To save anyone the click, the link is for a video that shows the exact same text as the title and nothing else. Doesn’t show or tell anything about the game.
I still cant properly articulate why I didn’t like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won’t have fun with it again. Not sure what to think.
Personally, I found the Marauder’s and the Nintendo-hard style junk that was designed to make levels take longer to complete to be particularly frustrating.
They persist in attempting to incorporate a narrative into a game that was originally designed to simply engage in slaying demons.
Doom 2016 was game of the decade for me, but I never finished Eternal after multiple attempts due to getting too frustrated with the mechanics and just not enjoying it.
Going to wait and watch some gameplay before deciding to try it.
I finished Eternal but man it’s a real slog, 2016 felt like brainless violence to me which I love. I want to rip demons apart with my bare hands, I don’t want to platform. I don’t want to “optimize” my playstyle. I want to rip and tear.
DOOM Eternal was very much designed around engaging with all the systems. The problem being… you don’t actually need to do glory kills, crucible kills, grenade kills, etc for the first few levels on the lower difficulty settings. So when you DO get to the later missions… you are now learning how to play the game against encounters designed to push you to your limits.
Which, weirdly enough, meant that DOOM Eternal was actually best played on Ultraviolence. Because on UV? The first level will take you the better part of an hour (… or two). But after that? You know what you are doing and the rest of the game flies by… until the fucking DLC which is some of the best video gaming I have ever experienced. I remember being physically exhausted after some of the DLC levels and having that “This is REALLY not good but also holy crap” feeling.
And before people poo poo TOO much on a game that is five years old: DOOM Eternal WAS DOOM 2016 except with a bigger focus on rushing forward to eliminate key enemies rather than waiting behind doors as choke points and treaing it like an early 00s “cover shooter”. And… that is exactly what DOOM 2 did back in the day. Archviles could resurrect anyone and Pain Elementals were endless sources of Lost Souls. So you also had to be ready to push your way into a room to take outthe baddies.
Not sure how I feel about Quake 202-err, DOOM The Dark Ages. Gonna be there day one because I have been playing DOOM for basically my entire life (I am the guy who still replays the original once a year). But what we have seen so far feels like it was a really big over correction to DOOM Eternal. Which… is also kind of what happened with Quake versus DOOM 2 (and Final DOOM and The Plutonia Experiments and…).
Both 2016 and Eternal were best on the Nightmare difficulty.
The start sucks, as you don’t have all the tools, but it teaches you how to approach the arena combat. Once you figure it out, and you start to enjoy running around the map blasting everything in the face, you just do that for the rest of the game.
(I have not played DLCs, as even Eternals EULA angered me too much).
I didn’t like Eternal because it looked and felt more like a quake than doom. And the graphics were a downgrade for me. Not because of texture details, but because of atmosphere and oversaturation. It felt more cartoony than the darker version of hell in the first one.
My opinion is subject to change, since I do plan to eventually give Eternal another attempt, but I know why I like 2016 better. It’s because I can go at my own pace and have the freedom to play the battle scenarios out how I want to (for the most part).
Eternal basically tells you early on, you have to go, go, go, go, go. Keep moving or you die. I find that kind of annoying.
But then the fact that you’re almost constantly being forced to use every single button, skill, weapon, etc on-demand, in very specific ways with a fair amount of precision basically kills the joy for me. I don’t get to play games much, sometimes it’s weeks or months between sessions. I can’t keep up with all that bullshit and it sucks nearly every last drop of fun out of the game if I have to waste my limited fun time having to relearn all the mechanics.
I just want to casually rip and tear for fun. Eternal felt like a micromanaging boss constantly telling me that I’m doing things wrong and behind on my unrealistic deadlines.
For the price they were asking, I honestly would’ve expected physical (e.g. floppy disk shaped flash drives) copies of Doom 1&2, equipped with controls onboard to play the games directly off of them.
Oblivion, when last met you introduced horse armor! Now you return to look upon the ruined game landscape that you have brought! I loved you like a brother, Oblivion! You were the Chosen One!
I got it, and despite the performance issues everyone is talking about, the game is a wonderful trip down nostalgia lane. And unlike the original, they fixed a lot of the annoyances like the clunky UI.
I am pretty disconnected from this videogame series, is Oblivion now the best looking game from Bethesda? (It should be as it is the most recent game I suppose) Would you recommend it over Skyrim graphical and gaming/story wise? Would a new Skyrim remastered game with these assets would be near the horizon? lol.
I’d argue that Skyrim represents a significant downgrade from earlier titles. The simplified mechanics and increased advertising budget made it more accessible, but the writing quality has been in free fall since morrowind.
That being said, this is probably their prettiest title now. I haven’t gotten to try it yet, but supposedly it is a ground up remake, and if it’s on a better engine it may be their least janky game too.
As much as I like Skyrim, I don’t think there’s a general consensus that the earlier games were better written.
Personally, until I played Phantom Liberty, the Shivering Isles was the best expansion I had ever played for any game. I’ll leave it to you to discover, if you get the game, but allow me to say it is delightful and different and a ton of fun.
What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.
Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.
Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.
Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.
I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.
And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.
Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:
Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.
There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”
I just eventually got comfortable moving the difficulty slider whenever I needed. Any other game it feels like cheating, in OG Oblivion it felt required to not drive myself insane minmaxing
They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.
Yep, was the case in all TES games before Oblivion as well, typically more strength in starting male characters but more intelligence in female characters varying depending on the character’s race. Only went away in Skyrim as they’d simplified the stats so much that starting stats were more uniform.
high elves start with more spells, magicka, and more skill points in some of the magic skill trees. they also can disguise themselves as a thalmor guard at the embassy and bypass the combat
Jeremy Soule did amazing work. Unfortunately it turned out he was a terrible person and he was blacklisted from the industry after multiple allegations were made against him during the #MeToo movement.
Morrowind would be a whole different beast to remaster. Not saying I wouldn’t enjoy some better graphics and tweaked systems, but it would be a hard sell to most gamers if they only did that.
-no voice acting -outdated gameplay systems -Game map that wasn’t designed with unlimited draw distance, fast travel, or even unlimited running in mind.
Honestly at this point it would be better served by a full remake.
Morrowind has plenty of fast travel. In fact, it has better fast-travel than later Elder Scrolls games because it’s actually integrated into the gameplay.
Agreed. Super convenient fast travel takes something away from the game. It turns an adventure into a handful of loading screens, which is egregious in Starfield because “travel through space” boiled down to "here’s 4 more loading screens every single time you want to do anything.
I loaded it up on my Deck last night for a few minutes using the default settings (low preset) and was getting what seemed like a stable 30 fps running around in Skingrad. Other people have reported sub-20 FPS when in the open world on the Deck, so it’s probably not the best choice unless they patch it
I’m pretty curious about this. I tried Oblivion a few years ago having never played it before and it just felt too clunky for me to want to play much past the tutorial. Which is a shame because I’ve heard there’s a lot of cool stuff in the game I didn’t get to see.
If this makes things feel better to play and is a good all around remaster, maybe I’ll pick it up and give it another go.
Oblivion was the first game I ever put 100+ hours into, but every time I’ve tried to get back into it over the years, it was just too clunky and awkward. Bethesda games always age poorly.
But this remaster is fucking incredible and I very irresponsibly wasted an entire day yesterday playing it. They fixed and polished it so it feels like a modern game again. The only issue I had was poor performance in a lot of areas, like frequent drops down to 40 fps on my powerful PC. I’m hoping a patch will fix that soon.
Admittedly, my opinion is heavily clouded by nostalgia, so temper your expectations in case my comment actually convinces you to buy it. It’s a great game, but it’s smaller and somewhat clunkier than Skyrim.
Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.
Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.
Decisions, decisions: get this for my ps5, or wait until my pc build is done. Prob the latter, just need a couple more things and I’ve waited this long, what’s another couple weeks.
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Aktywne