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draneceusrex, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Dull surprise.

Bonesince1997, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

SCAM

slaacaa,

You’re just jelous of my 5k kimited edition spaceship (will be ready next year)

thisbenzingring, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@thisbenzingring@lemmy.sdf.org avatar

What’s the latest build weight in at?

It’s so many gigs, it’s not even worth trying every so often. Every time you load it, gigs to download.

Glad I only ever spent the initial $60

The first big disappointment was the end of the funding rewards. Is any of those original rewards even noticable? Oh yay a fish! And a 42 towel to look at!

Eeyore_Syndrome, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@Eeyore_Syndrome@sh.itjust.works avatar

October 28 new Elite Dangerous Odyssey patch lets gooo… Fuk Frontier tho for the ARX inflation and gatekeeping new ships behind it tho lol.

Iheartcheese,
@Iheartcheese@lemmy.world avatar

Is this a big patch or something?

Eeyore_Syndrome,
@Eeyore_Syndrome@sh.itjust.works avatar

They re-did reskinned power play, so all powers have all modules. Just at different ranks. And no more rank decay.

New early access exploration ship gate kept behind premium ARX but, after 3 months buyable with in game credits.

Supposedly a completely new game feature coming…

cosmicrookie,
@cosmicrookie@lemmy.world avatar

https://lemmy.world/pictrs/image/e4b9709d-c516-4124-835c-073261c7b4d5.jpeg

One of them is for rich kids though, who have overpowered gaming rigs, and money to throw away on fictional space ships. Sure Elite Dangerous has the whole galaxy, but when it just repeats itself, it kind of is just as good as one solar system really.

Rookwood,

Flying in E:D is worth the price alone.

MintyAnt,

I get the issues with ED but like… are we really comparing a finished and released game with star citizen?

Eeyore_Syndrome,
@Eeyore_Syndrome@sh.itjust.works avatar

The new SCO Frameshift Drives removed the tedium from Supercruse travel. Finally, boost while in Supercruse.

Also added new maximums to jump ranges vs even the previous community goal/tech broker V1s FSDs. For faster overall jumping as well.

Phegan, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

I like the idea of the concept behind star citizen. I also like not getting scammed.

For that reason they will not see a cent from me.

brucethemoose, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

It’s still around?

I remember when Star Citizen first popped up, and it makes me feel old.

deegeese, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

If they finished it they’d have to find a new revenue stream.

jewbacca117, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Damn. I had really hoped my grandchildren would get to play Star Citizen in their lives.

Zahille7, do games w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

Who’d’a thunk?

SARGE, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'
@SARGE@startrek.website avatar

There’s no need when people shit money all over them.

Why bother finishing if there’s no incentive to do so?

Asafum, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

“Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG’s spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths. It’s understood that the plan for Squadron 42 is to get it out of the door as soon as possible, with directors of the company hoping the influx in cash will sustain Star Citizen’s development and help to push Squadron 42 as a multi-game series, which will see the game’s story span over several different episodes. As for when Squadron 42 will launch, I wouldn’t want to guess, but it’s understood that the game has only just made it to its “feature complete” stage, despite the claims last year.”

Nonononononono… Microsoft means gutting the game in every way possible to get it to run on the Xbox toaster edition…

As for the end of that, thankfully they gave a release window today (2026) I hope most of this isn’t true though. What they want to make is seriously impressive

Rookwood,

I want to make something even more impressive though. Where’s my gajillion dollars!?

Asafum,

Make a Kickstarter! Lol people fund just about anything if it looks good enough

Alexstarfire, do gaming w Star Citizen Expose Paints a Fairly Bleak Picture: 'There's No Actual Focus on Getting the Game Done'

I think that’s been obvious for a long while.

Katana314, do games w Ghost of Yotei Will Feature a Less Repetitive Open World

I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

B312,

Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

PunchingWood,

That doesn’t really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could’ve just as well been a Ubisoft game, just with less content.

B312,

I think it’s mostly cause of the really good gameplay, rather than the open world.

Coelacanth, (edited ) do games w Ghost of Yotei Will Feature a Less Repetitive Open World
@Coelacanth@feddit.nu avatar

Thank fuck, that’s definitely one of the game’s more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.

I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they’re going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.

PunchingWood, do games w Ghost of Yotei Will Feature a Less Repetitive Open World

Good, it’s the one thing that kept me a long time from finishing the game after chapter 1. I only wrapped up the main story last week, after not having played for like 2 years lol. The main story of the game isn’t even that very long actually, or at least chapters 2 and 3, and the open-world content got repetitive very quickly.

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