More resources are put in because there is an incredible amount of money to make with the game industry being bigger than movies and music combined. It’s no longer a niche upcoming industry but mainstream. And companies put in those resources because the market is that much bigger with more potential return on investment.
Game would $100 but the same as they are now. Could be $200 and it’d be the same as they are now and still have mtx, since why would a company leave the option to get more money. Few companies operate with the approach of this is enough money we are content.
And games have only gotten worse if you are looking at triple a titles the same way someone might say movies have gotten worse because they think high budget super hero movies are the only ones that exist.
If the market could sustain $100 it would be, but barrier to making and releasing games has never been lower. So consumers would just move to alternative games that are cheaper or old titles they haven’t gotten around to. And worst of all to these comlanies the top sellers aren’t always these high budget titles, but some indie title that’s not even 3d. Then there’s game pass people would just turn to if game prices went up moving more people to subscription.
Most companies needing $100 per unit for a game to be profitable aren’t going to bother approving that type of game to begin with over a game that can be priced $100 and have much broader mainstream appeal.
Why would a company want to risk putting money into a game so niche it needs $100 per unit over a game that can make more money despite being priced $60. And you know… Just price it $100.
If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.
The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don’t get the patching they need.
Yes Mario 64 has a lot of glitches, but it’s playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.
That’s hilarious. I can’t believe someone would openly admit to putting malware in a paid mod, I’m surprised anyone actually bought it in the first place.
I know they won’t, but I really hope they strip out the mictrotransaction garbage for the Steam version. I would totally play an actual remake of the game.
I assume simulated gambling like in FF7 would be part of it. Anything that uses slot interface to grant a reward but doesn’t have any tie to currency might be fine.
As much as the ESRB fucking sucks ass and can go burn, at least it isn’t a government agency and has to at least play nice enough with the industry and consumers in general.
I don’t think any industry can really be trusted to self-regulate in the long term.
I don’t think it has a place in a work of fiction like Cyberpunk 2077. Maybe a small reference somewhere. The Russian government is a bunch of cunts, but not every piece of media needs to reference that constantly. I could also imagine that it would be could annoying if you’re playing Cyberpunk to distract yourself from the war as an Ukrainian and then you’re still constantly reminded of it
It can make political points, but the war in Ukraine does not exist in that timeline. So it makes no sense to directly refer to it. And forcing it into only the Ukrainian translation without the developer being aware of it is just unprofessional.
Anything negative about the Russian government is probably accurate and deserved. Extending that to the Russian people is iffy at best.
And remember this game is rather explicitly fifty years in the future, so anything current will be as relevant as Vietnam references are today. Not even counting the alternate history and corporatocracy of the setting.
Localization is generally contracted out to external studios. With the dozens of languages games are released in, localization is rarely done in house, especially for languages added in a patch well after release.
When CDPR says “These lines have not been written by CD PROJEKT RED staff and do not represent our views.” It makes sense.
The localization team, being fluent speakers of Ukranian, can be expected to have strong opinions on the war, so they chose to add the anti Russian lines.
It makes sense for CDPR to remove the lines. Sure their PR teams will apologize for the ‘offense,’ but the real issue is a localization team going rogue.
Cyberpunk 2077 is set in a far future californian dystopia. In an alternate history world where the present day would be unrecognizable to us. A future where Russia and Ukraine and others have reformed into a new USSR. This war in Ukraine did not happen in cyberpunk.
Adding references to the war in a localization is undermining the setting. Despite CDPR’s stated support for Ukraine, this is not how they want to do things. They are going to change the lines.
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