I really enjoyed the first one. I missed some side quests due to shooting npcs in the head when they gave me attitude, but it was worth it. It had some long sought freedom compared to most new open world sandbox rpgs.
I used to play the crap out of this game. I got a ridiculous amount of stuff without paying a dime too. I had to stop playing because it took too much of my time.
… I’m pretty sure their pixel art was “heavily inspired” by Castlevania from the start. The last time I played it I noticed it started shifting away from that.
Yup, we’ve gone full circle. The initial release of vampire survivors copy pasted a lot of Castlevania assets, but now they’ve negotiated a deal to have them officially in the game, which is neat.
Probably the most exciting part of the trailer is that it all but confirms multiplayer which was probably the biggest missing element of the first game.
The description and comments on the video 100% confirm multiplayer. Honestly I’d be excited for the game either way, but I have a lot of fun playing crafting/survival games with friends so it’s appreciated.
Sure - the story is built around 4 characters - 4 teens, basically miniaturized to an ant’s size, must navigate a backyard filled with dangers, craft tools, and find a way to return to normal size.
The multiplayer element is integrated by allowing up to four players to team up and work together in real-time to explore, fight enemies, and complete story objectives, fostering cooperation in survival and discovery.
When you connect to the game you select one of the 4 teens as your avatar - only esthetics and voice impact, no material change - and the game is well balanced so it’s feasible whether you’re 1, 2, 3 or 4 players joining…
Back then, I think he has someone telling him “no” and filling out the rest of the game with sensible stuff.
Now, he just throws ideas at the wall (see en.wikipedia.org/…/Curiosity:_What's_Inside_the_C… ) and sees what sticks. Since he went on his own, he hasn’t fully delivered a single game, and the ideas are wacky at best and horrible at worst.
And unlike Hello Games, when Molyneux overpromises, he doesn’t spend years implementing every promised feature.
BTW, the exaggeration goes all the way back to Fable, the launch of which was plagued by lies that Molyneux and his team told about the state of the game and the features it would have. That doesn’t mean it wasn’t a great game, just that it wasn’t what he promised.
I mean already Black And White wasn’t up to what he promised. And for Populous I don’t know, because I wasn’t following gaming news then, but needed to learn to read first =D
I just played through it for the first time recently, as my first foray into this genre, and I did feel like the game sorely needed a dodge move, which of course every new entry in this genre now has.
I still play civ v with a few friends pretty much weekly. A couple times a year one of our wives and kids go out of town and we lan party from 4pm to 6am and actually finish a game!
So it ended up being a class based shooter instead of a hero shooter. That’s good at least. Hopefully it doesn’t minimize the benefit portals brought to the original.
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