I want an actual real time strategy game. All popular RTSs are actually just about tactics and micro. I mean every SC2 guide will tell you that up to a very high level of play, if you’re just doing more you’ll be more efficient and win regardless of strategy. Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”? That’s strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players, but thats what’s necessary and optimal for playing SC2 and most RTS games well
As a dwarf fortress lover, I was never interested in either of those because you can’t “win”. For me the entire point of the hardship of a rogue like is to overcome the difficulty and reach the goal. I don’t want an endless roguelike sandbox, I want a challenge with a carrot at the specifically defined end.
The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO (www.pcgamer.com) angielski
Bayonetta dev's Apple Arcade exclusive World of Demons will no longer be playable next month (www.vg247.com)
Another title lost due to the live service and subscription craze
Dwarf Fortress- Adventure Mode Announcement Trailer (www.youtube.com) angielski