All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that’s all I need.
I straight up got emotional during the trailer and announcement stream. Oblivion was the first RPG of this kind that I ever played and was one of my favorite games in middle school. Hopefully it’s a stable release because I wanna play that shit as soon as I get home from work.
Booooooo… So not today. I’m doubting the same day drop. Knowing marketing asshats they’ll want to run a week or more of advertising first especially if they’re calling this a reveal. :/
Don’t even for a second think those articles from ‘games journalists’ (marketers) were organic and that things ‘leaked’ - this has been a marketing campaign.
Silly history, I have this game because I got confused and for some reason I thought it was Devil Daggers and bought it. Since I own it I might get to play it someday.
Devil Daggers came out in 2016. Daggerfall has been free on basically everything since 2009. So… you probably should name and shame whatever outlet let you spend money for TES2.
I don’t expect they would, since Skyblivion already has their blessing and the team has been working with representatives from Bethesda to make sure that everything they’re doing continues to be kosher with them.
The Skyblivion devs also released a statement recently that they are also looking forward to the release of this remaster, and believe that there is enough love to go around for both projects.
Basically, Oblivion fans are going to be eating well this year. If the official Oblivion remaster is underwhelming, there will still be Skyblivion to look forward to.
Agreed, though one would think they’d have taken steps to C&D Skyblivion the very moment they decided to move forward with their own project if that was their intent. It wouldn’t make much sense otherwise to let Skyblivion keep going this whole time if they saw it as a threat to their profits, since the mod is pretty close to completion at this point.
If they C&D’d skyblivion now only to offer their own remaster it would turn a lot of people off of it, they’ll wait until a few months after the remasters release, once they’ve gotten the bulk of their sales in and aren’t worried about the PR backlashing cutting sales they’ll drop the hammer on the skyblivion team.
Wouldn’t be much of a point, though. Skyblivion is already just about done. If they C&D it later this year, there will still be a 99% finished Skyblivion floating around on various hosting sites that they’d never be able to stop people from getting their hands on. Basically I don’t think it’s a question of whether or not Microsoft/Zenimax would want to kill the project to boost their own profits, but rather if they even could at this point, and I think the answer is no. A few years ago may have been a different story, but that ship has sailed.
It’s not the same sort of situation as teams making mods or romhacks of Nintendo games who (foolishly) announce it early and get C&D’d immediately before there’s anything to play. Skyblivion is something you can play in an almost-complete state right now if you wanted, and I don’t think a C&D in a few month’s time will stop modders from finishing it anyways since it’s so close to completion.
Honestly, I wouldn’t be mad if ES VI was just Morrowind reworked into the modern era. It’s a great game, and it could use a few more pixels and updates to the combat and leveling systems.
But yeah, an ES VI update w/ some kind of target release date would absolutely be welcome (even if it’s just a year).
As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.
While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.
They literally have a teaser trailer for ES6 they officially releasedyears ago (in 2018; similarly to how Cyberpunk 2077 was teased way the hell back in 2012). They said it wouldn’t go into major production, though, until after Starfield released. Which has also already happened.
Right. Yet there’s zero timeline for release, and I’d like a timeline for release. You can’t just tease something and have pretty much no updates for 7 years…
My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.
Yeah, that’s what I’m hoping for. I don’t need gameplay or anything, I just want to know more-or-less what the status is. As in, are we likely to see a release in the next couple years? Or is this a 5-years out situation?
The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.
I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.
That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.
The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later. Quake’s default controls didn’t use the mouse, despite it being one of the first FPS games to offer mouse-looking.
I didn’t fully embrace the current typical controls until Tribes 2. Before that, I used nothing but the keyboard.
I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way; but he would strafe instead of turn.
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