There a particular reason for the “humanity is doomed” remark or just being dramatic? I looked it up expecting some sort of privacy nightmare or micro transaction hell but I really don’t see any mentions of that, hell reviews seem pretty positive.
I think it just implies that since it’s out on a platform that pretty much everyone has access to, global productivity will plummet due to everyone playing it and getting addicted
I’m having trouble finding the link this moment but I remember reading about a billionaire or ceo public figure who is addicted to this game saying that productivity around the world will crash once this game was released on mobile platforms.
Edit: not some billionaire ceo. It was this link I was remembering:
My friend has 1000+ hours in Slay the Spire. A game that can scratch the same itch as Balatro. He has been playing on the PC and has claimed he will be splitting his time from now on. I too really like it, it’s a perfect chill game. I think a lot of ‘normie’ gamers are picking it up since the game is so easy for some to pick up as one main mechanic is just knowing poker hands. My dad who plays Tetris and solitaire really likes it.
IMO, a lot of them suck as games because they’re not really games in the traditional sense. They are experiences. Or even just art pieces. What annoys me most about them is they are usually touted and tagged as being “experimental” and yet don’t do anything new or unique or anything one could legitimately say is experimental.
There’s this concept in game design called game flow, which in simple terms is essentially what happens when a game is both engaging and challenging at just the right amounts to the point where you get immersed in the experience. You can’t have good flow without both some challenge and reward.
That’s why games that are too simple and/or easy are boring. I feel like that’s a very fine line you have to walk if you want to make a “cozy” game. How relaxing is relaxing enough without being boring? You need a minimum of challenge and stakes, because that’s makes good games good.
Imo what’s key to a cosy game is that you choose within the game how much you want to challenge yourself. Take stardew, for example. My mum was content just farming crops. I went into the difficult mines with lots of combat etc. You can enjoy the game if you don’t do the hard parts, or you can do them sparsely, or all the time. You choose, and that’s what makes it so relaxing.
This is why we need copyright expirations. Disney would most likely have sued with a cease and desist to remove it.
Does it use the likeness of old Disney properties? Yes… but it doesn’t hurt their image. Doesn’t take any profit away from them.
It’s also not a cash grab like those crappy Winnie the Pooh slasher movies. This pays homage to the art style of the time.
The only thing they could have done differently was use something different than a mouse… like what Cuphead did. Studio MDHR came up with unique characters and it paid off for them by getting their own animated series and merchandising. I don’t think Mouse P.I. for Hire will get the same type of deals, but time will tell.
Disney does not, nor did it ever, own the copyright to an entire state of animation. To my knowledge, it can’t even be done. It’d be like trying to copyright a particular painting technique.
I doubt Disney would give a shit about this game unless it was explicitly using Disney ripoffs or actual Disney IP. Which it isn’t.
I really don’t see why an indie dev would oppose this. If you were an artist, you wouldn’t want to watch your creation completely disappear from existence because you couldn’t keep working on it, would you?
The video details how all of Halo 2’s assets were made with stencil shadows in mind after the bungie devs saw it in Doom 3. However, the OG Xbox ended up not having the processing power to do those critical, deep shadows, so they returned to the flat lighting of the first Halo, which resulted in a much less stylized game. The video creator shows how the game was meant to be experienced by showing all of the different character models in one of the few places in the game that retained a small section of dynamic shadows, which really drives his point home of how much better it would’ve looked overall.
Halo 4 only looks good if the only thing you care about is how quickly your GPU can fry an egg. The art style is ugly, none of the levels are lit in a way that makes any sense, and the new designs look dumb.
There is nothing good about Halo 4, including the graphics.
Halo 4 had great graphics to run on a damn Xbox 360. But yeah, they lost in the design department, imo I felt too much felt like plastic/artificial instead.
Environment and character work was generally great in 4, but just look at that Phantom ‘explodes’ in the very first mission… It’s remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare
Quite odd that this is supposed to come to Switch just about when the next console will probably release. I wonder whether this will be the switchover (ha!) title akin to Twilight Princess or Breath of the Wild.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher on Switch 2.
30fps would be a joke on the normal switch. All the Metroid Prime games are running at 60, even the MP Remaster. I’d be surprised if 4 would run at 30.
Were at the end of the generation, this game has been in development for years. If there’s a time where the devs really know how to use the hardware to its full potential, it’s now.
I’m very happy to see them re-implement the attribute system with classes and birthsigns while combining it with the Skyrim’s perk customization. Taking the best parts of both games! It’s also amazing to see the classic lockpicking minigame from Oblivion re-implemented! I always liked that system much more than the spin-the-circle one Bethesda has been using in every game since Skyrim.
While waiting for Brackeys’s Godot tutorials. Maker Tech has a series of Godot actionRPG game tutorial that is quite easy to follow. I understand Godot more because of her tutorial. www.youtube.com/
I feel like I’m the only one even remotely interested in this game. Does it look like watch dogs in space? Yes, but I for one enjoyed watch dogs for what it brought to the table. I’ve been dying to play a star wars game that doesn’t involve a Jedi as the main character, so this game is right up my alley. It’s Ubisoft so I’m very skeptical though and cautiously optimistic.
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