloud saves. So guess where I bought their stuff from there on? Sure, they added these features later but for some people the damage is already done.

jikel,

Tell me a game store that supports Linux out of the box (not messing with wine stuff or lutris)

woelkchen,
@woelkchen@lemmy.world avatar

If you’re so sure Steam is a monopoly, can you please provide any evidence for that? To be clear, being very successful does not make someone a monopolist.

If Valve were a monopolist, they’d be listed here: …europa.eu/commission-designates-six-gatekeepers-…

Phil_in_here,

Yeah, to say a successful business is a monopoly because it is far reaching is absurd.

Call me when Good-Old-Epic-Steam launches.

rambaroo,

The fact that there are tons of games only available on steam should tell you it’s a monopoly.

It’s fucking shocking to me that so many people here actually believe that Valve isn’t a monopoly. You must have your head way up your ass.

skulkingaround,

How many games are actually steam exclusive on PC though, not counting 50 cent shovelware crap? A good chunk of the best selling PC games ever (minecraft for example) are not even available on steam.

I just went through the top 10 on steam and other than counter strike, which is literally made by valve, all of them are available elsewhere.

stillwater,

Because that’s not at all how a monopoly is defined and you ignored the concept of retail exclusivity deals to make this statement lol.

Kecessa,

They account for about 75% of game sales on PC from what I’m finding, it’s a “virtual monopoly”, i.e. they have enough reach to control the market even if they have competitors.

woelkchen,
@woelkchen@lemmy.world avatar

75% of the units sold or 75% of the overall revemue. Given that the most successful PC games aren’t even on Steam, the latter seems unlikely to me. Roblox alone is a sustained revenue stream in insanely high numbers.

Do they block the competition in any way? They aren’t the stewards of Windows. Epic buys exclusive rights to games. Does Valve do the same? On Steam Deck, there’s even an entire independent app store (Discover with Flathub) enabled right out of the box. That’s how the community made Minecraft and Heroic Game Launcher available. Official EGS, GamePass, and GOG launchers could be made available via Flathub but MS etc. choose not to.

Kecessa,

They have their own unethical business practice they’re getting sued for (preventing sales at a lower price on competing platforms) and just because you agree with what they do now doesn’t mean it’s not a risk to have such a behemoth in the market, Gaben is nice now, it just needs him changing his mind or retiring/dying and shit could hit the fan real quick.

woelkchen,
@woelkchen@lemmy.world avatar

It’s not about Valve or Newell being nice or not, it’s about whether Valve has a monopoly and the EU just recently looked at digital markets closely and determined that Valve is not a gatekeeper.

Kecessa, (edited )

Because of the way they act at the moment, it doesn’t mean that they’re not in a monopoly position.

Turns out it’s simply because the EU didn’t even study their case because the PC gaming market is too small to bother 🤡

woelkchen,
@woelkchen@lemmy.world avatar

Well, the EU made a list of monopolists in digital markets and decided that Valve is not one of them and that has nothing to do with current behavior.

Kecessa, (edited )

Find me a source confirming that they actually studied Steam’s position in their market. They have specific criterias, including financial and user ones, and Steam doesn’t meet them… oopsy!

woelkchen,
@woelkchen@lemmy.world avatar

Find me a source confirming that they actually studied Steam’s position in their market.

I found a super recent source that does not list Valve as a monopolist. Maybe you should go and find a credible source other than “Trust me, bro” that Steam is a monopoly.

They have specific criterias, including financial and user ones, and Steam doesn’t meet them… oopsy!

So Steam does not rake in so much money to hog the market and also does not have enough users to hog the customer base. If anything is an oopsy, it’s you accidentally admitting that Steam is not a monopoly. Good we cleared that up!

Kecessa, (edited )

No, what I’m saying is that they didn’t check the PC gaming platform market at all because it doesn’t fit the criterias necessary for them to pay attention to it, which means that Steam not being on the list doesn’t mean they’re not a monopoly. You try to use that as proof, yet the European Union just didn’t check what’s happening in that market at all!

There’s tons of monopolies they don’t list because the market they’re in is too small to bother, it doesn’t mean they’re not monopolies.

woelkchen,
@woelkchen@lemmy.world avatar

You try to use that as proof, yet the European Union just didn’t check what’s happening in that market at all!

Funny how nobody other random commentators on the internet and their “Trust me, bro” line of evidence sees Steam as a monopoly and you people conveniently keep forgetting that the biggest PC games – Roblox, Minecraft, and Fortnite – are not on Steam and the combined active user base of those three games dwarf the active Steam user base. So the gatekeeper list by the EU does not count. Great. Where are the antitrust rulings on Steam by the USA, the UK, Japan, Brazil, Kenya, or any other regulatory body on the planet?

Kecessa,

“This video game store isn’t a monopoly because these video games by three different companies have more daily users when combined together!”

I hope you realise how little sense that makes…

As a video game store they are the biggest one in term of total users and number of games for sale, are you questioning that?

woelkchen,
@woelkchen@lemmy.world avatar

As a video game store they are the biggest one in term of total users and number of games for sale, are you questioning that?

How many users get Fortnite from Epic Games Store and how many get Minecraft from Microsoft Store? What does the “Trust me, bro” line of evidence say about those? None of you provide anything facts-based after all…

stillwater,

You’re the one that needs to provide a source since this was your original claim to refute someone else’s cited source. Don’t sealion and constantly ask someone else for more and more and more sources when they’ve already provided one and you’ve provided none.

Kecessa, (edited )

They haven’t provided a source! They extrapolated from data they don’t understand! The criterias for companies to be analysed under the DMA are public and the PC video game market just doesn’t fit! The reason Steam isn’t on the list isn’t because it’s not a monopoly, it’s they the industry they I operate in isn’t taken in consideration by the law.

You could be the only online windmill hat seller, the EU wouldn’t put you on the DMA list because you wouldn’t sell 6.5B euros worth every year and your market valuation wouldn’t be 65B euros. It doesn’t mean you wouldn’t have a monopoly!

Heck, Valve doesn’t even have a market valuation because it’s not public! They’re evaluated to be worth less than 10B USD and it’s purely surveillance, that’s a long fucking way to the minimum threshold required be the DMA isn’t it? They’re still the biggest player in the PC video game sales market.

stillwater,

They have their own unethical business practice they’re getting sued for (preventing sales at a lower price on competing platforms)

Who’s suing them for something so boilerplate? This isn’t that stupid frivolous lawsuit from Wolfire you’re referring to, is it?

Kecessa,

Frivolous? The judge has accepted new evidence and the lawsuit has been allowed to proceed.

DLSchichtl,

Nintendo accounts for 100% of games on the Switch. Microsoft with the Xbox. Heck, even Sony. And people making games for PC don’t have to ask Valve’s permission.

Shit. Bestselling PC game of all time. Minecraft. Not available on Steam.

Kecessa,

Nintendo is compared to other console manufacturers.

Microsoft is considered to be in a position of monopoly in the OS market, yet they’re not the ones building the PC itself.

Holy fuck did I just enter a freaking asylum or something?

Zorque,

One can have a monopoly without directly trying for it. Especially when it comes to services with a lot infrastructure involved. Once you make those investments, it's hard for anyone to compete against them.

A monopoly just means you control a significant amount of the market. I think, technically, they would fall under oligopoly. Where a few businesses have control of the market instead of just a single business. But the point is they have a far larger share of the market than most others. This is mostly because they create a product that people want to use, instead of making a service that unfairly captures the market through things like game exclusivity or hostile takeovers.

woelkchen,
@woelkchen@lemmy.world avatar

But when the EU recently announced service gatekeepers, Valve was not among them. Microsoft is.

Kecessa,

*Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform

You forgot to add that part 👍

woelkchen,
@woelkchen@lemmy.world avatar

Because they don’t meat the minimum financial and monthly user criterias to be taken into consideration when analyzing the monopoly status of their platform

So Steam does not meet / meat🥩 the financial and monthly user numbers to count as a monopoly? So Steam is not a monopoly then. Great.

Kecessa,

No, the PC videogame market is too small for the European Union to analyse it.

If the local hardware store is the only one selling screws for 100km around and it doesn’t show up on their list, does it means they don’t have a monopoly or it simply means that they don’t bother checking that because the hardware store doesn’t:

Make 6.5B a year/doesn’t have a market capitalization of 65B

Doesn’t have 45m monthly users in the union AND 10k business users in the union

Meets those criterias three years in a row

Because these are the criterias required for the EU to take the time to analyze a companies’ position in their market.

woelkchen,
@woelkchen@lemmy.world avatar

No, the PC videogame market is too small for the European Union to analyse it.

Then please provide ANY form of facts-based analysis that Steam is a monopoly and no “Trust me, bro” isn’t that.

Kecessa,

The European Union considers some companies to be a monopoly with a smaller market presence than Steam has in the PC video games sales market. That comes from your own source buddy.

woelkchen,
@woelkchen@lemmy.world avatar

That comes from your own source buddy.

You continue to deflect that you have no proof that Steam is a monopoly.

Kecessa, (edited )

Your whole argument to show that it isn’t is based on ignoring their market dominance and referencing the DMA that hasn’t even been used to analyze Steam’s position in their market because the PC video game market as a whole isn’t big enough to be covered by the DMA.

woelkchen,
@woelkchen@lemmy.world avatar

You have no proof that it isn’t either 🤷

The proof, that I already mentioned, is the fact that no antitrust agency anywhere convicted Valve of anything related to monopoly.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

It’s a monopoly, but it’s one that a big company like EA or Epic Games can defeat. But, they have to actually put in the work and effort to present an experience that isn’t an enshittified version of Steam.

So far, none of them are willing to put in the time, so they don’t get the prize.

teolan, (edited )
@teolan@lemmy.world avatar

Not even Cyberpunk or the Witcher could sell more on gog than on steam even though you knew that there the developers got 100% of the money spent.

Most gamers don’t know and/or don’t care, so they will take the least resistance path, which is Steam.

Steam has a “most favoured nation clause” which prevents companies from actually selling for cheaper on other platform. This is how steam maintains its monopoly. If it were possible for CD Projekt Red to sell it cheaper outside of steam it would force steam to actually charge developers less.

Edit: see below, it’s actually not that clear.

Chailles,
@Chailles@lemmy.world avatar

They could sell for cheaper, they just can’t sell Steam Keys specifically for cheaper than what’s on Steam itself. Which makes sense honestly, you’re literally using their service for both presence and distribution.

teolan,
@teolan@lemmy.world avatar

Looking at steam’s own policies, this is true for steam keys, but there is an an going lawsuit that claims steam also makes this apply to non steam-enabled games: arstechnica.com/…/valve-issues-scathing-reply-ove…

But looking mosre closely than I did previously this is based on:

  1. An contract that is apparently not public
  2. A 1 time example that Valve denies

So I don’t really know, but if what valve says is true (which looks like it is), then I don’t see any monopoly abuse indeed.

They do have a monopoly, but it’s in large part for providing a better service. As a Linux user, I prefer Valve 100% over Epic that buys Rocket league and discontinues linux support. I do prefer Itch and GOG for the possibility of no-DRM games, but I’ve got to say it’s overall a worse experience (no auto updates, no social features etc…)

I made my initial comment after watching: www.youtube.com/watch?v=mOEG5qmMQas which suggested that Steam applied the MFN for non steam - enabled games too, but was done prior to Valve’s response.

Chailles,
@Chailles@lemmy.world avatar

For the price parity thing, there’s the game Tales of Maj’Eyal that is $6.99 USD on Steam but is free on their website te4.org. Cataclysm: Dark Days Ahead is an open source project, but is on Steam for $19.99 USD. Caves of Qud is actually on sale now on GOG, but the Itch.io and Steam version aren’t. Sure, these may just be because traditional roguelikes don’t garner that much attention, but they are cases nonetheless that show otherwise.

The lack of auto-updates can sometimes be good. StarSector updated relatively recently and if they actually updated automatically (even if they offered an option to disable it, they update so infrequently, I’d probably have neglected it), my save and all my mods for it would just break, or worse break silentl until it was too late.

teolan,
@teolan@lemmy.world avatar

Thinking about it there are also multiple FLOSS games that are free on GitHub/Linux repos but paid on Steam. For example Mindustry and Pixel dungeon.

pkpenguin,

This is still easily verifiably untrue in practice. Go to isthereanydeal and you’ll see verified, approved Steam key retailers running sales for under the Steam price on hundreds of games literally every day. Humble offers a global discount on all keys in their store if you’re s subscriber, undercutting virtually every Steam page. That’s not to mention the bundles they sell which regularly cut hundreds of dollars of keys down to a few bucks.

teolan,
@teolan@lemmy.world avatar

The steam documentation mentions for keys that while it is OK to run sales on different platforms at different times, the steam store must have similar sales within a reasonable time period, and he base price must not be higher on steam.

DLSchichtl,

deleted_by_author

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  • teolan,
    @teolan@lemmy.world avatar

    Done

    asexualchangeling,

    Sure EPICs way of making games exclusive to their store is not elegant but without that no-one would choose that store over steam

    Personally Epic doing this is one of the reasons I still refuse to give epic my card details

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    I think it’s better to reframe the question as “Are there downsides to Valve’s PC market dominance?” or “How is Steam’s 30% cut different from Xbox or Playstation?”

    For the latter: it’s worth noting that Microsoft and Sony sell their hardware at a loss, and make up the difference through software, so there are obvious developer benefits to the 70-30 split. For Steam, the equivalent value-add for developers is only the platform itself, and I would wager for many of those developers the biggest reason for selling on Steam is not the feature set - though obviously useful - but because that’s where the users are.

    So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

    But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

    But of course, that won’t happen, because Steam has no reason to change. That’s where the users are, and they are fine with the status quo.

    Magiccupcake,

    I think you undersell how feature rich steam is for both users and developers.

    They offer community forums, reviews, mods through workshop, cloud saves, automatic controller support, openish vr ecosystem (epic cant even do vr, if you buy a vr game you likely need to use steamvr anyway), broad payment and currency options, regional pricing and guidelines, remote play, and more I’m sure.

    This is much more feature rich than even console platforms, so I think the 30% fee is justified.

    And they do this all without really locking down their ecosystem.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    I don’t dispute they provide value, but why 30%? Why not 35? Or 25? or 80? or 3? or 29? I don’t know.

    I’m curious, how much of that 30% do you think feeds back into making Steam better and keeping it running?

    Zorque,

    Probably more than a public company, that has to pay dividends and prove worth every quarter.

    DrQuint, (edited )

    but why 30%, why not

    To which the response is: I don’t care. I would have paid the same amount of money for games no matter which of the stupid funny numbers you picked out.

    The beginning and end of how much one should care is “are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes, so the concerns are abated.

    If it opens them to driven out of the market by a more generous competitor: Cool. But that alone doesn’t impact me, the costumer. The generous competitor needs to do more. And you know, they know that. That’s why Tim gave me so many free games.

    No you wouldn’t.

    Immortals of Aveum cost 70 monetary-whatevers and killed its studio and no one commented on it. It would have cost 60 whatevers two years ago and still would have killed its studio. But if they did 70, they would have torpedoed that price point in the news circles as a death sentence. They only had the gall because literally no one dared release a game for 70 till Activision did it and others like Sony and Nintendo followed along.

    Steams share has zero impact on my wallet. The market is dictated by things way more arbitrary. Everyone with brain knows this.

    bogdugg, (edited )
    @bogdugg@sh.itjust.works avatar

    “are the devs happy with it? Is that the standard for digital stores as well?”. And the answer to both is Yes

    I fully disagree. On the first point, do developers accept it? Sure. That does not at all mean they are happy about it. Money is tight for games, and I guarantee you every developer would much prefer to take a bigger piece of the pie.

    To your second point, it is the standard but it is not universal. Epic Games Store takes 12%. Itch.io defaults to 10%. Google Play Store takes 15% on the first $1 million in revenue.

    But that alone doesn’t impact me, the consumer.

    I don’t believe this is entirely true. The more cash flow developers have, the more stable they are as companies, and the more able they are to put out good games. You are indirectly impacted because a larger tax on developers means fewer, or lower quality, games that get released.

    Steams share has zero impact on my wallet.

    Disagree, unless you exclusively play AAA.

    Edit: Actually I’ve changed my mind on this. I mostly agree the percentage cut doesn’t affect the optimal price point.

    bionicjoey,

    Don’t forget how far they’ve advanced Linux gaming and hardware

    rambaroo,

    Why would developers care about steams “features”? That’s Valve’s problem, not theirs. 30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there. It’s crazy that you can’t see that.

    ryathal,

    Developers care about steamworks, making cloud saves, multi-player, matchmaking, voice chat, anti cheat, drm, microtransactions, user authentication, and more significantly easier than doing it yourself, it’s also basically free to use where many alternatives only support some features for significant fees.

    woelkchen,
    @woelkchen@lemmy.world avatar

    30% is fucking highway robbery for a distributor. The only reason they get away with it is because they’re a monopoly and devs have no choice but to publish games there.

    googles “epic games exclusives”

    “no choice”… huh…

    Kecessa, (edited )

    A (private) monopoly or virtual monopoly is always bad for consumers.

    dudewitbow,

    So, users get a feature-rich distribution platform, and developers (and by extension users) pay a tax to access those users. So the question is, how fair is that tax, and what effect does that tax have on the games that get made? Your view on that is going to depend on what you want from Steam, but more relevant I think is how much Steam costs to operate. How much of that 30% cut feeds back into Steam? My guess is not much; though I could be wrong.

    But anyway, let’s imagine you took away half the 30% cut. Where does that money go? Well, one of two places: either your pocket, or the developers (or publishers) pocket (depending on how the change affects pricing). The benefits to your pocket are obvious, but what if developers just charge the same price? Well, as far as I’m aware, a lot of games are just not profitable - I read somewhere that for every 10 games, 7 fail, 2 break even, and 1 is a huge success - so my personal view is that this is an industry where developers need all the help they can get. If that extra 15% helps them stay afloat long enough to put out the next thing without selling their soul to Microsoft or Sony or whoever is buying up companies these days, and Steam isn’t severely negatively impacted, I’d call that a win.

    Would you claim that devs who also port their game to console are guilty as the consoles also take 30% cut? The entire console scene is basically what Valve is doing, except valve decides to compete on an open platform instead of a walled garden.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    The consoles justify the amount they take more because they are selling hardware at a loss to bring in users, so as a developer, you are seeing direct, tangible, and ongoing benefits to giving the manufacturers a cut. Every console cycle, there is renewed investment in the ecosystem to keep users interested.

    For digital platforms, the continued investment in the platform itself is both less tangible, and I would wager less overall (though we can’t know this for Steam because we don’t have access to numbers like that). The longer Steam continues as a platform, the more true this is, unless you believe that Steam will continue to improve at the same rate. I don’t see my interaction with Steam being much different 5 years from now as it is today, so it is less obvious to me that such at steep rate is justified.

    Like, imagine they “perfected” Steam. They made all the features users could ever want, and there becomes no reason to make any more changes. Should they keep charging the same rate? Or, maybe a better way to frame it, would be that rather than investing some of that 30% rate into improving the platform, they invest in developers themselves to make better products, because it’s the only place left to make the platform better than it was before. This would be equivalent to just lowering the rate across the board, in my opinion.

    dudewitbow,

    Not all consoles sell at a loss. Nintendo outright sells for profit, and the ones that didnt are the WiiU and thr Virtual Boy, and I don’t have to remind you how those sold.

    And we are also at an age where even Valve is in the console space. They sell the steamdeck at a severely lower price point compared to its competion.

    Look at the ROG Ally, Lenovo Legion Go, Aya Neos entire catelog, GPD Win 4, Ayn Loki and a bunch more.

    The argument about consoles selling it at subsidized price is justifyable means your saying Valve is in the right to given they are now in that market.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    This is an interesting perspective, and gave me something to think about!

    I don’t think the Steam Deck is quite there in terms of adoption to justify an across the board tax. The order of operations is kind of reversed, where Steam is reinvesting money made from previous sales towards R&D and Hardware ambitions, rather than using the Steam Deck to bring in users. But if you’re developer that benefits from the Steam Deck’s existence, or saw a sales bump from Steam Deck sales, or some other benefit like that, I agree it’s a pretty good trade-off in that case.

    Nintendo is a bit different because they sort of focus on their own thing and everyone else is secondary. Something like 80% of software sales for Nintendo platforms are first party, so it’s mostly a Nintendo machine. Frankly, I think they should take less of a cut. Indies do really well on Nintendo though. They have a kind of pseudo-monopoly of a younger casual gamer demographic, and they maintain that user base by putting out great software. It is an interesting counterpoint though.

    stillwater,

    Retail stores get a 30% cut from a game sale. Console manufacturers get a further $10 in licensing fees from that sale price, on top of the retail fee. That license cost is what goes to closing that loss leading pricing of the consoles. The retail fee they can charge through their digital storefronts is new to them but only helps them pay down their gap quicker, but they are also still taking that further $10 of licensing on top of the 30%.

    That’s why some PC games are $10 cheaper than their console versions.

    bogdugg,
    @bogdugg@sh.itjust.works avatar

    Is there a source for the $10 fee for digital releases? I’d love to read more about it, had trouble finding it.

    nanoUFO,
    @nanoUFO@sh.itjust.works avatar

    They are a monopoly because they…provide the best most fair platform. Also why would linux users support ubisoft or epic.

    Kecessa,

    Most fair? 🤔 Epic’s cut on the sale is lower than Valve’s…

    Zorque,

    And yet they charge the same amount...

    Seems they use that as a way to get developers to join them, then guilt consumers into using their less useful platform.

    Kecessa,

    The reason it’s the same price on Steam and Epic is that Steam prevents the sale on their platform if the game is sold for cheaper on other platforms…

    I would also gladly increase the developer’s profit instead of the platform’s profit if the price is the same on both as I don’t use all the extra crap that Steam comes with…

    EveningNewbs,

    Games that are Epic exclusive aren’t cheaper either. This is a nonsense argument.

    Kecessa, (edited )

    Oh if you’re talking about exclusives then pricing is all over the place because they have exclusive in all categories (AAA to indie)…

    There’s also more than them in the balance to determine the price at which games sell, 2K games won’t sell the new Borderlands for 60$ while other AAA titles are selling for 70$, they still need to maximise profit and if the market has determined that 70$ is a fair price then so be it.

    Anyway I don’t understand why you wouldn’t want the devs to make more money so they’re able to produce more games instead of the launcher company making more money so they can develop “trading cards” as a way to make even more money.

    hedgehog,

    Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

    Kecessa,
    hedgehog,

    Your best sources are a tweet by a competitor and a 2.5 year old lawsuit filed because of that tweet? Excuse me for maintaining my skepticism.

    Kecessa,

    Is a lawsuit by Wolfire game more credible?

    arstechnica.com/…/judge-brings-dismissed-steam-an…

    hedgehog,

    Yes, that’s much more credible - thank you for sharing that. This part in particular is concerning:

    The ruling makes particular note of “a Steam account manager [who] informed Plaintiff Wolfire that ‘it would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys [emphasis in original complaint].’” The amended suit also alleges that “this experience is not unique to Wolfire,” which could factor into the developer’s proposed class-action complaint.

    I wasn’t able to find any instances of Steam actually de-listing a game because it was listed cheaper elsewhere, but a credible threat to do so is almost as bad (possibly worse, really, since such a threat hints that Steam might have used other underhanded tactics when dealing with game devs). I wasn’t able to find any more recent news on the case, but hopefully we’ll learn if the issue was that particular Account Manager + lack of oversight or something more.

    Paradoxvoid,
    @Paradoxvoid@aussie.zone avatar

    Ironically this is actually an example of Valve using its dominant marketshare to suppress rivals - Steam’s ToS require devs to have equivalent pricing across all storefronts if they want to sell on Steam at all, so making it harder for cheaper storefront cuts to translate to lower prices to consumers, who might otherwise move to a different storefront.

    Devs aren’t going to drop Steam as a store, so they’re stuck.

    Aosih,

    It’s not ideal, but I’d say the reason they require equivalent pricing is, so that people don’t just use Steam as a marketing platform, while diverting all sales to their personal website where they sell the game for $X cheaper.

    Paradoxvoid,
    @Paradoxvoid@aussie.zone avatar

    Yeah I do understand the reasoning and honestly can’t fault them for it - they are a for-profit company after all.

    Doesn’t mean that it’s not a good example of them throwing their weight around (which is admittedly rare).

    DrQuint,

    Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.

    rambaroo,

    It’s a perfect example of them abusing their position in the market. But since you’re a valve cultist, you make up a bunch of weak excuses for it. If epic or ms did the same thing you’d blow a gasket.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Epic exclusives prove that developers are happy skipping Steam entirely.

    hedgehog,

    Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

    Honytawk,

    Steam’s “price parity rule” is a policy that ensures that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

    Ars Technica tries to spin it in favour of Steam, but if you read between the lines it is there:

    arstechnica.com/…/why-lower-platform-fees-dont-le…

    hedgehog,

    Thanks for sharing that!

    Steam’s “price parity rule” is a policy that ensures that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

    IMO, it’s reasonable to say “If you want to sell Steam keys off Steam, you need to follow our pricing rules,” but it is not reasonable to say “If you want to sell your game, sans keys, off Steam, you have to follow our pricing rules to keep selling on Steam.” You’re talking about the former here, right? Or does that mean that the following situation is prohibited:

    • Your game is listed at $50 on Steam
    • You sell keys from your own site for $50
    • You sell your game directly from your site for $40

    and if so, that the mitigation is to either stop selling Steam keys entirely or to raise the price on your own site to $50?

    That’s somewhere in between the two but I dislike it. I suspect it’s more legally murky, too, like tied selling.

    The article briefly talks about the latter (emphasis mine):

    Wolfire’s David Rosen expanded on that accusation in a recent blog post, saying that Valve threatened to “remove [Wolfire’s game] Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website, without Steam keys and without Steam’s DRM.

    However, it also says “Sources close to Valve suggested to Ars that this ‘parity’ rule only applies to the ‘free’ Steam keys publishers can sell on other storefronts and not to Steam-free versions of those games sold on competing platforms. Valve hasn’t responded to a request for comment on this story.” I wonder if the lack of comment was because of Wolfire’s lawsuit?

    I’m also now curious if the reason for Steam saying that was related to the in-between situation I talked about above.

    @Kecessa shared this ArsTechnica article from 2022 that covers an update on that lawsuit - I haven’t seen anything more recent. In it, Wolfire makes the same claim, in court, that they’d already made in their blog post, which was sufficient to convince the judge to re-open their case.

    The ruling [to re-open the case] makes particular note of “a Steam account manager [who] informed Plaintiff Wolfire that ‘it would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys [emphasis in original complaint].’” The amended suit also alleges that “this experience is not unique to Wolfire,” which could factor into the developer’s proposed class-action complaint.

    Hopefully we’ll hear more about that soon.

    Nfntordr,

    Only because EGS is trying to take market share, not because of the goodness of their own hearts.

    rambaroo,

    So what? That’s also the only reason valve supports Linux.

    woelkchen,
    @woelkchen@lemmy.world avatar

    And thereby fighting the Windows monopoly.

    Honytawk,

    Which they don’t do out of the goodness of their own hearts either.

    Kecessa,

    Until we have proof that they increase their share of the profit when they reach a certain market share then that’s pure speculation on your part.

    woelkchen,
    @woelkchen@lemmy.world avatar

    No, it’s not a monopoly. They aren’t even a gatekeeper as defined recently by the EU.

    The most successful PC games (Minecraft, Fortnite, Roblox) aren’t even on Steam.

    rambaroo,

    That doesn’t mean anything. Jesus Christ these arguments that valve isn’t a monopoly are just so incredibly weak. They’ve created a fucking cult.

    criticalimpact,

    Wrong, the US has antritrust laws and you can bet your bottom dollar that epic would have sued them already if they had any ground to do so.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Except it means everything. The EU, not really friendly towards US companies, declared that Valve is not a gatekeeper of digital markets. That means they don’t have a monopoly on PC gaming.

    stillwater,

    If this is an example of an argument why they are one, I can see why more people would come down on the other side.

    Gamey,

    Well, what makes a monopoly is the position in the market, without the obligation to infinite growth that doesn’t have to involve anti-competitive prectices.

    Nfntordr,

    Even if they are considered a ‘monolopy’ it seems like people haven’t thought that we are the ones that have thrown our money at Valve and it is the ONLY reason why they are in the position they’re in now. They offer a fantastic service to the gaming community and Valve is supposed to apologise for that? I’m not aware of any abuses within their own company that has contributed to their success or any anti-competitive behaviour?

    CoderKat,

    It’s definitely not merely a matter of not bothering to make a decent store though. I mean, do you think Epic is held back by not being bothered? The way they pour money into their store, I’d it were easy, they’d have it. And having a decent store isn’t enough. It’s kinda like social media in that you need the crowd effect. People want all their games in one place with integrations like friends, mods, achievements, etc. AFAIK, there’s no open standard for most of these things, so you need a big market share to convince devs to make the change.

    blind3rdeye, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

    I personally get most of my games from GOG and itch.io these days. And I’ve never bought anything from the Epic store whatsoever.

    I will say though that I find it kind of weird how much hate Epic gets for their store. Like, I understand that someone prefers Steam, or doesn’t want to buy stuff from Epic etc. - but what we see goes way beyond that. Epic has people actively campaigning against it, as if its mere existence is insulting. I don’t really get why.

    As for the 30% cut… Developers will try to price their games competitively, and within customer expectations. So with or without Steam’s 30% cut, you can expect games to be similarly priced. The large 30% cut from Steam is basically coming out of the developer’s revenue rather than from your pocket. (I’m under the impression that GOG also has a similar 30% fee. Epic has a lower fee. And on itch.io the seller gets to choose how money goes to itch.io anywhere from 0% to 100%. So itch.io is the best deal for developers in terms of fees.)

    Gabu,

    The reason people hate Epic is fairly obvious – they don’t give a shit about the gaming industry nor about players. At some point their client contained literal spyware, they tried to brute force market share via sleazy exclusivity contracts, their software doesn’t have one tenth of the features Steam has, their CEO is a piece of shit, etc.

    blind3rdeye,

    The reason people hate Epic is fairly obvious – they don’t give a shit about the gaming industry nor about players.

    What do you mean by that? For developers, they take a much smaller fee than Steam or GOG, and for players they’re constantly giving away free games.

    At some point their client contained literal spyware.

    That sounds like a decent reason to campaign against them. I haven’t heard anything about that before. What was the story behind that? (As in, when / why / how / what? Perhaps you have a link or something.)

    brute force market share via sleazy exclusivity contracts

    I’ve heard people talk a lot about exclusivity contracts… but can you name even a single game that has such a contract? When people have discussed this the past, the relevant developers basically said “there is no contract”. But maybe there is some different case I don’t know about. In any case, that personally doesn’t bother me anyway. If some developer wants to take money to be on one store rather than another, they can do that at their own peril. As for customers, we’re only talking about a store. It’s not like anyone is in danger of not being able to buy / play their favourite games. So it seems like a bit of a nothing-burger to me. Like, is there actually something bad happening here? Or are people just speculating that something bad might one-day happen if Epic got bigger?

    their software doesn’t have one tenth of the features Steam has,

    Steam has more features, yeah. Steam is very good. But Steam has been around for some 20 years. It’s hard to catch up with that so quickly. In any case, although missing features is a good reason to prefer Steam, it certainly isn’t a reason to campaign against Epic.

    … So from your list, I’ll keep the spyware thing and the CEO complaint. I don’t know enough about either of those to say much though. I don’t recall who the CEO of Epic is right now, so I won’t say whether or not I think that’s a good reason. And the spyware… I take that kind of stuff seriously. Right now I’m posting this from Linux - because I’m fed-up with Windows spyware. But as I said, I’ve not heard any details about any Epic spyware thing.

    Incidentally, I’ve found that Steam is very good for Linux gaming. … But obviously that doesn’t mean that I’m going to start making posts trash-talking Epic. I don’t find it weird that people prefer Steam. I just find it weird that people put so much energy into attacking Epic.

    derpgon,

    As for the games that were Epic exclusive for a year: Borderlands 3, Satisfactory, Darksiders 3, Hitman 3, Dead Island 2, Borderlands TTW to name a few. They have a year exclusivity deal with Epic - we know how annoying exclusivity deals are on consoles.

    About the features, it’s quite tricky. Epic rather spends thousands on exclusivity deals rather than invest into a launcher to have a working basket.

    It’s super obvious where Epic’s priorities are, and it’s not the gamers. How are they able to dedicate so much work on Unreal, but now on a launcher? They try to substitute a half-assed launcher with exclusivity deals, because they know nobody would use it willingly.

    geophysicist,

    3rd result on Google for “epic games exclusive contracts”

    theverge.com/…/epic-games-store-first-run-develop…

    4th result on Google is the epic games CEO stating they use exclusive contracts

    pcgamer.com/epic-isnt-done-with-epic-games-store-…

    Kaijobu,

    It takes quite a lot of time to repeat all the wrong doings of Epic and it’s CEO Tim.

    Thus, I can only relay to the collected information of bad old Reddit, if you want to (I’m intentionally not linking, you can search it up easily). r/fuckepic has a lot of collected information on their side page.

    In short, biggest issue for me exclusivity contracts with games advertised on Steam, then as a bait and switch removed from the store page and their physical copies getting a sticker on top of the Steam logo, so a last minute deal, for Metro Exodus. And then they continued their exclusivity hunt for games, they didn’t even helped to develop. Nothing against self-made or published games to be limited time exclusive in my perspective, but not second hand bought (out).

    The other about their CEO, r/timcritizisestim He’s… a douche. Using kids with the free games to bait them to his store, using them against Apple’s store rules like a little army… he is a bad person with too much money and luck to have build the Epic engine with Fortnite…

    azthec,

    Also adding to other people, they “poached” games from other platforms.

    eg they wanted Rocket League, which I have on Steam and am happy to continue using there, to be completely removed from my account and available through the epic launcher some 3(?) years after I first bought it. Eventually they backpedaled, only due to community backlash, people that owned it on steam can still play it there.

    If you’re serious about not knowing about all this stuff take a look at steamcommunity.com/groups/…/1796278072844560561/Obviously Steam biased, but a very good index

    blind3rdeye,

    Are you saying that Rocket League was removed from the Steam accounts of the people who already owned it? That sounds like a big deal, and surely must be illegal. But I didn’t see mention of that in the link you posted. Most of the things in the list seemed to be just saying that they didn’t think the Epic store is high quality. (eg. prices too high, not enough features, difficult to use return policy, etc.) Those are all fair complaints, and good reasons to not use the store - but again, they are only good reasons to not use the store. They aren’t really good reasons to crusade against it. There are heaps of crap online stores, and generally people just ignore them.

    The Rocket League thing you mentioned would be a good reason to get upset at Epic beyond just not wanting to buy from them. So I’m kind of surprised to see it missing from such a comprehensive list of grievances.

    Others have mentioned spyware, and like I said, I care about that. That’s a big red flag. But I looked at the links in the post you gave, and as far as I could tell they were all speculation. Things like Tencent owns 40% of Epic, and Tencent is bad - so Epic is probably bad. … Which is quite possibly true! I certainly wouldn’t want to trust Epic with my personal info. But it’s still a big step away from them having spyware built in.

    I personally think that many gamers put up with too much privacy invasion and ‘telemetry’ in the form of online accounts and especially ‘anti-cheat’ software. The “anti cheat” software that some games require explicitly demand access to see every program you have installed, every program you have running, and in some cases even read RAM outside of what the game is allocated. That’s an enormous security risk and privacy breach… but people install that crap all the time with barely a whisper - but then complain about the risk the Epic will share its telemetry data with Tencent. I’m certain that some of Epic’s online games have software like that, but that wasn’t mentioned in thread you linked to.


    Maybe I just don’t care about the same things that other people care about. Like, if Epic has a crap store… I just don’t care. It makes no difference to me how crap it is. It makes to difference if they say it is going to be great, and it falls short of what they said. I’m not going to go around telling people how crap it is, because I don’t think it matters. I don’t intend to use the store anyway; and if other people like the store for some reason, then fine. I don’t think it matters. They can like it, and I won’t try to convince them otherwise. But if they are somehow removing games you’ve already bought elsewhere - then that’s a big deal. That would be worth telling people about. I hope you can see what I mean.

    JackbyDev,

    Anno 1800 was available for purchase on Steam prior to release but at some point they made a deal with Epic to sell it there for a year. Then it was removed from Steam. If you already bought it you could use it on Steam but everyone else had to wait. You could also directly buy it from Ubisoft’s own store Uplay so in the most strict sense it was not an exclusive contract but pretty damn close. Also it wasn’t a secret. The company talked about it. They had to, because it was literally available for pre purchase on Steam and then suddenly wasn’t.

    Gabu,

    For developers, they take a much smaller fee than Steam or GOG, and for players they’re constantly giving away free games.

    “Free stuff, pl0x” isn’t an indicator of supporting the industry or players. That’s a business tactic for clawing market share away from their competitors by attracting people without the means to buy games and devs desperate for funding. Also, if parity is your worry, many games on Steam go free or effectively free (<1 USD) all the time.

    That sounds like a decent reason to campaign against them. I haven’t heard anything about that before. What was the story behind that? (As in, when / why / how / what? Perhaps you have a link or something.)

    With Reddit going tits up and a coverup operation by Epic throwing a bunch of garbage info around, it’s been difficult to find the exact sources (why I’ve been taking so long to reply). If I find the actual articles/posts I’ll link them, but in summary:

    • EGS bypassed many APIs, such as Steam’s API, to data mine your usage statistics of their competitors, including friends and games played - they didn’t ask for your consent nor Steam’s.
    • Some major red flags with memory manipulation and internet traffic obfuscation.
    • They “apologized” about it, citing some bullshit reasons for that behavior. Suspiciously, behavior changed.

    I’ve heard people talk a lot about exclusivity contracts… but can you name even a single game that has such a contract? […] Like, is there actually something bad happening here? Or are people just speculating that something bad might one-day happen if Epic got bigger?

    There are loads of games in my “do not buy unless heavily discounted” list precisely for taking exclusivity deals. Hitman 3, Darkest Dungeon 2, Hades, Satisfactory, among others. The danger, beyond rewarding shitty behavior, shutting out large portions of the community, and limiting consumers’ options, is the same as always - you’re effectively telling companies that whoever has the biggest pocket gets to dictate what the entire industry has to do.

    But Steam has been around for some 20 years. It’s hard to catch up with that so quickly. In any case, although missing features is a good reason to prefer Steam, it certainly isn’t a reason to campaign against Epic.

    It wouldn’t be if Epic had shown any intention of eventually having parity. It’s been however many years since they released, with the immense advantage of seeing what works for Steam so they could copy it, and yet their client remains just as bad. It clearly shows that their focus in on getting market share to exploit gamers and devs, not on making the best platform possible.

    Atomic,

    Steam can also leverage their insanely huge userbase. Even with the 30% cut, a company will probably see more profits if they use steam and give up 30% than trying to launch it outside.

    At this point. The 30% is just the cost of doing business

    Saneless,

    Higher fee but significantly many more multiples of customers on steam who see and buy the game.

    Just like I could sell on Etsy for a massive margin or I could sell it to Walmart at a smaller margin but make 100x the sales.

    You’re paying for the customer base

    Phen,

    Steam doesn’t let you sell the game for cheaper prices in other stores.

    redcalcium, w Unity: An open letter to our community

    The new term seems very… reasonable. They took the lesson to the heart and won’t try to alter the deal again in the future, right? Right?

    phoenixz,

    They obliterated most of the goodwill they had and long term this stupid greedy move probably will have cost them more than the change could ever have gotten them. This is what quick buck exec’s van do to a company

    Grumpy,

    Cost them more? I don’t think people realize Unity’s been working at a loss every year since the beginning, burning investor money. Just shutting down is quite frankly more profitable than continuing as is.

    phoenixz,

    So they started with a completely stupid business model, then.

    Grumpy, (edited )

    Almost every tech company functions in this manner today.

    Modern tech cycle is basically keep operating at a loss to increase userbase. And then one of the 3 scenarios happen. 1. Most obvious, they run out of investor money and make drastic unpopular changes to make profit as seen here. 2. Sell company to an even bigger tech company, who will then most likely kill it too. 3. Become google/meta/etc. themselves, which is the least likely scenario.

    friend_of_satan,

    Also they fired the misguided VP who made that awful decision, right?

    conciselyverbose,

    It would have been perfectly fine if they did it this way to start. Tie the new licensing costs to a future engine version, give lead time before you start collecting data, and have the number be manageable.

    But trust in such an absolutely critical vendor that your entire business relies on, and they told you they're perfectly fine trying to retroactively change contracts. The uncertainty of legal costs to protect your rights is a huge concern.

    zeusbottom, w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

    VR was fine for me until I landed on a planet in Elite: Dangerous. The rover pitching back and forth was way too much. Never again will I put a headset on.

    xuv,

    There is a comfort mode setting for the ED rover that keeps your view level to the horizon while the rover moves around you.

    zeusbottom,

    There is, and it absolutely failed to be a comfort when I tried it after I got sick the first time. The comfort mode functioned, but my brain was done with VR. I could not even use Google Earth VR without getting queasy.

    Aurenkin, w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

    I didn’t see a source for the statistic in the article which is a bit disappointing as I’m really interested to learn more about it. It seems pretty high but also there’s quite a lot of uncertainty built into it.

    From my experience with VR I found I got sick after a long enough time but was able to get my ‘vr legs’ and have much longer sessions even on more intense games like Windlands where you swing around like Spiderman (super fun if you have the stomach for it).

    The other thing to note is that for me at least it’s a spectrum. It’s not just ‘VR makes me sick’ but it depends a lot of the game or activity and there are a bunch of ways for games to try and reduce it. It does take time to get used to some of them though.

    Hopefully things become better with time and more folks get to enjoy it because it’s a lot of fun in my experience.

    InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    but it depends a lot of the game or activity

    Yea, some games I can play for hours.
    Others make me feel weird after a few minutes.

    I can spend a ton of time in Alyx, or doing barrel rolls and corkscrews in Star Wars Squadrons.
    I have a hard time finishing a level in After the Fall.

    Daefsdeda,

    I have had a lot of friends over and try it and since they are making up their statics I will do a statistic purely based of my experience. About 5% of VR triers experience nausea when the frame rate isn’t smooth in a moment of movement.

    Afrazzle,

    Jet Island was the game for me that grew my VR legs, Windlands sounds similar except you also have Ironman thrusters and a skate board. After that I could then spend hours in dirt rally 2.0 which poetically would’ve gave me a bad headache before.

    sugar_in_your_tea,

    I don’t think VR is going to work for us. My SO and I get carsick really easily, and my SO gets sick playing or watching FPS games on a normal screen. It’s mitigated somewhat by adjusting FOV and higher refresh, but it still causes issues within an hour (usually like 30 min).

    I wonder how much of this statistics are from people like us, for whom even “tame” things like being a passenger in a car can cause motion sickness.

    slimerancher, w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it
    @slimerancher@lemmy.world avatar

    I prefer AR over VR. AR can do tons of things, and you are aware of your surroundings too.

    Though, for gaming, VR makes more sense, but I don’t see it becoming dominant way of playing games any time soon. Maybe when we reach the point of full-body immersion like Matrix, or Sword Art Online.

    HidingCat,

    I don't think it'll be a dominant form really. It's a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.

    Paranomaly, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
    @Paranomaly@sh.itjust.works avatar

    There are so many companies that have all the pieces to make good competition to Steam but their greed gets in the way. Microsoft in particular should have been a shoe-in for it, but GFWL was an embarrassing failure, the WIndows store is rubbish and insists on a new file format that (at least in the past) caused all kinds of issues for games, and now their Game Pass service has no focus on a buying element. This is without going into both Amazon and Google tripping on the starting line when it comes to getting in the gaming space. A launcher that was tied in with Amazon’s web store would be a really quick way to get a lot of people in naturally.

    I really wish more people used GoG to where it could be a competitor. Unfortunately the game selection is much lower due to companies turning their noses up at no DRM. Also, I will admit that I tend to buy things on Steam in favor of GoG due to a lot of the features Steam has.

    Saneless,

    I’ll never buy another game on Microsoft’s store ever again. And this is AFTER all that GFWL bs. Bought Forza 7 and it refuses to install. It did once before but now it says it’s done immediately and is nowhere to be found. I’ve tried everything short of a reinstal, which I will not do

    Paranomaly,
    @Paranomaly@sh.itjust.works avatar

    I have a lot of problems with them too. I gave Game Pass an honest shot once, but could never get any games to run or install properly. Can’t imagine the normal store front is any better.

    woodenskewer,
    @woodenskewer@lemmy.world avatar

    Sometimes, I just forget to use GoG. Like Balder’s gate 3, I realized after purchasing on steam, fuck, why didn’t I buy this on GoG.

    Paranomaly,
    @Paranomaly@sh.itjust.works avatar

    Honestly, I can be the same.

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