that’s one of the things they underlined in the direct. they seem to be more interesting in general. klepto for example lets you sell things you’ve stolen for more money but every now and then you auto steal stuff you look at, which can get you in trouble.
It’s not every other improvements, it’s basic features requested for years.
Dumb things like being able to edit your reviews or delete them without mailing the support. Having the ability to download old versions of offline installers instead of being forced to use their app…
It’s pretty obvious that I meant that this addition is welcome, but I critize their priorities.
Even GOG Galaxy for Linux. Forgot this still wasn’t added.
Nothing like Prince of Persia. Has that overwrought modern platformer control scheme (with a zillion different things you can do in the air) that every single other modern platformer has. No thanks!
Anyone know of any modern platformer games without all that nonsense? The idea is to feel more like a human who actually needs to think before jumping. I want to feel the weight of my character, feel a strong sense of momentum, and be fully committed to jumps. Air jumps and mid-air momentum control are not my style.
On the one hand, the ship was one of the most fun parts for me, but on the other, I do wonder if it was a mistake because it makes the game so much more frustrating for anyone who hasn’t been trained on kerbal space program or some other Newtonian space control game to get the hang of it.
It’s like riding a bike, if you know how to do it you have trouble even imaging why it’s hard, but nobody can do it at first, and it takes ages to get the new instincts to actually enjoy it.
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
I was pleasantly surprised how great it felt when I tried it a few months ago. They just released an update that apparently “massively improves movement feel”, haven’t tried it since then but it was already really nice.
I know for a fact whoever developed the GoG launcher isn’t capable of adding this in.
Source: half of the connectors to other game services don’t work, and they haven’t bothered to make their Mac app function in literally years (and if asked about this they tell you to “use the website”).
I appreciate that they wanted to make it better, but honestly I don’t think most of the enhancements are what was “wrong” with the game (a map is very welcome, though). And they added another currency?
I wanted to like the original more than I did, and I’m ok with it staying in my memory as a 6/10. Probably won’t buy the full version, but might try the demo just to see. Would have rather seen a new game from them instead.
I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just “Donkey Kong Country”. Nevertheless, great execution.
I played the actual YL after that one, and… Yeah, I went through it all and barely remember it. Sure, I don’t even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind… But it was definitely bland, and had annoying design problems.
Impossible Lair was a great game. To me, it felt like it was definitely it's own thing but inspired by the classics. I like what they're doing, even if YL was a bit of a miss apparently.
As someone who loves the collectathon-style platformer… yeah, YL’s graphics should be the least of their concerns. I’ve been playing through Banjo-Kazooie recently and it’s SO much better.
Eh, I liked Yooka-Laylee. It wasn’t superior innovative or anything, but it was a lot of fun. It reminded me of classic 3D platformers, which is a good thing.
I give it a 7/10, a touch higher if you’re looking for that classic 3D platformer experience.
There were some good times in it for sure. If I was a kid and experienced it like SM64 and Banjo Kazooie I’m sure I’d rate it higher than 6/10 and have less complaints. Overall it just feels tedious in comparison to those classics despite having a really cool moveset. Like I mentioned, I’d rather they made a new game than remake this, I’ll still play new games they put out.
There was another game that came out the same year (2017) called A Hat in Time. I recommend checking that out if you’re even lukewarm on 3D platformers.
Yeah, I played about halfway through that, and it was fun, but performance was a bit odd. Yooka-Laylee felt a lot better to play, though A Hat in Time had more charm.
Would be great if the matchmaking world could set some criteria restrictions.
PlayStation controllers have a mic built in; make an expectation people will use it, and speak English. If people matchmake games, and then leave those games 45 seconds in, penalize them and prevent them from joining new ones.
I know those things are idealistic, but I also think with a very dedicated effort an online network could create that space.
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Aktywne