Honestly since the original artist(s) left, I wasn’t interested in a follow-up anyway. A second disco Elysium without the same art and story direction would have little to no relation to the game that came before.
Honestly, it's refreshing to see someone actually brainstorm solutions to these problems rather than just telling people to get mad. It's a long shot but a legal win in any major market could see business practices start to change. Like when the EU revamped its privacy laws and suddenly every website gives you the option to reject some of their tracking cookies. Or whatever the impact of China's new regulations on spending in games actually ends up being. It's worth the effort at the very least.
The graphics look amazing as they did with RDR2, but unless there’s something truly innovative about the open world’s gameplay (like for example persistent, story unessential NPCs or a more dynamic relationship between the player and police) I don’t see a reason to be hyped about this game.
They do, although their additions up until now have been about more content: more vehicles, more space, more detail, more activities, more granularity
I want to know what’s specifically going to be better or more interesting. I’m honestly happy replaying RDR and GTA V or finally finishing GTA IV and RDR2 because those are all fantastic games.
True. It’s just after all this time between releases, I don’t know, I was just expecting better. For anyone who has been foaming at the mouth over Online, this one’s been a decade in the making. Or however long since they decided to not bother with singleplayer content additions.
Everyone playing the newest Call of Duty has been foaming at the mouth for something new as well. Buying the newest game is not going to manifest something new. In fact, quite the opposite. If more of the same generates them more money with less cost, they will 100% do that.
“Standing on the shoulders of giants” is a saying in science. We build on the work that came before.
Same with Rockstar. Go back and play GTA III, Vice City, and San Andreas.
You really feel how these were built on the same engine/platform and how each game kinda just feels like the game they made while making the other game. If you look at the timelines San Andreas came quickly after Vice City (by modern standards at least). Imagine if they didn’t upgrade and reuse assets? If everything was to be built from scratch.
True but those games came out at a time when they were releasing a game every year or so and there were often still reworks to most of the assets they reused. This is a game that’s coming after a decade of money grubbing. They aren’t a plucky little upstart anymore.
There was an article on here a little while ago that said games are getting so massive that a 10 - 12 year development cycle is not only unexpected, but should become the norm soon
My backlog is so large, I’m definitely going to die before getting through it.
Don’t call it that, man! games are an escape, a leisure activity. Not some work assignment you need to compulsively finish. It’s OK if you don’t play everything there is. 🙂
Lol I know it sounds like I’m treating it like a job, but it’s more like wanting to travel the world but knowing I’m not going to have time in my life to see everything (which is both a metaphor, and also a thing I would actually like to do that competes for time lol).
We have to prioritize some experiences in life over other experiences we also want to have, and that’s just how it is. So if they could just stop making new things for a while, that would really make my job easier 😝.
I get that. I’m excited for it too. My point is 80k views but 2.1 m likes. How could 2.1 m people like it when it hasn’t even been viewed 100k times yet? As soon as you load the page it’s a view, so at least 2.1m people would have had to open the video to like it.
Exactly, thank you. I get what the massive appeal to the game is. I’ve played all the GTAs (yes I’m old), but something is fucky if it has that many updoots and not even 100k views (at the time).
Views don’t update in real time but likes do. Always happens with big videos like this. It’s something to do with YouTube reconciling the view counts across multiple servers, which gets very difficult with large numbers. It’s a bit easier for them to create a stable like count when each user can only like it once, so they’re essentially adding that user to a list and then counting the length of the list.
Rockstar has done nothing but actual in-game footage for trailers since like GTA3. So, yeah, that shit is fucking insane. Doesn’t even look like a PS5 could run it.
They must have magicians working for them or something. I guess that’s the advantage of using a completely tailor made engine created with unlimited funding, rather than using Unreal or something.
I believe only the local Co-op was removed though? And the optimizations made for XSS were beneficial to all other platforms as well as they stated, and the game runs now much better on PC and PS5
The optimizations would have been done eventually anyways and Xbox had policies that they had to bend just to have the game on their systems.
People can say the game is coming, but that doesn’t mean it’s happening, it’s already been an issue and will be a continuing issue going forward. The console just isn’t that powerful.
If the game does release, it won’t be the same game as the X, not a chance.
I doubt they would do the optimizations at the same degree, because they wouldn't need to. It was working fine on the PS5 already, it was already a success on PC. Why bother much?
They have done plenty of other optimizations already. So why would you think that? Of your logic was remotely true not any optimizations would have been done since it’s a waste.
Clearly they aren’t that type of company (every company does continuing optimizations FFS LMFAO), so don’t make shit up to try and make a point.
It's worth remembering that the business model always affects the game design. 6th gen consoles were arguably the most "pure", since obtuse games with strategy guide and hint hotline revenue streams were just about dead thanks to free GameFAQs, and DLC had yet to be introduced. Still, their incentives were to cheaply make as much "value" as they could, which meant churning out levels so that they could put a higher number on the back of the box for how much content you got for your $50 (a little over $80 in today's money). They also knew there was a good chance people would rent the game and decide to buy it off of that experience, so the best content was typically front-loaded, and then you'd get a lot of padded levels in the later parts of the game. It was rare that I would finish games back then, because often times a game would start strong and then end up filling big rooms, that look a whole lot like earlier big rooms, with trash mobs repeating the same simple loop over and over.
The only thing the charity has done with the money donated has been to pay for it’s own expenses. The rest has just been sitting in an account somewhere. No grants or anything have been made with the money so far.
How can it have expenses at all if it’s just a bank account held by the guy’s brother? Why does it need to be a charity or exist at all if they’re just donating the money to another group, why be a middle man?
This whole thing reeks, imo.
Edit: Duh, stupid of me. The charity streams and website cost money. Still stinks. How does that add up to 11k expenses one year and 29k expenses another year. How does that make any sense?
So, I haven’t watched this yet but I just wanted to say this. I opened this video in an isolated, private tab. I’m not logged in, this is the algorithm in it’s default state. And litteraly the first video YouTube recommends me on the right of this one is a one hour and twenty-one minutes video called “Spider-Man 2 is Disgusting, Woke Propaganda”. YouTube’s default recommandation are still horrendously fucked and immediatly sends you to far right content…
I mean, if your business is able to convert people to a mindset that is more supportive of your business and less likely to regulate it, and all your concerned about is making money, then this is the obvious choice is it not?
The biggest insult is that Jimbo Wales of Wikipedia helped create fandom because he was fed up of people using Wikipedia to create detailed articles about fictional characters and video games. Wikipedia now has an artificially strict notability policy where things are falsely declared as not notable so they can be monetized on Fandom, all while Jimbo Wales has the gall to ask for money for his “non profit” Wikipedia while he makes the real money on Fandom.
I mean the conspiracy theory side of it is questionable but the basic facts are true:
Wikipedia has a policy against non-notable things. They were always embarrassed by the fact that every detailed version of every Pokemon had its own page, whereas the pages for important historical events were stubs. The WP:Notability standard has been the bane of every garage band and open-source game and DVD extra that was booted off the site because trivia cannot meaningfully be checked, trivia that otherwise allows hoax articles to live on.
Jimbo Wales decided to profit off of the desire to create fan-encyclopedias or even complete nonsense (like, for example, Penny Arcade’s Elemenstor Saga wiki, which details the history of a novel series and anime and cardgame that never existed) by creating Wikia, the for-profit Wikipedia that had no standards about what you could put on it besides legality. Just create your own Wikia and run it with an iron fist.
Now, the question is whether he did (1) in order to drive profitable users to (2). That’s where the conspiracy question lives. And I tend to assume good faith. People’s morals erode over time, not all at once. Since both (1) and (2) are totally legitimate, but profit motive encourages the millimetre-by-millimetre enshittification of Wikia into the horrible thing it is today.
The video posted is actually all about what the competition is like :) its hard to compete with a huge company like wikia/fandom, but folks are making it work anyway, and that’s pretty cool. I really enjoyed the video
I’d be very curious to hear more details on this, do you happen to have a source handy, or any recommended reading?
In fairness, the money he gets from being a scumbag with fandom probably can’t be used to fund Wikipedia unless he wants to donate the money he’s making from his business to run his nonprofit. It’s not surprising he wouldn’t do that (even if thats the way the world ought to work) and I don’t presently have reason to believe he personally gets anything out of the donations that are given to keep Wikipedia running
Regarding SEO, What's stopping maintainers from vandalizing their own fandom page?
It would not be difficult to make a bot to update fandom page with a convincing but slightly wrong info, after a few hundred iterations, it's all useless. Go look at what google recommend and do complete opposite. I'm convinced this will bomb ranking and put whatever wiki they migrated to at the top.
The disinformation doesn’t really matter. The fandom wiki’s naturally become incorrect over time, since they’re typically no longer maintained after a community switches, so vandalizing it after the fact won’t really change anything. For Path of Exile, it took the developers linking to the new wiki, and about two years of the community sending new players to the correct wiki, before it even started to show up in searches. Even then, I believe the fandom wiki still shows up first if you look at some of the very old entries.
Misinformation may reduce repeat visit, that part, I have no idea if google take into account when they rank the result. Domain/page age also plays a role. But what about other "problems"? If I try to de-optimize every items on that guide, will it speed up the de-rank as well?
UESP has also been the best information resource for Elder Scrolls since forever but that doesn’t stop Fandom’s Elder Scrolls Wiki from being the first result if you Google “Dunmer”.
I once dug into old reddit threads and the cope is always the same. “They’ve made so much progress it’ll be done in a year or two tops!” over and over since the early '10s
I’m pretty happy with it. I feel like Nintendo took a lot inspiration from Yooka-Laylee and the impossible lair.
Which I’m okay with since that was the best 2D platformer in a long time. The idea of unlocking new abilities for use in stages and backtracking. Plus the interactive world map. Though I feel like YL took that idea a little farther.
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