Every console and handheld from N64 backwards is about 62.67 gigabytes. So definitely. If we add PlayStation 1, it jumps to 643 GB. So still possible, just more expensive.
Don’t forget notes for games, steam workshop, and for those of us open source enthusiasts, making easy/reliable gaming on Linux. It has never been so good being a Linux gamer.
Corporate suicide is so hot right now, all the cool companies are doing it. Are you really even trying if you can’t feel the pain of the bullet in your foot?
The problem with that is that it relies on the idea that people are able/willing to pay and aren’t willing to try something else. Game devs are naturally technical people who are okay with trying new things if their current solution stops being an option. Then there are indie devs who must work cheaply or they will not make anything off their games.
Its a bold strategy cotton, let’s see how it plays out for them.
This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet (www.pcgamer.com) angielski
Report: 83% of mobile games fail in the three years after launch (www.gamesindustry.biz) angielski
Valve says it is committed to the Steam Deck, has a "road map" (www.axios.com) angielski
Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings (www.dsogaming.com) angielski
Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes (nitter.net) angielski
Picture taken from their Twitter
I wonder why Godot and Unreal are getting so much interest today (lemmy.today) angielski