As someone who owns D:OS2, this is really disappointing and below their standards. I’ll be giving this new Divinity a pass.
They don’t need to be using AI to create concepts, and if they do, I don’t think the “concepts” will be all that great in the first place. Not to mention the ethical perils of using models trained off other artists who are not licensed or compensated.
This is some classic CEO “step on a rake and then get mad at everyone else” nonsense. They openly talked about how they liked AI, and get mad at us for saying “cool, that’s a game I’m gonna skip then!”
What if it’s a home grown model to assist with mocap?
Well, that’s not what it is (a), at least according to the CEO. They used it for concepts, not animations. And also, (b) I’m not really in the place to give people the benefit of the doubt when using AI that is trained off stolen materials. I sincerely doubt they’re using a “home grown model” because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale. They’ve likely just licensed it from one of the many grifting oligarch AI peddlers.
We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.
Would that be enough to write it off?
As someone who really appreciates and likes animation, in that particular example, then yes it would probably be enough to write it off. And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks? In reality, it’s actually fine for me, I have plenty of games and can replay the old Divinity games before these guys lost their way. They used to be a company that followed a passion for CRPGs with good-will behind them, but now that BG3 has been a runaway hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.
Edit:
That’s an awfully early point to judge a game, with basically zero knowledge of what they’re actually doing/using.
Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.
because anyone who knows even a scrap of how LLM/GANs work knows that the data needs to train a model would be far beyond the reach of a company of Larian’s scale
If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.
If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).
We don’t need defenders coming in here trying to pretend that the CEO hasn’t just clarified that they are using AI for preproduction, we know this and it’s not up for debate now.
No. We don’t know.
And frankly, why do I need to play their game when I could just AI generate my own slop and save the 70 bucks
I dunno what you’re on about, that has nothing to do with tools used in preproduction. How do you know they’ll even use text models? Much less that a single would ever be shipped in the final game? And how are you equating LLM slop to a Larian RPG?
hit, it seems like they’ve forgotten about the community that got them to where they are today in favor of some AAA gaming nonsense.
Except literally every word that comes out of interviews is care for their developers, and their community, which they continue to support.
Frankly, there are plenty of games that people judge from the outset. There’s a reason why we have the saying “First impressions matter”. They’ve left a bad taste in anyone who dares question the ethics of AI use, but thankfully there might be an audience of people out there who like slop more than I dislike it so they could be ok. No skin off my nose.
Read that again; pretend it’s not about AI.
It sounds like language gamergate followers use as excuses to hate something they’ve never even played, when they’ve read some headline they don’t like.
…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.
But I do not like this zealous, uncompromising hate for something that hasn’t even come out, that we know little about, from a studio we have every reason to give the benefit of the doubt. It reminds me of the most toxic “gamer” parts of Reddit and other cesspools of the internet, and I don’t want it to spread here.
I won’t bother engaging with the “gamergate” false equivalency. I think it’s disingenuous to try to tie any of what I said so far to a some fearmonger induced culture war, biggotted nonsense when we’re talking about a much broader wealth extraction mechanism and misanthropic tech movement. I think you’re saying this from a well-meaning place, but I actually don’t think what I’ve said is overzealous at all. The CEO is saying he’s using AI and, if you’re opposed to the social and financial repercussions of this, it’s fair game to boycott a product over this.
To pick a true real world example, some people won’t eat meat that isn’t free-range. This isn’t about the quality of the meat really, it’s about the inhumane treatment of animals. Not everyone subscribes to this, sometimes I don’t buy free-range meat either, but it’s not “wrong” for people to choose to not buy meat that isn’t free range. The same can and should be true about the media we consume, whether it’s games or films.
If it’s like an image/video model, they could start with existing open weights, and fine tune it. There are tons to pick from, and libraries to easily plug them into.
If it’s not, and something really niche, and doesn’t already exist to their satisfaction, it probably doesn’t need to be that big a model. A lot of weird stuff like sketch -> 3D models are trained on university student project time + money budgets (though plenty of those already exist).
…Look, if Divinity comes out and it has any slop in it, it can burn in hell. If it comes out that they partnered with OpenAI or whomever extensively, it deserves to get shunned and raked over coals.
I won’t get into this too much, but “open weights” is not “open source”, and even “open source” is not real “open source” when it comes to AI. Really, what you should be talking about is an open dataset based model, which there are very few of in reality. The issue isn’t the weights, the issue is the data that was used to generate the weights in the first place.
It’s not impossible that they’re using some bespoke model derived from an open dataset model, but considering the full transcript is now out and he name dropped ChatGPT in particular, I don’t really have much confidence that there’s some kind of ethical silver lining. Since he was the one who mentioned using AI in previs development, it’s actually up to him to clarify what models they’re using and whether they’re ethically sourced. I don’t really have to prove anything beyond them using AI and not thinking AI is to my personal pallet. That’s fine, everyone has their own tastes. To me, I was excited about the new Divinity until this news dropped, and the hype is simply deflated because it is against my morals. That’s on them, not on me.
If he wants to push for open datasets as an AI industry counter play, then fine – fair play and good riddance to closed source (closed data) AI industry players. But until that happens it’s actually just a fantasy and not based on reality. I’ll stick to what has been said and not extrapolate what could-be.
I’m with you on this. If I had a company that had their very own exclusive AI trained entirely off my company’s work, that would probably be the FIRST thing I mention when the topic comes up. I’d be pretty proud of that. The lack of mention is pretty damning.
That doesn’t feel too surprising. There’s nothing really new to buy in terms of hardware; likely everyone who wanted a specific console now has one. And others like myself are waiting: I want a Switch 2 OLED, but that’s not available yet.
And there’s also the fact that many game releases now suck, with no real must-have titles for console to boost sales right now. And new physical titles are expensive.
It’s just a dip caused by a combination of factors. If GTA VI releases next november, the chart is going to look like a rocket taking off.
Yeah, you clearly have no clue what you’re talking about, but just want to be outraged.
No, that’s not what they’re using it for.
Pre-concept art phase is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.
But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.
This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.
Concept artists then still take over (they have 27 of them and open positions to hire more - right now) and create concept art, which is then turned into assets by appropriate artists (they have a bunch of open positions for artists right now as well).
All this anti-AI panic has blown this so far out of proportion that it’s almost comical.
This right here. People who complain about this obviously don’t know how concept artists work. At this stage in the process, AI isn’t replacing artists, it’s mostly replacing shutterstock and Pinterest.
This will probably be a controversial take but physical media shouldn’t exist in 2025.
Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that’ll one day degrade and become useless.
Almost got me with that hotness but I wouldn't necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.
Trouble is, physical media is relevant now because companies can't nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let's say we own the hard drive, that's great, but I still need to transfer it once the disk/flash dies. It's unquestionably more efficient than disc media tho.
I guess it’s not so much the discs I’m against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there’s no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it’s still useless without a significant download from a server than could theoretically cease to exist at any moment?
Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we're in a neverending fight against entropy.
I agree in principle but digital doesn’t come without drawbacks. It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that’s still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.
There’s nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It’s not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they’re at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that’s out of our control for backups to our purchases.
That’s still physical media, though. Just one you “create” yourself. You could say “This isn’t a hunk of plastic, therefore I’m not contributing to e-waste”… but that only matters if you decide to throw away the game after making a copy.
Drives still fail eventually, just like disks and cards.
By that logic, no media exists (and also always exists) as it occupies a superposition of both being on and not being on physical media.
What the fuck are you talking about? It’s both digital media and physical media. They can not exist without each other. The only difference being that physical media bought in a store is permanently stored on its own medium… and considering we’re talking about permanent storage anyways… what difference would that make?
It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good.
That’s not really true. GOG installers are the obvious option, but even many of the games on Steam don’t actually have DRM and can be backed up.
And if you really want to you can get cracked versions. For older games, there are compatibility projects like DDrawCompat and dxwrapper. The more popular games have extensive usability mods (support for higher resolutions, bugfixes, UI scaling) and really popular ones have modern engines such as Augustus for Caesar III (originally released in 1998).
For example you can run the Windows 95 version of Simcity 2000 Special Edition on Windows 10 (and I believe W11 works too) on a 1440p monitor:
Don’t get me wrong, I get the point of having physical copies (I have an extensive physical book library), but for video games, digital ownership (be it legal like with GOG or certain Steam games or using alternative approaches) is the way forward.
For all Steam’s faults…they host games forever it seems. A game I use to play was pulled from the storefront but stayed in your library(assuming you had it prior) because the publisher shut it all down back in 2017. I can still download and launch the game but the servers were gone so you couldn’t really play. Apparently pretty recently people found a way to get bootleg servers up so players were appearing as online again.
I’ll agree it’s still a point of failure if Steam just up and disappears but I’ve never had a game actually disappear from my library yet. Unlike basically every digital copy platform for movies (digital copy codes from physical copies). Just because you ‘own’ a digital movie doesn’t mean it won’t just vanish one day. iTunes will generally give you a couple bucks if you bring it to their attention that it’s gone but other platforms basically tell you to pound sand.
We basically have the exe issue with PC games on disc. I’ve got a few of those but most have been community patched so you just copy the cd contents, copy a file or two on top and launch the game for a modern os. Obviously some security risk here if those patched files are malicious.
There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood’s crying about the implosion of its industry, but they’ve operated as a cartel that stands in the way of stuff like this for a long time.
I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority’s desire to actually own movies.
At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.
I have mixed opinions on physical media but. I’m starting to agree with you on this point. In the past I’m all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.
In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.
… on an SD card, that I bought, formatted, and moved files onto.
Steam lets you make game backups, GOG releases are basically portable… make a backup, compress it, put it on a backup drive.
… and thats all without my pirate hat and pegleg on.
What if usb sticks lasted hundreds of years, were still the same price or cheaper, were faster to read and write, and you could buy games that shipped to you on them, that you could potentially also add patchers onto? Like they would always have the original version on them, but has enough space to periodically add updates on over the years, so that you could revisit them.
And they were made in a shape that wasn’t awkward. And had good label surfaces. Throw them in a drawer or display them in a stack somehow.
And you didn’t have to install the game on your pc, you could just run the drive as is.
This is something we could potentially have in the future, if companies stopped being such short sighted greedy bitches about everything.
PlayStation 1 had only just come to America a month or two prior, and the n64 wouldn’t exist for another year. Basically, it was just arcade games that were popular at that point, some snes games, and some ps1 games in Japan.
Imagine “gaming” being just donkey kong, street fighter, mario, and contra, and a ps1 cost $300 usd.
“Gaming” then was about as popular as virtual reality now.
Worth pointing out that Circana does not fully track Steam (only some, albeit large publishers). They don’t track GOG or Epic at all (they are of course a lot smaller than Steam).
While Circana reports that content spending was up 1% year-over-year to $4.8 billion, that’s with subscription spending rising 16% and 2% growth in mobile.
If it refers to the total games software market (digital sales, physical sales, micro-transactions, subscriptions and mobile), then I think I my point stands.
I wasn’t sure if “content spending” excludes say micro-transactions for software that is not available physically.
Of course, there’s a significant difference between the two, as a Switch 2 is the only way to play Switch 2 games, while you can play Steam games on a multitude of devices, including other portable ones.
Those are all physical devices though. I agree platform exclusives aren’t good for anyone but the companies but it does seem like most are moving away from that model with these newer generation consoles.
I would play a game with ai NPCs. Not the artwork but the mechanic. You could run hundreds of interqctable characters with simple prompts that states ztheir goals and personalities. Like a modern radiant ai.
Shit that is awesome. Sounds as shit as Skyrim dialogue, but the responsiveness to the world and players actions is such a nice feature to bring life to such a boring game.
Why is one thing okay for you but not the other? A generated artwork is an artists not paid and theft. Generated dialogue is a writer not paid and also theft. All the popular models are fed on stolen content.
Valid questions. There are many issues to distinguish in your question.
AI is Theft, Popular models are fed stolen content. I agree. They should be sued for all they they have. Either pay or make them a world heritage, open to all without fees.
Why NPC dialog and not models or asset? Assets and world building are designed one an usually fixed. Which make sense the world is a fixed space with fixed rules. Having AI generated scripts for NPC would fall in the same category and that is not what I would try. What I expect are au powered well crafted personages that live in that world. Rondo that you still need good writers, to create the persona background and goals and quirks to make it interesting to interact with. Your companion can only be sworn to carry your burden so many times. Charisma and factions stats become way more engaging etc. AI is also not limited to LLM and generative, having a faction figuring out that some sneaky bastard is robbing them could trigger them to plant honey pots to try and catch you. Ennemies learning would be cool
We’re in the middle of the latest episode end-game-capitalism. Of course things are gonna be bad but nobody will blame the wealthy people because their job has become dependent of those same people.
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Aktywne