The audience has very much expanded since covid. Around that same time is when fighting games (at large) finally got the good netcode, because they finally realized they could no longer get away with the easier, cheaper, bad netcode. You might not know what the word “rollback” means, and probably most players don’t either, but I think everyone intuitively understands that it feels better to play these games online and that they’re getting better matches. This also came along with a few new ways to shed motion inputs, or at least make them optional, in many big releases, and a renewed focus on trying to invent good new single player offerings. Fighting game majors are breaking attendance records every year, and in a world where the e-sports bubble has burst, the fighting game scene is the only one growing organically from grass roots without spending money it doesn’t actually make (Fatal Fury might be the exception here, due to ties to the Saudi family).
I know there was a lot of controversy around the first game due to the developer’s connections with Russian state owned organizations. Is that still the case?
Looks they they have moved to Cyprus, and are pro peace, but refusing to make a political statement against Russia. Still has lingering financial connections but seemily not directly connected. At this point, there is less support for killing kids with Atomic Heart than buying “the last of us,” which is supporting Israel.
The first part seems to be for people who are unfamiliar with the games. The political analysis begins at 19 minutes.
The games go into:
Discussion of monopolies, how they are used to exploit, and how they use state force to maintain their position to prevent competition
The Carrot character is an anarchist in the first game, who infiltrates the weather factory of the second game to document the exploitation of its workers. He then gives the player a quiz about US economics so that you can infiltrate a board of directors, but when he becomes a member of the board himself, becomes a liberal reformist.
In the third game, the devs put an easter egg only accessible by editing a config file with an obscure code, which adds police branded riot gear to the marching fascist candy soldiers, in a reference to the 1999 Seattle WTO Protests.
Like many UE games over the years, they didn’t properly optimize Unreal itself for their use, and there were already several ini tweaks up on the Nexus to remedy this the day of launch.
Went from 27 average fps when in exterior cells to a solid 60, with an unsupported GPU by just using one of these ini tweaks.
This is such a common problem with games on any iteration of Unreal Engine, and has been for over 2 decades. Since it’s so common to see, I wonder if the documentation just sucks.
For day one, performance is actually fine. I have much bigger gripes than getting fps dips in the open zones. Like levelling ffs. I have 100 strength, willpower, and blades, but am doing less damage to mobs now than I was doing in the beginning of the game. Or levelled loot drops and quests.
The key to oblivion is to pick tag skills that you won’t use. If your build is a stealth archer, pick block blunt and restore. You only level when your tagged skills level, so your archery illusion and sneak will be 100 but your character will be sub level 10 so you’ll basically be a god
Sort of. The new leveling system has minor skills contribute to your levels, to a lesser degree. IIRC it’s something like 10 major levels or 20 minor levels (or some combination thereof) to get a character level.
The level system doesn’t work that way anymore. Now when you level up, it doesn’t matter what skills you leveled up when you get a new level, you always get 12 points (called “virtues”) to spread around to any stat. Luck, however, takes 4 “virtues” to level one point, while the others are just 1:1 and you can add up to 5 at a time.
I can level up entirely through using Agility linked skills but then put my stat points into Strength and Intelligence instead of agility.
The real issue has to do with the level scaling on enemies still being the worst of any Elder Scrolls game because they didn’t change anything about that from the OG. So once you’re level 50, everything has the best weapons and armor on them.
All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that’s all I need.
Family sharing I presume. I’m not entirely familiar with the scope of the service myself as I’ve only just set up family sharing with my child. But when I did, they had a huge catalog of games in their own steam account as a result.
Only recently has steam gotten better at this. I’ve got my account, my kids account, and a 3rd account that owns games we may want to play, so that it doesn’t tie up either of our main accounts or if we want to have a guest use it. (all are shared to each other). Until last year, it was not super easy sharing them all, lots of logins, authorizations, etc.
Rumors are that, aside from being a major engine overhaul, they’re looking to do a soft reset for R6Siege to attract new users. Nobody’s sure what that could mean since I doubt they’ll remove characters from the game, maybe it’ll be a separate game mode.
Rumors are that, aside from being a major engine overhaul, they’re looking to do a soft reset for R6Siege to attract new users reset their monetization scheme
they fully won’t but I’d like for you to be able to play once again if you enjoyed it way back when. Hell I think they even went to far as to detect & prevent play on a Linux host when running the game through a win VM with Gfx pass through.
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