I predict that this thing that is really great right now will become bad, so instead of enjoying it while it is good I’m just going to assume it will definitely go bad at some unknown time in the future and boycott it before it gets there so I can tell everyone I was right in the past.
I didn’t say anything about not enjoying it or boycotting it. I said that the more money Larian makes the more likely that they’ll turn into every other profitable company where making money becomes the only point. I don’t know why you and the other replies think I said something I clearly didn’t.
That may be true. Still a company, still doesn’t care about anyone besides as a consumer. I don’t get the weird parasocial relationships people develop with any company/corporation.
Worst physical hardware and software sales since 1995 so far. Switch 2 won’t be its first holiday next year and potential price hikes from storage and ram next year
They honestly should have expected this given peoples visceral reaction to anything AI. Personally, I have huge problems with AI and refuse to play most games that have used it. I think it’s poisoning every creative industry and replacing important jobs while using vague the excuse that it makes things “easier” while making the game soulless in the process. I’m willing to give Larian the benefit of the doubt simply because of their previous games being amazing, but imma wait for the reviews on this one. This game is still going to be in development for another 4 years and none of us will no what’ll happen between then and now, but for now I’ll remain hopefully optimistic
Most people—even obsessive gamers—don’t give two shits about AI. There’s a very loud minority that gets in everyone’s face saying all AI is evil like we’re John Connor or something. They are so obsessive and extreme about it, it often makes the news (like this article).
The market has already determined that if a game is fun, people will play it. How much AI was used to make it is irrelevant.
Except it’s not a small minority anymore, which is understandable given how pervasive chatbot enshittification is becoming. Maybe the ‘made with AI’ label isn’t enough to deter everyone, but it’s enough to kill social media momentum, which is largely how games sell these days.
I’ve been arrested several times putting a crowbar onto anything AI for a while now. From those waiter bots to my now ex-company’s AI servers. A non-relevant game made by a non-relevant dev is an easy skip/boycott from me.
You can sit back and let this stuff collapse under its own weight, you know.
TBH a violent reaction feels like is just going to help politicize this LLM mania (and therefore present an excuse to cement the enshittification). Let people see how awful and annoying it is all by itself.
You can break Meta glasses though. That’s totally warranted.
I’ve yet to meet a single person in real life who isn’t turned off by AI, and there are fewer and fewer of you grifters in the comments these days trying to defend it.
Fuck LLMs and dispersion models, its not art and it’s not even AI.
I don‘t like to admit it but you‘re likely right. And there are very cool use cases for machine learning if done right. And some of these concepts are already in successful games.
Of course there absolutely is slop that I‘m refusing to buy and companies do face backlash over it. No doubt about it, but that really doesn‘t mean every single use case for AI is bad or makes for a terrible product at all.
But it is interesting to see how much pushback you‘re facing for this comment while most people seem cool with it when Larian does it for some reason. Consumers are hypocrites sometimes.
I’ve had an idea of making a visual novel with gen AI, but I’d want to attach “Placeholder: AI Artwork” in a visible location for each sprite. And I only even consider that because I’m not exactly a known game dev and don’t have ready access to artists.
Larian should likely expect if they’re taking shortcuts in their position, they’d get backlash. I can at least recognize that they’re trying to be moderate about it.
Yeah I am sure higher ups of this one studio alone will use it responsibly because they are “not like the others” and definetely will resist making a bad decision despite deadlines.
Welp, there goes all of my enthusiasm for the next game. Will have to check out other actual game developers and artists instead of whatever Larian and their genAI prompt monkeys have become.
This doesn’t mean they’re enforcing a CoPilot quota or vibe coding the game or shipping slop; it could be simple autocompletion, or (say) a component that makes the mocap pipeline easier.
Don’t let Tech Bros poison dumb tools that could help out devs like Larian.
…Now, if they ship slop into the final game or announce an “OpenAI partnership,” that’s a different story.
At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.
I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.
And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.
At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.
Image/video diffusion is a tiny subset of genAI. I’d bet nothing purely autogenerated makes it into a game.
I can see legitimate frustration with an industry that seems reliant on increasingly generic and interchangeable assets. AI just becomes the next iteration of this problem. You’ve expanded the warehouse of prefab images, but you’re still stuck with end products that are uncannily similar to everything else on the market.
See above. And in many spaces, there are a sea of models to choose from, and an easy ability to tune them to whatever style you want.
And that’s before you get to the IP implications of farming all your content out to a third party that doesn’t seem to care where its base library is populated from.
Thier tools can be totally in house, disconnected from the outside web, if they wish. They might just be a part of the pipeline on their graphics workstations.
Keep a distinction between “some machine learning in tedious parts of our workflows” and “a partnership with Big Tech APIs.” Those are totally different things.
It sounds like Larian is talking about the former, and I’m not worried about any loss of creativity from that.
At a certain level, it is going to be a chore to determine who is or is not slopping up with AI media. Not every asset comes out with six fingers and a half-melted face.
That’s a good point. I think a lot of people are dismissing AI content because there’s this fallacy and desire to believe it’s all “slop”. It’s willfully ignorant to wave it all away like that. Sure, we’ve all seen the stupid stuff, and it’s really annoying, but we absorb the good stuff without even knowing it. Anyone claiming they can reliably spot AI generated images is fooling themselves even at this early stage.
I’d like to know when something is real, especially real art and even pictures of nature, but I don’t think I can.
Considering we’ve already got the one former Larian employee speaking out against this, it’ll be interesting to see how many more show up off the record (or maybe on the record anonymously). I’m sure there was an internal battle over it.
There aren’t many (possibly none) with more goodwill banked among enthusiast gamers than Vincke, so I feel like we’re about to see just how far a popular figure can step into this particular puddle without coming out soaked.
They were looking to have another Postal III on their hands anyways. Looking at the profile of the studio on Steam, they haven't really made any solid games. What made RWS think 'yeah we trust these guys' with that kind of portfolio?
I think because RWS were kind of similar. Before Postal they just made a few educational games like Sesame Street etc. They probably felt they were giving a studio that was in a similar position to them the same kind of chance they got.
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