I haven’t ever had good performance in this games benchmark tool, even at the absolute minimum settings available. Game looks worse than a Wii game and still struggles to manage more than 20 fps in scenes with more than one monster on them screen (Frame Gen disabled, enabled is like 30fps but with the most horrendous second and a half of input lag I have ever seen).
Until it hits 60fps on my system, I am not buying it.
Something I just realized is that this fits exactly with the “Only happens in production” issues many coders run into.
Anyone in the studio would obviously install all the DLC, since they need to test its contents. They’d also run habitual tests without the DLC to verify it’s not necessary, and that it passes basic checks. But, they wouldn’t do that often. Same with how, say, many webapps run internally without the 80 MB of tracking scripts.
It doesn’t inspire confidence, but it looks like they have a multiplayer game post-Rust that still works on Linux. Does Rust allow for self-hosted servers?
In an official capacity? Because there’s something like City of Heroes, but they only have 1 licensee and that’s all they’re interested in. Or are they games that call themselves MMOs while doing way less technically than an actual MMORPG, like Guild Wars 1? I’ll grant you I could be way out of the loop, but I’ve only ever heard of pirate servers serving this role in proper MMORPGs before.
I’m confused by what you’re looking for. You responded originally to a comment referring to community servers. Now you’re saying in an “official capacity”. I’m confused.
Survival games like Rust often offer, as an officially supported feature of the game, the server code for you to run your own. When a World of WarCraft community server is run, it’s against Blizzard’s wishes and terms of service, and when they find out about it, it gets shut down, because Blizzard only wants you to play that game on Blizzard’s servers. I’m asking if any other MMORPGs offer community servers as an official feature the way that most survival games do, because it would be the first I’ve heard of it.
Except the City of Heroes one, all are unofficial. But for the shut down MMOs, nobody really cares afaik. Sure there are cease and desists for private servers for live games, but never heard of such takedowns for servers running for “dead” games.
It’s a shame. The game used to run really well on my Linux PC and I reached HR 280. A recent (a month or two ago) update completely fucked it up for me and it’s a pain to hunt now. I doubt they’re ever gonna fix Wilds 💀
(Sadly on Windows) The same happened to me. Decent performance around release, later updates messed it all up. That said I think the latest update did make it run better than ever on my machine, but obviously YMMV.
I do think they’re working on it, they just seem to be lost? It should be a big deal for Capcom if Monster Hunter loses popularity due to performance.
Fascinating, the most recent update seemed to have massively improved things on my Linux system. At the very least I am no longer getting the problem where my entire computer freezes so hard even caps lock doesn’t work.
It’s a pretty basic Lua-based workaround, but it works. It won’t be long before some properly patches out this behavior, but unfortunately you’ll still need reframework for the injection to work due to Capcom anti-tamper.
Anyone else think a seismic shift is coming for gaming soon? Like “Crash of 1983” level of catastrophic.
Triple-A games just don’t have any heart and soul while crammed full of micro transactions. Shovelware makes it harder for good titles to float to the top.
Sentence that makes the capitalists blood boil - because why pay them a fair share when they can work for free, while basically sustaining their services.
Every game after Before the Storm sucked. Even Before the Storm was only okay, not a good as the first game, but holy moly was every game after total garbage.
I liked Before The Storm (although not as much as the ones made by Dontnod), but was really disappointed by The Expanse, and Double Exposure seems to be poorly received by fans, so I’m a bit worried if this one is once again made by Deck Nine
ign.com
Najnowsze