Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.
However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.
My biggest gripe was they didn’t bring up my backpack inventory in the regular manner when selling. I keep thinks in specific locations and seeing a vertical list five items at a time was a massive waste of time and screen space.
This looks cool, but it basically just looks like a reskin of NMS in a fantasy world and they’re going to need to do more than copy Valheim to make this one fun.
I played CDDA for a while about 5 years ago. I really enjoyed it for a while, but after a certain point it seemed like the devs just got more interested in simulating fiddly minutiae to micromanage in excruciating detail over actually developing interesting new content or fixing existing broken systems.
NPCs were an absolute mess around that time, but the devs were messing around with implementing individual vitamin and mineral meters and making installing bionics more fiddly.
As a dwarf fortress lover, I was never interested in either of those because you can’t “win”. For me the entire point of the hardship of a rogue like is to overcome the difficulty and reach the goal. I don’t want an endless roguelike sandbox, I want a challenge with a carrot at the specifically defined end.
Does this mean self-hosting the wiki?
Because that increase the barrier of entry by tenfold as a lot of publishers/game studios do not host their own wikis.
It really just depends on the fandom. Three more I know of are Bulbapedia for Pokemon, The Unofficial Elder Scrolls Pages for the Elder Scrolls, and Wookiepedia for Star Wars. They are all very comprehensive and functional.
Unless the game your playing made their own, or someone else decided to self host and actually fill it with content (and finding it can be a pain), there isn’t one.
Hoping someone knows a good fallout wiki, I hate using fandom, but it’s the only one I can find with good info.
The facial interface is lined with a foam padding that will absorb your sweat like a sponge, that’s a sanitation issue because the padding isn’t removable
I thought the padding around the eyes being removable was standard, this will wear over time and smell like sweat every time someone puts on the headset. Eugh.
It’s owned by Meta so I’ll never buy it but still, that’s a weird oversight.
I thought that this was incredibly dumb, so I went looking… And from what I can tell, there’s a whole section that can be replaced, including the padding. Instead of just the padding. So there will be replacements available, and third party replacements, too, I’m sure.
Pre orders aren’t even the biggest issue in gaming now, for me it’s game tiers, where a game releases with 3 different editions, with the most expensive one being like $150. Which means the actual game is $150 and the lower editions are just incomplete copies.
I could feel every traction loss and wipe out that would have happened in that video through my entire body. And the feeling of my hands slipping and a metal edge jamming under my fingernails.
Very simplistic TLDR now every action will be timestamped and when the server processes a tick it will play out the actions it receives in order and decide if any actions should be ignored, like for example if that player should have actually died before pulling the trigger.
I always thought that's how CS:GO servers worked, but apparently not! It seems pretty obvious and a very good solution that solves all of the problems between 64 tick and 128 tick servers in the past. Valve just continues to be a pretty amazing innovator in the world of gaming, you love to see it!
Agreed, it’s a good system and is more accurate than 128tick, even though it’s not perfect. E.g. the client still only shows the muzzle flash on the next tick, so up to 16ms after the shot was actually fired [1]. This is probably one of the reasons some people can tell the difference between 64 and 128tick, as the game might feel more accurate, even though the hit registration isn’t in any meaningful way.
But, Valve literally pick up and implement what Overwatch did and input buffering is not new as well since Rocket League used it for a long time, also partially thanks to Overwatch dev if you watch Psyonix’s GDC talk. So yeah, many game dev does innovate through out, and don’t credit everything when Valve implement what other did and maybe make other improvement along the way. That’s how everyone improve, by learning from each other.
You should watch summoning salt on youtube youtube.com/He makes slighly longer form veraions of this sort of video and as someone who has never done a speed run or wpuld have any hope of completing one i find it fascinating.
Plus the background music is so good on his videos.
I really, really hate this trend of not localizing titles that presumably sound cool in Japanese, but are just like ??? in English. Various Daylife is the worst offender I’ve seen so far 💀
Should localize them by using the Japanese title translation so it sound equally “foreign awesome” in English? ユニコーンオーバーロード is what Google Translate outputs and hey I will say, it immediately looks less silly to me, despite actually saying the exact same words. 😑 (I hate that this actually works)
Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.
I want to play a game of Dungeon Keeper now where the “good” side has gone wicked from repeatedly being beaten and goes wild building up their own horrific “utopia” and attacking everyone else.
Then again, they’d just build Florida I suppose. 🤔 and ban books in schools and shit.
I loved pvz back in the day, before it got junked up by EA. I have no idea what the state of the game is anymore. Curious if this would be worth playing for a bit of nostalgia.
I still keep a copy of a pre-EA version on my pc, as that was the cleanest one. I played pvz2 for a bit back when it launched and don’t remember it being complete shite, but it was absolutely riddled with mtx. As far as the other pvz games, holy hell what a shitshow.
So the argument of this video is anti-woke crusaders don’t exist? That they’re not organized and virulent since gamergate? That they’re responding to as he put it legitimate “shallow politics, performative casting, and and tone deaf writing” (this is the point I stopped watching the video) instead of knee jerk misogyny and racism? Because that’s what the excerpt he highlighted is obviously discussing as a risk. So either he thinks that those groups don’t exist or that all consumers are legitimately part of those groups. Or he’s just misrepresenting some bullshit he read from their annual report for rage bait.
I noticed something was off when looking at the childish comments of the video and although it started out normally it quickly began hinting at the same anti-woke bullshit talking points they always try to apply to everything that doesn‘t match their twisted, self-enforced and ultimately self-contradictory world view. It‘s a terrible video by a terribly bitter loser who couldn‘t figure out why Ubisoft and other AAA companies are failing when it‘s spelled out for him to save his life. No idea why that even gets posted here and users are certainly only upvoting it here because they only read the title but I find it fascinating how we found the guy who could run Ubisoft even faster into the ground than it‘s current lead.
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