They were looking to have another Postal III on their hands anyways. Looking at the profile of the studio on Steam, they haven't really made any solid games. What made RWS think 'yeah we trust these guys' with that kind of portfolio?
I think because RWS were kind of similar. Before Postal they just made a few educational games like Sesame Street etc. They probably felt they were giving a studio that was in a similar position to them the same kind of chance they got.
AI is baked into every creator software now. All your favorite artists, musicians, writers all use AI more or less. Not using it brings you a disadvantage, whether you like it or not.
No way. Postal 4 came out 3 or 4 years ago and was okay, and postal: brain damaged is great, it came out out in 2022. They can still work and be quite fun.
Yeah, that seems par for the course with current Paradox games the past few years…
Cities Skylines is 2 years old and still shit, too… Hell paradox is even going so far as to change the dev company working on it at the start of next year. Which is doing wonders for peoples hope for the future of the game /s
Paradox owns the world of darkness ip entirely right now. I wonder if this call to refocus their efforts on their core competencies will mean selling it off.
They haven’t done too well with it. They’ve released several games and I think some solo dev interactive fiction have been the only ones getting positive reviews: Earthblood, Swansong, Bloodhunt, and now Bloodlines 2 have all done pretty poorly. Even the tabletop RPG has seen better days, with 5th edition causing quite the controversy, mostly with Werewolf. Hell they closed White Wolf down for a while because the books caused controversy.
An earlier statement from one of the Paradox PR reps (before release):
"I actually played Bloodlines 1 quite recently, and it is a good game, but it is also an old game, and there are many things that would not fly today," Lilja said. "But I understand why people were super psyched by it in 2004, because it had a lot of cool [elements], and the feeling of being a vampire is really strong, regardless of other features. But I think people, they remember their feelings about it. And if they replayed it, I think they would see that it's a competently good game by 2004 standards, now that it's patched.
Seems like their approach to Bloodlines 2 isn't much of "high flyer" in the year 2025.
In defence of the PR rep, they were open about Bloodlines 2 not having much to do with the original and that it was more of vampire themed linear action game.
But in that case, why would you have internal targets of 2M+ initial sales if your plan is to have a radical departure from a well known cult classic RPG known for its roleplaying and strong writing?
Not replying to you but to that statement, they’re absolutely wrong. I’ve never finished Bloodlines, life keeps getting in my way and I keep losing my save file (this is not unique to Bloodlines, there are several other games that are in the same bag). My point is every few years I start a new save on the OG bloodlines, and that game still holds out great, sure graphics are outdated, but other than that it’s a great game even by today standards, and while I haven’t played bloodlines 2, I’m fairly confident from everything I’ve seen it’s a worse game by every metric that matters. These people think that graphics can overcome anything, but that’s one of the least important parts of the game.
To be fair, the first part of the game is by far the best. The unofficial patch adds back in a heckton of content in the late game, but even then, it feels sparse. I have very fond memories of exploring Santa Monica though. The game felt huge and exciting, even playing it for the first time in 2019.
Damn, I should try install it again. I’m running Linux now, and if I recall, I had some problems getting it working. I should take another crack at it.
To be fair, the first part of the game is by far the best. The unofficial patch adds back in a heckton of content in the late game, but even then, it feels sparse.
Maybe, I don’t know how far into the game I got since I never finished it. But I don’t think it ever felt empty… Although the damn zombie mission is one I hate and has made me quit the game in more than one occasion.
I’m running Linux now
I have been running Linux only for over a decade, so I can confidently say the game runs, and in Steam is just hit play.
What company puts legal pressure on a mod this iconic, it does not make sense, it’s literally free advertising on a completely different game that cannot affect any revenue they make from Thomas negatively.
IANAL, but I believe in some places you have to go after any and all forms of it, otherwise you risk losing the whole thing. I think US is one of those places.
“I made a mod that replaces cliffracers with Thomas the Tank Engine,” Trainwiz wrote on the Nexus Mods page for Really Useful Cliffracers.“I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.”
Remember, CEOs aren’t people. CEOs are legally parasites.
ign.com
Aktywne