Booooooo… So not today. I’m doubting the same day drop. Knowing marketing asshats they’ll want to run a week or more of advertising first especially if they’re calling this a reveal. :/
Don’t even for a second think those articles from ‘games journalists’ (marketers) were organic and that things ‘leaked’ - this has been a marketing campaign.
You could try the original version, they released it for free and the pixelation may help make it feel less disorienting. Or when I used to play some games on the psvr I’d have a ginger ale or something with ginger in it to help with any disorientation nausea.
The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.
I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.
That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.
The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later. Quake’s default controls didn’t use the mouse, despite it being one of the first FPS games to offer mouse-looking.
I didn’t fully embrace the current typical controls until Tribes 2. Before that, I used nothing but the keyboard.
I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way; but he would strafe instead of turn.
I still cant properly articulate why I didn’t like Eternal but loved 2016. So, part of me thinks this looks cool as hell but worries I won’t have fun with it again. Not sure what to think.
Personally, I found the Marauder’s and the Nintendo-hard style junk that was designed to make levels take longer to complete to be particularly frustrating.
They persist in attempting to incorporate a narrative into a game that was originally designed to simply engage in slaying demons.
Doom 2016 was game of the decade for me, but I never finished Eternal after multiple attempts due to getting too frustrated with the mechanics and just not enjoying it.
Going to wait and watch some gameplay before deciding to try it.
I finished Eternal but man it’s a real slog, 2016 felt like brainless violence to me which I love. I want to rip demons apart with my bare hands, I don’t want to platform. I don’t want to “optimize” my playstyle. I want to rip and tear.
DOOM Eternal was very much designed around engaging with all the systems. The problem being… you don’t actually need to do glory kills, crucible kills, grenade kills, etc for the first few levels on the lower difficulty settings. So when you DO get to the later missions… you are now learning how to play the game against encounters designed to push you to your limits.
Which, weirdly enough, meant that DOOM Eternal was actually best played on Ultraviolence. Because on UV? The first level will take you the better part of an hour (… or two). But after that? You know what you are doing and the rest of the game flies by… until the fucking DLC which is some of the best video gaming I have ever experienced. I remember being physically exhausted after some of the DLC levels and having that “This is REALLY not good but also holy crap” feeling.
And before people poo poo TOO much on a game that is five years old: DOOM Eternal WAS DOOM 2016 except with a bigger focus on rushing forward to eliminate key enemies rather than waiting behind doors as choke points and treaing it like an early 00s “cover shooter”. And… that is exactly what DOOM 2 did back in the day. Archviles could resurrect anyone and Pain Elementals were endless sources of Lost Souls. So you also had to be ready to push your way into a room to take outthe baddies.
Not sure how I feel about Quake 202-err, DOOM The Dark Ages. Gonna be there day one because I have been playing DOOM for basically my entire life (I am the guy who still replays the original once a year). But what we have seen so far feels like it was a really big over correction to DOOM Eternal. Which… is also kind of what happened with Quake versus DOOM 2 (and Final DOOM and The Plutonia Experiments and…).
Both 2016 and Eternal were best on the Nightmare difficulty.
The start sucks, as you don’t have all the tools, but it teaches you how to approach the arena combat. Once you figure it out, and you start to enjoy running around the map blasting everything in the face, you just do that for the rest of the game.
(I have not played DLCs, as even Eternals EULA angered me too much).
I didn’t like Eternal because it looked and felt more like a quake than doom. And the graphics were a downgrade for me. Not because of texture details, but because of atmosphere and oversaturation. It felt more cartoony than the darker version of hell in the first one.
My opinion is subject to change, since I do plan to eventually give Eternal another attempt, but I know why I like 2016 better. It’s because I can go at my own pace and have the freedom to play the battle scenarios out how I want to (for the most part).
Eternal basically tells you early on, you have to go, go, go, go, go. Keep moving or you die. I find that kind of annoying.
But then the fact that you’re almost constantly being forced to use every single button, skill, weapon, etc on-demand, in very specific ways with a fair amount of precision basically kills the joy for me. I don’t get to play games much, sometimes it’s weeks or months between sessions. I can’t keep up with all that bullshit and it sucks nearly every last drop of fun out of the game if I have to waste my limited fun time having to relearn all the mechanics.
I just want to casually rip and tear for fun. Eternal felt like a micromanaging boss constantly telling me that I’m doing things wrong and behind on my unrealistic deadlines.
I was trying to find a modern way to play oblivion with a controller comfortably. Simply the controller mods are less than ideal. This seems like the way to do it. I still may buy the 360 version incase they take it off of sale due to the rerelease.
@simple What a coincidence! I've been getting back into this lately.
This game is fantastic if you enjoy VRChat/Webfishing/etc. It's like those but with a ridiculous amount more in terms of minigames, microgames (see: arcade), and custom spaces/places (condos).
You can load all manner of custom player models, object models, images, etc.
It provides plenty for solo players & groups of players, both with coop & competitive options. Well worth checking out!
Fuck yeah I’ve been playing this game on and off since they released it. I wanted to play the good version but I could never get it to work. So happy and I can’t wait, thank you for sharing this! :)
This may be wishful thinking, but it’d be neat if they used this release as a public beta of sorts to hone the engine and mod support, which would hopefully translate into TESVI. Especially if they put it for $20 or $30, I’d be OK with it even if they half-assed some of the remastering.
Otherwise, I’m more interested in Skyblivion. I’ve played the demo mod they have for it, and for what it is they were already heading in a great direction. I can only imagine what it will be like when it releases. Like another Enderal situation maybe. They say 2025, but nothing concrete yet.
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