I bought this on a sale last month, then heard there would be a full progress reset with this update so I held off on playing. I look forward to digging my teeth in at last!
As someone who used the learning edition of endorphin to make wrestling videos, I would’ve loved to use Euphoria. Alas, I was merely 13 when they shut down Endorphin
You need to actually look at the changes because that is completely wrong. They’ve made mechanical changes to the game.
Being what? Skyrim style fight? Fuck that. If they were to completly replace moronic, idiotic, retarded level scaling that would be a different conversation.
I’ve seen people get pretty good results but i don’t think i had the right settings so i wasn’t able to make it run. I have a 3090 wich is pretty much the minimum for that XD i also tried to run the game in 8K just to see how it would look with no luck. I ended up playing at 4K medium settings for now. I’ll definitely try again tomorrow with someone’s UEVR injector profile.
I was never a huge fan of the base game (after Morrowind, the far more generic fantasy setting was underwhelming and I absolutely hated the Oblivion parts), but I loved the Shivering Isles expansion. Tempted to get it for that alone. The fugly Oblivion character models needed to be redone BADLY, too.
Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).
The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC’s rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There’s a reason KotN never comes up in discussions about the game.
The fugly character models needed to be redone BADLY, too.
I kinda wonder what the NPCs in that one village part of a quest that mimics Shadow Over Innsmouth look like in the remake… They’re supposed to be fugly 🤣
That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.
But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed, at least. And maybe that means we might someday see an OpenOblivion similar to OpenMW if all else fails.
I don’t think there’s a shot that there is zero mod support. It’s Bethesda’s bread and butter. What I’m wondering is will old mods be compatible/portable? Rumor is the game is running old gamebryo engine logic alongside UE. Looking forward to seeing what this actually is tomorrow
I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.
I think the gaming community severely overstates the amount of people that mods their games. I wouldn't be surprised if less than 20% of Skyrim's players have ever used mods, and I'm damn sure having mod support or not wouldn't have any considerable change on their sales.
So the combat and leveling systems have been reworked, but aside from that it’s largely unchanged mechanics wise, from what I can gather. I just booted it up 5 mins ago so I can share more impressions in a few hours
I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.
Then make everything less orange, shiny, and bulbous.
Don’t think we know yet. Based on earlier leaks, the thought is that Unreal Engine 5 is involved somehow, but there is uncertainty about whether or not it is full-on in UE5 or if UE5 is just being used as a rendering layer. If Bethesda’s own engine is still used as the core of the game, we don’t know if that means simply reworking the original Oblivion code, or if they updated everything to the latest version used for Starfield.
What we can assume is that, even if the original engine is used, there will need to be a good deal of work done to update it regardless, since it is still a 32-bit application that would need to be rewritten for proper 64-bit support. And a lot of the game mechanics, physics, movement, etc. would need to be updated to work with the UE5 rendering layer if that is indeed how it’s working.
They can’t just be rendering on top, the visuals would clash with collisions. Some of the assets we’ve seen in captures are different enough from their legacy counterparts that they would cause all sorts of issues while playing. Also, they wouldn’t be able to increase the forest density, because trees have collisions. So it’s at least a remaster within gamebryo (which seems most likely to me, because it’s tailor-made for this kind of game) or a more profound remake within another engine (needless troubles, if you ask me, most unlikely).
It wouldn’t be the first sort of game that Microsoft has remastered in that style, though.
The Halo 1 and 2 remasters used a separate rendering layer over the original game which included updated art assets, and a setting to toggle between the original graphics and the updated ones on the fly. For the most part it was fine, but there were a couple of (primarily out of bounds) areas where the original collision did not always align with the updated geometry.
But I am hoping that it is more than just a simple rendering layer over the original game, because like you said it would require more hands-on work to improve things like forest density and interior clutter. It would look odd if they just increased the polygon count of foliage while still leaving it as sparse in places as the original. At least based on the leaked screenshots, the side-by-sides do give the impression that things have moved slightly and additional objects have been added, so extra rendering layer or not, my guess is that edits to the original game are also still involved (and likely means there won’t be a Halo-style graphics toggle button).
Every leak points to a remaster, using gamebryo for the game's logic and UE5 for the rendering part. Some leaks also mentioned it'll have an updated HUD, archery, stamina and blocking mechanics, but we don't know anything else.
Nope, the old DLC is available in the base game. The Deluxe edition adds some new armor (and yes, new horse armor) but isn’t necessary to access the old DLC.
Having a deluxe edition of a remaster feels bad, though I don’t completely begrudge them. It was still a lot of work, time, and effort to do this.
I kinda love releases like this with no build up. I know that this was leaked but I mean compared to six years of announcement to release, I much prefer this kind of shadow drop.
A deluxe edition does seem a little lame for a remaster. But at the same time the deluxe edition is still cheaper than Starfield and I’d much rather play this.
Digital Molecular Matter, the DMM you mentioned in Force Unleashed, is just as interesting IMO. It calculated how objects would break under various types of stress and produced some of the best and most realistic destruction in gaming. It even simulated wood splintering vertically when twisted!
I’m guessing it had similar problems to Euphoria since I haven’t seen it mentioned since.
Even though I have been gaming since Pong (my first game console), I have never played any Elder Scrolls games. This trailer’s voice over is new to me, and it is so strange and nostalgic to hear Patrick Stewart’s young and vibrant voice on the trailer for a game released this morning.
90% of Oblivion’s voice acting budget must have gone to paying for Patrick Stewart and Sean Bean to say a few dozen lines. It’s long been a meme that basically every other person in Cyrodill shares the same six or seven voice actors.
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Aktywne