“FromSoftware is based AF, Bethesda you could learn something from them” or something like that.
Um, please no. If Elder Scrolls VI is a Souls-like, I won’t play it. But with regard to IP law, yeah, that’s all fine. But Bethesda is part of Microsoft now, and they were bad enough before with Fallout 76 and Elder Scrolls Online and the mod storefronts for Skyrim, Fallout 4, and Starfield… so yeah, probably gonna get a lot worse.
Before the theory was just that Nintendo was actively snubbing devs with ties to tencent and the like (Digital Extremes have been pretty open that they did not have a devkit to port Warframe). Which, to be fair, would actually be a large percentage of the market because… Tencent.
But there has been increasing backdoor reports from devs that this is a broader effort and that many of the studios who DO have dev kits are under contract to not release until (if memory serves) early 2026. Jeff Gerstmann talked about this on one of his recent podcasts after a studio reached out to him and he corroborated it with his contacts (can’t imagine who they would be…).
Which makes sense when you remember how anti-consumer Nintendo is. The Switch 1 was more or less carried for the first two-ish years by “nindies”… many of which were cross platform anyway. And if their console is just the place you go to play third party games but at lower framerates and resolutions… we call that The Wii U.
Given that there is already work on Switch 2 emulators, it wouldn't surprise me that Nintendo is trying to curtail the emulation crowd until they get more of their $$. And dev kits have had people reverse engineer them a while back.
These are not random fly by night devs asking for devkits. They are pretty major players in the industry, many of which make games that make Nintendo a lot of money. Contracts and tracking (which already exist and are why game dev halted during COVID) are very much doable here.
It is also nonsense. You might as well say that they are blocking devkits because people sold too many third party controllers.
A few youtube channels over the years have gotten access to devkits. They pretty much all lock instantly the moment you go online because there is a permitlist of IPs that can connect to the servers. This is a solved problem that can be further limited by only providing them to major dev studios.
That is very much not what is happening here even if we ignore all the insider information about Nintendo delaying third parties. Again, plenty of studios are very open that they have not received devkits and these are established studios that have been around for literally decades.
This has jack all to do with emulation.
But people always need to insist Nintendo is doing their shit for the right reasons and blah blah blah.
Unemployee in a local second-hand shop that was telling another customer the reason they have loads of switch 2s in is because there is basically nothing to play on them. You get it play the limited number of games that Nintendo have made and then does nothing else to do. So people sell them.
Lack of details, initial backward compatibility list having only ~20% of games with basic testing finished, the need for SD Express cards that are hard to find. Even the GCK situation is probably due to cost/availability issues that will improve over time.
This DevKit situation looks to me like another example of this.
The Switch 1 launch was also a shitshow. Their big launch title was literally a Wii U game and they had the same hodge podge of “what if wii sports but now”. They just had “the nindies” and… yeah.
Considering that Nintendo have actually always genuinely innovated in terms of marketing and more or less set the gold standard for the modern “just communicate direct to consumers”? I increasingly don’t believe that they have this secret vault of finished games that are ready to go whenever. They are just as fucked as everyone else. They just figured out they can tell Leakers that they actually totally have twelve games ready to release Whenever and that gets regurgitated since basically all of the remnants of games media grew up on Nintendo.
They already have comments disabled. Something tells me this will be AI slop, and that the game will be stupidly rushed. For it being an F2P game as well, the macrotransactions are going to be stupid, and knowing how Quad A works from a casual perspective, I likely suspect that it will become P2W.
Edit: I stand corrected. Since I use Invidious, the comments don’t seem to be working right now.
Absolutely love the very unsubtle hint that doing this in real life wouldn’t be a good idea. But that it is very fun to do in a video game. Excellent message for the trailer.
I haven’t tried with a controller yet, I’m still wicked early in the game because I started to feel overwhelmed and a little obsessive. Need to make sure I can jump back into it at a time where I won’t forget to eat or drink!
I tried it a few weeks ago. Streamed it from my PC to the living room, cause I didn’t feel like getting off the couch.
It was better than I thought it’d be, but I’m not keen on doing it again, when I have KBM available. Tough to to say how much of the discomfort is just fighting my KBM muscle memory, and how much is “game fundamentally too complicated for controller”. I only had one REAL complaint about the way a particular button/input was mapped.
A couple of days ago I started it using Steam remote play to the deck, just assuming that it would suck on Deck itself. Apparently it gets 40fps on low settings on Deck which is better than I expected but still kinda sucky.
I mean I never checked the stats but the play was fine with me. im not exactly a l33t guy with a decked out tower, multi high end panels, and gaming peripherals though. Filthy casual.
I’m going to pass on some advice that a friend of mine gave me: get Apollo (a fork of Sunshine) on your computer and Moonlight on your Steam Deck. You can install Moonlight in Desktop Mode and add it to your Steam Library so you can access it in Steam mode.
It’s far better at streaming than Steam’s own streaming system. Apollo treats it like a monitor on your desktop. I have it set up so that the Steam Deck is the ONLY monitor when I’m streaming to it. You can also specify resolution in Moonlight, so I tell it to give me 2560x1440 or 2560x1600. Because of the way chroma subsampling works, this looks much better when downscaled on the Deck’s screen than simply streaming the Deck’s resolution. Cyberpunk 2077 looks GORGEOUS on the Deck like this.
(Note this is best if your PC is on a wired connection to a router with WiFi 6/6E/7 support.)
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