It’s such a shame - and such a bizarre decision - that this is based on the vanilla Persona 3, not the Portable edition with the optional female MC and all the extras.
I would honestly rather have FES than Portable, but considering they are starting from scratch there is absolutely no reason they couldn’t have gotten the FES content, shove in the FemMC option and do it.
I’m firmly in the “no FeMC, no buy” camp, but I’m not really surprised. Including FeMC in this project would have dramatically increased the amount of dialogue, and they’ve already said P3R will have the most voiced lines ever for a Persona game.
Unity top leaders selling stock before the announcement
they proposing “special” deal to not get the per install fee applied if the devs opt in to use only Unity’s advertising plaform in order to kill competition.
I can’t wait till the threats turn into promises. I’m so sick and fucking tired of the “elites” getting away with doing whatever they want. I’m hungry; let’s eat.
If it’s own employees are giving death threats, chances are high that it’s aiming up. Unless their CEO is threatening to kill those below him to save a buck?
Neither have I. Last of his I watched was for Eve. “Bored, bored, bored, eye strain” was all I remember, and that’s right on the money (for Eve Online). Might have to start watching his videos again, didn’t know he’s on YouTube now.
showcasing why i stopped watching ZP years ago. not that yahtzee had to always come up with a new theme song, but like nothing about the format has changed since he joined The Escapist a decade ago.
I was super excited for this game, and after watching that gameplay video, removed it from my wishlist. Was really hoping for a good moria survival game, but all the mechanics in this video look subpar.
I might be in the minority here, but I couldn’t help but think Half-Life 2 still looks really good for a game released in 2004. Obviously “RTX on” is nicer to look at, but all the small details like the magnifying glass that actually magnifies made me appreciate the old assets/graphics so much, what a milestone it was.
Yo dawg, I’m gonna let you finish but there are too many good games out right now so something has to give. And unfortunately, big robot mech game, that’s you for now.
I’m definitely wondering if I should pick armored core up myself considering Starfield is coming soon, there’s just a lot of games coming out back to back.
Starfield, Baldurs Gate 3, Payday 3, Lies of P, Bomb Rush Cyberfunk, Harvest Moon, and a few others that other people are probably hyped for (Madden, ETC)
I’ve tried 3-4 times to get into this game, and I guess it’s just not for me. That doesn’t mean they shouldn’t be really proud of what they’ve managed to turn the game into. It looked pretty…rough 7 years ago but with a bit of patience and a lot of goodwill and hard work they’ve turned it into a success story.
Same. It’s very broad, but not very deep. I’m generally a deep-system type gamer. Gimme Factorio or it’s kin. I really get frustrated with NMS’s implementation of logistics and stuff. I just gave up. It’s an explorer’s game and I’m not an explorer type.
I get everyone’s sentiment here, boiling it down to “better games are better” but also keep in mind the development costs and times for making new games are constantly going up. Yeah of course there are fantastic indie games out there (and I love them myself) that have a fraction of AAA game budgets and dev time but those are the gems in the rough, not the norm.
I’m all for better gaming experiences but they do come with tradeoffs. Also, flops are now death sentences for studios so the pressure to perform is even higher
He's not wrong, though. Game development is a business, like any other, and larger-scale games require exponentially more resources to produce than smaller indie titles.
Obviously one could make the argument "Well they shouldn't be making every single game into a huge, multi-billion dollar blockbuster title that costs the player an arm and a leg to gain access to, then they wouldn't need that amount of resources to begin with", and that would be a fair argument. But ultimately, people keep buying those games, anyway. And not by force, they buy them of their own volition. So those games continue to be profitable. There's no incentive for big studios to change their ways when consumers keep giving them money, so they're going to keep making huge games that require huge resources and huge payments from the players.
I'm not sure what you mean. Were you offering some sort of insight into what I or the other person was actually saying, or just whining? Some of us are having a conversation here.
It’s mind boggling when the costs of games get leaked (or revealed during court cases). It makes me sad that so many studios have pivoted to the strategy you’ve described because it means we’ll have less games of a franchise I enjoy since the development takes so long or the developement is never even started because people have decided the profit won’t be as high as making a blockbuster game. Hell, look at Rockstar milking whales with GTA V, that’s a slightly different conversation, but it’s crazy how long the gap between GTA V and GTA VI are
It very much feels like Going Mobile, which I remember definitely enjoying. I was able to play this a little on my phone using this emulator: https://github.com/nikita36078/J2ME-Loader
It’s not unknown, but I think it’s an underrated mechanic: in God Hand, the better you do, the more the difficulty increases. If it gets too much and you want to lower it back down, you can grovel and beg enemies to go easier on you.
I wish more developers tied difficulty change to in-game actions like that.
Apparently it’s more common than I realized. Most games doing it apparently don’t tell you it’s happening. For example I played RE4 when it was new and had no idea it had dynamic difficulty.
Yeah. Back during the pandemic Abby Russell played RE4 on Giant Bomb and chat was pretty much constantly losing it over how much ammo she was using. But the game’s drop tables accounted for that and she basically was just playing Gears of War for all intents and purposes.
Was fascinating since basically everyone who has ever played that game focused on headshots and conservation rather than just unloading.
But it also speaks to how this is usually implemented. It is more about making every playstyle viable rather than actively getting the hammer and nails if it sees you are getting a bit too excited during a combat sequence.
Hmm, I remember from one of the developer commentaries that only future levels should get tuned, not the one player is currently on. Maybe the intro level was an exception.
I don’t care if there’s a motorcycle. I didn’t need 10 shots showcasing it from different angles. Whatever. Imagine if a trailer showed the Spider Ball for 10 shots. Boring.
Wario Land is still a really great game on it even today that doesn’t deserve to be locked on flawed hardware (the motherboard disconnects one of the lenses over time and it’s a pain to repair), and Red Alert is one of those games in which the limitations actually, probably accidentally, give it a really unique hypnotic style, and the dual gamepad controls (also used to nice effect in Teleroboxer) ensured it didn’t just feel like a regular Nintendo game of the time. I don’t doubt it inspired actual classics like Rez.
I get the hate for the Virtual Boy - most games on it barely feel complete, it was uncomfortable to use, it made your pupils dilate - but it is a fun and important piece of weird gaming history, and Nintendo acknowledging it as such and finally officially allowing people some way to play those games again (knowing full well it’s going to get a lot of hate) is still a good thing overall for classic game preservation.
I don‘t think it does anything for game preservation. What is it preserving exactly? Not the titles. Those are subscription based. A piece of plastic where you can insert your handheld in? Just get a cheap VR headset for your phone. And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
Because the last games didn't sell so well, and because the staff that worked on them have other projects.
Just because a game didn't get infinite sequels forever doesn't mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.
Like everyone else here, I’ve got no love for Nintendo’s business practices, but the owner of the software having officially endorsed ways of playing their stuff on modern devices (let alone replications of original hardware, like with their old controller releases) has basically always been a good thing, both for average Joe consumer that’s interested in game history and doesn’t know what a ROM is, and for the emulation community who wouldn’t ever pay for this stuff but can often build off the tech (or educate us on the problems with it). Is any of this the ideal? Of course not, locking ancient games being a subscription is typical megacorp horseshit. But a kid being able to pick up a brand new Switch 2 and play Game Boy Arkanoid and Virtual Boy Teleroboxer on it is something.
Art of all forms shouldn’t be virtually inaccessible to the masses outside of methods of questionable legality (although, make no mistake, I think those methods are good too, and these things can coexist).
Whether or not the games are objectively “good” or popular is totally beside the point. Just because I can easily download a pirated version of some forgotten 80’s b-movie doesn’t mean it’s not a good thing when it finds some form of new life through an overpriced official boutique blu-ray release.
From what I remember, this started as a solo dev’s passion project, and he refused most help fearing it could compromise his vision. Unfortunately it got to the point where development slowed and I beleive even stopped completely for a time. I’m not sure if he ended up overwhelmed, or maybe just got bored or ran out of funds, or maybe a combo of those, but a couple years back he decided to bring in a few more people to share the burden and finally get the project finished.
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