And when you DO migrate it to a Microsoft account, and DON’T want them to have your phone number, they’ll fake “There’s been suspicious activity on your account, we HAVE to have your phone number now!” until you give it up.
Can confirm, I found creating a new Microsoft account and doing literally nothing with it for around half an hour is suspicious enough to lock the account and require a phone number.
People are getting pretty spicy with the responses. OP was just underwhelmed by a game getting a lot of hype. Like lots of people are going to like it, but not everyone. I think theyre just trying to generate discussion, not say “everyone who likes starfield is an CHUMP!!” or something.
All Paradox Interactive games ever created 😂
The worst I had was Hearts Of Iron IV. I played a 2h tutorial only to not understand a single thing the real game threw at me afterwards...
You gotta just start with an easy country. The CK2 community used to call Ireland “Tutorial Island” since it was low key and a good place to learn the mechanics, same with Spain in EU, or Belgium in Vicky.
About what Hearts of Iron? I tried that game once (3 or 4, don’t remember) and basically gave up when the tutorial ended and I still had no idea how to do anything.
It’s not nearly as complex as it initially looks imo, but I also play with a million mods some of which make the game needlessly complicated so maybe the vanilla game just looks simple in comparison to me now lol
Also, the tutorial has suffered bitrot quite a lot. The game has seen many significant changes since release, but the tuturial was only partially updated to reflect them.
I come back after a major patch or every 6 months and its all changed again! Which is good as it keeps it fresh, but the tutorial is very lacking on the changes.
I still don’t know how to play hearts of iron IV. I’d love to learn but I’m a trial by fire learner. It’s really hard for me to make it through a 2hr YouTube tutorial with monotonous robot voices.
if there’s a “funny” react option there should ALSO be a ‘display negative, but be positive’ option because joke reviews harm the view of amazing games SO MUCH
fnaf1 has 96% positive reviews where nearly half of the negative ones are just shitposts
I think it is a good horror game, at least for the first playthrough. (Though most horror games aren’t good for replayability)
You directly control your fate and the first two nights you hardly have to do anything which lead to you micro analyzing everything, terrifying yourself even if there’s not a real threat, which means in the later nights when there ARE threats it actually terrifies the shit out of you. Add the “holy FUCK” feeling of foxy running made my soul fall out of my socks.
that being said though replayability is mid and when the whole series is just the same game over and over but different it loses its charm. Also the community is really insane which is the reason I didn’t play it until wayyy after the hype died down.
You can always request a refund while outside the 2 hour limit, it’s just going to be manually reviewed instead of automatic.
The time limit is arbitrary. There are lots of games that can be finished within a few hours. I’ve heard some devs say their short games are refunded at much higher rates than longer ones and recommend ensuring a game is at least 2 hours long. It’s like YouTube paying more money to creators who make videos that are 10min+. Now you have videos that could have been 2 minutes stretched out for meta reasons.
I doubt Blue Prince specifically tries to hide game mechanics for 2 hours to prevent people from refunding it. It’s just a slow burn puzzle game.
This is the answer… the 2 hour “limit” is just the window in which it will almost certainly be automatically refunded… anything more than that 2 hour limit and they will actually look into your reason why… I’ve refunded games over the 2 hour limit for reasons like “game isn’t what I thought it would be” or “just not very fun” and I’ve never been turned down over it.
Same. I just gotta figure out what distro I want to run. Nobara, Bazzite, Mint, Zorin, Kubuntu, idk. I get analysis paralysis. I’ve run Ubuntu, Fedora, and even tried Arch once, but it’s been a long while since I’ve been full Linux. I’m definitely done with Windows tho (at least outside of work, but I can’t control that).
I’m using Garuda and it has a setup specifically for gaming. The gamer look it comes with out of the box is ugly in my opinion, but that’s easy to change.I highly recommend it. It’s Arch based, so the AUR and Arch wiki work great with it. It’s really great and (in my opinion) user friendly.
Awesome, thank you for the recommendation! I’ve been wanting to try out Arch on my laptop but I don’t have as much time on my hands as I used to. Have been reading that POP OS is good for gaming but I will definitely do some reading on Garuda.
Garuda is great because it comes with a tool where you can select a bunch of packages you may need (but also most won’t, so it’s not built in), then it’ll install them for you. You don’t need to search for what you’ll need because they’re listed with a description for you right on the first boot. It makes it very quick and easy to get set up, while still being Arch underneath.
I play heavily modded Elder Scrolls, where my character never touches the main story.
My favorite Morrowind run was a princess who ended up creating an agricultural baron, buying up every plantation and owning probably hundreds of slaves. She also got into the skooma business on the side (needed money for all of her dresses). Morrowind had a ton of wacky mods that were just fun to play in general - people made Star Wars and LOTR questlines. There’s also the work of Tommy Khajiit (RIP), which is something unique and which has never gotten the respect it deserved. (Or Lady Rae - she liked to recolor the game bright neon colors, and basically got bullied out of the modding community.)
Skyrim is a hunting/vagrant simulator for me. I usually play a Dunmer refugee and avoid the in-game quests entirely. Survival and economy mods to make the focus of the gameplay getting enough gold to afford a room for the night, tweaks to loot to make things more “mundane.”
The Sims for me is either 1800s Utah polygamous Mormons, post apocalyptic Handmaid’s Tale scenarios, or prisons.
I always like to see people who go all in on the roleplaying in RPGs.
I do wish people would leave mods that aren’t for them alone. There are a bunch of mods extremely not to my taste that I just scroll past instead of intentionally clicking to tell the mod author just how much it is not to my taste and that they should not have made it because I am uninterested in the content.
Downloading unhinged Morrowind mods in the mid naughts exposed me to new franchises, music, ideas… Like this banger, which plays at some point in the Underground 2 along with this one. (btw, Dawnguard is Emil or whoever wrote it ripping off story beats from a 20 year old Morrowind mod based on the Underworld series lol - play both and don’t tell me that the Soul Cairn sequence isn’t inspired…)
Did she make music? Holy shit - if you have a link I’ve been trying to figure out what happened to her for years. She’s genuinely a major inspiration for my painting and art.
The prison mod is great for running the “re education” camps in the Handmaid’s Tale scenarios. I usually rezone all of the lots in Downtown to residential, and then explode a series of bombs across them (+ enhance with some assets ripped from the Fallout games). Occasionally I add in a zombie apocalypse to shake it up.
My Utah Mormons I play out the generation after they moved from Nauvoo. Clothing is period accurate, as much as possible. The goal is to populate an empty map, and find something to do with all of the extra men (wars, Indian raids…)
When I was ten and playing the original Sims, it was Roman families with historically accurate slavery (minus the sex stuff.)
I thought that was the Sims intended playstyle? You mean to tell me the developer didn’t intend for me to make a family of 8 of my friends, then trap them in a house until each of them dies one-by-one Hunger Games style? Then build a glorious mansion for the final one?
Will Wright after seeing everything he owned in ashes after a series of major wildfires in the Palisades: “what if I made a virtual dollhouse for people to explore sexual and violent fantasies that would make Freud say, ‘no, that’s too much.’”
I get the tone is jokey but I wasn’t sure if that was a hypothetical alternate universe proposition with a different Will Wright, or something that happened in real life, so I looked up the wildfire thing.
Wright’s house was caught in the Oakland Hills firestorm.
Rebuilding his life, and having to reacquire so many of his basic possessions, fed into the idea for The Sims.
BG3 has great voice acting, but I don’t really think it’s that far beyond any other games. As a personal example, Cherami Leigh as Female V in Cyberpunk 2077 is probably my favorite voice actor in the last several years, even if BG3 is probably my favorite game in that same time.
Dude Cherami Leigh also voiced my favorite gaming character, Gaige the Mechromancer from Borderlands 2. She’s fucking phenomenal.
It’s a bummer none of the echo logs made it into the game, but they’re still great. The fact that she cuts her arm, and then instead of patching it up, she just slices her arm clean off and then builds a mecha arm WHILE she’s bleeding out is so fuckin hardcore. I love it
Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.
However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That’s what people are afraid of.
ofc optimization is still needed, I meant that upscaling improves the maximum you could reasonably get out of your hardware. I'd also like to see actual low options come back bc it's really annoying not being able to turn the graphics down anymore.
I think the greatest growth for me is realising how good “high” or “medium” presets are nowadays. There is a lot of FOMO on missing the best (looking) experience, but IMO modern medium settings are stunning. I was watching a graphics comparison of Kingdom Come 2 and the improvements from “ultra” were so miniscule. The jump from “low” to “medium” to as incredible tho.
I’m a game developer and I will 100% confirm that studios have already started and will continue assuming the user has DLSS/FSR/XeSS enabled because it turns out rendering half as many pixels can get you across the finish line.
It was already fairly standard practice to try as hard as you can for performance, and when that fails to bring you good performance at native resolution, just cut some resolution (for example, to 900p from 1080p).
However, I do want to add that DLSS/FSR/XeSS is great technology for the low end of the market who can’t afford insane rigs but do get to have a slightly sharper image than previous upscalers could accomplish.
Look at the release of Rise of the Ronin for PC, the game has a huge CPU bottleneck, poor performance around big cities, looks like the game render stuff that shouldn’t be rendered. The last patch they released? “Graphics mode”…
Civ games at launch are often a bit of a mixed bag, and the games improve over time with patches and expansions. That being said, the game isn’t even fully out yet, and early Steam reviews are notoriously unreliable and undifferentiated. For your first civ game, maybe look at earlier titles like Civ 5 or 6. They have aged very well, I still play 6 all the time.
I played 6 at launch and it was a huge downgrade from 5 but now it’s been updated so much it’s now unrecognizable from what was released as 6.
Every patch, update, and DLC will change it incrementally back into a similar experience as the others. They like to try to get real wild with the initial release but it tends to get back to the same sort of things eventually.
I am hoping that is the case, but I do have to say that this one boggles the mind just a little bit to be launching without significant features that the previous games had like hotseat multiplayer and limited era games.
I want to add on that Sid Meier had a philosophy called the one third rule, where on third of a new game would be kept from the previous, one third would be improved systems and one third would be new. I don’t think he is big into the studio at the moment, but i can see him still being a guiding light.
I don’t play many games, but civ patches will get the game polished and it will be a world better at some point. Until then, you can be the part that is booming the system or wait until the product is in a place that the community loves
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