WolfLink

@WolfLink@sh.itjust.works

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

WolfLink,

The Wii somehow was able to take both full-sized Wii disks and the smaller GameCube disks.

WolfLink,

I played through the entirety of Prince of Persia: Warrior Within on my phone. That was a feature length PS2 game.

Other feature length games with decent ports I know of:

  • Transistor
  • Bastion
  • Ace Attorney
  • Myst
  • Riven
  • Minecraft
  • Terraria
WolfLink,

DLSS is extremely noticeable to me at stronger levels. I usually turn it on but keep it set to “quality” instead of “performance”. It’s still slightly noticeable but not that bad at that setting.

Stronger DLSS just looks like blurry mush to me.

WolfLink,

I sometimes use VPN software like LogMeInHamachi or Tailscale to play Minecraft multiplayer with friends over the internet.

Basically it makes your computers act as if they are on the same LAN. It should work for playing any game with LAN multiplayer support over the internet.

WolfLink,

All (or at least the vast majority) of Ubisoft’s Steam releases require installing and using Ubisoft’s launcher.

abovearth, do Gaming angielski
@abovearth@hostux.social avatar

What game has the best thunderstorm?
@games

WolfLink,

The ganon fights from Wind Waker and Skyward Sword are similarly cinematic!

WolfLink,

“Videogames” is an incredibly varied art form, ranging from things that border on books or movies, to things that are more similar to sports, to abstract sandboxes that have no goal besides just messing around, to everything in between and a lot more I haven’t even touched on.

Currently downloading The Witcher 3 for the first time. Got any advice for me? (lemmy.world) angielski

So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a...

WolfLink,

If you do every sidequest you will be massively overleveled.

If you go to an area where “you are not supposed to go yet” you’ll be massively under leveled.

I’ve heard there are mods that just even everything out so you can play the game at your own pace.

Deadlocked is one of the funnest games I've played in a while angielski

Quit World of Warcraft recently Because I couldn’t justify the subscription anymore. It’s been really hard to find a game to put time into and keep my attention. I tried OverWatch 2 but that game is hot fecal matter. Stardew Valley is fun for a little while, all my friends quit though And that’s who I played with. Team...

WolfLink,

I enjoyed Overwatch. League of Legends always feels awful to play. Deadlock feels way more like League of Legends than Overwatch to me.

WolfLink,

By “Overwatch” I meant the original Overwatch. I stopped playing shortly before Overwatch 2 came out and I never played Overwatch 2.

WolfLink,

It needs a movement to get more signature. If you believe in it and are in Europe, go encourage your friends to vote. Gather some friends and make signs. Buy ads.

WolfLink,

I have a 4k120hz gaming monitor and I have some HDMI cables that don’t support that quality.

I also just use DisplayPort because it’s better anyway (e.g. lower latency).

WolfLink,

I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.

WolfLink,

My experience is with iPhone (yeah yeah boo Apple).

Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

Here’s Apple’s website: developer.apple.com/develop/

Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

If you aren’t an iPhone user “Apple fanboy”, you can try this: developer.android.com/courses

Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

WolfLink,

They used to spawn a small obsidian platform if the portal happened to not spawn on solid ground

What is your favorite Assassin's Creed game? angielski

Hi guys, I have the hunger for more history games. I have to say that usually I’m not a huge AC fan, but last summer I played Odyssey and I’m a huge ancient history nerd and I think that the game and the period were represented very well. (The Story was kinda meh, but serviceable). What other AC game would you recommend for...

WolfLink,

Unity was also the first game in the series to have actual multiplayer co-op missions. Previous AC “multiplayer” was just dumb mini games.

ryujin470, do gaming angielski

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  • WolfLink,

    I like GoG for the idea of getting games DRM free. I buy from them when I can.

    But there’s some key features of Steam GoG just can’t compete with:

    • multiplayer infrastructure
    • gifts and other interactions with friends

    I bought BG3 on Steam instead of GoG solely to make it easier to play multiplayer with my friends.

    And these features of Steam you can take advantage of even if you buy from GoG (but where would we be without Steam?)

    • VR support
    • controller support
    • linux support (proton)

    Also there’s a much better selection on Steam. But sometimes that’s a bad sign. If a game is present on GoG and Steam, that’s a good sign there isn’t a dedication to shitty DRM, even in the Steam version. If a game is present on Steam only, you have to watch out because that game might be DRM-ridden.

    Why Do People Still Play Destiny 2? angielski

    With the release of “The Final Shape,” the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game’s future. I’m genuinely curious about what motivates players to stick around. Are there aspects of the game that...

    WolfLink,

    Are there aspects of the game that still offer value or enjoyment

    I like the core D2 experience as much as I always have. The gunplay is great, the abilities and build crafting is great, the vibes and graphics and soundtrack are excellent.

    The current season is kinda eh but they always put the weakest season they have lined up first because it launches at the same time as the campaign. The current season is more substantial than previous first seasons though, which is good since they are doing 3 seasons per year instead of 4 this time.

    The main plot line is finished but there are still sub-plots that need to be resolved. Xivu is not fully defeated. We need to come to a more long-term arrangement with Savathun. (The Xivu-Savathun plot is going to be touched on later this year). Some sort of Vex alliance is long overdue. With the bigger threats out of the way, it would be neat to help the Eliksni and Cabal retake their home planets. Clovis could be a full villain any time now. Plus they are trying to sow the seeds for the new plots down the line with their “traveler/witness demise led to magic seeds being shot into space”. Plus they should answer more details about the fallout after the events of TFS.

    All that being said, the main reason I’m still playing is simply because I bought the campaign + season pass combo just like I did for the past 5 years, and I intend to play the content I paid for. However there is a good chance I won’t pay for next year’s pass. There is a lot of potential left in the Destiny IP but the current state of Bungie will have to prove they can still tap into it.

    It’s also worth mentioning that I’ve definitely been playing less of it lately than I used to.

    WolfLink,

    I do think games typically launched with fewer bugs before it was common to be able to patch games over the internet

    WolfLink,

    These are bad examples for two reasons:

    1. Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
    2. Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
    WolfLink,

    Idk what’s incomplete about Outlaws I don’t know much about the game.

    I bought and enjoyed both NMS and Cyberpunk on release, and they don’t seem to have changed that much since then. My theory for why these games are well-received now is all the haters quit the game near release so now, years later, only the people who originally liked these games are still playing.

    What was incomplete about Cyberpunk (besides it not working on older consoles, and having more bugs than I would hope for?)

    What was incomplete about NMS (besides lack of multiplayer?)

    WolfLink, (edited )

    Sanctum (and its sequel Sanctum 2)

    It’s a tower defense where you also have guns and go fight alongside your towers as a first person shooter.

    Both Sanctum and Sanctum 2 are worth playing and have slightly different vibes. Sanctum 1 is simpler while Sanctum 2 has more complex build crafting. Also Sanctum uses a square grid while Sanctum 2 uses a hexagonal grid, and Sanctum 2 has some tweaked enemy mechanics, including enemies that target destroy the towers or killing the players over just going for the core. I think Sanctum 2 tries to make the player feel more important instead of the towers being the main focus.

    WolfLink,

    The GBA had a multiplayer Zelda game, and every GBA Mario game came with a multiplayer version of the og Mario Bros. Arcade game.

    An even less common connector could be used to connect a GBA to a GameCube. The uses of that one (as far as I’m aware):

    • using Pokemon XD to battle two GBA Pokemon games using the GameCube 3D graphics
    • a multiplayer Zelda game entirely based around the gimmick of using the GBA as a controller
    • using a GBA Metroid to unlock bonus power ups in the GameCube Metroid
    WolfLink,

    The sweet spot of not needing an adapter for multiplayer, but also only needing one cartridge, and no internet or subscription.

    Do you know any singleplayer games that are infinitely replayable? angielski

    I recently booted up Half-Life 2 to replay it. I have played the absolute shit out of this game before, so 60% of it just feels like a drag to me now. It was such an amazing game but it’s sort of spoiled for me after I’ve played it too much....

    WolfLink,

    Minecraft, especially with mods.

    Roguelites in general. My favorite is FTL. Also has good mods.

    WolfLink,

    There’s a few different styles of experiences:

    The Aether

    Adds a dimension in the sky with its own progression of ores, and a system of a progression of dungeons. Lots of new enemies. It has a kinda similar progression to playing vanilla survival minecraft, but it’s harder and the things you have to worry about are very different.

    It’s one of the most polished mods out there and is intended for a standalone experience.

    Mine & Slash this is a big modpack intended to change the game into a more combat oriented and fantasy themed game.

    There are some that are designed to make the progression be a system of automating resource production, similar to games like Factorio or Satisfactory. Create is an example.

    Ones like Blightfall are a complete curated experience with a story, a custom map, and a modpack.

    WolfLink,

    You can play as Zelda in Spirit Tracks (Zelda in ghost form, that is).

    WolfLink,

    The town in the middle looked more like Minish Cap than anything else IMO

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