I mean the end of beta an entering full release is pretty noteworthy. Especially because there is a lot of content they have been working on over the years which is being held back for the end (most notably the story). After that Coffee Stain will either move towards making something new or creating some kind of expansion for the game.
Uh nope. If you followed satisfactory then you’d know that’s absolutely not true. They’ve continuously added features, worked with the community, and now they’re finally publishing the finished polished product.
With all the hate companies for being in perma EA, you’d think gamers would be happy when games leave EA. Nope, apparently gamers are just mad no matter what.
You didn’t ask, you accused them of it, and they definitely don’t deserve the accusation. If you had asked, I would have responded that actually no, they’ve done an amazing job all through EA, and should be a model for games going forward
Your first post is a bit ambiguous. On initial reading it seemed to me that you were accusing Coffee Stain specifically of abusing the EA system to manipulate sales, but I can also see how your intent may have been more general and broadly directed.
In either case, you didn’t “ask” anything so it is a bit disingenuous to imply that you did.
The person who responded to you may simply be exasperated with the state of the gaming community, and it seems you are similarly disillusioned with the state of development. In either case, both of you seem to have some justifiable frustrations that are being misdirected. It’s important to call out the bad behavior of devs, and it’s important to recognize the ones who are doing things the right way. I think it’s equally important to be civil.
The gaming industry has become just that - an industry worth over 200 billion dollars, and the industry leaders do not have the best interests of the gaming community at heart. The amount of infighting and snark among the community does not serve us. Community action can have enormous impact, as seen recently with the Helldivers 2 PSN debacle. It is in our best interest to elevate the level of discourse in our community and leave the barbs to the in-game match chat.
K, that’s my soapbox, sorry if it came across preachy, it’s just a topic that’s important to me.
While I agree with you here that Coffee Stain is a shining example of what EA should be and how it should be utilized, I think you can also understand OPs cynicism given the state of affairs. I don’t think it’s entirely fair to jump straight “to all gamers are mad no matter what” but I certainly empathize with your frustrations regarding the apparently implacable nature of the community.
My intention is not to tone police, I just think conversations like these would be more productive if they were less antagonistic.
There is abig difference between those two games though. With bg3 you got a limited part of a story driven game. You could never reach “endgame”. It was a horizontal demo. You get everything until a certain point.
With satisfactory the early access was the fully playable game from beginning to end. It is vertical. And since then they have just added more things. They will very likely keep doing exactly what they are doing now after the release. In one year the game will have more content than it does now and in retrospect, deciding which version in time is 1.0 is arbitrary.
BG3 will not get a 4th chapter in a year.
And games have been tested long before early access and similar models existed. Just because Bethesda can’t test their games doesn’t mean everybody else is shit too.
Got to do better than Star field and come close to BG3 , dark souls, elden ring. Chances are they hit the reset button after it became apparent they couldn’t coast on the mod community
Doing better than starfield shouldn’t be hard for them. Getting on par with the quality of Divinity Original Sin, much less Baldur’s Gate 3, is likely beyond bethesda’s ability, tho.
Just hire Kirkbride back goddamnit. I installed Immortals of Aveum and saw that Kirkbride is the main writer and got pumped on the game but that damn thing keeps crashing on me. So I’m back to just playing Diablo or Minecraft for the time being.
All of these were lovingly crafted bespoke characters and story arcs, with god only knows how many hours of real human thought put into the story, the setting, and the dialogue.
Bethesda execs don’t want any of that shit. They want a big button that says “MAKE NEW GAME” that they can slap and then a new game that pops out of a slot on the other side of their computers.
The mod community is so vital to these modern games because its real humans having real human ideas that go into them. Business only gets to latch on after the fact, once a DOTA or CS:GO has already fully taken off and left orbit.
I loved DA:O. It was far from perfect, but at the time it was the closest we could get to a spiritual successor to Baldur’s Gate, Neverwinter Nights, and Icewind Dale - dark fantasy, tactical combat, and a decent story.
Then DA 2 came along and it felt like an entirely different series. I didn’t get it at the time because of how simplified and arcadey it looked. I picked it up on some deep sale and got bored of it pretty quickly.
DA:I seemed to be trending back in the right direction with a bit more tactical combat. I never finished it but it was decent enough on a sale. This looks like they doubled down on DA 2 here and…meh.
Doubtful I would have gotten it anyway since it’s EA but I would have loved to have been proven wrong.
Okay so caveat first: It is just Far Cry wearing a Pandora mask. That’s it. I’d say it’s even slightly less than that because they had to thin some mechanics to make space to fit the theme a bit more.
But, that theme? It… it makes it work! Even the mechanics being watered down works, because making it fit the theme just ends up being more important. Yeah, you play this for playing on Pandora. But fuck does the game sell this well! Incredibly well. I found myself just stalking the jungle (or plains, or forest, of which the plains are the weakest but still incredibly beautiful) half the time, genuinely doing the grindathon entirely willingly, just because of the lush atmosphere the game presents and how it feels to be roaming in this alien nature.
Plus, I played Horizon Forbidden West right after this, and while I give HFW that it has much higher fidelity overall and is really pretty, the actual jungle and forest in particular are leaps and bounds above it in Avatar. You can notice the artists focused their entire effort on that, and even at daytime it looks amazing. Nighttime and they did the bioluminsensce we know from the movies incredibly well.
So erm… recommended? In a weird way? It’s really just Far Cry: Pandora, but it turns out that despite not expecting to, that’s kinda what I wanted? 😅
(Caveat though: I don’t think it’s worth €70. However given how much I liked it, €50 or so seems perfectly adequate.)
I really liked the first reboot, but felt Eternal overcomplicated it and made it like a memory game of working out which gun was best for each enemy, which isn’t really what I wanted from it. Too much finicky precision (like shooting the goddamn turrets off things), and not enough wanton carnage.
It took the story way too seriously as well, and the most enjoyable thing from the first game’s story was somebody starting some exposition, followed by Doomguy smashing the radio.
Just wasn’t feeling it as much as I was with the first. It was only the soundtrack that got me through it tbh, and with Mick Gordon very much not on speaking terms with id Software, I’ll keep my expectations lowered for this.
I can’t even think of a mobile game in the ballpark of what this is doing, but its closest competitors are Dwarf Fortress and RimWorld, which aren’t exactly known for being lookers either.
Not according to the voice over or description in the video. It’s also why they quote a Dwarf Fortress developer in the opening seconds, talking about how impressive the simulation is. Dwarf Fortress in that it’s simulating this entire city for you to mess with, but the different take being that you seem to only control one person in it.
I didn’t see any base-building in that trailer. The DF dev may have just been saying it’s an impressive simulation, not that it’s the same genre of game
That was the comparison they’re establishing, not that it’s a colony management game, yes. But neither is this game indicating it’s anything like the Sims; Dwarf Fortress and RimWorld would have more in common with that.
I recall the dev making a post here on lemmy not too long ago looking for feedback on a video of this game. Absolutely bizarre to see it here now. Best looking game of the entire show if you ask me.
What’s weird is I liked when Resident Evil still needed Ink Ribbons to save your game. But something about it in Kingdom Come just doesn’t jive with me.
Same but I don’t think it’s weird. RE are linear games and you always picked up ribbons at convenient moments. KC is a open world game and the schnapps drops are random and not very often or you had to ride to an alchemy bench and brew them with an ingredient that was hard to find. I didn’t want to deal with that so I modded the game to save when I wanted.
I used the optimum efficiency method and got 3 schnapps a pop per minute, farming the ingredients wasn’t that much complex as well. One is everywhere and the other has some special locations. It has its charm
I honestly never found the elusive one in the wild. Only got a reliable location with the dlc and the garden. The system may have it’s charm but it was just too many steps for my liking.
Honestly, GW2 is the kind of MMO I’d play on the deck if it was compatible with a controller. It has everything to make a great controller MMO… Except the controlller support.
I set up a pretty workable controller config that I played with for like two months, but even with many hours invested in fine tuning it I just felt like I was fighting the game’s UI and I gave up.
What’s really frustrating is that the game is totally playable with a controller. ANet just needs to update the menus and it would be a fantastic experience.
Try this config. I posted about it above. It’s worked well for me to the point I’m no longer even comfortable playing GW2 on a keyboard, I’m able to react much more quickly to everything with the gamepad setup. Most important thing is always use action camera for combat and general exploration unless you specifically need the mouse for something.
I had a setup that turned on the action camera when I put my thumb on the steam decks left stick, so I was always in normal mode unless I was actively looking around or moving.
It was pretty natural and the best experience I came up with, but I still felt like it was a compromise I was frustrated to have to make.
Paste that steam link in a browser while Steam is open and it will pull up the controller config.
Control mappings have face buttons and R1/R2 as attacks, L1/L2 as button layer modifiers, Joystick mouse and more. F-keys are on the d-pad, and most mouse related functions are active while holding L1. Pressing L2+R2 heals. Back button is your "interact. L1 + R3 switches between “action” camera and regular mouse mode for aiming. Action camera is better for combat, and is the mode I use like 90% of the time. Dodge is on R3. L3 swaps weapons. There’s also key combos for all the mounts, special action abilities (N key, on L2+back)… basically, everything you could possibly want to do in-game, there’s a controller way to do it. You may need to remap some of the mount buttons, I forget if I did custom mappings for some of those, as I have a lot of mounts (everything except roller beetle and gryffon).
Hope it works for you. I think it’s a great config, but my perspective may be skewed since I’m highly accustomed to it from muscle memory and using it for years (with Xpadder even, before steam controller mapping was a thing). I’ve used this config for every single class in the game and dialed it in so I can play literally any class without issues, including ones that have a number of aiming skills like engineer and elementalist. Actually, elementalist is a blast for this, dpad was perfect for switching elements compared to fumbling with F-keys.
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