I would have considered a new console if I could follow the naming convention. this pro and series whatever nonsense is too confusing for someone who isn’t plugged into console generations anymore.
Ok, xbox is confusing with the one, one x, series x. Etc But PS is PS5 and ps5pro. And I guess whether you want a disc drive.
PS has kept their naming consistent enough that it’s not hard to figure out. Ps4 and ps5 are obviously different gens, one x series x doesn’t inform you in any way what’s better.
I think I am going to go Xbox next time around for console games. The PS5 has been a let down in terms of game selection and overall improvements. I actually get mad when I go to look at games in the store and the ads and clips are blurry and low res because Sony dont invest in their backend to stream at a decent resolution.
I bought a meh pc yesterday because Im going to use that moving forward, pay for myinternet once and use it when I want.
If you think the ps5 game selection is bad wait till you see what xbox doesn’t have. And everything exclusive to xbox is on PC. Sony has been absolutely mopping the floor with xbox this gen, which is probably why they think people will spend $700 in the pro.
And how’s your internet? Because I’ve never thought the videos on the store were bad enough to complain about. Might not be 4k but its never been blurry for me.
I have had the same issue with 10gb and 1gb internet. Their store has terrible optimisation even though they baked it into the ps5.
Sony puts their games on PC too, I just dont want to support them anymore. I will probably go pc fulltime. I stopped with Nintendo too because of how badly they sucked.
It’s okay. You did the same as me but skipping the steps where you spend the money on a switch, and then leave it in a drawer when you get tired of games that play at 27 FPS, which you’re lucky if you manage to get with a 20% discount after tracking them on dekudeals for months.
Well from that perspective literally any upgrade at all is entirely pointless and a waste of money. There’s no point upgrading from your Nintendo 64. None of the games made possible by any console since can truly make any games inherently more fun, it’s all just graphical and performance enhancements.
I have to assume you’re too young to remember previous generations.
Increased power makes a difference up to a point, but we’re now so far into diminishing returns you can hardly tell the difference between a ps4 game and the ps5 ‘enhanced’ if you don’t have a 4k TV.
Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.
Now, it hardly matters. There’s more than enough power to do pretty much anything you want. Unlimited worlds, thousands of NPCs, photorealistic graphics, and absolutely nothing new. It can always be ‘bigger and better’ but at what point does that stop mattering? For me, it was last console generation.
Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.
Absolutely none of that makes a new console inherently more fun. Many of the games I have on my launch PS1 and N64 are to this day unsurpassed. Not only that but some of the most critically acclaimed, genre defining games of the last 10 years could be run on a calculator. On the other hand we have all this extra compute power yet video game AI is universally garbage. To this very day the hands down best combat AI in a game are Halo 1 and the original F.E.A.R.
Console upgrades today are about making things prettier, fit on bigger screens, and perform better. If you think the jump from PS4 to PS5 wasn’t worth the money, there’s no upgrade that will ever be worth it to you again.
I’m confused why you seem like you’re arguing with me but still fundamentally making the same point. Those improvements don’t inherently make games more fun, but they create opportunities for variety and new elements to the medium. It was previous tech improvements that made Halo and F.E.A.R. possible, that’s exactly what I’m talking about.
But processing power isn’t really a relevant limitation to game design anymore. I genuinely don’t see any future console generations being particularly enticing for me, outside an upgrade to my steam deck, especially when most of what I play is 5-20 years old anyway.
You’ve got it backwards. I said from your perspective, any upgrade will be a waste of money. You then proceeded to argue how from your perspective, any upgrade will be a waste of money.
Yes besides all of the brand new hardware that improved load times dramatically and can reliably play games at 60fps without blowing out your eardrums due to fan noise, the best new controller to hit the market since the first rumble pak, and all the new games to play on it, it didn’t improve much… lol
You better settle in bucko because I have some bad news, it only gets more incremental from here.
I stopped after the PS3wii360 but I have to say, the PS4 was legit garbage that took FOREVER to load and played like poo (hence why I stopped) but I gotta admit the base PS5 and Xbox whatever are FANTASTIC machines. The AMD video chips and SSDs make a heck of a difference.
That’s really the key. The PS4 and even Pro were fighting for their lives by the end of the generation. Anyone who claims the upgrade to a PS5 was “minute” is lying to themselves about their jet engine PS4
Could not agree more. I left consoles for only computer and stopped caring about exclusives, and even my bitch ass recognizes the PS5 as amazing. The PS4 was horrible though. You’re totally right.
It feels like PS3 was the biggest leap in technology. I loved my PS3, and had a ton of games for it. Since then it’s been incremental, faster loading times, incrementally better graphics, and such. The PS5 makes loading screens on Bethesda games tolerable to me
PS4 was fantastic! So many great games pushing the system to it’s absolute limits like God of War, RDR2, and Bloodborne. Now with the PS5 we get games like God of War 2, Spider Man 2, and Elden Ring. And you can play them all on the PS4. But no, let’s release a PS5 pro before even scratching the surface of what the PS5 is capable of
Make no mistake, the 4 pro to the 5 is a huge upgrade. The disk read time from nvme alone is worth the upgrade. But the 5 to 5 pro doesn’t really seem like it would be worth buying another console. The 6 might be worth a replacement, but who knows. That’s 4 years away.
Simple, the original team that made DA:O went off to do other things or was promoted into management where they did well, but couldn't replicate the magic of their OG team.
No, you don’t understand, this is decades long process for most NPOs and charities. Some will wait for a century or more to find the right organization. Doctors without Borders, for instance, has a notoriously difficult time performing their duties as the borders keep changing over time as they wait for the right fit–many of their doctors are, in fact, within borders.
My charity has a pile of gold that a dragon sits on until the dragon has found a CEO and board of trustees who can withstand 20k° of dragonfire. Until then, I’d be a fool not to collect interest, for charity of course.
And if you happen to use this interest and money to fund your company while you search for the right charities to support it’s OK. It’s all for charity sake after all!
If somebody didn’t realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldn’t even know what to say to them.
Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2… and the list keeps growing.
When a big studio skips QA and releases a broken game, it’s not the engine’s fault, it’s the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if we’re lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an author’s word processor for a poorly written novel.
Idk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.
No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
Fighting games would run well on a fucking smart fridge. They’re by far the least performance hungry game genre. There is no live loading of assets, the Background scenery is 100% static and there are usually just two characters on the screen on any given moment. It would take actual effort to fuck up the performance of something so simple
Well that’s a pretty shit list. You have there games that aren’t using UE5 (Layers of Fear 2), that are known to have poor performance (STALKER 2), that just released into early access (Inzoi) and that haven’t even released into early access (Subnautica 2).
I’d throw half the list out the window, actually probably more because the other half of the list are mostly games I don’t know enough to evaluate their performance.
I didn’t know the original game was remade. I assumed you meant layers of fear 2 because the original layers of fear wasn’t even on Unreal Engine and Layers of fear 2 is on UE4. Nothing I said was explicitly wrong. It was wrong in the context only because you weren’t precise with what you’re saying.
And how nice of you to pick out the one thing I was wrong on while completely ignoring all the other examples. For instance how the fuck can you put Subnautica 2 on that list when it’s not even in early access?
I’m not blaming UE5, but I’m capable of pattern recognition. There’s a pattern of developers not fixing UE5 issues and releasing games with them still present. The fault lies with both game developers and UE developers.
UE is the most popular gaming engine, so it’s used on the most projects and has a high amount of visibility. No matter which engine you build a game with, there are many factors to keep in mind for performance, compatibility, and stability. The engine doesn’t do that for you.
One problem is that big studios build games for consoles first, since it’s easiest to build for predictable systems. PC then gets ignored, is minimally tested, and patched up after the fact. Another is “Crysis syndrome”, where developers push for the best graphics they can manage and performance, compatibility, and stability be damned - if it certifies for the target consoles, that is all that matters. There is also the factor of people being unreasonable about their hardwares capabilities, expecting that everything should always be able to run maxxed out forever… and developers providing options that push the cutting edge of modern (or worse, hypothetical future) hardware compounds the problem. But none of these things have anything to do with the engine, but what developers themselves make on top of the engine.
A lot of the responses to me so far have been “that’s stupid because” and then everything after “because” is related to individual game development, NOT the engine. There is nothing wrong with UE, but there are lots of things wrong with game/software development in general that really should be addressed.
This guy makes several key mistakes, and doesn’t understand the relationship between (or difference between, for that matter) developers and publishers / executives. He pivots in one sentence from talking about number of layoffs to talking about failed games, but those are not direct corollaries. Big publishers and large studios laid off teams with games that performed incredibly well. Lots of teams that were mid-development were killed. Remember Tango Gameworks? The studio that everyone liked, and didn’t have any flops? That was completely laid off? It had nothing to do with their games, and was entirely about Xbox forcing its 1P studios to release on Game Pass, which doomed their sales. It was bad executive management at MS, not bad games, choosing to buy Bethesda and Activision at the expense of budgets for its existing studios. Obviously Redfall and Concord were huge flops, but they were a tiny fraction of the layoffs across the industry.
He correctly points out that Gaming is a subset of the software industry, and that the trends and decisions being made by executives across the industry are the same, but just sort of hand-waves that away by saying it’s not just gaming, and that “people are facing economic challenges right now” in general. Yeah! And guess that those challenges are? Short-term P&L gains via mass layoffs, in order to claw back money from acquisitions, stock buybacks, and executive pay-gouging. But it’s not developers doing that, it’s publishers and executives. No one writing code is like, “I’ve decided to make live-service schlock”. But they’re the ones losing their jobs, not the dorks who did decide that.
“What is unique in gaming, is that this is largely self-inflicted.” (6:40) My brother in Christ… stahhhhhp.
He then turns this into some kind of attack on game journalists, who have been rightfully calling out the game industry layoffs, as though they’re… supposed to only report on things happening uniquely in gaming, and not also in other industries, even if it’s also happening in gaming? The narrative that “if a studio is laid off, it was their fault, or just the economy forcing them to be laid off”, is the false narrative of the publishers, and this guy is (whether he realizes it or not) helping bolster that narrative.
Lastly, this dude is dropping right-wing dogwhistles left-and-right. Listing “ideological soapboxes” alongside “bloated projects” and “garbage games” for failing games tells me everything I need to know. And if you check the comments, his fans definitely heard the whistle too.
Here’s his brilliant take on thousands of line-level developers being laid off for decisions made above their heads by millionaires:
“As a customer I’m going to be honest, I just don’t care or feel anything for any of these internal struggles that these companies go through.” (7:10 in the video)
Big “stop picketing and deliver my Amazon package I paid money for” energy right here.
Remember Tango Gameworks? The studio that everyone liked, and didn’t have any flops? That was completely laid off?
He pointed that out as an exception. But, it’s been mostly the AAA studios that produced massive, massive high-budget flops, and then they laid off a bunch of their staff.
But it’s not developers doing that, it’s publishers and executives. No one writing code is like, “I’ve decided to make live-service schlock”. But they’re the ones losing their jobs, not the dorks who did decide that.
No, but when developers and the rest of the teams see that it’s “live-service schlock”, they should start looking at their resumes, instead of thinking “well, my job is safe because it’s a large corporation”.
Why would anybody working on Concord think that it’s a good game with a good concept that is going to succeed? Or Kill the Justice League? Or Multiverse? You think all of those microtransactions and attempts at catching some unoriginal idea are going to be well-received?
Just look at it for what it is, and realize it’s going to fail. And then plan accordingly.
He then turns this into some kind of attack on game journalists, who have been rightfully calling out the game industry layoffs
No, look at what they did before they talked about the layoffs. Sure, calling out the layoffs is justified and it’s worth reporting.
What’s not worth reporting is what Twitter is saying about any of this, and then going on some soapbox trying to counter it. Thus, promoting this idea that the general public gives a shit about whatever fight this is, when in reality, they don’t even know it exists. He’s literally reading off one of this articles, that goes off on a tangent that a few people on Twitter said something about games being “too woke” and tries to counter that.
Fuck Twitter. Stop reporting on Twitter. It’s a shit platform that is a tiny, tiny microverse of actual people doing actual things that don’t see any of that. Obviously, nobody looked at a game and thought “oh, well, that’s too woke, so I’m not going to buy it”. They didn’t buy it because it was a shit game with shitty microtransactions.
And if you check the comments, his fans definitely heard the whistle too.
I checked the comments. I read the comments on most YouTube videos. I saw nothing of the sort. Most of them are praising him for what he’s saying.
Ideological soapboxes are very real things that games “journalists” push on a daily basis. It’s manufactured bullshit that gets echoed only because they report on whatever some dude on Twitter said. I don’t know why you would mistake that as some dog whistle.
“As a customer I’m going to be honest, I just don’t care or feel anything for any of these internal struggles that these companies go through.” (7:10 in the video)
Right, instead of talking about the discussion as a whole, let’s take some out-of-context quote he said in the video and use that as evidence that he doesn’t care about the industry.
You didn’t even quote the entire sentence: “…especially when it’s mismanagement to blame.” I guess that bit didn’t fit your narrative?
But, it’s been mostly the AAA studios that produced massive, massive high-budget flops, and then they laid off a bunch of their staff.
Those are still failures on the publisher’s part. This isn’t 30 years ago. Most game studios are not independent, they’re owned by the publishers, and the publishers have immense creative control.
No, but when developers and the rest of the teams see that it’s “live-service schlock”, they should start looking at their resumes, instead of thinking “well, my job is safe because it’s a large corporation”.
Really easy to say, but, believe it or not, during a time where the tech industry is actively shedding 10s of thousands of jobs, looking at your resume doesn’t actually do anything for you.
Honestly, you seem to be saying “it’s developers fault because I refuse to understand power dynamics”. You may as well just scream “bootstraps” over and over.
Really easy to say, but, believe it or not, during a time where the tech industry is actively shedding 10s of thousands of jobs, looking at your resume doesn’t actually do anything for you.
Are you just proving his point by saying that the whole industry is laying people off, instead of it being specifically a gaming industry problem?
Obviously, nobody looked at a game and thought “oh, well, that’s too woke, so I’m not going to buy it”. They didn’t buy it because it was a shit game with shitty microtransactions.
Except these people are out there, and we’ve known this since GamerGate happened over a decade ago. One of the top Steam curators is called “Sweet Baby Inc detected”, and exists to identify games that are “too woke”:
I didn’t really want to have to watch any more of this dude, but I wanted to make sure I gave him a fair shake… and hoo boy.
Just look at it for what it is, and realize it’s going to fail. And then plan accordingly.
This is just victim blaming, bruh. Even if a developer sees a project is going badly, it’s not like there are infinite jobs out there that need filling. Changing jobs is not fast and easy, some of the workers are likely on work visas that don’t allow them to just change employers, game companies aren’t all in the same small area such that it won’t require moving homes which is a huge expense, and there’s no guarantee that the project you’re moving to will be any better.
This is a failure of worker protection laws. Framing it as workers just needing to hustle smarter, while executives run companies and families into the ground, is peak corporate apologism.
He’s literally reading off one of this articles, that goes off on a tangent that a few people on Twitter said something about games being “too woke” and tries to counter that.
If you don’t think that alt-right-lite is a huge problem in gaming circles, I don’t know what to tell you. Go play literally any multiplayer game and you will find plenty of gamers spouting anti-DEI/ anti-woke/ right-wing talking points in no time flat. And yes, they absolutely do avoid games based on it. And the problem with just ignoring this is that you’re ceding the narrative to them. Young white men have seen a shift rightwards precisely because alt-right-lite chuds like JonTron capture them via gaming-focused content, and then shift them over to politics-focused guys like Tate/ Shapiro/ etc. It’s a pipeline, that often starts in gaming spaces.
Ideological soapboxes are very real things that games “journalists” push on a daily basis.
He wasn’t talking about ideological soapboxes in reference to journalists, he was talking about developers. And he is using that as a direct euphemism for “DEI”/ “woke” content.
And yes, the comments are agreeing with him, that’s the point of a dogwhistle. There are a bunch of comments being anti-diversity/ anti-woke, referencing another video of his about game companies hiring people who supposedly despise gamers.
Here is a video of his called “The Real Impact of DEI in Gaming”. He uses rainbow/pink/diversity-washing being bad to then ultimately conclude that DEI is a net negative that he (no joke) BLAMES ON OVERREGULATION by the government. He then goes on to suggest that DEI actually is about dividing people in order to (also not a joke) feed a DEI-consulting industry.
“They’re hiring in people that don’t have the merit, that don’t have the skill” (8:40) Classic. He then goes onto blame “DEI hire” developers for games being buggy or releasing too early, as though that is their choice (once again, he clearly doesn’t understand what developers do or do not control).
It’s frustrating seeing these chuds get wiser about the number of levels they couch their ultimate anti-diversity rhetoric in, because clearly it’s working on some people. Instead of saying, “diversity in gaming companies bad”, he says, “regulations force execs to hire diverse devs who lack merit (which is bigoted bs on its own), who then over time lower the quality of games, ** and also** evil DEI consultants intentionally push devs to make diverse games without being sincere about the portrayals and stories… so in the end we should stop pushing devs to be diverse and make diverse games, and just let each group of people make games for themselves (which is back to square one where big companies just hire white guys).”
He’s literally just taking all the Republican anti-DEI rhetoric and applying to to gaming.
REALLY annoyed that Ciri is quaffing potions since I thought a big deal was that she never had the witcher mutations since Triss (?) realized it was a really bad idea to give a menstruating young girl all those mutagens. So those should basically leave her in horrific pain on the ground after she chugs them.
One of the things that made her segments Work so well in TW3 was that she very clearly was NOT Geralt… she was something simultaneously less and massively more powerful. Which is why her wandering off to become a Witcher in all the good endings was so powerful. She is not a Witcher but she IS someone who can fight like one and who can do some good in the world.
But very excited. I think there is a LOT of room for Ciri to call out the misogynistic bullshit of the average medieval-ish fantasy culture (and we saw shades of that). Not entirely sure I trust CDPR for this though. Sometimes they do real good and sometimes it feels like the joke is that that woman has a dick. Time will tell.
But a few people noticed that Bluesky has Austin Walker listed as part of CDPR Boston (?). I suspect that is just an anomaly or maybe some contract work but… I trust Austin to speak Truth and convince people just how much power they have to write a ridiculously powerful female character in medieval-ish Europe.
Also, I assume CDPR is reading this because of course they are. So here is something free. Ciri is not the Butcher of Blavikan like her father. She is the “Butcher of whatever fucking town this is” if people don’t get out of her way and let her help people.
We’ll just have to see what explanation they give. Did she get herself mutated eventually? Are the potions diluted/weaker? (I remember a quest where Geralt feeds a normal human a small dose of one of his potions.)
Would it be more interesting to have a Ciri that specifically doesn’t have most of the Witcher powers? Maybe, but I can understand them wanting to keep most of the gameplay staples. It looks like they are trying to keep most of Geralt’s moves and then adding some new ones.
Whatever happens, it should be interesting! I think what I’m most excited about is Ciri has a slightly different morality and worldview - I’m excited to see how that ends up affecting the writing.
Of course I’m not taking it for granted it will be good, but I am hopeful.
Sadly, none of this denoted a happy ending. Though the wounds on Lena’s body healed, the toxins in the witcher’s brew had melted her mind. This was not the first time a cure had proven worse than the disease
Regarding the potions, I haven’t read the books, but the wiki alludes to “Children of Destiny” not needing the trials, of which Ciri is part of. Even if that’s not it, I don’t think a grown woman choosing to undergo the trials is comparable to forcing it on a child. Pretty badass, tbh.
Not sure if it was optional (I THINK I missed it my first playthrough at launch?) but as part of TW3 you put someone through the trials as an adult. And it basically liquifies their body and causes immense suffering so that magic can be used to turn a pile of Clarence Boddicker back into the person’s real form.
It wouldn’t be the first retcon or outright ignoring of lore in the CDPR series (or the author’s books for that matter…) but it just feels particularly egregious because Ciri very specifically is NOT a Witcher and her choosing to live that life was her rejecting destiny and taking control of herself. But also? She can never truly escape that destiny.
As I remember, the liquification was more so part of the curse than the trials. The immense pain and risk of death is true either way, though.
And I don’t see any conflict with Ciri here. That would be her continuing to fight to make her own life, no? The destiny she’s running from isn’t about her being a witcher. More so the opposite, as I understand it.
I always imagined a Ciri game as a more action-oriented and somewhat more over-the-top spin-off based on how she played in Witcher 3. But honestly I’ll be content as long as it’s a good game
I think they’re Witcher potions. Based on her eyes, I’d guess she underwent the mutations.
I agree the “women cannot be witchers” thing always seemed sexist, but making her a witcher is a nerf more than anything. She didn’t teleport once in the teaser. A weird but welcome flip from ‘the female character didn’t earn it’ to ‘they took away everything she earned’ that we’re seeing in the social media reactions.
Somebody pointed out to me that the witcher medallion that Ciri is wearing is feline, so possibly from the School of the Cat, which according to the wiki was known to train women as witchers. I wonder if they had a different trial than that of the grasses. She might be a full fledged mutant, like Geralt.
Yeah, my sticking point isn’t the female witchers. It’s how much less powerful she is now. She was damn near a god last game.
I remember crashing my ps4 my piling up a ridiculous number of corpses during her escape scene. Just such a badass. Hurt my heart to watch her struggle in the fight in this teaser.
Or they wanted to play off that kneejerk reaction to get you engaged. Ciri studied under Triss, Yen, and Avala’ch and knows actual magic. They could just be the more powerful actual versions of what witchers try and emulate.
Cosy games are meant to be relaxing, almost stress-free experiences that revolve around repetition and reward playing them in small doses each day. I can understand why hardcore gamers don’t like them, but at the same time they’re not made for them.
I’m not a hardcore gamer, but usually mostly in RPGs. But I’ve also got hundreds of hours in stardew and thousands in the Sims. When I play one of those, I’m always low key scared to grow bored because I LOVE those games and I know that there won’t be another good one right around the corner.
When I got bored of Skyrim, I played the Witcher, and when I got bored of that, I played Fallout. Repeat ad nauseam, because there’s more playable, entertaining RPGs out there than any one human could play in a lifetime.
With cosy games, not so much. When you grow bored of one, chances are, there won’t be another one that’ll be enjoyable to you at all, and you’ll have to hope and wait that something good will come out at some point.
Same. It took me a bit to get the settings how Iiked them and figure out the gameplay loop. But now I think it is similar to Red Dead 2 or a Ghost Recon game. And it’s set on gorgeous Star Wars maps.
Not a surprising comparisong though, It certainly borrows a lot of elements from Red Dead. But it’s also mixed with some Assassins’s Creed, Division and even Witcher elements.
People call RDR2 a masterpiece and yes it’s very beautiful and very detailed. But the gameplay systems and controls don’t really feel quite right to me, and I feel the same the same way about Star Wars Outlaws. Plus to me the games just feel similar when you’re wandering around big wide open areas.
I experienced one lockup, noticed one takedown animation glitch, and found one rare interaction bug where a container stays in the closed/interactive state after being emptied. Not bad at all for 25 hours into a game at launch.
I had a lot of crashes back at launch, but after trying out a lot of things I think it eventually came down to my GPU being undervolted, didn’t have a single crash since. The undervolt worked fine with Wukong, but that game isn’t even remotely the same scale as Outlaws.
Been at it for about 23 hours, I think ‘worst’ in-game bug I had was Kay’s hands acting weird on a speeder once, like she was grabbing the air.
It’s ridiculous. Doesn’t seem like game discussion happens on Lemmy anymore. All posts just seem to be geared towards shitting on whatever the hated game of the month is. It was Starfield now outlaws.
Look the game has decent reviews and most people are obviously enjoying it. Except the cynical folks on Lemmy, they got it all figured out. Bet most these people hating haven’t played it.
It’s nothing to do with the quality of the game. It’s to do with obscene pricing, a shitty experience, and a general enshittification of the gaming experience that people are financially supporting.
You’re quite literally contradicting yourself. Saying that it’s nothing to do with the game, then proceed to claim people complaing because it’s a shitty experience.
Prices have been rising in the gaming industry all together, you can’t blame Ubisoft alone for this. And the experience has been fun to me, as well as others.
No? I’m quite literally not. Put BG3 in a dedicated buggy-ass launcher, slap some DRM on it, some bullshit kernel-level anti-cheat, fill it with bugs and sell it for $70 and people will complain about it, too, even though it’s a really good game.
you can’t blame Ubisoft alone for this
I’m not and I don’t. Don’t know where you got that idea.
Tastes differ.
This has nothing to do with “taste”. It has to do with anti-consumer shitfuckery.
I mean, we have Pathfinder which spans over an entire Star system and even beyond but still is a fantasy roleplaying game. (Same with Dungeons and Dragons)
They probably specified to emphasize that despite NMS being interstellar, this one isn’t. Since they’re known for the former, that reputation comes with the baggage of expecting a similar experience.
I think the emphasis on the “planet” is that in their usual over-ambition, Hello Games announced that they’ll be simulating a full-scale planet. It then got through the media’s broken telephone.
Yeah, unless it’s a specific fundraiser (as in, “We match all external donations up to X”), there’s no reason not to donate directly, in particular for cases where it’s easy enough to find a charity to directly support that isn’t someone’s personal tax deduction scheme.
Ah, I see a man of culture as well. :D Yes, thank you. :-) I like interacting with the community in Brodie’s comment section as well. Pretty cool people. Its often just a joke or meme, but sometimes I get involved in more thoughtful discussions as well. As strange as it sounds for YouTube comments. lol. Good to see you here as well.
Its always interesting finding the same person in a comment section from another site. It feels kind of like an easter egg but one where you can get a new friend out of it.
I use FreeTube client, which does not have Google account support (that’s one of the reasons to use it actually). But just for commenting and interacting with others, I still open Firefox to just discuss. I hate YouTube, but this is worth it to me.
Understandable I use invidious when its working but when I am using youtube I always have ublock origin on with firefox. Youtube ads are just not safe.
BTW FreeTube blocks YouTube ads too, plus it has integration for SponsorBlock. In case you are not familiar with it, its a community driven extension where Sponsor seqments (which are not detected as ads) are then marked or jumped over. And it has two modes you can switch to, the native mode (which Google still gets your IP but works most of the time. And secondly the Invidious mode, which breaks from time to time but Google doesn’t know anything.
I have an exception for YouTube with uBlock Origin. Because at that time when it started I did not know if account could get banned or not for using it. Since I’m used to watch on alternative clients, I leave it as it is now.
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