I got the urge to play the witness for the 3rd (or maybe even 4th) time again after being slightly disappointed by the Talos Principle 2, and man I cannot express enough how much I enjoy this game. It just satisfies something deep inside me every time I play it. And I know a LOT of people (probably some here) strongly dislike...
I can say I was put off at first glance by the “realistic” aesthetic, with props like jammers and minigun turrets that have an unnecessarily detailed, grounded look when as a puzzle game, graphics should not be the focus of the experience. A stylised, or minimal, graphical style would put the focus firmly where it belongs - on the puzzles themselves.
Let me add one thing more, that a realistic aesthetic brings with it certain expectations. For example, I don’t question how Security Bots in Bioshock refuel themselves, or fly, or recognise intruders. I don’t ask how come the turrets in Portal never run out of bullets (though it’s answered as a gag in one of the videos). They’re not presented as realistic, and I don’t expect them to be. But when you make the choice to use realistic miniguns in Talos, those questions are going to bubble up to the surface, like “Where’s the ammo box on that thing?” and “Who’s maintaining these on islands in the middle of nowhere?” and “Scratch that, who’s making them?” and “If Elohim (yeah real subtle name there) did all this then why bother with a machine that requires maintenance in the first place instead of a magic pillar of fire or smth?”
The commentary said they wanted to do rival criminal gangs, which would have made a lot more sense than the construction magnates they went with, but my guess is they realised West Side Story already did it.
I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning...
I expect any war game or film to be at least somewhat propaganda-ish, though some do it with more nuance than others.
My go-to example of an anti-war war game is Ace Combat. Despite having licensed planes from Lockheed, Grumman, Sukhoi and many other real life defense manufacturers, every single depiction of the wars in its games are negative. In fact, one of the most often cited criticisms of Ace Combat 5 is that it took the anti war message too far and became preachy.
This is the Ace Combat 04 between mission storyline, it’s twenty minutes and is a nuanced view of the war you fight in those missions, from the perspective of a young boy in a city occupied by the enemy.
What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they’re Quantum Reconstructors that need to be turned on in each level to use them, sometimes they’re Vita-Chambers ready to use, sometimes it’s your all-in-one utility companion Elizabeth with a medical bag. In all cases you’re free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...
I’m still playing through II. It’s not as immersive as the first one, but the mannequins in Chapter 3 were able to terrify me in a way none of the monsters in the first game could.
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
Vampire: The Masquerade - Bloodlines has special lines that unlock according to your character build. Unlike a single Charisma skill, they’re divided into skills like ‘Intimidation’, ‘Seduction’, ‘Erudite’, etc. Intimidate options appear in ALL CAPS HULK SPEAK, seductive options are in italic in handwriting, and Erudite appears in blue. If you lose your humanity and become too bestial, dialogue starts disappearing as you’re too far gone to understand it and NPCs start being too scared to talk to you.
Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
This is the first time a console developer has released a new machine less capable than equivalent machines in the prior generation. PS3’s switch to cell architecture springs to mind, which put game devs on their back feet trying to write code for it and made backwards compatibility impossible without including a PS2 in the case.
Xbox owners who are not following video game news every second of the day might find themselves buying a Series S version thinking they can play co-op with their friend who owns a Series X and they…can’t.
The problem here is implied to be local co-op between X and S players?
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
Wouldn’t that be just as applicable from the interaction with the main menu? When the player selects a menu entry (eg Start, Load, Options), that tells the game what you’re using.
As the title says. I severely dislike having to make accounts for every game publisher that wants to send me advertisements, collect data or whatever....
Nah, he ate all your health upgrades and told the listeners it was all from DNA Force Plus and his colloidal silver toothpaste at infowars store dot com, new summer sale just dropped, they are in stock with a new shipment, go support the show and investigative journalists like Dan Bidondi and Wolfgang Halbig.
Players usually want a good story in their games. I can enjoy a good story too, but sometimes I just want to get going and do stuff without listening to several minutes of dialog in-between action....
The Witness Appreciation Post angielski
I got the urge to play the witness for the 3rd (or maybe even 4th) time again after being slightly disappointed by the Talos Principle 2, and man I cannot express enough how much I enjoy this game. It just satisfies something deep inside me every time I play it. And I know a LOT of people (probably some here) strongly dislike...
How do you feel about the expression "updated for modern audiences" in remasters and remakes?
Do alarm bells ring or not?
Former Kotaku writers are launching a new video game site — and they own it this time (www.theverge.com) angielski
‘Call of Duty’ Doesn’t Just Depict Bad History—It’s Pro-War Propaganda (progressive.org)
I just started playing COD Black Ops Cold War because I got it through my PlayStation Plus subscription and wanted to try it out. I’ve previously played some others like Modern Warfare (1 and 2) and WWII. While it always felt a bit over the top and propaganda-ish, I really liked it for the blockbuster feeling and just turning...
What are some games that "spin" failure states? angielski
What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?
My son loves the adrenaline rush of getting scared, particularly with jump scares, however, I have a lot of difficulty finding a game or show which is appropriate for him. He is prone to nightmares, and more adult-oriented “kid horror” is too much (Poppy’s Playtime, Cartoon Cat?) And others like Siren Head. His peers...
Little Nightmares III Announced (www.ign.com)
Title, very excited it looks so good! Note, it’s not the original developers making it (Tarsier), it’s now Supermassive Games.
Running With Scissors Studios gives permission to pirate games (beehaw.org) angielski
based...
what's some of the best dialogue systems you've seen and why? angielski
I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?
Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins (www.forbes.com) angielski
Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
I don't want to "Press any key to continue" to the main menu
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine....
(SOLVED) Ok, so I just bought Baldurs Gate 3. Now how do I bypass the 'Create Larian Account' bit without creating an account? (beehaw.org)
As the title says. I severely dislike having to make accounts for every game publisher that wants to send me advertisements, collect data or whatever....
This is why I can't play video games late at night anymore (media.kbin.social) angielski
Good singleplayer games without any story?
Players usually want a good story in their games. I can enjoy a good story too, but sometimes I just want to get going and do stuff without listening to several minutes of dialog in-between action....