Pre orders aren’t even the biggest issue in gaming now, for me it’s game tiers, where a game releases with 3 different editions, with the most expensive one being like $150. Which means the actual game is $150 and the lower editions are just incomplete copies.
I could feel every traction loss and wipe out that would have happened in that video through my entire body. And the feeling of my hands slipping and a metal edge jamming under my fingernails.
Very simplistic TLDR now every action will be timestamped and when the server processes a tick it will play out the actions it receives in order and decide if any actions should be ignored, like for example if that player should have actually died before pulling the trigger.
I always thought that's how CS:GO servers worked, but apparently not! It seems pretty obvious and a very good solution that solves all of the problems between 64 tick and 128 tick servers in the past. Valve just continues to be a pretty amazing innovator in the world of gaming, you love to see it!
Agreed, it’s a good system and is more accurate than 128tick, even though it’s not perfect. E.g. the client still only shows the muzzle flash on the next tick, so up to 16ms after the shot was actually fired [1]. This is probably one of the reasons some people can tell the difference between 64 and 128tick, as the game might feel more accurate, even though the hit registration isn’t in any meaningful way.
But, Valve literally pick up and implement what Overwatch did and input buffering is not new as well since Rocket League used it for a long time, also partially thanks to Overwatch dev if you watch Psyonix’s GDC talk. So yeah, many game dev does innovate through out, and don’t credit everything when Valve implement what other did and maybe make other improvement along the way. That’s how everyone improve, by learning from each other.
You should watch summoning salt on youtube youtube.com/He makes slighly longer form veraions of this sort of video and as someone who has never done a speed run or wpuld have any hope of completing one i find it fascinating.
Plus the background music is so good on his videos.
I really, really hate this trend of not localizing titles that presumably sound cool in Japanese, but are just like ??? in English. Various Daylife is the worst offender I’ve seen so far 💀
Should localize them by using the Japanese title translation so it sound equally “foreign awesome” in English? ユニコーンオーバーロード is what Google Translate outputs and hey I will say, it immediately looks less silly to me, despite actually saying the exact same words. 😑 (I hate that this actually works)
Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.
I want to play a game of Dungeon Keeper now where the “good” side has gone wicked from repeatedly being beaten and goes wild building up their own horrific “utopia” and attacking everyone else.
Then again, they’d just build Florida I suppose. 🤔 and ban books in schools and shit.
I loved pvz back in the day, before it got junked up by EA. I have no idea what the state of the game is anymore. Curious if this would be worth playing for a bit of nostalgia.
I still keep a copy of a pre-EA version on my pc, as that was the cleanest one. I played pvz2 for a bit back when it launched and don’t remember it being complete shite, but it was absolutely riddled with mtx. As far as the other pvz games, holy hell what a shitshow.
So the argument of this video is anti-woke crusaders don’t exist? That they’re not organized and virulent since gamergate? That they’re responding to as he put it legitimate “shallow politics, performative casting, and and tone deaf writing” (this is the point I stopped watching the video) instead of knee jerk misogyny and racism? Because that’s what the excerpt he highlighted is obviously discussing as a risk. So either he thinks that those groups don’t exist or that all consumers are legitimately part of those groups. Or he’s just misrepresenting some bullshit he read from their annual report for rage bait.
I noticed something was off when looking at the childish comments of the video and although it started out normally it quickly began hinting at the same anti-woke bullshit talking points they always try to apply to everything that doesn‘t match their twisted, self-enforced and ultimately self-contradictory world view. It‘s a terrible video by a terribly bitter loser who couldn‘t figure out why Ubisoft and other AAA companies are failing when it‘s spelled out for him to save his life. No idea why that even gets posted here and users are certainly only upvoting it here because they only read the title but I find it fascinating how we found the guy who could run Ubisoft even faster into the ground than it‘s current lead.
I appreciate that they wanted to make it better, but honestly I don’t think most of the enhancements are what was “wrong” with the game (a map is very welcome, though). And they added another currency?
I wanted to like the original more than I did, and I’m ok with it staying in my memory as a 6/10. Probably won’t buy the full version, but might try the demo just to see. Would have rather seen a new game from them instead.
I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just “Donkey Kong Country”. Nevertheless, great execution.
I played the actual YL after that one, and… Yeah, I went through it all and barely remember it. Sure, I don’t even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind… But it was definitely bland, and had annoying design problems.
Impossible Lair was a great game. To me, it felt like it was definitely it's own thing but inspired by the classics. I like what they're doing, even if YL was a bit of a miss apparently.
As someone who loves the collectathon-style platformer… yeah, YL’s graphics should be the least of their concerns. I’ve been playing through Banjo-Kazooie recently and it’s SO much better.
Eh, I liked Yooka-Laylee. It wasn’t superior innovative or anything, but it was a lot of fun. It reminded me of classic 3D platformers, which is a good thing.
I give it a 7/10, a touch higher if you’re looking for that classic 3D platformer experience.
There were some good times in it for sure. If I was a kid and experienced it like SM64 and Banjo Kazooie I’m sure I’d rate it higher than 6/10 and have less complaints. Overall it just feels tedious in comparison to those classics despite having a really cool moveset. Like I mentioned, I’d rather they made a new game than remake this, I’ll still play new games they put out.
There was another game that came out the same year (2017) called A Hat in Time. I recommend checking that out if you’re even lukewarm on 3D platformers.
Yeah, I played about halfway through that, and it was fun, but performance was a bit odd. Yooka-Laylee felt a lot better to play, though A Hat in Time had more charm.
I genuinely don’t understand, is this a new edition and if so, what’s added? Or is it just a trailer apropos nothing, CDPRs “not without my anus” of the gaming news cycle?
I struggle to connect with any of those characters. I did like Niko Bellic, he was a “character”. Maybe it was his accent, his immigrant’s take on things, don’t remember, it was a while ago.
Gta5v was fun to play. The story was mid. The game overall was only just okay. After online came out and we really saw the true rockstar colors, though… Mmmm yeah no.
The juxtaposition of the immigrant story with the satire of America that gta normally has meshed very well. Thinking of the internet Cafe mission and Brucie. Niiko as a character brought more than the flavor of gang members previous and after.
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