So... will this mean we'll finally be able to restart as a new player in the offline mode? I've wanted to start from scratch with TC2 for ever. It's been such a frustration that you can't have more than one player profile per Ubisoft account.
Vincke says the team finds DLC boring to make, so they don’t really want to make it anymore.
I find this driveby comment rather significant.
It means they are trying to conform to the developers’ strengths, desires, interests. They’re shaping huge business decisions around them. That’s just good for everyone, as opposed to devs inefficiently, dispassionately grinding away at something they don’t like.
That’s huge. I’d also posit “happy devs means happy business.” And Larian has repeatedly expressed similar things.
I’ve mostly been ignoring these Oblivion remake posts. I’ll believe it’s actually gonna happen when/if they actually drop it in the next 24-48 hours. I actually don’t give a shit, and it’s one of my favorite games.
I’m with you there. It’s going to be cool and I really want it, but I’ve already completed it a bunch. I’m never going to be able to get properly excited like I would for ES6
Just in case no one knows this, you can absolutely play multiplayer in Subnautica 1. Takes a tiny bit of work and a mod, but doable.
Of course it’s not official, and may be bugs, but doable.
I’m curious what is going to be new in 2, thought the water genre had maxed out before doing deep and making it a horror game. Feel like anything else would just be DLC or a mod.
Below zero was such a disappointment overall. I liked the characters and some of the story but… The vibe was totally off. I liked exploring islands and alien bases in the 1st one but spending the entire latter half in an icy wasteland just had me feeling sour. If I wanted Antarctica I’d play that, I want to be UNDERWATER dammit. Here’s to hoping they learned their lessons and make it closer to subnautica but bigger.
You so absolutely nailed my feelings on it. I was really excited for BZ and it fell pretty flat for me. The extra time out of the water just felt so forced and unnatural to me. I was moderately excited by the big ice worm until I actually played and just found it to be a nuisance. I couldn’t get finished with the ice shelf soon enough.
Also, why is everything so much smaller in BZ? It’s THE OCEAN. It’s supposed to be huge. If anything it should be bigger than the first game. Anyways I agree I hope they learned.
Imo below Zero has the same problem that subnautica 2 will have aswell. Our stupid pattern seeking brain i so good at its job the enviroment will matches to existing experinces and therefore loose its intended alien nature. Just having some meta knowledge with how the game handle difficulty and depth and how a lush biome is more or less save with just a minor predator is working against the intended alien nature. Below Zero had some incredible bioms with mayor layers of depth like the lilypads islands with surfacing, floating and growing lilypads. But most of the bioms had some subtle telling of how the are intended in their color Palette or choice of Vegetation where i knew how the biome will be before i went info it.
Alien nature or not, the fact that BZ limited the ocean experience both depth, length, and breadth-wise and forced way more gameplay above water was a mistake in my eyes which is why it was never truly a sequel.
I did the same thing. I liked the first one so much I want to go back and finish BZ just for completion sake. Maybe I’ll start a new game without survival mode and just breeze through hopefully.
I played the whole game through with multiplayer between me and my partner. It might be better now, but at the time, all of the danger squids were completely inert, so it made it much easier to get deeper and progress further without fear.
Otherwise, it was a total blast and a great time. Excellent game.
I hope they manage to salvage this game and steer it back. I loved HLD and solar ash and was really disappointed when I heard this game had major issues.
To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).
Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).
The case by noyb referenced single player games. Stuff like session start, duration et cetera was being tracked.
I was one of the people that signed the SKG initiative after The Crew was taken offline. Not because I loved the game so much but it’s the principle. I payed for it and should still be able to play it.
Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.
I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.
I suppose I will use the same “supporting indie devs is a good deed” justification as when I purchased Blue Prince on launch day for this game.
La Belle Epoque inspired game that is reviewing at 92/100 on OpenCritic with several mentions of it being a GOTY contender? And the themes are about wrestling with hope and optimism in the face of nihilism and hopelessness? (Disco Elysium my beloved)
And im so freaking glad it does. It seemed like a passion project with an incredible art direction, but to learn its also a stellar game is so satisfying.
Judging from the video description this seems to be a remake of the original Frostpunk in Unreal Engine. Not sure why they’re doing it. The original is still just fine.
youtube.com
Aktywne