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PeteWheeler, do games w Hades II - The Unseen Update Trailer

Looks good! Can’t wait for the wife to play it! Narcissus looks funny as hell. Was wondering what direction they were going to go with him.

Stamau123, do games w Hades II - The Unseen Update Trailer

I was kinda hoping the narcissus placeholder sprite would stay forever

iAmTheTot, do games w Hades II - The Unseen Update Trailer

Still holding out for full release and then gonna pour so many hours into this on steam deck.

LandedGentry, (edited )

deleted_by_author

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  • frank,

    I have done a bunch of runs each update and I do kinda wish I did what you did.

    You’re gonna be blown away by how much more there is already!

    Rai,

    I did the exact same thing and I’m so excited for full release!

    Minnels,

    I played only on my deck at first since I wanted a game I only play there. It was really tough and I died a lot.

    Played once on my desktop and totally crushed. Not sure if it was luck or screen size and my age :(

    catalyst, do games w Hades II - The Unseen Update Trailer
    @catalyst@lemmy.world avatar

    Hype!! The new music is fire. 🔥

    simple, do games w Hades II - The Unseen Update Trailer
    @simple@piefed.social avatar

    The next update after this one should be the official release out of early access, I can't wait!

    The trailer also shows the extreme measures counterpart for Hades 2 (powered up bosses), and wow they look more punishing than the first game. The third boss being surrounded by lava will be a nightmare.

    Multiple new scylla songs too, Supergiant are spoiling us.

    rigatti,
    @rigatti@lemmy.world avatar

    The Scylla songs are maybe my favorite part.of the game, and there’s more?!

    AnarchistArtificer,

    “Multiple new scylla songs too, Supergiant are spoiling us.”

    Awesome. I love how catchy the Scylla songs are

    mohab, do gaming w Sly Cooper Retrospective - Hidden in Plain Sight

    Needs a modern port so bad.

    secret300, do games w BattleBit - Operation Overhaul: Teaser Trailer

    I hope the update fixes this bug

    github.com/ValveSoftware/Proton/issues/7041

    Not sure if it’s a proton bug or a game bug but I tried older proton versions it used to work on so I think game update broke it

    ElectroVagrant, do games w BattleBit - Operation Overhaul: Teaser Trailer

    This timing is pretty amusing.

    The other day I shared this video (Failure of Battlebit Remastered), which itself was uploaded by its creator only a week ago.

    It’s great to see the devs coming back to it. Tbh I don’t think it’s my sort of game personally, but I typically prefer to see projects revisited and restored well instead of abandoned.

    nailingjello, do gaming w How Frogger 2’s source code was recovered from a destroyed tape - MattKC Bytes

    That was a fun watch, thx for sharing.

    Gerudo, do games w BattleBit - Operation Overhaul: Teaser Trailer

    I will probably reinstall this. Looks like a huge upgrade.

    Romkslrqusz, do games w BattleBit - Operation Overhaul: Teaser Trailer

    Very excited for this! Honestly, I don’t understand all the negativity surrounding the devs going dark. I thought the game was fine the way it was shortly after launch. I don’t really get the need for an unending flow of content and updates.

    Zahille7,

    Because G*mers need a constant stream of news telling them that their current chosen favorite game is actively being worked on lest they forget and “move on” to something else.

    I swear, the sheer amount of bullshit (complaining about character models, character pronouns, character creators, literally anything else) I see from gaming communities and subreddits is actually ridiculous. G*mers are literally the most entitled people on the goddamn planet.

    simple,
    @simple@piefed.social avatar

    Or the developers created a roadmap of updates in 2024 for their early access game then disappeared without any warning and didn't deliver on their promises. It's not the end of the world but writing negative reviews because the developers didn't deliver isn't entitlement.

    Katana314,

    This happened for me with Back 4 Blood.

    Turtle Rock said “Okay, we’re done developing content. We’ll move on to new things now.” And people took that to mean it was a failed, dead, and worthless game. Whereas the active state where they left it was pretty solid, still runs, and I have a lot of fun with it. It just wasn’t built to be endlessly live-service.

    Zahille7,

    That’s kinda my point with my previous comment. If the devs say they’re done working on a game, most g*mers will take that to mean “stop playing our game and find something else” which makes literally zero sense.

    You presumably spent money on this, let alone however many hours playing and having fun, and now just because the people who made it say they aren’t adding anything new in the foreseeable future you totally drop the game. But I also kinda meant in another sense for stuff that’s actively in development.

    Take Elder Scrolls 6 for example (or even Cyberpunk 2077): the announcement trailer came out 7 years ago, and yet there have been other projects in the pipeline as well, such as Starfield and other updates for other games. You will get a constant stream of posts from impatient G*mers complaining, bitching and whining, coping and seething about “the fact that there’s been no news of Elder Scrolls 6 for years.”

    My response always has been and always will be “then go make your own game and see how easy it is to make it do all the things you want”

    Katana314,

    Downvoted for censoring “Gamers”. Go back to TikTok.

    Zahille7, do gaming w Sly Cooper Retrospective - Hidden in Plain Sight

    I recently learned that the guy who did the music for the sequels also did the music for my other childhood favorite game franchise: Psychonauts.

    Peter McConnell is absolutely fantastic.

    Jesus_666, do games w Satisfactory v1.1 Launch Trailer

    My most used features so far are vertical splitters, vertical nudging, and the new placement modes for conveyors and pipes. With an honorable mention going to conveyor wall holes, which also free up a lot of design options.

    Honestly, though, just about everything in this update has been a godsend. Priority splitters are the only thing I haven’t really used yet. Even the elevators rock; being able to zoop up to 200 meters up or down in one go can make them useful even as a temporary yardstick for tall structures. (Also, I did end up needing to go 150 meters straight down to get at some resources and can confirm that elevators handle their intended purpose very well.)

    NuXCOM_90Percent, do games w Away Team (Oxygen Not Included Spinoff) Announcement Trailer

    GOD FUCKING YES!!!

    I love ONI and the base building but I sometimes definitely get annoyed when, through no fault of my own, a dupe gets confused and pisses in the water supply.

    So making it a Terraria-like and holy shit I am gonna log another hundred plus hours.

    AwesomeLowlander, do games w Away Team (Oxygen Not Included Spinoff) Announcement Trailer

    Given how much ONI in the past couple years leaned in to the MTX plaque, I’m staying away from this one.

    simple,
    @simple@piefed.social avatar

    Making a few DLCs aren't microtransactions, they add a lot and are fairly prices in my opinion

    AwesomeLowlander,

    I wasn’t referring to the DLC, I was referring to their login bonus cosmetic skins, and trying to sell me paid cosmetics in a game that I already paid for.

    I loved the game, but fuck tencent, and klei for selling out

    simple,
    @simple@piefed.social avatar

    Oh, I haven't played in a while so I didn't know this was a thing. That sucks...

    NuXCOM_90Percent,

    Eh, it really isn’t that bad.

    It is basically just cosmetics and skins. There MIGHT be some alternate recipes (since those use the same “system” in game) but Klei is really good about balancing each biome anyway.

    It isn’t the greatest sign for the game but it also mostly just highlights the Gamer stereotype of wanting EVERYTHING because they paid 10 bucks for a humble bundle with this and twelve other games.

    AwesomeLowlander,

    It’s not me wanting everything. It’s me not wanting fucking MTX and FOMO mechanics in games I paid for.

    NuXCOM_90Percent,

    So… you want everything?

    Yes. Microtransactions feel bad. But if they are purely cosmetic? That genuinely hurts nobody. And it actively helps the development team since it means that the art team can keep working even if there isn’t a big DLC being planned.

    This came up endlessly back in the early days of DLC. There is DEFINITELY an argument as to when a DLC is finalized and whether it is “cut content” or not (but that kind of goes out the window for a game that is 6 years old). But people didn’t realize that the old business model was:

    • Hire a bunch of devs
    • Fire all the concept art people once you have enough
    • Fire all the modelers once you are ready to go into bug testing
    • Fire all the QA once you are done bug testing
    • Fire all the coders once you release
    • Hire back the concept art people when you want to start planning an expansion
    • Hire back the modelers and coders when you have to make said expansion
    • Lather, rinse, repeat

    What DLC did was it kept that cycle going near constantly. Like, fuck horse armor. But the Bethesda devs could start ramping up for Operation Anchorage while Fallout 3 was getting its final passes and so forth.

    And microtransactions are a continuation of that. Like, Noclip have done some great documentaries/interviews with live game studios on exactly that topic and how it turns things into a giant production line (for better or for worse) rather than the constant ramp up/down model.

    I’m not going to say ONI did it right… mostly because I have never felt a reason to engage with that screen and can’t be certain if it also includes alternate recipes or JUST cosmetics. But if it is JUST cosmetics? Then yeah, they are doing it right. They release a generally fun DLC with new biomes and mechanics once-ish a year and have a constant stream of cosmetics to keep the lights on while they patch it in between.

    Because the alternative is an endless stream of DLC (so that people won’t call them microtransactions…) and we can see how people like Paradox games. Or it is a new game every single year CoD style. The studios that can release a game and just live off the tail indefinitely are few and far between.

    FOMO mechanics

    Honestly? While that is a predatory marketing model that is heavily used it is also very much a “you problem” in terms of needing to train yourself to not be as impacted by it. The jury is out on whether it is preying on addiction (I think signs point to no?) but… people STILL have no problems with god damned skinner boxes being foundational to so many games. But tell them they might not get Officer D.Va and suddenly it is the end of the world.

    And even there? I still don’t know if I like it or not, but Dave the Diver and Vampire Survivors are both games built around DLC they know they won’t be able to sell forever. DtD is closer to a year and VS is more “We know we’ll probably have to pull the amongus and konami stuff eventually so we won’t make achievements for it”. And… it definitely feels bad and I bought Godzilla DLC because I might not be able to get it later. But also? The Contra and Castlevania DLC for VS are straight up revelatory and amazing. And I would rather that exists for a few years than never exist at all.

    docmark,

    Every 6mo or so tencent aquires a different game I like and gives it cancer. This timeline sucks ass.

    BradleyUffner,

    My wife and I have been playing almost every day for the past few weeks and neither of us even noticed that these existed. They aren’t pushing them all that hard and it’s easy to ignore.

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