Oh hell no. Valve are evil, like any other corporate monstrosity. It's not that I want GOG to "stay in their lane" as a bad thing. I want them to stay away from the morasse of crap that other sites like them have become. There are game modding communities all over the Internet, we don't need an abandonware site that put on airs to become part of the "modern marketplace".
We very much do need GOG to be competitive with the market leader but with the primary selling point of DRM-free, yes. And is it a coincidence that the beginning of your username is the same as that awful YouTuber?
We're going to have to settle for disagreeing on this. I just want a place to get stable abandonware, not a misstep into another place begging to take real money for digital data.
CD Projekt saw potential to look back at their distribution days to offer DRM-free versions of classic games through digital distribution, ... They founded a new subsidiary, Good Old Games, to serve this purpose in early 2008.
It already is a modern marketplace and many modern games release on it. Just because you only use it for old games doesn’t mean it’s all it’s ever allowed to be. They’ve been expanding their gog program more broadly to cover more of their audience, and a mod support like this makes it very easy for players of old games to release modified versions of those games, instead of needing to look for moddb or nexusmods.
How many people play DOS2 with EE? How many people play civ5 with the 5.5 mod? It’s just common sense to me that they’d set up something for people to keep old games fresh via modding, and it’s not even a steam workshop like system so I’m not sure what steam has to do with anything. The mods they’ve showcased are full overhauls.
The audience has very much expanded since covid. Around that same time is when fighting games (at large) finally got the good netcode, because they finally realized they could no longer get away with the easier, cheaper, bad netcode. You might not know what the word “rollback” means, and probably most players don’t either, but I think everyone intuitively understands that it feels better to play these games online and that they’re getting better matches. This also came along with a few new ways to shed motion inputs, or at least make them optional, in many big releases, and a renewed focus on trying to invent good new single player offerings. Fighting game majors are breaking attendance records every year, and in a world where the e-sports bubble has burst, the fighting game scene is the only one growing organically from grass roots without spending money it doesn’t actually make (Fatal Fury might be the exception here, due to ties to the Saudi family).
that’s one of the things they underlined in the direct. they seem to be more interesting in general. klepto for example lets you sell things you’ve stolen for more money but every now and then you auto steal stuff you look at, which can get you in trouble.
It’s not every other improvements, it’s basic features requested for years.
Dumb things like being able to edit your reviews or delete them without mailing the support. Having the ability to download old versions of offline installers instead of being forced to use their app…
It’s pretty obvious that I meant that this addition is welcome, but I critize their priorities.
Even GOG Galaxy for Linux. Forgot this still wasn’t added.
Nothing like Prince of Persia. Has that overwrought modern platformer control scheme (with a zillion different things you can do in the air) that every single other modern platformer has. No thanks!
Anyone know of any modern platformer games without all that nonsense? The idea is to feel more like a human who actually needs to think before jumping. I want to feel the weight of my character, feel a strong sense of momentum, and be fully committed to jumps. Air jumps and mid-air momentum control are not my style.
On the one hand, the ship was one of the most fun parts for me, but on the other, I do wonder if it was a mistake because it makes the game so much more frustrating for anyone who hasn’t been trained on kerbal space program or some other Newtonian space control game to get the hang of it.
It’s like riding a bike, if you know how to do it you have trouble even imaging why it’s hard, but nobody can do it at first, and it takes ages to get the new instincts to actually enjoy it.
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
I was pleasantly surprised how great it felt when I tried it a few months ago. They just released an update that apparently “massively improves movement feel”, haven’t tried it since then but it was already really nice.
I know for a fact whoever developed the GoG launcher isn’t capable of adding this in.
Source: half of the connectors to other game services don’t work, and they haven’t bothered to make their Mac app function in literally years (and if asked about this they tell you to “use the website”).
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Aktywne