I wish devs would give us ps5 preset where you get the same exact settings as the console in every game. My biggest problem with consoles is just fps. Most of the time they have good enough visual quality
That would be a pretty cool option. Then you could buy a PC that you know will play coming PS5-to-PC games really well, or whatever console’s games you’re looking to play.
Weird but he is right, the visual overhaul is amazing and the game is fantastic, and one of the few scenarios where 30FPS doesn’t truly make a difference - except for those timing attacks.
Personally I’d go a step further and say that during some animations, 30FPS looks… better? Paper-style is inherently low-fi, the low framerate somehow fits that visually. At least to my eye.
I know, my best friend and I were watching like hawks, waiting for the traditional 1 year to elapse for a US console release. Normally it’s 1 year after Japan’s release then it comes out in the US on Playstation. Then 6 months too a year later it comes out on PC. It’s wonderful it’ll come out on PC at the same time as the consoles. That way my best friend and I can play on PCs in the same room, get better FPS, and larger screens since we won’t need to split screen for local coop.
No, the people who deserved it are the ones at the top with garages full of supercars and fleets of private yachts. The Bobby Koticks, the Don Mattricks, etc.
The ones who I guarantee you are NOT suffering or losing their livelihoods.
The tens of thousands of devs who got into making video games because of their deep love of them… devs who have worked countless hours and crunched over the holidays while missing out on sleep, family events and more all just because management won’t plan, can’t stop chasing trends and pivoting the project, and because they fired 10% of the team last quarter to boost the share price by $0.02.
The devs didn’t deserve any of that.
They don’t deserve to lose their jobs right after some game ships and it turns out no one wants to pay $70 plus micro transactions shoved in their faces every other round between matches.
AAA gaming is broken and many of my peers from that industry seem to be in a bad spot now at no fault of their own… but their boss’s boss’s bosses who keep steering the ship into rocks are the ones you should be throwing rotten produce at.
Long-time casual player of the 8 and 16-bit Compile games (mostly through emulation), I’m not even sure I’ve ever seen a SEGA-developped Puyo for any platform in retail before Puyo Puyo Tetris. Seems like they barely existed at all where I live.
So I’m not sure Puyo Puyo Tetris is to blame for the state of the game, at least it made a lot of people aware that the game exists. Though I can’t say I’m a big fan of its aesthetics or writing…
Nowadays whenever I want to play some quick Puyo I just play Tsu on switch online SNES.
Both the original and this sequel are absolutely superb games. The first one has been in my top 5 games ever since it came out, and this sequel managed to go above and beyond my expectations! I did nothing but play it till I had completed everything and tried my hardest to find as many secrets etc. as I could with no looking up anything. Gonna do another run but let myself look up hints for secret things I couldn’t fully figure out the first time.
This sequel did the same that Portal 2 did, absolutely deliver well beyond any reasonable expectation.
I no longer play this game and in fact I think it became significantly worse over time and in particularly with the conceptually good but utterly mishandled switch to OW2, but damn that’s a well-done trailer. Big props to the team who did that.
Persona 5 and Royal is a bad example as both of those games are good and different enough to justify paying twice. The correct example is SMT V and VV.
I disagree. I love both of them, but I gotta say P5 is only fun once. It is way too dialogue heavy for a 80h game to replay and literally every side activity is boring on a repeated playthrough, hence I’d never have gotten to the actual Royal story content if I had played all of P5 initially. Yes, I could skip through most of it, but at that point I’m only playing a worse SMT with way too many interruptions and would potentially skip some changed stuff. SMT V on the other hand I see myself replaying anyways, should there be enough new stuff I’ll go for VV. It’s just pure gameplay goodness.
I played through P5 & P5R and enjoyed both times. I’d probably go back to play it again some days because I feel like there is still more to see. I have played through SMT V once and I felt like I have already got everything. Couldn’t even bother finishing all 3 endings because the branching point is so late and so lazy. SMT V has some fun game play but it feels incomplete overall.
I feel like you're technically right, but it's funny, I don't like SMT because I play Persona for that dialogue, so I'd replay a Persona game once every few years and pick all different S-Links, but I feel like desiring pure gameplay goodness and thinking about Persona at all is sort of antithetical to what makes Persona different from other games.
in that Persona feels more like it has dungeons and battling strictly to provide contrast and variety from the dialogue and not because it's worth it in its own right.
I agree. My copy came yesterday and the PS5 is really holding this game back. The PC version can’t come soon enough. It also stinks that the first PC version will almost certainly end up being on Epic before steam.
It also stinks that the first PC version will almost certainly end up being on Epic before steam.
Square is super inconsistent with this stuff, that it’s pretty hard to tell what’s going to be an Epic Exclusive and what’s not. I do hope there’s not going to be a second exclusivity period, before it’s coming to Steam though.
It sure sounds like the money spent on those deals makes less and less sense, so I'll bet we see less of them going forward. Already the exclusivity period for this game is down to only about 3 months.
I reallllly hope we don’t have to finish the story to jump into the DLC. After an almost 200 hour first playthrough I thought “oh man I want to do this again!” I got a quarter way through NG+ and put the game down and didn’t get around to finishing it.
I loved Elden ring as a concept, I think it was an extremely interesting twist on the formula. However for replayability I feel like it suffered heavily. The vast open world takes a long time to get through (mainly if you’re really trying to beeline directly from point A to B.) And if you need specific items or materials I feel like having to replay the various tombs /mini dungeons would be more chore like than fun.
I only came to this realization after playing demon souls and bloodborne for the first time recently. There’s very little filler a person would need to go through when replaying those older fromsoft titles. I’m so torn though because I really liked exploring in Elden Ring.
I totally agree about Bloodborne (and Dark Souls) being much more ‘closed in.’ I feel like Elden Ring’s map should be 40% smaller as most of these open areas are completely pointless. There are typically zero items other than the environmental materials or random animals outside of central areas like buildings/towns/boss areas. Why even create all this extra space if there’s no need to go there (which you only find out after wasting your time looking around)?
I think my favorite map layout has been the original Dark Souls. There are numerous paths leading out from the Firelink Shrine meaning you can still explore without all the pointless fluff.
I’m gonna guess here, but I bet the DLC will be after an endgame boss in an optional area. Quickest way to access it (and potentially get demolished) is to do the PVP storyline. Vague I know but I don’t want to spoil too much for anyone going blind
Ohhhh after seeing the trailer I bet you any money you’re right. I guess the one nice thing is that area also is good for farming exp. So if you are needing to access it quick it might not be so bad…
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