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iAmTheTot, do games w The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!)

Looks amazing, definitely gonna pick this up.

Edited to add further thoughts

Having a deluxe edition of a remaster feels bad, though I don’t completely begrudge them. It was still a lot of work, time, and effort to do this.

I kinda love releases like this with no build up. I know that this was leaked but I mean compared to six years of announcement to release, I much prefer this kind of shadow drop.

TommySoda,

A deluxe edition does seem a little lame for a remaster. But at the same time the deluxe edition is still cheaper than Starfield and I’d much rather play this.

samus12345,

If this were a Nintendo game it’d be $80 for the base and $90 for Deluxe.

RaoulDook,

How much is the horse armor?

ampersandrew,
@ampersandrew@lemmy.world avatar

$10. I’m not joking. It’s a part of the deluxe edition.

iAmTheTot,

Yes and no. All original dlc is included in the base game, including the infamous horse armour.

The Deluxe Edition adds art book, OST, and some new weapon, armours, and yes horse armours not in the original game.

iAmTheTot,

Included in the game. Deluxe edition adds new horse armours (among a few other things).

mic_check_one_two,

Included. The Deluxe edition adds some new gear, but all the old content (including the old DLC) is available in the base game.

simple, do games w The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!)

It looks great, and it’s AVAILABLE TODAY! The rumors were (unsurprisingly) right on the money, it was a shadowdrop.

Edit: Official 20 minute showcase is here: www.youtube.com/watch?v=kk5cymSWmqo

Asafum,

I’m so happy to have been wrong about the shadow drop! Now I just need to get through the rest of the day at work lol

simple,

You and me both, but at least I’ll see first impressions before I get back home.

thiseggowaffles, do gaming w I am a solo developer and created a horror game where you have to take Polaroid Pictures of ghosts .. with the help of your cat! Here is a small teaser trailer I made please do share your feedback :)

Looks cool! Definitely giving Fatal Frame vibes. 😊

Steelkrill,

Thank you so much!!! Appreciate it :))

thatKamGuy, do games w The Betrayal of Limited Run Games: What They Don't Want You to See

Makes me all the more glad I wasn’t tempted by the $666 USD Doom 1&2 CE they were spruiking over Easter.

JigglySackles,

I loved the options it came with. But that price tag was the real gimmick. So fucking overpriced.

thatKamGuy,

For the price they were asking, I honestly would’ve expected physical (e.g. floppy disk shaped flash drives) copies of Doom 1&2, equipped with controls onboard to play the games directly off of them.

JigglySackles,

At a minimum for sure. 666 is an incredibly high ask.

thermal_shock,

That was almost 3 car payments before I finished paying off the note. Not even close to tempting me with molded plastic toys.

jordanlund, do games w The Betrayal of Limited Run Games: What They Don't Want You to See
@jordanlund@lemmy.world avatar

So… we’re never getting Hi Fi Rush, are we?

Thatuserguy,

I’ve been hanging on the new release emails waiting for months without a peep. I’ll honestly be shocked if I see it eventually at this point

cyberpunk007, do games w The Betrayal of Limited Run Games: What They Don't Want You to See

That’s a long watch. Caught some of it though and that’s super shitty.

Kolanaki, do games w This is the E3 trailer of Half Life (1997)
@Kolanaki@pawb.social avatar

So glad they redid the smg because holy shit the one showed here looked and sounded terrible.

mrfriki, do games w The Elder Scrolls II: Daggerfall Unity Review

Silly history, I have this game because I got confused and for some reason I thought it was Devil Daggers and bought it. Since I own it I might get to play it someday.

NuXCOM_90Percent,

Devil Daggers came out in 2016. Daggerfall has been free on basically everything since 2009. So… you probably should name and shame whatever outlet let you spend money for TES2.

DoucheBagMcSwag, do games w The Elder Scrolls II: Daggerfall Unity Review

Now In VR!

DoucheBagMcSwag, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Don’t fuck with Skyblivion, Bethesda.

Stovetop,

I don’t expect they would, since Skyblivion already has their blessing and the team has been working with representatives from Bethesda to make sure that everything they’re doing continues to be kosher with them.

The Skyblivion devs also released a statement recently that they are also looking forward to the release of this remaster, and believe that there is enough love to go around for both projects.

Basically, Oblivion fans are going to be eating well this year. If the official Oblivion remaster is underwhelming, there will still be Skyblivion to look forward to.

TachyonTele,

It’s all kosher until Zenimax decides it can make more money.

Stovetop,

Agreed, though one would think they’d have taken steps to C&D Skyblivion the very moment they decided to move forward with their own project if that was their intent. It wouldn’t make much sense otherwise to let Skyblivion keep going this whole time if they saw it as a threat to their profits, since the mod is pretty close to completion at this point.

Hellinabucket,

If they C&D’d skyblivion now only to offer their own remaster it would turn a lot of people off of it, they’ll wait until a few months after the remasters release, once they’ve gotten the bulk of their sales in and aren’t worried about the PR backlashing cutting sales they’ll drop the hammer on the skyblivion team.

Stovetop, (edited )

Wouldn’t be much of a point, though. Skyblivion is already just about done. If they C&D it later this year, there will still be a 99% finished Skyblivion floating around on various hosting sites that they’d never be able to stop people from getting their hands on. Basically I don’t think it’s a question of whether or not Microsoft/Zenimax would want to kill the project to boost their own profits, but rather if they even could at this point, and I think the answer is no. A few years ago may have been a different story, but that ship has sailed.

It’s not the same sort of situation as teams making mods or romhacks of Nintendo games who (foolishly) announce it early and get C&D’d immediately before there’s anything to play. Skyblivion is something you can play in an almost-complete state right now if you wanted, and I don’t think a C&D in a few month’s time will stop modders from finishing it anyways since it’s so close to completion.

RampantParanoia2365, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Which is it, a total remake or a remaster? Or a remaster with reworked controls?

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Don’t think we know for sure how updated it is until tomorrow. Mod support is another big question mark

Stovetop,

That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.

But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed, at least. And maybe that means we might someday see an OpenOblivion similar to OpenMW if all else fails.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

I don’t think there’s a shot that there is zero mod support. It’s Bethesda’s bread and butter. What I’m wondering is will old mods be compatible/portable? Rumor is the game is running old gamebryo engine logic alongside UE. Looking forward to seeing what this actually is tomorrow

Stovetop,

I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.

Virkkunen,
@Virkkunen@fedia.io avatar

It's Bethesda's bread and butter.

I think the gaming community severely overstates the amount of people that mods their games. I wouldn't be surprised if less than 20% of Skyrim's players have ever used mods, and I'm damn sure having mod support or not wouldn't have any considerable change on their sales.

RampantParanoia2365,

So, it’s tomorrow now. I’ve seen the trailer and it looks pretty damn updated, but I don’t know any details.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

So the combat and leveling systems have been reworked, but aside from that it’s largely unchanged mechanics wise, from what I can gather. I just booted it up 5 mins ago so I can share more impressions in a few hours

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.

Then make everything less orange, shiny, and bulbous.

Kelly,

At that point is not really oblivion?!

EarlGrey,

I actually restarted halfway through because I leveled up so much that every enemy (even animals) were miserable to fight.

I realized you only leveled up when you slept so I just never slept. Game was way easier.

Stovetop,

Don’t think we know yet. Based on earlier leaks, the thought is that Unreal Engine 5 is involved somehow, but there is uncertainty about whether or not it is full-on in UE5 or if UE5 is just being used as a rendering layer. If Bethesda’s own engine is still used as the core of the game, we don’t know if that means simply reworking the original Oblivion code, or if they updated everything to the latest version used for Starfield.

What we can assume is that, even if the original engine is used, there will need to be a good deal of work done to update it regardless, since it is still a 32-bit application that would need to be rewritten for proper 64-bit support. And a lot of the game mechanics, physics, movement, etc. would need to be updated to work with the UE5 rendering layer if that is indeed how it’s working.

Hadriscus,

They can’t just be rendering on top, the visuals would clash with collisions. Some of the assets we’ve seen in captures are different enough from their legacy counterparts that they would cause all sorts of issues while playing. Also, they wouldn’t be able to increase the forest density, because trees have collisions. So it’s at least a remaster within gamebryo (which seems most likely to me, because it’s tailor-made for this kind of game) or a more profound remake within another engine (needless troubles, if you ask me, most unlikely).

TachyonTele,

It’s not gamebryo. It’s built in unreal.

Hadriscus,

oh really ? we know that ?

Stovetop,

It wouldn’t be the first sort of game that Microsoft has remastered in that style, though.

The Halo 1 and 2 remasters used a separate rendering layer over the original game which included updated art assets, and a setting to toggle between the original graphics and the updated ones on the fly. For the most part it was fine, but there were a couple of (primarily out of bounds) areas where the original collision did not always align with the updated geometry.

But I am hoping that it is more than just a simple rendering layer over the original game, because like you said it would require more hands-on work to improve things like forest density and interior clutter. It would look odd if they just increased the polygon count of foliage while still leaving it as sparse in places as the original. At least based on the leaked screenshots, the side-by-sides do give the impression that things have moved slightly and additional objects have been added, so extra rendering layer or not, my guess is that edits to the original game are also still involved (and likely means there won’t be a Halo-style graphics toggle button).

Virkkunen,
@Virkkunen@fedia.io avatar

Every leak points to a remaster, using gamebryo for the game's logic and UE5 for the rendering part. Some leaks also mentioned it'll have an updated HUD, archery, stamina and blocking mechanics, but we don't know anything else.

rimjob_rainer, do games w This is the E3 trailer of Half Life (1997)

Complete overhaul within a year. Would take 5 years nowadays.

the_citizen, (edited )
@the_citizen@lemmy.world avatar

Absolutely. World is progressing backwards in some ways.

sugar_in_your_tea, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

So… is Elder Scrolls VI ever happening?

acosmichippo,
@acosmichippo@lemmy.world avatar

hold your horses armor buddy, they still have a few other elder scrolls games to remake first.

TachyonTele,

When Daggerfall stops being free you know they’re about to destroy it’s charm with a modern take.

TachyonTele,

Bethesda didn’t make this port.

Skua,

After this they'll remaster Morrowind. It'll be Elder Scrolls III 2, and two threes is six, so that'll be Elder Scrolls VI

Imagine what it'd be like if halfway through this livestream they just shift the "I" to the other side of the "V" and reveal VI as well though

sugar_in_your_tea,

Honestly, I wouldn’t be mad if ES VI was just Morrowind reworked into the modern era. It’s a great game, and it could use a few more pixels and updates to the combat and leveling systems.

But yeah, an ES VI update w/ some kind of target release date would absolutely be welcome (even if it’s just a year).

Montagge,

That’s some mighty fine Steiner math!

Stovetop,

As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.

While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.

Kolanaki,
@Kolanaki@pawb.social avatar

They literally have a teaser trailer for ES6 they officially released years ago (in 2018; similarly to how Cyberpunk 2077 was teased way the hell back in 2012). They said it wouldn’t go into major production, though, until after Starfield released. Which has also already happened.

sugar_in_your_tea,

Right. Yet there’s zero timeline for release, and I’d like a timeline for release. You can’t just tease something and have pretty much no updates for 7 years…

Stovetop,

My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.

sugar_in_your_tea,

Yeah, that’s what I’m hoping for. I don’t need gameplay or anything, I just want to know more-or-less what the status is. As in, are we likely to see a release in the next couple years? Or is this a 5-years out situation?

Kolanaki,
@Kolanaki@pawb.social avatar

You can’t just tease something and have pretty much no updates for 7 years…

Todd Howard thinks he can. 🤷🏻‍♂️

Zahille7, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

I’ve mostly been ignoring these Oblivion remake posts. I’ll believe it’s actually gonna happen when/if they actually drop it in the next 24-48 hours. I actually don’t give a shit, and it’s one of my favorite games.

Yermaw,

I’m with you there. It’s going to be cool and I really want it, but I’ve already completed it a bunch. I’m never going to be able to get properly excited like I would for ES6

acosmichippo,
@acosmichippo@lemmy.world avatar

dude follow the link, there’s an official bethesda countdown to the stream.

Zahille7,

Been playing nonstop since it came out. I’m already level 30, almost done with Mages Guild and nothing else.

It’s back.

TachyonTele, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

Im definitely interested in seeing how this came out. In the Day 10 patch world we live in I’m definitely not going to try it for awhile though.

sugar_in_your_tea,

It might motivate me to dust off my old copy of Oblivion though.

TachyonTele,

I bet the OG Oblivion scene gets a new spark because of this. It’s still going strong as it is.

I’ve been playing Morrowind, and it’s still a great game. Script Extender or OpenMw, choose your modern flavor. The quests and flow of the game is excellent.

Stovetop,

My only thing is that Oblivion does not play well on newer hardware. It was a bit of an ordeal to try to get it running well on my PC where I have two monitors, since it only runs on whichever monitor is primary and only if in Fullscreen mode. And don’t even think about alt-tabbing to check Discord, or it just crashes.

If it got the OpenMW treatment, I’d be thrilled with even that.

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