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MilitantAtheist, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

InFerNo,

The actual news is that the money is starting to run dry

Banzai51,
@Banzai51@midwest.social avatar

And this CitCon didn’t do anything to stem that tide if true.

FangedWyvern42, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@FangedWyvern42@lemmy.world avatar

Is anyone really surprised?

I do think they will at least release Squadron 42, but the main game is never coming out

rozodru,

I honestly don’t even think they’ll get that far. I mean they’ve announced it now, yet again, for a 2026 release date…two years from now. they’ve been doing this for the past decade. “It’ll release in 2016” then it’s “Squadron 42 coming 2018” and so on and so forth. Mark my words we’ll get to 2026 and at their little convention they have to further milk their userbase of money they’ll announce Squadron 42 for 2028 but please, user, they need more backers and as a reward for backing you’ll get a fancy ship you’ll never get to keep.

Banzai51,
@Banzai51@midwest.social avatar

I’m pretty sure Chris Roberts views Squadron 42 as the main game.

peopleproblems, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

And then, compare it to No Man’s Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man’s Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

ICastFist,
@ICastFist@programming.dev avatar

NMS certainly evolved a lot, but I wouldn’t call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

ms_lane,

Also to be fair (and critical), while Sean lied to both Sony and us about the state of the game-

They also probably did have most of everything they promised at one point, then the Christmas Flood happened. That’s when the lies started and but those lies were likely more for Sony rather than us, as it’s entirely possible Sony would have outright cancelled the game if they’d known how much was actually lost in the flood.

Instead they released what they could in the time they had left then just kept plugging away at it post release.

Hadriscus,

the christmas flood ?

antaymonkey,

IIRC their office flooded, destroying equipment and much of the game’s development with it.

Hadriscus,

alright

kaffiene, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Like, obviously?

nutsack,

i like to speak in question marks? good? im not being sarcastic?

kaffiene,

Your comprehension issues are a you problem

nutsack,

?

shadowedcross, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@shadowedcross@sh.itjust.works avatar

Yeah, Star Citizen is the world’s most expensive tech demo, that is the picture book definition of scope creep. It’ll just keep getting more and more complicated, but never get to any kind of a “complete game” state.

slaacaa, (edited )

I work as project manager, just spent the entire week fighting a client on a new project’s scope, because he wanted more things done by the team than what was agreed in the proposal.

Anytime I read about this game, I have to do breathing excercises in a corner to calm my anxiety.

SplashJackson,

I just hope when it finally releases it has just as many tits as Duke Nukem Forever

Allero, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won’t be able to blatantly extort players for their money anymore.

Astronauticaldb,

Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

Edit: clarity and conciseness: added “originally” to the end of the last sentence.

Allero, (edited )

Yes, if you spend over $1k on the game you gain access to beta-testing etc.

And the most scary part? Plenty of people do spend this much money - I know many Carrack owners, for example, and this ship costed, when I remember it, $1200. Yes, very real $1200 for an in-game ship, and there’s plenty of buyers.

Heck, I know a person in Ukraine - not a high-income country by any standards, GDP per capita sitting at ~$5000, vs ~$85000 in the US - who spent about $6000 on the game by hiding huge portion of his income from his family for years. And this is not an exceptional case.

Adderbox76, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Well no shit. He figured out that as long as you never “release” a finished game, you’re not going to be blamed for “bugs” while still collecting money on in-game purchases.

There’s a reason he made sure that the in-game store was perfected and ready to go long before the game was anywhere near completed. It’s been the plan ever since he and his team realized that the ultimate scope was likely out of their reach.

scrubbles,
!deleted6348 avatar

If massive universe sums like that were technically feasible all of the other studios would have done it. They were overly ambitious and didn’t understand the limits

Scolding7300,

In terms of immersion I think they’ve done a great job. Played during a free weekend. But they need to aim for a gameplay loop, polish, and release. Not this feature creep mentality

Maalus,

I mean Elite Dangerous is right there, finished, playable and fun.

CptEnder,

And is a mathematical model 1:1 scale of our galaxy.

Squizzy,

…that sounda awful, surely there is journey skipping?

mipadaitu,

Nope, it’s real time travel with no FTL. The reason it’s “finished” is that it takes hundreds of real life years to get anywhere, so they have plenty of time to populate the world’s before the first players arrive.

Squizzy,

Genius

swab148,
@swab148@lemm.ee avatar

No Man’s Sky too

Maalus,

Yeaaah, but they pulled the exact same thing Star Citizen did initially. They overpromised and underdelivered heavily. It took them years to get where it is now.

Player2,

And it first released a decade ago already (in a couple months)

limitedduck, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Today was day one of Citizencon and CIG revealed a lot of stuff that shows they’re still working to give players the game they want. Most of it was actually tech to answer the scalability problem for everyone wondering how they’re going to get to 100 star systems when they still only have 1

fartsparkles,

Next it’ll be 1000 star systems while we’re still waiting on Squadron 42.

arudesalad,

Fun fact: If you take the year, add two, you’ll get the current planned release date for sq42

This isn’t dependent on the current year

limitedduck,

Personally, I don’t think they should be aiming for 100 anymore, even if it was promised. That number was for the original pitch and was arbitrarily high since it was for a much shallower and easier to create game

fartsparkles,

I’d gladly take a single functioning system rather than wait another 12 years of my life for this Kickstarter project to deliver.

jagermo,

The original pitch also had dedicated servers and those are gone, sadly.

limitedduck,

How are they gone? The current servers are hosted by CIG, there’s no p2p or player hosted servers. How would that even work for an MMO?

lime,
@lime@feddit.nu avatar

dedicated servers == player-hosted servers, usually

limitedduck,

I would say private server is more what you’re referring to, also CIG’s wording, but maybe agree to disagree. A quick search says that they haven’t cancelled that feature, but it’ll appropriately be the very last thing they work on

lime,
@lime@feddit.nu avatar

the common understanding of “dedicated server” is a server binary you can download and run yourself. a “private server” is usually still hosted on the company’s hardware.

limitedduck,

I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

lime,
@lime@feddit.nu avatar

minecraft server binaries are a prime example of a “dedicated server”. tf2 is another. the alternative is a “listen server”, where one player acts as server. note that the term’s use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.

anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.

limitedduck,

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

lime,
@lime@feddit.nu avatar

honestly i think it’s an age range thing.

arudesalad,

Today they announced that it was cut down to 5 and they will slowly work their way back up to 100 after launch (whenever that is)

limitedduck,

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

pyre, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

and here I was thinking they always planned to finish the game in about 16 to 30 years.

sorry I meant durrrr

MehBlah, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Chris Roberts isn’t a very good manager. Dude isn’t a finisher. He was forced to release every game he ever worked on. Now Roberts is in charge and he lacks the ability to complete a project. It must me something deeply psychological.

MangoPenguin, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

It’s been that way basically since it first was available, they make so much money on whales buying the expensive ships that they really don’t seem to care about finishing the game.

They keep adding more and more paid content you can buy, while the game is barely playable with incredibly poor performance, and constant bugs like not being able to finish missions, cargo randomly disappearing, cargo glitching into ships and causing them to explode, etc… And the game is generally just extremely unstable with lots of crashes.

MonkderVierte,

and constant bugs like not being able to finish missions

And since it’s online, you can’t just install a community fix.

grrgyle,

That’s where Derek Smart went wrong, I guess. He actually released his game, not realising that you can just sell the hype vapour on its own. Rookie move.

Sam_Bass, (edited ) do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

yeah they been grifting so long thats all they care about anymore

And009, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

I was hoping there to be a conspiracy story behind it but the crux is they don’t understand the concept of MVP or made anything before.

Thcdenton, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@Thcdenton@lemmy.world avatar

Yeah no shit

Maggoty, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Misguided development at CIG? Why I never!

brey1013,

Shocked I tell you!!! Who could have seen this coming!?!

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