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nevemsenki, do games w Vampire: The Masquerade - Bloodlines 2 - Official 2023 Announcement Trailer

I should be happy it’s getting a sequel, but all I can muster is a terrified oh no.

SkunkWorkz, do games w [Stellar Blade] This game completely broke them

Lame. Why this gamergate bs? What’s next? you gonna make a KotakuInAction community. Get blocked

Tar_alcaran, do games w The Expanse: Osiris Reborn Announcement Trailer

They weren’t kidding when they said “different from Pathfinder and Rogue trader”. This is VERY different.

eezeebee, do games w Yooka-Replaylee | Demo Stinger Trailer | Play the Demo Now
@eezeebee@lemmy.ca avatar

I appreciate that they wanted to make it better, but honestly I don’t think most of the enhancements are what was “wrong” with the game (a map is very welcome, though). And they added another currency?

I wanted to like the original more than I did, and I’m ok with it staying in my memory as a 6/10. Probably won’t buy the full version, but might try the demo just to see. Would have rather seen a new game from them instead.

brsrklf,

I thought Impossible Lair was pretty good. Of course, it was a complete different genre, and basically that genre was just “Donkey Kong Country”. Nevertheless, great execution.

I played the actual YL after that one, and… Yeah, I went through it all and barely remember it. Sure, I don’t even have a lot of nostalgia for collectathons, except if you count the 3D Mario kind… But it was definitely bland, and had annoying design problems.

viral.vegabond,

Impossible Lair was a great game. To me, it felt like it was definitely it's own thing but inspired by the classics. I like what they're doing, even if YL was a bit of a miss apparently.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

As someone who loves the collectathon-style platformer… yeah, YL’s graphics should be the least of their concerns. I’ve been playing through Banjo-Kazooie recently and it’s SO much better.

sugar_in_your_tea,

Eh, I liked Yooka-Laylee. It wasn’t superior innovative or anything, but it was a lot of fun. It reminded me of classic 3D platformers, which is a good thing.

I give it a 7/10, a touch higher if you’re looking for that classic 3D platformer experience.

eezeebee,
@eezeebee@lemmy.ca avatar

There were some good times in it for sure. If I was a kid and experienced it like SM64 and Banjo Kazooie I’m sure I’d rate it higher than 6/10 and have less complaints. Overall it just feels tedious in comparison to those classics despite having a really cool moveset. Like I mentioned, I’d rather they made a new game than remake this, I’ll still play new games they put out.

sugar_in_your_tea,

Oh absolutely prefer a new Yooka-Laylee game and won’t buy this remake because the original is still very playable.

My point was that I found it a bit above average. Then again, I’m not that into the genre, so maybe it doesn’t compare as favorably to others.

eezeebee,
@eezeebee@lemmy.ca avatar

There was another game that came out the same year (2017) called A Hat in Time. I recommend checking that out if you’re even lukewarm on 3D platformers.

sugar_in_your_tea,

Yeah, I played about halfway through that, and it was fun, but performance was a bit odd. Yooka-Laylee felt a lot better to play, though A Hat in Time had more charm.

zecg, do games w The Witcher 3: Wild Hunt — 10th Anniversary Trailer
@zecg@lemmy.world avatar

I genuinely don’t understand, is this a new edition and if so, what’s added? Or is it just a trailer apropos nothing, CDPRs “not without my anus” of the gaming news cycle?

simple,

It’s a trailer celebrating the 10th anniversary of the game.

zecg,
@zecg@lemmy.world avatar

That’s what got me confused - why call it a trailer if there’s nothing new? Not even a UE5 remaster, those are all the rage now.

Raab,
jonathan,

Mate, that’s from 2022. I’ve scanned through it and it seems completely unhelpful.

zecg,
@zecg@lemmy.world avatar

Yeah, make me read through an investor-oriented powerpoint from three years ago once, shame on you.

gcheliotis, do games w Grand Theft Auto VI Trailer 2

I struggle to connect with any of those characters. I did like Niko Bellic, he was a “character”. Maybe it was his accent, his immigrant’s take on things, don’t remember, it was a while ago.

abobla,
@abobla@lemm.ee avatar

The GTA 4 story was amazing, I missed more dramatics moments on GTA 5, the closest I felt we had for a dramatic moment was

spoilerthe killing Michael ending

SCmSTR,

Gta5v was fun to play. The story was mid. The game overall was only just okay. After online came out and we really saw the true rockstar colors, though… Mmmm yeah no.

TwoBeeSan,

4s story is my favorite of the series.

The juxtaposition of the immigrant story with the satire of America that gta normally has meshed very well. Thinking of the internet Cafe mission and Brucie. Niiko as a character brought more than the flavor of gang members previous and after.

Monster96, do games w Grand Theft Auto VI Trailer 2

I can see it now.

So, Jason and Lucia are together, right? Lucia gets out of jail and then Jason and Lucia start robbing again. Pulling a Bonnie and Clyde thing robbing across Vice City and the surrounding areas. But, as a result of their robberies, something from either of their pasts comes back to bite them. Maybe Lucia has some connections to the cartels and is the reason why she got canned. Or Jason got her out by doing making a deal with someone he shouldn’t have. Either way, kinda like what happened with Michael in the last game, they’re forced to work with the cartels and corrupt cops. And, eventually, it gets to the point that they’ve become so infamous that either the cops are cartels have it out for them. But, they offer them a deal. To either Jason or Lucia. You wanna live? Kill the other. If you don’t, you’re both dead. That’s gives us multiple endings like GTA V. Either Lucia dies, Jason, or both.

If it’s anything like Bonnie and Clyde, the ending is not going to be fun.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Lemmy silver 🥈

simple,

But it turns out they fake their deaths and the camera pans to a small town in mexico: “15 years later…” where you play as their child and discover they’re both alive and well, but bored with their lives. They reminisce on the good old days of adventure before reading the mail and discovering a potential bank to rob. “One last heist, eh?” one says to the other before both of them smile and the screen cuts to black.

Hire fans, or something

CitizenKong,

Does Scully make an appearance as well?

Shardikprime,

Directed by Michael bay

DoucheBagMcSwag,

Oh I’m definitely keeping Lucia alive

DoucheBagMcSwag, do games w The Crew 2: Offline Mode Update

Hahahahahaha I FUCKIN KNEW they could do it

Stop killing games was successful

SpicyColdFartChamber,

At the risk of being a negetive nancy, they haven’t done this with crew 1. So that game is still dead. This might just be a perfunctory action to quell support for the movement. They haven’t made any real promises to have EOL plans for all their games.(As far as I’ve seen)

Flemmy, do games w This is the E3 trailer of Half Life (1997)

The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.

PhobosAnomaly,

Mouse look was revolutionary.

I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.

That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.

Looking back, that was a wild few years.

who,

What shooters had you been playing that required using buttons to turn? I’m pretty sure Half-Life didn’t invent mouse look.

Kolanaki,
@Kolanaki@pawb.social avatar

The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later. Quake’s default controls didn’t use the mouse, despite it being one of the first FPS games to offer mouse-looking.

I didn’t fully embrace the current typical controls until Tribes 2. Before that, I used nothing but the keyboard.

who,

The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later.

I don’t think this is true, at least not for the original PC Doom, but I don’t have a record of it handy. shrug

Kolanaki,
@Kolanaki@pawb.social avatar

I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way; but he would strafe instead of turn.

themobrules, do games w Mario Kart World - Announce Trailer [Nintendo Switch 2]

This looks incredible. The tracks being connected is very cool.

pip, do games w The Death of Gaming YouTube: How Money Killed Authenticity

Ah, I sure do love never being able to find reliable information on games because honest reviews and helpful content is drowned in a sea of AI low-effort slop that can’t even sort videogames into proper categories (no, Overwatch is not an MMORPG) or low-effort undisclosed ads

Kolanaki,
!deleted6508 avatar

Ever since CGW stopped publishing, I’ve just gone back to going by word of mouth. If a real, actual person is telling me in their own words a thing is good or bad, I generally trust them. Especially if they are someone I actually know personally, or at least have shown themselves to have similar tastes to mine.

And obviously if something becomes super popular, I gotta see what the fuss is about if it also seems like something I would like.

ampersandrew, do games w Infamous vs Prototype | 15 Years Later
@ampersandrew@lemmy.world avatar

At the time, Infamous seemed to get a larger share of the hype, but nothing about that game felt good to me, and Prototype felt great. Prototype’s protagonist might be one of the worst in all of video games, alongside Watch Dogs’ Aiden Pierce, but despite the video’s intro, his morality isn’t ambiguous; he’s the bad guy. In Infamous, every choice to be good or evil is so cartoonishly polar opposite that no one would struggle with the decision except for Cole MacGrath.

I get that I’m the minority with Infamous, but after going back and playing Sly 2 and having since tried Infamous 2, I think maybe I just don’t jive with Sucker Punch’s open world design, which makes me hesitant to start Ghost of Tsushima. And while I loved Prototype, alongside Crackdown, what I really wanted was that game again but in a different city, and both of those franchises reused the same city for their sequels, which would be like giving Mario new actions to use but having him run through the same levels all over again.

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I love the inFamous games. inFamous 2 in particular is in my top 5. I’m trying to remember some of the choices, but some of them are execute the mass murderer or not in one (or multiple) cases. But also, they have a variation of the trolley problem which I thought was a nice touch. The ultimate decision in 2 is pretty extreme, but it’s also the culmination of two games worth of selfish vs selfless decisions.

The biggest morality question though is whether to use area of effect vs precision damage.

Having said that, I think it’s interesting how these two games are so similar on a surface level. But in my experience, most people heavily prefer one or the other. I remember my friend and I were each obsessed with one of the two franchises when they came out, but neither of us were interested in the other.

Side note: inFamous 2 had a standalone DLC which just used the map from 2 with an entirely new powerset, and it was awesome. But it was a lot shorter than a full game. However, I remember losing interest in Bioshock 2 because it felt like I was just replaying the first game.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s funny, because I’m much more forgiving of BioShock 2 and even Dishonored’s DLC, which reuse the same levels but chop them up differently and have you approach them from different directions. In an open world, you can go anywhere, so even if they deform part of the map, it still feels like the same map to me.

teft,
@teft@lemmy.world avatar

which makes me hesitant to start Ghost of Tsushima.

I haven’t played the other games you mentioned but GoT is a masterpiece. You should really give at least the first act a try to see if you like it. Pretty much everyone I’ve had try the intro has been hooked.

ampersandrew,
@ampersandrew@lemmy.world avatar

Maybe some day, but on top of disagreements I’ve had with that developer’s game design in the past, there’s also the looming threat that Sony patches in more dependence on a PSN login to give me pause.

teft,
@teft@lemmy.world avatar

the looming threat that Sony patches in more dependence on a PSN login to give me pause.

Ah, yeah that could be a bummer. I play on PS5 so they already got me.

JackDark,

Ghost of Tsushima felt the same to me. Great characters and a beautiful world, but the gameplay felt bland. I was happy to finally get to the end because I didn’t have to play anymore.

Coelacanth, do games w Stalker 2: Heart of Chornobyl - Smoking Barrels Gameplay Trailer
@Coelacanth@feddit.nu avatar

I still can’t get over how “wrong” it sounds and feels to have native English speaking accents for the voice work instead of the heavy Ukrainian and Russian accents. This is one to play with Ukrainian VA and English subtitles for sure.

theunknownmuncher,

I noticed this, too. “FUCK HIM UP WITH A GRENADE!”, “Cover me, I’ll hide”; I need a Ukrainian language setting for these voicelines. I need that panic “Oh shit!” feeling of not really knowing what the AI were shouting about like I had in SoC, and then getting surprised when they had flanked and crept up around me. That was pretty core to my experience, while the accents built a lot of immersion and feel in the world.

Coelacanth,
@Coelacanth@feddit.nu avatar

For sure, STALKER is just not the same without Cheeki Breeki!

theunknownmuncher,
GoodEye8,

Counterpoint. Get out of here stalker.

I think Stalker 2 needs a mix and match option where we can choose the language of the dialogue line by line. Or at least a future “meme” language option where the best lines of every translation is used.

Coelacanth,
@Coelacanth@feddit.nu avatar

I think that was supposed to be an attempt at an accent?

Hubi,
@Hubi@feddit.org avatar

The game will have a Ukrainian language option afaik. There won’t be a Russian dub though.

apfelwoiSchoppen,
@apfelwoiSchoppen@lemmy.world avatar

The development company is Ukrainian, I’m sure they agree with you but are working with some tighter constraints than typical for game development. Please give them some slack on feature requests.

theunknownmuncher,

Believe me, I have nothing but patience and slack to give them. I see how my tone could be read as more demanding than nostalgic in that message. I’ve waited like 14 years for this game, that I thought would never be made when the original studio dissolved, I wouldn’t even be phased by an additional delay.

Even where this game may have faults, I have faith that there will be incredible work done by the modding community delivering more than I can ask for, such as there was for SoC/CoP

MIDItheKID, do games w Nintendo Music – Announcement Trailer

Cool. So now I can expect Nintendo to start a DMCA takedown campaign of all their music on YouTube, and completely destroy the playlists I made.

Coolcoolcoolcool

Aielman15,
@Aielman15@lemmy.world avatar

I’m pretty sure they were doing that already.

Assman, do games w Red Dead Redemption and Undead Nightmare coming to PC October 29
@Assman@sh.itjust.works avatar

Can’t wait to pirate it

shadowedcross,
@shadowedcross@sh.itjust.works avatar

Yep. Been waiting years for this to happen, but Rockstar has done enough shit I hate, that I’m not planning on giving them any more money.

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