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Gamers_Mate, do games w Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo

Sorry we cannot afford to pay the DRM licensing fee. As a result we will no longer be able to inconvenience our customers or prevent people who were never going to pay for our game anyway from playing.

domi,
@domi@lemmy.secnd.me avatar

It’s twice as funny in this game because they added Denuvo a year after release. Meaning all pirates got the game DRM free on day one while paying customers got Denuvo patched in.

Absolute waste of money.

arudesalad,

I think they did the same thing with anno 1800, only difference is they haven’t cracked it yet so no dlc on the pirated version.

AceFuzzLord,

Stuff like this makes me wish I was smart enough to be one of those DRM crackers.

Nutteman,
@Nutteman@lemmy.world avatar

Same cause the only one who really knows how to do it with Denuvo is kinda bonkers in the brain zone

stardust,

Enshitification of DRM moving to subscription based ended up being the most pro consumer move in the long run.

ivanafterall, do games w The Epic Games Store Officially Launches on Mobile Devices
@ivanafterall@lemmy.world avatar

I guess it makes sense, seeing as they’ve perfected the desktop experience.

Ok_imagination,

chef’s kiss

xavier666,

Right in the nuts

tuckerm, do games w Bethesda Quietly Removes Denuvo DRM from Ghostwire: Tokyo

I suppose they only did it now due to some license agreement expiring?

Yep, if I understand it right, Denuvo charges an annual fee to be used. That's why you always see it getting removed after the game loses relevance, when sales aren't enough to justify paying for Denuvo anymore.

Kind of weird how, because Bethesda (and other publishers) are Denuvo's consumer, this particular anti-consumer license agreement is actually benefiting the players, haha.

Vode_An, do gaming w IGN posts written review of Cyberpunk: Phantom Liberty, but withholds video review. CDPR is, once again, not letting reviewers use their own gameplay footage before release.

Arbitrary limits on information just mean you have something to hide

woelkchen,
@woelkchen@lemmy.world avatar

Arbitrary limits on information just mean you have something to hide

And even if that’s not the case for a specific game, normalizing this shit means that once you have something to hide, it’s no longer raising eyebrows.

Vode_An,

I agree, but I would say that treating it as a worst case interpretation every time would lead to the best outcome.

Never normalize hiding info from the people, and only the honest rise to to the top. Radical honesty is good for everyone.

Kaldo,
@Kaldo@kbin.social avatar

I mean...yeah. This sounds deeper than it actually is lol.

Edgelord_Of_Tomorrow,

Yeah, could be bugs but could equally also be spoilers

echodot, do games w Sony, owner of "Naughty Dog", is suing a small game developer "Naughty Cat" in HK for trademark infringement.

The first, dominant element of the two marks, NAUGHTY, is identical,” Sony said. “The second elements, DOG and CAT, are highly similar in that both refer to house pets

That has to be the most flimsy lawsuit I’ve ever heard. Any lawyer that can win with that case is a freaking genius.

IHeartBadCode,
@IHeartBadCode@fedia.io avatar

This is a trademark dispute. This is why it's filled with the USPTO as opposed to a court case. Bar for this is way, way lower. Sony has an incredibly good chance to prevail. Sony winning here at the USPTO would deny a trademark for Naughty Cat. But if there is a decent rebuttal from the studio, it may have to go to court to be settled.

That said, Naughty Cat is likely doing exactly what Sony details in their complaint. As the publisher's works are mostly cheap slot machine themed games.

Naughty Cat only has two apps listed on the App Store, and both are gambling games that promise real cash rewards.

It's very likely this is one of those cheap Chinese drive by studios and it pinged on Sony's radar a lot earlier than the studio thought it would.

But motions of opposition are not the same as a full blown suit in Court. So Sony does have an incredibly good chance to have their trademark invalided.

FatCrab,

God, why is the games industry so fucking illiterate when it comes to IP law. File a trademark opposition? They’re suing! File a patent application without issued claims or even substantive examination? They’ve patented it! These aren’t crazy fucking complicated concepts, but the journalism for games industries like actively stunts the understanding of these things by the market.

Uruanna,

Surely there must be a Naughty Bunny somewhere that could shoot that right back at them? Maybe not in video game trademarks.

echodot,

I guarantee that Naughty Bunny makes sex toys.

bathing_in_bismuth,

Naughty Spiderbro

Cause I keep spiderbros

who, do games w Warhammer 40,000 Maker Games Workshop Is Doing So Well It’s Giving $27 Million to Its Staff

The money will be paid on an equal basis to each member of staff.

<3

loobkoob, do games w New Report Makes Disturbing Allegations Against The Lord of the Rings: Gollum Developer - IGN

The idea that only having a €15M budget is what caused this game's issues is ridiculous. It's not a game that had good ideas and just failed to execute them properly; it's fundamentally bad on a conceptual level.

The setting and story concept are bad. When the game was first announced, I don't think I heard or saw a single discussion where someone was excited to experience playing through the story of Gollum in that time period in the story. Or even playing as Gollum at all - he's a great secondary character in the books and films, but he's hardly a character you want to play as in a video game. There's no room for character development either.

The game design is bad. It's just bad. No amount of time, money or polish is going to fix the terrible basic design principles the game is built on. And even if they had 10x the budget and hired a world-class lead game designer from the start, it still would have the issues with the story and character.

The whole project is one that shouldn't have left the brainstorming session it was conceived in.

pulaskiwasright,

This is revisionist. There were a lot of people excited to play as gollum and people being concerned.

nonailsleft,

people excited to play as gollum

Source?

pulaskiwasright,

I have no better source than the person I replied to. I was on Reddit when the game was announced and it was clear that the game was about being gollum. Plenty of people were excited.

caseofthematts,

You can go back on reddit and look. Calling it revisionist is a bit of a stretch. The temperature on this game was very much mid to uninterested. Sure there were people who were excited, but it wasn’t a majority at all.

Rainman,

I was excited when it was first announced. I was hoping for a stealth game with gameplay like souls games or the shadow of mordor games. Sadly the game wasn’t even close to that so I didn’t buy it.

Ser_Salty,

Those were your go-tos for gameplay expectations for sneaking around as a pretty weak little goblin man? I would’ve gone for Styx instead, a game about sneaking around as a little goblin man. (Which I think actually belongs to the same publisher)

Rainman,

Obviously combat would have to be balanced for Gollums powers. 1v1 an orc could have been fine but anything else would overpower him. I didn’t play Styx so I can’t compare it. I played the Splinter Cell Series and Dishonored, but both offered technology and weapons with range to help with sneaking. So I opted for games with a high fantasy setting. A game with controls like Souls, balanced for sneaking and ambushes as a focus, using the environment as your asset? Feels to me like it could work. Well, nothing like Souls, Shadow or Styx happened and we got whatever the Gollum game was.

Ser_Salty,

I only played one for maybe like 2 hours, but they seem like pretty good games, you could probably pick one up for cheap on sale.

Also when I think of Soulslike Gollum, all I see in my mind is this gormless little creature wielding a 6 foot axe or something and that just makes me laugh.

Anyway, yeah, Nacon/Daedelic had several studios that had more experience making stealth-action games. I mean, besides the guys that made Styx, they also have the Shadow Tactics guys. Isometric tactical stealth could’ve been another option.

It’s honestly like they just made the absolute wrong decision for all things during development.

LotrOrc,

I was for sure And I know quite a few people who thought the concept was good

victron,
@victron@programming.dev avatar

The first time I heard about the game, not long before it was released, I thought it was a joke.

scrubbles,
!deleted6348 avatar

I’m not convinced whoever pitched it wasn’t joking either, and then studio execs picked it up and ran with it

delitomatoes,

I could have seen it as a Stardew valley-esque Hobbit farming Sim, you start with simple farming, interacting with lore accurate villagers, fishing, cave gathering as Smeagol.

Then after a certain point of the game in a quest you find the Ring and your memories start getting hazy and your farming skill starts deteriorating and your cave gathering skills improve and the Ring blanks out part of your days and suddenly you find Deagols body and get flashbacks to what happened.

In the epilogue you start your usual day in the cave ‘bed’ instead of your Hobbit hole bed and you go gathering and meet Bilbo. Then cut to black

Gamoc, (edited )

What was released was a disaster that hadn’t had anywhere near enough thought and consideration put into it. However, frankly if you don’t think a gollum game couldn’t be good I’d have to blame it on a lack of imagination.

SolidShake, do games w Switch 2 Tutorial Game Welcome Tour Costs $10, Nintendo Explains Why It's Not a Free Console Pack-In - IGN

It should be free

Lost_My_Mind,

May I introduce you to their last launch day tech demo… 1-2 Switch?

Yeah. You forgot about $60 launch day tech demo 1-2 Switch, didn’t you?

jacksilver,

The only reason they sold any was because the console released with like one game, which seems to be the same strategy this time around too.

Lost_My_Mind,

I remember buying breath of the wild, and sniperclips on day 1.

jacksilver,

Exactly, the only real first party game was BOTW (and that also released on the Wii u).

There were some smaller games, like 12 switch/snipperclips/fast rmx, but the switch on release (and most of its life) was struggling for games.

madjo,

It has a shitload of indie games and on top of that a lot of shovel ware though.

SolidShake,

Okay?

Naatan, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

CD Projekt announced on October 5 that the expansion starring Idris Elba cost a hefty 275 million Polish Zloty (around $62.7 million) to develop and approximately 95 million Polish Zloty (around $21.6 million) to market.

I’m not saying repairing and adding missing functionality isn’t a good size portion of that cost, but calling it a $125 million cost based on the cost of the expansion and marketing which were already planned regardless of how well the initial release did is miss-leading at best.

TheAndrewBrown,

Yeah this headline should really just say the ~$41m they actually spent improving the game because that’s still an incredibly impressive number (2/3 the amount of a full expansion). I hate when there’s a good story to tell but they want to make it look even better so they decide to mislead instead of just saying the actually impressive thing

Tattorack, do games w Baldur’s Gate 3 Dev Larian Says Its 'Full Attention' Is on Its Next Game, 'Media Blackout' for the Foreseeable
@Tattorack@lemmy.world avatar

Larian are good developers. BG3 is a finished game with more potential and replayability that anything else. Let these guys cook.

BreadstickNinja,

Going quiet, heads down, focusing on the product instead of the hype. Larian doing it right.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

After Half-Life 2 and Bioshock Infinite, everyone learned that the best time to announce the game is when release is 3-6 months out. Especially since 2025 and maybe 2026 is a wash with GTA6.

Doctorbllk, do games w Larian CEO Responds to Divinity Gen AI Backlash: 'We Are Neither Releasing a Game With Any AI Components, Nor Are We Looking at Trimming Down Teams to Replace Them With AI'

There’s nothing to complain about here. Games require tons of placeholders, in art, dialogue, and code. They will iterate dozens of times before the final product, and given Larian’s own production standards, there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

Noja,

Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”

rockpapershotgun.com/larian-boss-responds-to-crit…

there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

Concept art is not a placeholder. It’s part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.

Doctorbllk,

The article doesn’t say Larian is using it for concept art.

Those were hypothetical statements from people outside the studio.

Noja,

Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?

Alaknar,

What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

Passerby6497,

Literally the first sentence

A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.

SaharaMaleikuhm,

Not the powerpoint presentations! Isn’t anything sacred anymore?

Alaknar,

The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

kosure,

Yes, So AI comes up with the basic concepts.

Alaknar,

No, it doesn’t.

Doodles are not concept art. Ideation is not concept art.

Duke_Nukem_1990,

It at least informs the concept art.

Alaknar,

It’s being used in the pre-concept art phase, which is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.

But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.

This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.

And, yes, sure, “it at least informs the concept art”, but that’s kind of the point of that entire phase of development. Concept art doesn’t grow in a void, the designers of the game are not the concept artists.

Doctorbllk,

You’re right, I missed that

rumba,

A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.

There are, of course, many artists who wouldn’t touch any of it with a 10-foot pole.

ZILtoid1991,

Issue with non-obvious placeholder art is that it’ll easily fall through the cracks.

uncouple9831,

Oh nooooo what will we do as a society If pewter mug number two worth 0 gold gets left in by accident? It’s literally the worst thing that could possibly happen in 2026. Nothing else could exceed the horror of a 50x50 pixel icon for worthless junk that was generated by a computer rather than a person. 😱😱😱😱😱😱😱😱

ZILtoid1991,

It will begin with 50x50 pixel icons for “worthless junk”. It will end with big corporations automating everything, including the initial prompts.

uncouple9831,

Ah, the slippery slope fallacy on steroids.

They said they won’t do X

But what if they miss something and do X for something unimportant

Well it doesn’t matter that much, it’s unimportant

But what if they then change their minds and do X…

I dunno man, I think you’re worried too much about a studio that actively said they want to do right by people rather than the folks out there actively causing harm

SkunkWorkz,

It’s not like they are just going to do a visual spot check on each level to clear out the AI assets. They will probably tag it in the meta data as a placeholder. So some automated validation process can find every ai asset in a level. Not to mention game objects are wrapped in an object template. And then the template is used to place the object into the scenes. So they only have to replace the placeholder with the final object once in the template and then it will replace it everywhere the template is used.

Ashtear, (edited ) do games w Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated"

Can’t help but wonder how much of this is due to Hasbro’s mismanagement.

As much as I’d love to see more content from them on BG3, seeing what Larian can do now that they have scaled up to being a major studio is exciting.

Edit: Swen said on Twitter today that it’s not on WOTC.

Kolanaki,
!deleted6508 avatar

Can’t help but wonder how much of this is due to Hasbro’s mismanagement.

All of it.

Patches,

Is anyone else still confused

Larian is somehow an independent enough to tell Hasbro to go fuck themselves but not independent enough that Hasbro told them to layoff people, and they said ‘okay’.

Are they independent? Or are they not?

Conyak,

Larian didn’t lay anyone off. Hasbro laid off WotC employees who were working on support for BG3. They have no power of Larian.

Maalus,

Larian worked with Hasbro to make BG3. Hasbro lays off people who helped them (from Hasbro). Larian doesn’t have much say about it other than “it sucks dude”.

starman2112,
@starman2112@sh.itjust.works avatar

Nobody at Larion got laid off. Larion worked closely with some people at Wizards of the Coast to make Baldurs Gate 3, and those people got laid off.

Larion could make a game entirely on their own with no involvement with Hasbro or WotC (and they have), but they can’t make anything related to Dungeons and Dragons or the Forgotten Realms without Hasbro and WotC’s cooperation.

Patches,

Thank you for answering my question. That makes more sense.

Kbin_space_program,

They were lamenting that all of the team at Hasbro-Wotc that they worked with on BG3 was laid off.

Not that Hasbro caused layoffs at Larian.

Katana314, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.

ares35,
@ares35@kbin.social avatar

if you dropped game to $30 from $60, would double or more people buy it? or would too many people see the lower price and think it must be a shitty game to be 'that low' and pass on it?

zecg, do games w Prince of Persia: The Lost Crown Team Disbanded After Critically Lauded Platformer Fails to Meet Expectations - Report
@zecg@lemmy.world avatar

Fuck you, Ubi. Apart from all your shitty practices, it’s a 15-hour game that’s 40€ with a 50€ complete edition and cosmetics bullshit. That shit won’t fly anymore. I might get it in two years when it’s 10€, but only if your kill your launcher as a requirement.

edit: also, it came out a month ago. Learn to suck on the long tail of sales before you sacrifice your employees to Chtulhu, they’ll just make their own vaguely middle eastern platformers in Unity or UE and make more money than your shitty company.

yamanii,
@yamanii@lemmy.world avatar

also, it came out a month ago

*on steam

blackris,
@blackris@discuss.tchncs.de avatar

What is your problem with the price related to the length of the game?

FenrirIII,
@FenrirIII@lemmy.world avatar

I paid $8 for Titanfall 2. Worth every penny since I only play campaign (~6-8 hours). I wouldn’t have bought it for more than $10.

zipzoopaboop,

Too be fair Titanfall dropped way cheaper than it deserves. I saw it got $4 at Dollarama within a year of launch

NOT_RICK, do games w Disney Said to be Considering a Surprising Replacement for Bob Iger: EA CEO Andrew Wilson - IGN
@NOT_RICK@lemmy.world avatar

Corporate shitbag musical chairs is the worst game

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