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Sterile_Technique, do games w Why does Halo 2 look worse than Halo 1? The shadows. Or well, the *lack* of them
@Sterile_Technique@lemmy.world avatar

Halo 1, 2, and 3 all looked fine. Halo 4 and up all look like shit, cuz 343 made them shit.

ProdigalFrog, (edited )

The video details how all of Halo 2’s assets were made with stencil shadows in mind after the bungie devs saw it in Doom 3. However, the OG Xbox ended up not having the processing power to do those critical, deep shadows, so they returned to the flat lighting of the first Halo, which resulted in a much less stylized game. The video creator shows how the game was meant to be experienced by showing all of the different character models in one of the few places in the game that retained a small section of dynamic shadows, which really drives his point home of how much better it would’ve looked overall.

Also @ampersandrew

ampersandrew,
@ampersandrew@lemmy.world avatar

That could be the case and it can still look better than Halo 1.

djsaskdja,

I actually remember being impressed with Halo 4’s graphics. The campaign looked good anyway.

Leate_Wonceslace,
@Leate_Wonceslace@lemmy.dbzer0.com avatar

Halo 4 only looks good if the only thing you care about is how quickly your GPU can fry an egg. The art style is ugly, none of the levels are lit in a way that makes any sense, and the new designs look dumb.

There is nothing good about Halo 4, including the graphics.

BehindTheBarrier,

Halo 4 had great graphics to run on a damn Xbox 360. But yeah, they lost in the design department, imo I felt too much felt like plastic/artificial instead.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

A lot of over-designed armour and equipment, too. Especially in multiplayer.

BlemboTheThird,

Agreed. High res is not the same thing as good graphics. The Halo 1 remaster is another great example of that; the og graphics look SO much better

Sinuousity,

Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare

Carighan, do games w Metroid Prime 4: Beyond – Announcement Trailer
@Carighan@lemmy.world avatar

Quite odd that this is supposed to come to Switch just about when the next console will probably release. I wonder whether this will be the switchover (ha!) title akin to Twilight Princess or Breath of the Wild.

Voytrekk,
@Voytrekk@lemmy.world avatar

No doubt it will come to both consoles. I just wonder what upgrades there will be on the new console.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher on Switch 2.

timo_timboo_,

30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I’d be surprised if 4 would run at 30.

Were at the end of the generation, this game has been in development for years. If there’s a time where the devs really know how to use the hardware to its full potential, it’s now.

LucidNightmare, do games w Dragon Age: The Veilguard | Official Reveal Trailer

Larian was cooking while BioWare was microwaving.

RightHandOfIkaros, do games w METAL GEAR SOLID Δ: SNAKE EATER - Official Trailer #1

I hate that it looks so good without Kojimas involvment. Then again, its a remake and everything needed is already there.

clubb,
@clubb@lemmy.world avatar

It looks more like a remaster,doesn’t it?

RightHandOfIkaros,

It does, and I am happy for that. I wish more remakes would be close to remasters like this.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

Literally just beef up the graphics a bit, update some minor but essential gameplay mechanics, and send it.

CluckN, do games w Braid, Anniversary Edition, Launch Trailer

16 year-old cow gets milked one last time.

NewNewAccount,

It’s a cow worth milking. The younger generations likely haven’t had a chance to play this one.

MeatsOfRage,

There are 22 year olds who were too young to play this when it came out.

Keegen, do games w Our Next Chapter On Road To Release | SKYBLIVION Development Diary 5

I’m very happy to see them re-implement the attribute system with classes and birthsigns while combining it with the Skyrim’s perk customization. Taking the best parts of both games! It’s also amazing to see the classic lockpicking minigame from Oblivion re-implemented! I always liked that system much more than the spin-the-circle one Bethesda has been using in every game since Skyrim.

gaylord_fartmaster,

Even earlier than that, it was brought over from Fallout 3.

veroxii, do gaming w How FIFA lost their video game franchise - YouTube

Didn’t watch the video but I’m guessing greed?

sabreW4K3,
@sabreW4K3@lazysoci.al avatar

Yep. And trying to out-greed EA is wild!

PlushySD, do games w Brackeys is back, and will now make tutorials on Godot

While waiting for Brackeys’s Godot tutorials. Maker Tech has a series of Godot actionRPG game tutorial that is quite easy to follow. I understand Godot more because of her tutorial. www.youtube.com/

Defaced, do games w Star Wars Outlaws: Official Story Trailer

I feel like I’m the only one even remotely interested in this game. Does it look like watch dogs in space? Yes, but I for one enjoyed watch dogs for what it brought to the table. I’ve been dying to play a star wars game that doesn’t involve a Jedi as the main character, so this game is right up my alley. It’s Ubisoft so I’m very skeptical though and cautiously optimistic.

aksdb, do games w The largest campaign ever to stop publishers destroying games [Accursed Farms]

The problem is IMO much bigger. Every connected and/or IoT device becomes physical waste if the vendor shuts down the backing infrastructure.

Every product (physical or digital) should be considered as a unit with the required technical infrastructure. Companies/producers should only have two choices: keep maintaining the infrastructure or publish everything necessary for individuals and/or a community to take over. This must be ready from the moment such a product enters the market and it must be part of the “will” of the company so if it goes bankrupt, the whole process can be triggered more or less automatically.

ampersandrew,
@ampersandrew@lemmy.world avatar

I take issue with the requirement being “when it’s no longer supported” for similar reasons. I can foresee an argument where a company advocates for some scenario where they’re going out of business and can’t do it, and some 75-year-old judge who hasn’t played a video game since Tetris lets it slide. Still, this is the shot we have, and we need to take it.

citrusface, do games w Marvel Rivals | Official Announcement Trailer

This looks so incredibly soulless.

rob_t_firefly, do games w Baldur's Gate 4 Isn't Next For Larian; Something Bigger Is Coming | Spot On | Gamespot
@rob_t_firefly@lemmy.world avatar

Next one ditches all the filler and just goes straight to shagging a series of elves, demons, were-bears, cthulhus, etc. One after another, there are so many cthulhus to shag and you are the chosen one.

trslim,

They’re making high budget Corruption of Champions (or Trials in Tainted Space.) Yes, CoC or TiTS.

Gradually_Adjusting,

Spelljammer maybe?

li10, do games w Baldur's Gate 4 Isn't Next For Larian; Something Bigger Is Coming | Spot On | Gamespot

I know Lemmy hates it, but I really think AI could play a core part in the future of multiple choice RPGs.

I’m not saying let it be free and build the entire game, but if you train a model to be a certain character and add limitations so it doesn’t go too wild, then that could be massive imo.

Still have a human storyline and imagination behind the game, but use AI like the tool it is for certain parts.

ampersandrew,
@ampersandrew@lemmy.world avatar

Unless I see major advancements in the technology, I think AI will be a great tool in the toolbelt for developers operating on lower budgets, but Baldur’s Gate 3 is going to have people expecting the best from Larian’s games going forward, and that’s going to mean human writing and human performances. I think without those major advancements in the technology, it’s going to come off as lesser quality.

li10,

I agree, I just think those major advancements will happen.

AI isn’t going to be the answer for everything, but I think it will have a massive impact on video games, in both positive and negative ways.

No doubt some companies are going to be putting out absolute dogshit AI games.

bionicjoey,

Seriously? You play a game like Baldur’s Gate 3 and your first thought was “damn, this game could really benefit from having less handcrafted, professionally written dialogue”

june,

In the future I think it’s a really viable option to create more immersive and interactive games. The technology is pretty far away though, not to mention I don’t think most machines could handle the load while also running a game. It’s at best a dream right now, but a pretty interesting idea for 15 years from now.

bionicjoey,

That’s a pretty big assumption about where the tech is going. In my experience it’s really stupid to try to predict what tech will look like more than a year or two into the future, let alone over a decade.

li10,

It can have both.

You could have a fully man made storyline, but then expand the world in a way that is currently impossible.

Even if you train a model for main characters/stories, it would still be built off the work of writers, the model would simply be the character they’ve written.

lanolinoil,
@lanolinoil@lemmy.world avatar

I think the way video game devs/people are (from what I can see from outside) they are well poised to realize someone making an LLM or a finetune or whatever you want to call it – that produces master level dialogue/stories/whatever is (will be) a skill just like storytelling/writing is.

If I were a JRR Tolkien or Herbert with a universe in my mind, it would be so much more pleasing to make an engine that generates anything from that world that to just write out a few stories from it.

Sounds cool to me

bionicjoey,

If I were a JRR Tolkien or Herbert with a universe in my mind, it would be so much more pleasing to make an engine that generates anything from that world that to just write out a few stories from it.

One of the foundational tenets of good writing is that worldbuilding is just masturbatory unless it serves the story. You don’t create a cool world and work your way backward into a story. You create a great story and craft a world around it which supports the story you’re trying to tell. The stories are the thing that have value, not the setting or the lore.

Telling a great story is a completely orthogonal skill to worldbuilding, and it requires creativity, emotion, and authorial intent. Star Wars and Harry Potter are both dogshit at worldbuilding, but they’re both some pretty rad stories. Avatar: the Legend of Korra is set in one of the best fantasy worlds ever created and it was a very mediocre story.

KingOfSleep,

I agree with everything you said.

However, fiction world building and game world building are hugely different.

bionicjoey,

Are games not fiction?

KingOfSleep,

I should have said “literature”.

Womble,

Given that is the opposite of what Tolkien did i think you are overstating your case to say it’s a foundational tenet.

bionicjoey, (edited )

Not the opposite at all. Tolkien didn’t know what the One Ring was when he wrote about Bilbo finding it in the Hobbit. Good worldbuilding is iterative. Tolkien went way too obsessive for LOTR and a lot of the worldbuilding he did was purely for his own pleasure rather than serving the story.

Keep in mind he didn’t try to publish The Silmarillion while he was alive. And also that the vast majority of LOTR fans don’t give a shit about stuff in the Silmarillion if it isn’t also relevant to the story of LOTR.

Womble,

Tolkien spent years creating a fictional world and languages before even deciding to write a novel.

bionicjoey,

Yeah and my point is that all his worldbuilding was just for his own fun until he actually put in the work of making a story out of it.

Honytawk,

Strange, because that is the opposite of every D&D game ever.

The story gets written at the table, at which point the world building should have already been mostly created.

bionicjoey, (edited )

I’m a DM, and I can tell you that as fun as worldbuilding is, no information about your world is real until players learn and remember it. And if you try to loredump on them, they won’t actually remember stuff.

Worldbuilding is fun, but it’s also masturbatory; it’s only fun for the DM until the game’s story makes it matter for everyone else.

rustydrd,
@rustydrd@sh.itjust.works avatar

If I were a JRR Tolkien or Herbert with a universe in my mind, it would be so much more pleasing to make an engine that generates anything from that world that to just write out a few stories from it.

Tolkien was a linguist with a deep fondness for nature and spirituality. He loved creating languages and building beautiful, natural worlds around them. I can’t imagine a single person who would be less enamored by the idea of machinistic language devices that people use to “generate everything”. I think he would be either bored by this possibility or deeply disturbed.

bionicjoey,

Tolkien also had a deep disdain for industrialism and automation, which is what inspired Isengard in the books. When he says Saruman has “a mind of metal and wheels”, it’s implied that the reader understands why this is a way of saying that Saruman is evil. He definitely wouldn’t be a fan of MindOfMetalAndWheelsGPT.

lanolinoil, (edited )
@lanolinoil@lemmy.world avatar

Perhaps but I can’t see anyone who is interested in creating and communicating fake worlds eschewing the idea too much. If you make a fake world, there’s no way you could ever ‘get it all out’ since you’re just one guy. This would open up that possibility to make a world bigger than yourself and what you can get out of your brain

E: Here’s a long worldbuilding thread about it – reddit.com/…/your_thoughts_on_the_use_of_ai_for_w…

Seems mixed.

lanolinoil,
@lanolinoil@lemmy.world avatar

You only get one BG3 every lifetime though – It was how I thought games would be when I was a kid almost perfectly, but it is the only one…

bionicjoey,

You only get one BG3 every lifetime though

  • Dragon Age Origins
  • Mass Effect 1-3
  • Fallout New Vegas

All came out in my lifetime and my lifetime isn’t even halfway over.

lanolinoil,
@lanolinoil@lemmy.world avatar

None of those hit for me like BG3 – It’s the perfect CRPG game.

Honytawk,

I would have said the same with Divinity 1&2 before BG3 came out

Games keep improving and we will get an even better CRPG in a couple of years that is “even more perfect” than BG3

lanolinoil,
@lanolinoil@lemmy.world avatar

Maybe now, but everyone was afraid to fund 100MM BG3 because they thought no one wanted CRPG and they want Fortnite or whatever. Hopefully Larian spawns more people who actually care about their users instead of just greed

bionicjoey,

Frankly I think that’s just recency bias. It’s new so it feels better. Before BG3 came out, most people agreed DA:O was the perfect CRPG, or Mass Effect, and just look at the sheer number of video essays on YouTube praising the quality of F:NV.

New games come along and old games look paltry in comparison. It doesn’t mean the older ones are actually worse. But you’ve had decades to enjoy DA:O, while BG3 still feels like it has secrets to uncover. It still is unexplored territory, and that’s exciting.

Personally I think that once the dust settles, it will be clear that, apart from limitations due to when each was made, these games are all equally 10/10 games in their own way. It’s not as though BG3 is without flaws. And it’s still actively being worked on.

lanolinoil,
@lanolinoil@lemmy.world avatar

But not me – None of them have ever reached my bar except for BG3 – I care less about video game stories and more about mechanics/freedom of choice to be fair

Ragnarok314159,

Chrono Trigger FF3 SNES (FF6) Final Fantasy Tactics FF7

I don’t know what that guy was talking about. There have been so many games released with amazing stories. It’s just the ghost of Jack Welch has slithered into gaming and rather than make great titles we get microtransaction shit games.

EnderMB,

That statement in itself is quite sad, when one of the reasons everyone called it out as being an amazing game is because it was huge, well crafted, and made by a company that actually seemed to give a shit.

I don’t say this to diminish their achievements, because I’m 80 hours in and still not done, but it’s a spectacularly low bar that Larian absolutely launched themselves over. At a time where companies seem to be scraping the bottom of the barrel, Larian did the exact opposite, and reaped what should be the most obvious of awards (do good work, get lots of money).

lanolinoil,
@lanolinoil@lemmy.world avatar

I agree – that’s why I never saw the games I dreamed of – Greed. Not some lack of skill, ideas or ability to execute

FunkyMonk,

I speak to enough dipshits at work spewing word salad, this is what I wanted with my escapism, people who follow the fucking conversation not some AI bot resume filling buzzwords about the plot.

Honytawk,

Not less handcrafted, but AI enhanced on top of the already excellent written dialogue.

If I want my entire BG3 gameplay to be about grilled cheese, then I would be able to when talking to every NPC while still getting the excellent story about mindflayers. The cheese is just on top.

lanolinoil,
@lanolinoil@lemmy.world avatar

100% the future. Like has anyone put all the billion pages of lore from TES into a GPT finetune? Surely that would make better dialogue than HALT! for the 900000000 time right?

VeganCheesecake,

I have used AI to RP some stuff (don’t ask), and while the higher end models, and even the better self hosted models are really good at answering in a way that makes sense and works in context, it is pretty hard to make them do anything, new, interesting, or unexpected, without prompting it specifically.

Nothing that I’ve seen playing around with LLMs makes me think that a well-written work of fiction could be improved by including them, unless there is a significant leap in capability.

And this is ignoring all the discussion about LLMs and copyright/stolen content.

rob_t_firefly,
@rob_t_firefly@lemmy.world avatar

If nobody could be bothered to make the thing, I can’t be bothered to play with the thing.

KingThrillgore, (edited )
@KingThrillgore@lemmy.ml avatar

I think AI Dungeon proved that you could have a great Gen AI-driven campaign experience, but the novelty wore out really fast after it was used up as streamer bait and the ethical considerations are just too much of a risk.

DarthYoshiBoy, do games w Visions of Mana - Game Overview | Xbox Dev Direct 2024
@DarthYoshiBoy@kbin.social avatar

So much talk about "what makes a Mana game" in there, and yet for me the one thing that made Secret of Mana a game that I cared about was the 3 player co-op that absolutely ruled. Still no indication that this game even has 2 player action. I was super disappointed when I could finally play a fan translation of Seiken Densetsu 3 on PC back in the day and it was only 2 player, and lately I've been increasingly disappointed as everything since has been a single player affair.

Call me crazy, but the series hasn't been great (it's still been good, just shy of great) since the SNES outings and I am really wish they'd get the game back to the multiplayer that made it great.

BumpingFuglies,

Interesting. I didn’t even know the Mana games had multiplayer. I’ve always played them for the replayability and character building (and the story, of course).

Being able to play the fan translation of Seiken Densetsu 3 in the early aughts was what really cemented my love for the series. I was ecstatic to learn that its remake was made so faithfully.

cyberpunk007,

Seiken Densetsu 3 was the shit, I played it coop so much on one keyboard 😂. You can now get the official translated version and the 3d remake too.

DarthYoshiBoy,
@DarthYoshiBoy@kbin.social avatar

Yeah, I own Collection of Mana and Trials of Mana and played it both ways. Trials in particular has got me very excited for Visions, but I really hope that they're doing multiplayer and ideally 3 player to throw back to the greatest aspect of Secret.

cyberpunk007,

I own the same haha. Trials not having multiplayer was a bit of a letdown. More detail would have been nice too but it was fun to see it all in 3d. I made it pretty far but never ended up beating that one.

echo64,

Whilst your opinion here is totally valid, it’s worth knowing that as a coop player of the mana games, you are a very, very small minority of players.

Almost everyone plays these games single-player, so they need to focus on that first. You’re right that the secret of mana means coop for a lot of people, but also, it’s worth understanding that almost everyone doesn’t experience that.

Mango,

No. Co-op. The rest of the shit is no different from any other carbon copy RPG.

DarthYoshiBoy,
@DarthYoshiBoy@kbin.social avatar

Yeah, this is the real rub here. Without the co-op it's not really anything special, there are even games out there doing Action RPG better these days so I can't imagine why you'd choose to not embrace the couch/online co-op crowd that'd put this back at the head of the pack.

Mango,

Seriously, I’ve been dying to find a good couch co-op game and I straight up can’t. I’m just gonna get two or three Bluetooth controllers and do secret of mana with my phone.

echo64,

Again, my point is that whilst you absolutely feel that way. You are in the minority. The smallest of minorities.

Mango,

deleted_by_moderator

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  • Mango,

    Seiken Densetsu 3 only having 2 player max is the highest injustice there is. I didn’t even know there was any Mana games after 3.

    Zahille7, do games w Light No Fire Announcement Trailer

    Looks absolutely generic af.

    Can’t wait to play it.

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