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tatann, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN

Can’t wait to get in on GOG 🤞

romanticremedy, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN

Would love to play but Silksong was released. Will buy something like GotY edition when it releases

FenrirIII, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN
@FenrirIII@lemmy.world avatar

It’s absolutely beautiful. But I haven’t been able to get myself to finish it. I need to pick it up again

markpaskal,

Grab some Kleenex before you go for the ending.

sheogorath,

The intro already hit me like a truck because I managed to relate with all the characters who’s going to fromage.

Imhotep,

fromage

sheogorath

Well done

Duke_Nukem_1990,

Mehh it really wasn’t that sexy.

catalyst, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN
@catalyst@lemmy.world avatar

Easily my game of the year.

bjoern_tantau, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN
@bjoern_tantau@swg-empire.de avatar

Took longer than expected from 3.3 million.

Dremor,
@Dremor@lemmy.world avatar

Well, now that everyone who want to play day one bought it, the only remaining market are the people of !patientgamers that are waiting for a sale to buy it.

And considering it is on the game pass, 4.4 million is quite good.

PerfectDark,
@PerfectDark@lemmy.world avatar

Amazing to see for a turn-based game, an original I.P. and and independent company!

Skunk,

They did not said when that 4 mil was reached.

It was more like an oopsie moment during the Zevent weekend at the start of September. As the event takes place in Montpellier (same city as Sandfall), that the opening concert had some Clair Obscur music and most of those streamers living in Montpellier are already friends with the devs (they were invited in the studio for a huge party).

So a few devs went to the Zevent to offer gifts and answer questions and that’s when Antoine Daniel asked about sales. The answer was 3.3 and 4.4 at the same time, then they looked at each others and said "officially 3.3, in reality 4.4).

But they did not stated when those numbers were achieved.

Some ref (all in french bien sûr !)

The sandfall crew speaking with Antoine Daniel

Clair Obscur and Orchestre Curieux at the concert

First interview they gave with DamDam, the streamer who invited them to the event

SippyCup,

The hard copies are hard to find and I don’t buy digital.

So, that explains one.

jordanlund, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN
@jordanlund@lemmy.world avatar

Picked it up on Saturday, finally! For some reason it’s been super hard to find!

pressanykeynow,

I envy you.

magic_lobster_party, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN

Currently playing it right now. I’m constantly amazed how good the game is. It deserves all the praise.

fluckx, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN

Worth every goddamn cent I paid for it.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

I was a !patientgamers and only bought it after the release discount was gone.

andrewkfb, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN

Congratulations to the team! Can’t wait to play it for myself someday 🙏🥳

pdqcp,
andrewkfb,

Absolutely 👍 sold my gaming pc awhile ago, now I’m waiting to see what Valve is cooking so I can catch up on my backlog 🎮🥳

MisterCurtis, do games w Clair Obscur: Expedition 33 Tops 4.4 million sales - IGN

I really enjoyed the game, but hit a difficulty spike that just totally stalled the experience for me. No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill. I’m willing to admit my reaction times aren’t what they use to be.

I’ll give it mad points for helping make turned based combat finally click for me. It was never my bag, but this one really worked for me.

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

What difficulty setting were you playing on? I think Story mode post nerfs should be manageable even if you get hit a lot - at least as far as main story goes.

If you want to give it another shot, invest in HP and Defense, bring a healer and build Maelle as a tank with Egide to give yourself a lot of margins and sort of grind out encounters safely. There aren’t many DPS checks - if any.

Late game you can stack so much damage on Maelle that she one-shots everything, if you like.

Its a great game and worth trying to finish. Now as far as the optional superboss… Yeah, that’s another story.

tmyakal,

I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.

Coelacanth,
@Coelacanth@feddit.nu avatar

I couldn’t beat it “fairly” either, but approaching it as a puzzle fight where you’re trying to figure out how to deal with its bullshit is also kind of fun. I ended up stunlocking it, which in itself you can do in several different ways. The game has a lot of fun things you can do with builds.

Or just Stendhal.

aesthelete,

I really enjoyed using Lune as my main damage character. I did this somewhat out of necessity in my first play-through – because I didn’t beat the final Gestral tournament battle with Maelle – after discovering the power of the combination of Elemental Trick with a high critical rate and Elemental Genesis and did it from the start because I enjoyed it in my second play-through.

Coelacanth,
@Coelacanth@feddit.nu avatar

Lune was by far my favourite to use mechanically, the stains system just made for such fun planning of rotations. There is a lot of fun with various weapon combos too, like the Potierim support build that applies Greater Slow. I personally used her as AP and buff battery with Typhoon giving everyone max AP and refreshing greater versions of all buffs every turn. And then I used Braselim with Storm Caller and Lightning Dance to farm a tier 3 Gradient every turn.

The Genesis build is AP efficient but once you have 9 every turn it gets outdamaged by Lightning Dance (single target) and Hell (AoE). Though you wouldn’t guess so going by the astronomically poor and unclear skill descriptions.

I didn’t get Medalum either but honestly you don’t need it. The one shot builds only need it pre Cheater to start in Virtuoso, after that you can just Last Chance anyway.

lobut, (edited )

I self-inflicted some pain like that for me as well.

I got close to the end of Act 2 and my friend said that the difficulty was too easy and I was breezing pass everything and to switch it to Expert. Well guess what. I didn’t level, upgrade or put my Pictos in a way to deal with it. So most of my boss fights turned from a close-win into 45 minutes of me dying a lot. Like, I’d be one-shotted so often.

I then took some time and then cashed in some Lumina for stories and then actually put some strats in and went through the skill tree. I think it was worthwhile in the end but it totally changed the experience for me.

naticus,

Another possible option if you’re on PC is using the mod that makes dodge/parry window bigger or smaller. I haven’t used it but I know people who have and it can really change your enjoyment of the game.

HornedMeatBeast,
@HornedMeatBeast@lemmy.world avatar

I hit a wall at some point, the difficulty seemed to have ramped up or I was super weak.

Probably my stats and bad weapon and skill choices and I had not picked up certain items and pictos.

I left the game for a few months and picked it up again, started over and I just finished it now, about 30 minutes ago.

I’ll admit I used some build guides and it helped me along, I wanted to finally finish the game without struggling as much as I did before.

I_Has_A_Hat,

If anyone hits a wall at about the midpoint of the game, I found a really good place to grind. Right after you get Monocco, there is an area you can go to called Frozen Hearts. If you immediately go and start to explore, you’ll soon realize this is a late game area that you are massively under leveled for.

HOWEVER, the first enemy you see is a Danseuses, and if you start the battle you’ll fight 3 of them. It will take a little bit, but they only have like 3 different attack patterns, after a few tries you should be able to learn them and parry/dodge them consistently. Once you have that down, you’ll be able to beat them without getting hit and they give a MASSIVE amount of exp. Then just head over to the nearby flag, heal up, and do it again. I stayed there for about hour fighting them repeatedly and bumped everyone up by like 10 levels.

The tricky part is memorizing their attack patterns consistently, I died a lot until I got it down. But the flag is really close by, so you can just keep throwing yourself at them until you do. Don’t bother trying to fight any of the other battles in this area, all the other ones have enemies that will outheal any damage you can do.

aesthelete,

There’s a quest danseus in the area that will allow you to practice without penalty, unfortunately it’s a bit high up in the area so getting to it without knowing how to defeat the danseuses would be pretty tricky.

Katana314,

This often happens to me in RPGs because I’m missing some combat mechanic or fundamental.

It’s made me want to design better optional tutorials for those games to help people discover certain strategies. Eg;

“Hey, you have many different tuning macguffins on this character, but it means their stats aren’t built to any one strength. For an example, try using 8 yellow macguffins to build them for taunting/defense so they can use their self-heal unique, and build up stun on enemies each time they’re attacked.”

Those things feel so witty to discover, but many RPGs now build up and prioritize so many systems it’s understandable people aren’t quickly attuned to them. What often gets me is thinking I’m not making the right decisions mid-combat, when my menu decisions around equipment/abilities are completely wrong.

aesthelete,

No fault of the game but I just couldn’t figure out if I wasn’t leveled enough or lacked the skill.

Even the hardest boss in the game can be killed with one shot on normal difficulty with a correct build and the right turn order.

I say that because while learning how to parry and dodge are important, pictos and equipment can more than make up for inabilities in the middle-to-late game.

Overall, pictos are arguably the most important thing in the game.

I wound up playing the game through twice, once on normal difficulty and then again on story difficulty (I just really enjoyed the game and wanted to 100% it and had missed a couple of the only missable achievements).

Don’t feel bad playing it in a lower difficulty level, and then try to learn when to parry attacks. There are often visual and audio cues.

A lot of the difficulty when playing the game as intended (at normal difficulty) is learning the pattern of when to press the parry button. You can learn this more easily on story mode because it’s more forgiving. Counterattacks are very powerful throughout the game, and only happen if you learn how to parry.

Maelle being powerful also has a lot to do with the weapon she wields. If you didn’t beat the last Gestral arena fight with Maelle, you might want to restart the game and do that, because that weapon will carry you all the way through the regular end game (though you might need a better weapon to 100% the game).

You can beat the main story using Lune’s abilities for your main damage pretty easily. The one-two punch that I found very useful (after building around it) was using “Elemental Trick” followed by “Elemental Genesis”. With Elemental Trick, you can produce 4 stains in a single attack if you get your critical rate up. One easy way to make critical high is to use the Critical Burn picto and make sure to keep around a burn on one of the enemies to attack with Elemental Trick. Once you have the stains you need (4 critical hits, one of each element), Elemental Genesis can one-shot a lot of enemies throughout the game. It’s great because it’s a multi-hit attack and a multi-enemy attack. It works very well before you can do over 9999 damage in a single hit.

lmorchard, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@lmorchard@lemmy.sdf.org avatar

There are mods and cheats for this game already—and they even run on Linux. I turn 50 next month: though I’m still playing, I don’t have as much time for gaming as I used to and my reflexes aren’t what they were. I haven’t entirely removed the challenge with mods, but I feel no shame in tweaking this game to go easier on me and chew up less of my time as punishment for failure. I wish they had these as accessibility options built-in, but I’m fine with hacking it.

Anybody telling me I should “git gud” can pound sand: I’m already good at a bunch of things that get me a paycheck. I play games so I can relax and be terrible at something for fun. I’m certainly not playing for bragging rights.

Lifter,

I think this game is not for you then.Harfd games are hard so that you can feelproufd of yourself after completing something hardet than you though you could. You may not complete the story but if you “git gud” you may actually enjoy it more.

Some games are not meant to be relaxing. Why would you even play a hard game if you want something easy?

I’m very provoced by this. Sorry.

Binturong, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

If you’re not able to commit to learning new strategies and using game mechanics to adapt to a game’s difficulty, and experience it as the developers intended, maybe it’s not for you. You can always watch a lore video or let’s play by other gamers to get the story if that’s the goal. This is Dark Souls 2 all over again, and I will personally say as someone who initially hated it, then gave it another chance; When you persist and triumph through grit, the game leaves a lasting impression and sense of accomplishment that you cheat yourself out of with a difficulty slider. That’s my favorite game in the series now, which is a deeply unpopular opinion, unsurprisingly.

This debate pops up every now and then and my opinion remains the same, there are plenty of games that aren’t meant to be a challenge to choose from. Part of games that are built to be a challenge is being able to reflect on how far you grew in the process, and people hate to hear it but ‘git gud’ is a real thing for those who believe things worth doing are hard.

DupaCycki, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
@DupaCycki@lemmy.world avatar

In my opinion, the game is not particularly difficult. That is, if you’ve played through the original Hollow Knight. Which most people haven’t. In fact, it looks to me like a lot of people jumping on the hype don’t have too much experience with metroidvanias and soulslikes.

It’s a sequel, so intended to be played after the original. Why do we care what people who haven’t played the first game think?

pressanykeynow,

It’s difficult for me and I like it. I played Hollow Knight but didn’t finish it because it was too frustrating late game. Silksong to me is not frustrating because difficulty is mainly in figuring out how to pass the challenge, not doing reflexes which I don’t have. Most of the things I heard people complain about are solved by not rushing around with failing strategy but by thinking what the game recently suggested you to do for this particular encounter.

I actually think bringing in Hollow Knight experience aka “I already know everything” might be the reason why some people are frustrated. Like I heard a person who claimed to get all the achievements in HK complain that the second phase of one boss is terrible because they spent a hundred tries to dodge all the projectiles while you can just stand at the corner of the arena where non of them will hit you and use the tools this game gives you to win the fight.

Highlandcow, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

Sigh this shit again, if it’s the creators decision to have a game with finely tuned hard difficulty, so be it, that’s the creators creative decision and it should be respected

EnsignWashout,

I can accept stupid decisions. I don’t have to respect them.

chonglibloodsport,

Respect is a weird word. It seems to have 2 nearly opposite meanings (kind of like literally):

  1. Deep admiration for someone or something for their abilities, qualities, or achievements
  2. Due regard for the feelings, wishes, or rights of others

So the first one implies that respect must be earned. The second implies that everyone must be respected by default (their due regard), thus respect is unearned.

Machinist,
@Machinist@lemmy.world avatar

I’ve always heard:

Respect is given, not earned.

Trust is earned and easy to lose.

Don’t confuse politeness with respect.

Highlandcow,

No you don’t, so you can either mod the game or not play the game right?

BilliamBoberts,

“death of the author” suggests some of the author’s intent is lost when a work is consumed by the audience.

Highlandcow,

To a degree I guess as the audiences own experiences will determine there own interpretation of the work, but in this situation I don’t think someone’s own experiences is going to impact too much the fact that silksong is hard as nails at points

MrFinnbean, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

The game screams passion and devs spend seven years making it the way they like it. It is also a dirt cheap.

Critisism is fair and everybody has right for opininion. My opinion is that people who are bitching about the boss runs can shove it up to theirs.

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