To be honest I think BOTW has had a negative effect on Nintendos approach to game design. While BOTW had its highlights, TOTK doubling down on a very large empty world without real dungeons got boring fast.
Breath of the Wild was a mid game, and a bad Zelda game outright. It ditched nearly everything that players had come to expect from a Zelda game. Tears was way better, but still lacked the feeling of being a Zelda game. If you removed all the Zelda assets, would anyone be able to truly call it a Zelda game? With Link to the Past all the way to even Skyward Sword I certainly could.
But the effect the games financial success has had on Nintendo as a whole has been devastating. Nintendo is the kind of company that will learn all the wrong lessons and none of the right ones. They are literal Monkey Paw thinkers. They saw the PS1 outpace the N64 and thought “people want disks, okay lets pick this really odd format disk with a tiny storage limit instead of using normal ones.” And then when the Gamecube failed they said “oh, people must not want powerful hardware I guess, lets just sell people the same hardware again so its underpowered this time but add a motion control gimmick.”
So when BotW was a financial success, they immediately believe that all of their big games need an open world, or need to be vast departures from what players expect from each series. It is truly tragic.
Metroid’s core element of ‘increasing the amount of explorable areas by unlocking powers’ is not very compatible with the ‘freedom to go anywhere from the beginning’ of open worlds
Oh okay so they just dont understand anything about what they were trying to do then. Because BotW has plenty of places you can’t get to from the beginning, either because it’s too high, or the rain makes you slip while climbing.
They could probably have reskinned the game as something other than Metroid and it would have been fine. The gameplay itself isn’t great, but it’s not bad. As a Metroid game it was mediocre at best.
They should just stop making Metroid games entirely until they have someone who actually understands the principles.
I thought the same thing. I would honestly argue that metroidvanias were open worlds before we had that term. There are some that are more linear than others, but many of them are very exploration heavy and don’t have a single order you must do things in.
I feel like people’s perception of what “open world” means has drifted. I see people claim that GTA isn’t open world because it has linear progression, or games where the world isn’t particularly big aren’t open world. Like, they think BOTW defines what “open world” means.
Do you have a seamless, interconnected world that is the primary place the game takes place? Open world.
I would bluntly state that Metroidvanias are open world, and also aren’t the only open world games that have been around since the NES.
This is absolutely correct. Nintendo has never understood why people loved Metroid and Super Metroid. I had a little bit of hope for MP4 because Retro understood it when they made MP1, but once they revealed the gameplay trailer for MP4 I knew it wasn’t going to satisfy the fans.
I don’t think it’s so much Nintendo in this case as Retro Studios.
Nintendo EPD co-developed “Metroid Dread” with MercurySteam and they fucking nailed it. Retro Studios developed the original Prime trilogy, so in theory they should have been able to figure out Prime 4. Maybe there is backroom drama, but Nintendo gave the original developer of the three original games the go ahead for a forth in the series and they ultimately delivered what they did.
Would be cool if they added some more buildings and rooms and furniture and tech as well.
I think the game would be very cool with electricity, like off grid solar, maybe coal generators if you have a water supply and batteries to buffer the energy, and pumps and water tanks. Maybe automated fertilizer systems. It might also be cool to hire labor to work on the farm and try to turn it into a bit of a business sim.
All I wish for is Clint to get an online girlfriend, my wife to be able to hang out with her friends again, and the cute Joja cashier to move into town
From what I saw of this whole debacle was that the CEO himself uses GenAI for mocking up things for presentations he gives to the rest of the staff, and not something they do in general at the studio.
Not sure why anyone would buy games at this point.
There are so many games available for free, and any new ones kinda suck donkey balls. Couple that with a shitty economy, grocery prices are through the roof, and it’s no surprise people aren’t wasting money on video games as much.
There is also dwarf fortress, cogmind (which says it’s early access, but in reality the dev just loves his game) and many others. Some devs are just really awesome.
It’s kinda insane what No Man’s Sky is doing, too. Multiple free updates a year. They recently pushed an update to design and build your own corvette-class spaceships, and broke all their records for players ever.
NMS isn’t even a live service game! Sean and his team just do that free, and keep putting the game on huge sales at the same time. WTF Sean
Oh yeah each times Sean does this shit, forums and chats are filled with people mock-angrily ranting that now they need to find some more friends to buy it for lol. I’ve bought it for several friends myself. And some people buy it for several different platforms
And that meme of the dad with the belt? Every update, there’s a version on the reddit sub of Sean’s avatar “ITS FREE UPDATE TIME” (sometimes they put the update img on the belt), and the cowering kid being like “SEAN PLS NO! I have money”
Warframe is also the only f2p model game I’ve ever actually felt fairly treated in, they’ve even changed systems when they noticed they were ‘too’ profitable and didn’t feel comfortable with how that was affecting the players paying for them. Warframe is a live service game by design, but it also has a community of players happy to pay for it because they love it and want to show that to devs, rather than being strong-armed.
Players - or rather, people - really are willing to be a contributing part of the things and communities we love. We WANT the things we care about to succeed. Fear/control is easier, simpler; but love is so much more powerful.
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