This looks completely unappealing, and I say that as someone who likes 3D platformers. There’s even no replay with all of the attempts at once, I’d argue that gimmick did a lot of heavy lifting.
Hmm, I'll have to see some gameplay for myself when it releases but I'm a bit worried that it's heading into a more serious horror aesthetic. I was hoping it would be more like 4 and 8 which have horror elements but are also kind of goofy and fun.
I was accepted into the test of this game. I don’t play Siege at all anymore, but was excited to see their “fixed” audio in action, and the new game mode with limited operators seemed fun and fresh.
The audio was considerably worse. Sound literally was unable to go through doorways and windows.
I also noticed when spectating that like >1/2 of players would die from getting shot in the back. Like completely oblivious someone else was nearby. Then I realized basically no one could hear anything, like at all. We couldn’t hear gadgets, glass breaking, barriers being thrown up or torn down, foot steps; just faint gunshots if they were only one room away.
I hate gambling, but if possible I’d consider betting big $ it’s not fixed, at all.
I haven't played Siege in ages, so I wonder if this big overhaul update is worth trying again. The game is also free to play outside of ranked modes which is nice.
Nothing like Prince of Persia. Has that overwrought modern platformer control scheme (with a zillion different things you can do in the air) that every single other modern platformer has. No thanks!
Anyone know of any modern platformer games without all that nonsense? The idea is to feel more like a human who actually needs to think before jumping. I want to feel the weight of my character, feel a strong sense of momentum, and be fully committed to jumps. Air jumps and mid-air momentum control are not my style.
youtube.com
Najnowsze