The scout’s voice actor (Nathan Vetterlein) used to be super active, but a few years ago he said he’d be going on an “indefinite break” while he focused on other goals he had in life (presumably to do more than just be the “TF2 scout guy”).
His linked in currently says he’s working as a principle game designer at Wizards of the Coast
Yeah, one of the things I liked in old versions was having just one type of planks (not having multiple variants of everything wood, particularly). And I've never cared about the bosses or searching for something 50K blocks away from spawn or whatever. The other annoyance is hunger, though eating to insta-heal isn't much better either.
One issue for me is that I really liked the block model system of newer versions (release 1.8), particularly as a resource pack creator. A ladder looks so much better as a few cuboids than it does as a flat texture, and my models (which I made in a text editor) looked a lot nicer than my textures.
Also, never migrated my account. Are the servers to download the old versions from the old launcher even still up?
Minetest could be a solution here, but it seems like most Minetest games are either following new MC's footsteps or are doing something completely different. At least I've never played one that made me want to keep going, something good enough to start my own thing with (I would like chaining sticky pistons or similar things that are powerful in single-player, blocks that look cool but offer specific benefits like an iron grate floor/ceiling).
Parallel timeline mods are interesting, though I am not having luck with trying them thus far and I also doubt the modding tools are there enough especially for me who doesn't want to code in Java. I could also see it interesting if there were an easy way to just disable a large amount of blocks/items/mobs etc and then just add in new stuff... maybe even with data packs especially for this sort of thing.
I am thinking about game mechanics that interact (has anyone tried liquid-like gravel/coal piles yet?) or that just connect simply/are instant (rather than high-throughput automation). Or different systems for healing/buffs/food. Maybe alternate tools/transportation/skybridges etc.
EDIT: So they really added data packs without the ability to make "true" blocks/items (instead still dependent on entities and commands, data overridden not data driven), huh? Guess I shouldn't be surprised.
I have no clue about the old launcher, but the current launcher allows you to select any version all the way back past alpha. It was a lot of fun to try to hunt down which version I probably first played.
It seems like the old login servers don't even exist anymore (so I don't see how it'd actually verify unless it just checks a username's purchase status), but yeah that launcher does work for offline. (I still have my lastlogin file assuming it can't overwrite itself easily, but I don't think anything uses that other than the old launcher which can't seem to actually download the files because 404).
It's also interesting for the built-in modding, though it doesn't seem to be perfect. Also added an edit to my original comment mentioning parallel timeline mods. Though I'll just check out some classic(/revived) mods if I can get them to work.
Just a note to say that PolyMC has previously proven itself a troubled project, with the project owner Lenny at one point completely removing all other contributor’s access as he “purged the leftoids” (or something to that effect), and PrismLauncher is a fork made by those contributors
Oh wow, apparently im a whole drama behind here 😂
I just recently discovered PolyMc because i learned about MultiMc drama,
while searching for a flatpack build.
Ill guess ill look up what happened, and then probably switch
EDIT: i just looked it up WTF is wrong with that guy,
i switched asap
I know the first game wasn’t everyone’s cup of tea but I loved it to bits! Seeing the little snippet of actual gameplay when the bridge was destroyed makes me think this will be just the first game but better, which is my favourite type of sequel, and I can’t wait! With MH Wilds and this 2025 is looking stacked already!
As someone who has never played Dragon’s Dogma, but loves Dark Souls, but is “meh” on Monster Hunter, but loves Shadow of the Colossus, but isn’t generally a fan of JRPGs, do you think I would enjoy this? Those are all the things it seems similar to.
I fit into most of those “categories” you just listed except I do like some jpgs, that aside this is nothing like a jrpg. The first is like a western RPG just made by a Japanese developer and is a fucking great game. I expect this to be equally good.
I haven’t watched the linked video but have seen a bit of gameplay and it seems like it is more of the same, I definitely think you would enjoy it!
The first one is still great, it has its quirks where it is a bit older now but I highly recommend pirating it (fuck capcoms retroactive drm) and giving it a go to get a feel for the kind of game this is going to be whilst you wait for it :D
I haven’t actually tried, I just knew they were retroactively adding it to games and DD is a pretty popular one so presumed they would’ve added it to that as well. So maybe they haven’t I can’t confirm :)
The first game goes on sale pretty often (it’s about $5 right now on Steam and GOG) so you could also try the first game if you’re interested enough (on PC).
Probably. I can’t imagine they will fuck up dd2 based on dark arisen and ddon.
Somehow they made a game with the most generic fantasy creatures quite good. The original and the now dead dd online both had their share of jank, but probably my favourite monster climbing mechanics which I still think are better than any mh game I have tried, and hands down the most enjoyable and rewarding spell casting mechanic, especially the ddon version. The quest handling is more traditional than fromsoft’s figure it out yourself approach and I don’t remember anything particularly bad about it. A lot of the dungeons and caves in ddon were just cut and paste segments that you start to recognize after a while, but I didn’t find it bothered me really. Rather than that I expect 2 will have more unique and purpose built environments.
It will be full of microtransactions and pay to win and be full of boring filler and collectibles and that will ruin it like that last one they did with the flight suits.
It sure does but the odds of me using it are almost zero since I keep it docked and play on a big TV. Maybe Professor Layton will get me to pull it out but I imagine the puzzles will still be designed around the fact that a lot of people will not be using the touch screen. It’s going to affect the types of puzzles seen.
The only thing I wanted for the corruptor or was just to slightly reduce its giga giga armor so it doesn’t take a whole supply drop’s worth of ammo to whittle down. I know it’s meant to have a weak point system after you’ve foamed it off, but it didn’t seem to work for me, especially with the many low-accuracy weapons you tend to use and other enemies around.
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