Oblivion, when last met you introduced horse armor! Now you return to look upon the ruined game landscape that you have brought! I loved you like a brother, Oblivion! You were the Chosen One!
I got it, and despite the performance issues everyone is talking about, the game is a wonderful trip down nostalgia lane. And unlike the original, they fixed a lot of the annoyances like the clunky UI.
I’m pretty curious about this. I tried Oblivion a few years ago having never played it before and it just felt too clunky for me to want to play much past the tutorial. Which is a shame because I’ve heard there’s a lot of cool stuff in the game I didn’t get to see.
If this makes things feel better to play and is a good all around remaster, maybe I’ll pick it up and give it another go.
Oblivion was the first game I ever put 100+ hours into, but every time I’ve tried to get back into it over the years, it was just too clunky and awkward. Bethesda games always age poorly.
But this remaster is fucking incredible and I very irresponsibly wasted an entire day yesterday playing it. They fixed and polished it so it feels like a modern game again. The only issue I had was poor performance in a lot of areas, like frequent drops down to 40 fps on my powerful PC. I’m hoping a patch will fix that soon.
Admittedly, my opinion is heavily clouded by nostalgia, so temper your expectations in case my comment actually convinces you to buy it. It’s a great game, but it’s smaller and somewhat clunkier than Skyrim.
Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.
Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.
I bought this on a sale last month, then heard there would be a full progress reset with this update so I held off on playing. I look forward to digging my teeth in at last!
As someone who used the learning edition of endorphin to make wrestling videos, I would’ve loved to use Euphoria. Alas, I was merely 13 when they shut down Endorphin
I loaded it up on my Deck last night for a few minutes using the default settings (low preset) and was getting what seemed like a stable 30 fps running around in Skingrad. Other people have reported sub-20 FPS when in the open world on the Deck, so it’s probably not the best choice unless they patch it
I am pretty disconnected from this videogame series, is Oblivion now the best looking game from Bethesda? (It should be as it is the most recent game I suppose) Would you recommend it over Skyrim graphical and gaming/story wise? Would a new Skyrim remastered game with these assets would be near the horizon? lol.
I’d argue that Skyrim represents a significant downgrade from earlier titles. The simplified mechanics and increased advertising budget made it more accessible, but the writing quality has been in free fall since morrowind.
That being said, this is probably their prettiest title now. I haven’t gotten to try it yet, but supposedly it is a ground up remake, and if it’s on a better engine it may be their least janky game too.
As much as I like Skyrim, I don’t think there’s a general consensus that the earlier games were better written.
Personally, until I played Phantom Liberty, the Shivering Isles was the best expansion I had ever played for any game. I’ll leave it to you to discover, if you get the game, but allow me to say it is delightful and different and a ton of fun.
Digital Molecular Matter, the DMM you mentioned in Force Unleashed, is just as interesting IMO. It calculated how objects would break under various types of stress and produced some of the best and most realistic destruction in gaming. It even simulated wood splintering vertically when twisted!
I’m guessing it had similar problems to Euphoria since I haven’t seen it mentioned since.
What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.
Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.
Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.
Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.
I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.
And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.
Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:
Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.
There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”
I just eventually got comfortable moving the difficulty slider whenever I needed. Any other game it feels like cheating, in OG Oblivion it felt required to not drive myself insane minmaxing
They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.
Yep, was the case in all TES games before Oblivion as well, typically more strength in starting male characters but more intelligence in female characters varying depending on the character’s race. Only went away in Skyrim as they’d simplified the stats so much that starting stats were more uniform.
high elves start with more spells, magicka, and more skill points in some of the magic skill trees. they also can disguise themselves as a thalmor guard at the embassy and bypass the combat
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