I never cared for game informer. It always felt like GameStop was trying to shill it in order to sell subscriptions to a magazine that’s basically a giant advertisement for GameStop.
Gimme those cooler magazines. Game Pro, Nintendo Power, PSM etc.
So you like ads, just not GameStop ads? I mean, GI had a lot of info about games, too. Beyond Nintendo and PS, you could actually learn about PC games.
I think it’s really interesting that the trailer seems to confirm one of the more wild leaks - that the joycons will have optical sensors that allow them to be used as a computer mouse. It would be really interesting if Metroid Prime 4 shipped with mouse support. Also, this would be pretty notable if the rumors of the Master Chief collection releasing on Switch 2 are confirmed.
As someone who grew up when you could physically count the bloody pixels on the screen, this whining about a miserable invisible miniscule artifact makes me palmface very hard.
Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.
Gamers massively overstate minor inconveniences. TAA smearing, upscaling artifacts, VA ghosting and blooming, ray tracing noise, all of that you get used to it on a day or two and never notice it again but leave it to the gamer to go on a crusade like their lives and the world are doomed because of it
Different people also have different sensitivity to different types of artifacts. No doubt a degree of the complaints is overblown due to a big of tribal / mob mentality going on, but a few of the people complaining might just be more sensitive to it.
With TAA specifically there's probably also implementation differences going on, where someone has a bad experience with it once or twice and then generalizes that experience to all implementations of it.
No, I don’t focus on realism over the playability of the game. The last “photorealistic” game I played was Ready or Not. But I have recently been enjoying Vintage Story, The Legend of Dragoon, Koudelka, and other games with “bad” graphics. Aside from Vintage Story, it should be noted that these other games were considered “cutting edge” graphics for their time, but they are by no means photorealistic.
My issue is that TAA (among other things such as UE5s Nanite and Lumen tech when incorrectly used) typically ruins games it is used in, both from an image quality perspective and a performance perspective. I wish that developers would stop using the default or current implementations of TAA so that better, more performant algorithms that don’t have the downside of smearing and has the upside of being faster can naturally emerge. Really, these are mostly problems that have already been solved but are ignored because big game studios operate via “Checkbox Development.” Rather than spending the time and money to implement these better solutions, they instead just check the default box for the default effect because it is faster and costs them less money.
The only one I’ve played is The Rise of the Golden Idol. If you haven’t played that one or its predecessor, The Case of the Golden Idol, I highly recommend both. They’re very good logic/deduction puzzle games. You basically examine a frozen moment in time and then deduce what happened based on that.
Every time I hear about eve, I remember how much I wished it was a slightly different game. There is no way to play eve without investing many hours each time. Everything takes a very long time.
On the plus side, just the feeling that someone may come up and kill you and take your stuff makes the game feel quite scary. I was doing wormholes for a while and pretty much was constantly nervous about getting killed. Never happened though.
Initial selection is only 23 games, not sure why they’re not just releasing everything. I guess they’re planning on parceling the music out like their emulators.
The choices of games are also kind of strange, like why 2 versions of Metroid? Why starfox 64 and not like Mario 64
The ability to extend songs up to 60 minutes is pretty cool
The idea of character specific playlists is interesting
It crashes semi frequently, not a good sign.
It does add value to the Switch online membership, but not much at this point.
This was something i noticed too. I probably won’t be using the app much because i already have all their music i want in my iTunes cloud library but the selection is odd and the choice too release the music selectively feels strange too me. I feel like they’d get more profit if they had most of their stuff on their from the get go
There is a steam group called “Wholesome Games” that lists cozy games. They also do nintendo direct style twitch streams. There is a ton of amazing cozy games. Of course there are some not so great ones. But the video seemed to focus only on stardew valley clones. Even though there are so many unique ones out there.
Well, I’m making one so i guess i can’t say they suck. I do feel like a lot of them aren’t great games, though. As in, they create a good vibe but they often lack solid gameplay. I think the writing in some I’ve played leans far too much into awkward and insecure characterizations too, and that gets tiring for me quickly. I’m trying to avoid those pitfalls in mine.
This was a really interesting video on how modern wargaming is used by the military and its links to the recreational scene, I just got done watching it yesterday. I think Quinns, in typical fashion, seems to try to moralize a bit much, especially with his pointed questions, but then does a good job of coming back around to show the other point of view, though I think the overall view he had seemed negative. He tried to present both sides at least.
He did recognize the need for militaries in general, but then seemed to equate any use of wargaming as resulting in deaths, which was automatically bad. I think some of the wargame professionals made pretty good cases for why it was justified and how “wargaming” is a bit of a misnomer, it’s more a way of contingency planning and working through possible scenarios you might encounter, so wargaming just helps prepare for different scenarios by showing the range of actions that players/actors might take in a given situation. They’re mapping out probabilities using human psychology, along with boardgame and videogame mechanics.
I think the ending portion where he called on gamers to “do something” about making wargaming ethical was kind of whatever. As if the gaming community was any sort of unified bloc that could even do anything about it. Something like that would probably require like a wargamer’s guild or union that added some sort of restraints on the kinds of projects they would work on (only scenarios that minimize casualties) or something like that, but that sort of defeats the purpose of trying to map out probabilities, since you’d purposely censor certain probabilities from your line of thinking. I think wargamers will just continue to do whatever they’re doing.
Yeah, it feels like the entire time he’s really trying to link these games to actual deaths during war that seems pretty tenuous, largely due to his own “ick” factor that “his thing” is being used by the military.
The section in the middle where he essentially asks all his interviewees basically “have you killed anyone” is pretty awkward. Like, of course these people don’t really want to talk about that. Nobody wants to go around thinking they’re directly responsible for preventable deaths. It’s like he wants someone to just say “Am i the baddie?” like that Mitchel and Webb sketch.
It also completely glosses over the way that “play” is often just training for something more violent. Tag is a fun game until someone brings a knife. But there’s a world of difference between “you sunk my battleship” and the Bismarck. It’s like he’s somehow taken the stance that video games cause violence in the most roundabout way possible.
It’s a shame because the video is good but it could be so much more interesting diving into examples about how these games actually work and are used instead of hemming and hawing the whole time over his imagined Cluedo to murder piperine.
I’ve had no excitement for this game since Ubisoft is such a disappointment of mediocrity. I grew bitter to them back when they announced the controversial shutting down of their legacy activation servers: this would prevent gamers from passing the online checks to play their games. Suddenly, despite me possessing a physical disc of Splinter Cell Blacklist on Wii U, I learned I would lose access to the DLC I paid for and “owned”. Certain missions would also become unplayable since you need online co-op. Ubisoft backpedaled after significant backlash from gamers, but since then I hesitate whenever I see them attached to any project.
I miss old Ubisoft. I’m playing Beyond Good & Evil 2003 on my GameCube for the first time, and this game is spectacular! Wish Ubisoft didn’t become evil, but it was inevitable.
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