Somehow they managed to make the game look even stranger than the first one, which I didn’t think was possible. I remember trying to watch a playthrough of the first game and it was a bit too out there for my tastes already.
I think it’s a textbook Your Mileage May Vary game (pun mildly intended if you’ve played it). You have to have the tolerance for Kojima running wild and doing his thing, and it only works if you are engaged in the core gameplay loop, but if both are true, it’s easily a 70+ hour game. The Director’s Cut was the second game I ever took the time to Platinum.
I don’t think this trailer will sell many new players on the experience if they weren’t down for the first one, but I’m excited to play the sequel. Seems like it’s going to land some real gut punches.
Really? I I couldn’t make sense of it till I played it myself. It’s pretty grounded for the most part. There’s a lot of exposition that explains everything.
Good video, although the “polymer melts causing inaccuracy” bit is still disputed. As far as I know in the German military lawsuit against HK, there was no testing provided showing that, and HK provided the initial adoption results and standards in its defense.
The melting is essentially a supposition that has been treated as fact.
Knowing how knowledgeable Ahoy seems to be about weapon history, I feel like he was being extremely cheeky about that in the video. Near the end, “It wasn’t perfect. It melted sometimes.”, and, “The G36: …Cool.” had me cracking up.
That was surprisingly interesting! I had no idea that people are still playing Tetris on NES. I ended up watching the whole thing. Crazy how they managed to push the limits further and further…
I know! I found it through Hacker News and was skeptical about it given the click bait looking thumbnail and title but it turned out to be pretty decent. That record holder looks like he’s about 12 - so weird to think of someone that young playing an NES game.
Unless they’ve fired the absolute moron(s) who designed the crafting and alien language system in NMS, I say stay far away.
I mean, combining dihydrogen and oxygen yields… NaCl? And you learn alien words literally one at a time? Oh but they have procedural generation! Except every single space station looks identical.
IMO This is a developer who does not respect their players. And somehow they’ve convinced a lot of people that periodically adding more shallow grindy fetch quests means the core gameplay isn’t garbage.
I really wanted to like NMS. The core concept is 100% up my alley, it looks pretty good, and it’s a neat sandbox. I suppose it’s not bad if you’re the kind of player who is happy mindlessly gathering resources so you can craft an ornate base. Hell, I played quite a bit because I was determined to collect one of every type of spaceship.
But I really do think the gameplay is objectively bad by almost any possible measure. The on-foot traversal is terrible, waiting around for refiners sucks (though at least they had the sense to give a backpack refiner), trying to get the actual spaceship you want is awful, flying towards the galactic center is a chore, and I could go on. I guess the gunplay is serviceable, but the enemies aren’t the least bit interesting aside from maybe the largest walker bots.
I mean I don’t totally disagree with your statements, but how much playtime do you have in NMS? I have 85 hours and I am totally satisfied aka not thinking of returning regarding new patches with new “content”. Does that make it a bad game? I don’t think so. Is it the best spacesim ever, I don’t think so either. But it gets some features really nicely done:
like the feeling of and endless universe where you can travel wherever you want,
the exploration part where you are looking for your favourite planet ecosystem (it NEEDS dinosaurs!)
the crafting part, although I no clue how it changed to some years ago
starting and landing on planets (hi Shitfield)
But I agree the core gameplay loop is quite shallow, I see it more as a “light” sandbox game.
Yeah I like the “go anywhere” feel and was happy when I found a dinosaur planet too. But it still all feels 2 inches deep in so many ways.
I’ve come back to it a bunch of times because people keep insisting it’s good or “no you just need to try X” or “but the latest update added so much”. Steam says over 300 hours now but a decent portion of that was standing around trade hubs waiting for ships I wanted in S or A class, or literally just walking away from my PC while refiners ran.
I’m not usually the type of player to use cheats/exploits but I actually had more fun when I started using a duplication glitch. No more limited inventory, money, or resources, I could just pick one ship and one multitool and max them out with all the storage and weapons and whatnot. I don’t enjoy grinding so this was a relief. But it still didn’t make up for all the bad underlying mechanics.
This is the worst take I’ve seen in a LOOONG time. The language learning is one of the best systems in NMS. The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?
I don’t know if you were around for the launch, but it was a pretty infamously bad because practically none of the promised features were present. Landing on asteroids, fighting space stations, significant factions, big space battles, sand/water planets, complex crafting, creatures affecting the environment, etc.
I think Hello Games has done a great job turning things around, and shown that they do respect their players, but the launch was definitely a disaster.
I know very well what was shown and what was stated, versus what was there at launch, but I’m interested in what you were going to cite. And I specifically asked about what was being referred to, because there’s a huge gap between the validity or veracity of many of the claims of lies.
Because if it’s just about the multiplayer working like anyone would obviously expect multiplayer to work, rather than just being able to see message boxes left by other people, yes, he lied to players about that, and he’s apologized many times for that, and talked about and shown the development pitfalls they ran into while they were trying to build the multiplayer, and has since implemented what was originally promised.
But I see people make other claims, almost always based on the original cinematic E3 trailer, which usually boil down to, “x feature that was present didn’t look like it did in a pre-rendered eye-candy trailer”, or things like “the flight system wasn’t 6DoF” which never even got mentioned, but was just assumed because spaceship, etc, and years later players still lie about what was or wasnt promised for a game that has since grown into having more content than was ever promised.
yes, he lied to players about that, and he’s apologized many times for that
And I’d like to see one of those apologies. With my surface level searches, I’ve found nothing.
Although I’m pretty sure there never was and never will be a direct apology, since that probably opens them up to litigation, but that’s just baseless speculation on my part.
What are you talking about? The player literally learns nothing about the alien languages. All you do is walk up to a NPC, button mash through absolutely inconsequential filler text, and pick the option that says “teach me a word”. Then a popup says “You now know the Korvax word for ‘THE’”, except it doesn’t even tell you which alien word was translated or explain any grammar or context or conjugation or anything. Your character just does a magical substitution from that point forward.
Or you can do the same thing by walking up to the black pillars if you’d rather trudge around a planet surface for macguffins.
How in any way is that a good system? There’s zero skill or challenge or reward or even real gameplay here. A word search puzzle would have 100x more depth.
Playing the game felt like satire. Basic questions I would expect other devs of sci-fi games to ask themselves seemingly either went unanswered or got super lazy answers.
e.g. “Should we let players customize their spaceships?” to which HG apparently thinks their system of solely generating ships from a random permutation of parts is plenty. Or “Do you think different planets and galaxies would have different hostile flora?”, to which they decided “nah, the same 3 are fine everywhere”. “Should planets have biomes of any kind, at least ice caps maybe?”… “nah, players don’t care if planets are basically uniform.”
They would have just abandoned the game if they didn’t respect the player base. I’m really interested why you have such a hate boner for hello games, I say this as someone who does not enjoy nms but respect that they kept trying to improve it over rhe years.
So many big game studios in the last 10 years (i.e. Activision, ea) have just shit all over the fans then wait a year and do it all over again. It’s really hard to hate a small dev team that at least is trying.
EA, Activision, Ubisoft… their BS is on another level entirely and I generally don’t play their games because if it.
For NMS / Hello Games it’s more that I really want to like the game but find it immensely frustrating that after years and years of updates, they still haven’t fixed some of the most basic elements.
Like when your character sprints, the tiniest bump in terrain cancels the sprinting. This even happens in the Nexus where it looks like flat ground. Why?
Again for the alien languages… there’s no dictionary in this universe? I’m supposed to believe interstellar travel is commonplace, but they don’t have an app to translate the 3 ubiquitous languages? I have a device in my hand right now that can do that.
Space combat still isn’t balanced. If you alternate between the phase beam with the shield absorb upgrade and any other weapon, you can basically wear down any threat and win.
What has actually been improved about the core game of NMS? People keep telling me that in vague terms without saying what specifically was improved. I know the inventory system is better (but still kind of a mess IMO), but what else? Don’t say multiplayer because they promised that at the beginning.
Fair enough on all of your points, it sounds like you’ve played more nms than I have. I do agree with you about the core game being somewhat flawed, I get bored very quickly trying to play it. I get the feeling this game just isn’t for people like us, but without a doubt they’re doing something right for their player base
Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.
However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.
My biggest gripe was they didn’t bring up my backpack inventory in the regular manner when selling. I keep thinks in specific locations and seeing a vertical list five items at a time was a massive waste of time and screen space.
This looks cool, but it basically just looks like a reskin of NMS in a fantasy world and they’re going to need to do more than copy Valheim to make this one fun.
I played CDDA for a while about 5 years ago. I really enjoyed it for a while, but after a certain point it seemed like the devs just got more interested in simulating fiddly minutiae to micromanage in excruciating detail over actually developing interesting new content or fixing existing broken systems.
NPCs were an absolute mess around that time, but the devs were messing around with implementing individual vitamin and mineral meters and making installing bionics more fiddly.
As a dwarf fortress lover, I was never interested in either of those because you can’t “win”. For me the entire point of the hardship of a rogue like is to overcome the difficulty and reach the goal. I don’t want an endless roguelike sandbox, I want a challenge with a carrot at the specifically defined end.
Does this mean self-hosting the wiki?
Because that increase the barrier of entry by tenfold as a lot of publishers/game studios do not host their own wikis.
It really just depends on the fandom. Three more I know of are Bulbapedia for Pokemon, The Unofficial Elder Scrolls Pages for the Elder Scrolls, and Wookiepedia for Star Wars. They are all very comprehensive and functional.
Unless the game your playing made their own, or someone else decided to self host and actually fill it with content (and finding it can be a pain), there isn’t one.
Hoping someone knows a good fallout wiki, I hate using fandom, but it’s the only one I can find with good info.
The facial interface is lined with a foam padding that will absorb your sweat like a sponge, that’s a sanitation issue because the padding isn’t removable
I thought the padding around the eyes being removable was standard, this will wear over time and smell like sweat every time someone puts on the headset. Eugh.
It’s owned by Meta so I’ll never buy it but still, that’s a weird oversight.
I thought that this was incredibly dumb, so I went looking… And from what I can tell, there’s a whole section that can be replaced, including the padding. Instead of just the padding. So there will be replacements available, and third party replacements, too, I’m sure.
Pre orders aren’t even the biggest issue in gaming now, for me it’s game tiers, where a game releases with 3 different editions, with the most expensive one being like $150. Which means the actual game is $150 and the lower editions are just incomplete copies.
I could feel every traction loss and wipe out that would have happened in that video through my entire body. And the feeling of my hands slipping and a metal edge jamming under my fingernails.
Very simplistic TLDR now every action will be timestamped and when the server processes a tick it will play out the actions it receives in order and decide if any actions should be ignored, like for example if that player should have actually died before pulling the trigger.
I always thought that's how CS:GO servers worked, but apparently not! It seems pretty obvious and a very good solution that solves all of the problems between 64 tick and 128 tick servers in the past. Valve just continues to be a pretty amazing innovator in the world of gaming, you love to see it!
Agreed, it’s a good system and is more accurate than 128tick, even though it’s not perfect. E.g. the client still only shows the muzzle flash on the next tick, so up to 16ms after the shot was actually fired [1]. This is probably one of the reasons some people can tell the difference between 64 and 128tick, as the game might feel more accurate, even though the hit registration isn’t in any meaningful way.
But, Valve literally pick up and implement what Overwatch did and input buffering is not new as well since Rocket League used it for a long time, also partially thanks to Overwatch dev if you watch Psyonix’s GDC talk. So yeah, many game dev does innovate through out, and don’t credit everything when Valve implement what other did and maybe make other improvement along the way. That’s how everyone improve, by learning from each other.
You should watch summoning salt on youtube youtube.com/He makes slighly longer form veraions of this sort of video and as someone who has never done a speed run or wpuld have any hope of completing one i find it fascinating.
Plus the background music is so good on his videos.
I really, really hate this trend of not localizing titles that presumably sound cool in Japanese, but are just like ??? in English. Various Daylife is the worst offender I’ve seen so far 💀
Should localize them by using the Japanese title translation so it sound equally “foreign awesome” in English? ユニコーンオーバーロード is what Google Translate outputs and hey I will say, it immediately looks less silly to me, despite actually saying the exact same words. 😑 (I hate that this actually works)
Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.
I want to play a game of Dungeon Keeper now where the “good” side has gone wicked from repeatedly being beaten and goes wild building up their own horrific “utopia” and attacking everyone else.
Then again, they’d just build Florida I suppose. 🤔 and ban books in schools and shit.
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