The corporate world absolutely idolizes the grift. Being able to “produce value” (=make more money while actually not producing anything more) is the only game left. Shareholders look at something like EA that releases the same old Madden year after year while making money hand over fist, and they fucking salivate.
Yo, remember when Disney gave EA exclusivity to Star Wars licensing, and for the duration of that exclusivity contract they rebooted one classic online multi-player shooter and then made a sequel that was one of the worst received games of the year and set the record for the highest dislike ratio on YouTube prompting Google to remove the dislike counter?
Apparently the Disney board doesn’t. Maybe someone should remind them.
Not even any tie-in games for the sequel movies, just a DLC map.
But EA clearly know how to rake in money with the yearly version of SportsGame 2021 2022 2023 2024. They are expected to make just as much cash by releasing the exact same movie every year. Who knows, maybe they’ll add microtransactions.
Man it’s weird how things happen. I was literally just listening to Bo Burnhams “funny feeling” this morning and he has a line about “Robert (Bob) Igers face” and I thought hmm I actually don’t get that, I don’t know who he is. Then I open Lemmy and see this lol
In contrast, the mobile versions of Grand Theft Auto: The Trilogy - The Definitive Edition, released in December last year, met with critical acclaim. Players praised the ports for fixing several issues found on the console and PC versions, including lighting, shadows, reflections, and draw distance. A Rockstar Games blog post published at the time mentioned that these ports include a new classic lighting mode “that restores the look and feel of the sky in the original games.”
Now, finally, this classic lighting option is in Grand Theft Auto: The Trilogy - The Definitive Edition on PC and console. Early reports indicate sweeping visual improvements across the board that are already going down well with fans.
In essence, yes. However the mobile port had features, specifically the lighting, that more resembled the original. Those lighting features were absent in the PC/Console versions until this update.
Indeed, I read the article. That's literally what I was moaning about!
I was expecting a bit more. Some before and after screenshots, for example, some specifics about what these "several issues" that were fixed were would be nice too.
I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.
Again, I don’t mean to say it’s irrelevant it just sounds irrelevant
Well you are in a gaming community so expect more articles that have nothing to do with your personal life. You can block communities from not seeing them.
I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash’s issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don’t feel like it’s worth my time to go back.
With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.
Now that I think about it, this idea was probably a good one for standard release, not live service. People get enticed by IP rights even if they don’t necessarily devote hundreds of hours to a game like this.
It works for things like Injustice. They see a Batman/Superman fighting game even if they aren’t going to hit Gold rank in competitive. Even if they only hit 10 hours, they paid the entry price.
I don’t think this game is AAA or that they sunk much money into it. From what I can tell, they just fell $100M short of very optimistic revenue projections based on high initial player numbers.
ign.com
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