It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.
On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)
Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)
It’s basically impossible to not break down into tears at the ending.
Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.
For a moment I thought you were talking about the Newsmax host and I was very offended and confused, but it looks like there is another, lesser known Chris Plante in gaming journalism.
spoilerThe wild part is that he’s so good at subverting anime tropes, too. The “killing god” trope is mentioned in the first lines of the game… and then going on to battling the end credits themselves?? Literally killing the gods who created the world this all exists in? Taking it to the absurd yet logical extreme, so brilliant.
Man, I wish I understood a single bit of this evaluation of the game after finishing every chapter (sorry - “Ending”). The whole thing felt mostly like a waste of time.
That said, I’m a fan of Spec Ops: The Line, a game that has much the same level of division among its players. Interesting how philosophical games get that reaction.
I play Fantasy Critic with some friends. We allow remakes in our league but not remasters. This one counts as a remake for purposes of this site, with a flag on it to note that it was contentious. This game definitely blurs some lines on some definitions.
I don’t know. As far as I can tell, it’s only searchable for the current calendar year, and we can view games we had on our roster in the same league in previous years. No one had any of those games on their roster. The site differentiates between remasters, remakes, and reimaginings, with a reimagining being something like Resident Evil 2 or Final Fantasy VII Remake. We used to not allow remakes, but we changed the rules for our league starting last year (personally, I voted against it, but I was outvoted). The league commissioner can always override a decision that the site makes when categorizing a game.
I managed to find aoe3 and aom on the site by using a site-filtered Google search. Couldn’t find 1 or 2, but with both of those that I found being “remake”, I suspect the two I didn’t find would be the same.
It’s interesting, and perhaps highlights how vague the line is between remake and remaster. AoM I can see being called a remake (at a bit of a stretch), but 2 & 3 are pretty solidly remasters in my mind, due to being entirely in the original engine with just a bit of new QoL features and improved graphics added.
Yes, it is fantasy sports but with video games. You draft games, and your points are determined by their score on Open Critic. Over 70 gains points, under 70 loses points. Every point over 90 is worth double. The way my friends and I structure our league, we have one counter pick during the draft, and the counter picker gets the inverse of the points of that game; so if I have a friend who drafts Kirby Air Riders, and I counter pick it, and it scores 67, my friend loses 3 points and I gain 3 points. If I counter pick a game that scores positive points, I lose those points instead.
The only game on my roster that has released so far is Knights in Tight Spaces, which only got me 6 points (I aim for about 13 points per game), because it scored a 76 on Open Critic, and I was perhaps a bit too risky when I drafted Pony Island 2: Panda Circus, because I got counter picked on it, and it doesn’t have a release date, so I might be stuck with a game that scores 0 points due to not releasing this year.
But you don’t always know about every release a year in advance (I mean for games that weren’t announced yet at the time of your draft)… Are there “seasons”?
Lol sorry, I’ve just never heard of this and I’m intrigued.
Correct, you don’t know that. You can speculate on releases, like I did with Pony Island 2, and get counter picked as a punishment for the risk. As long as it’s in the site’s database, it’s fair game. I drafted “Unannounced 3D Mario Game” this year, but then I picked up “Unannounced 3D Donkey Kong Game” after the draft for 1 in-game dollar (no one else put in a bid for it), as a hedge, since the rumor was that either a Mario or a Donkey Kong game would be made by the Mario Odyssey team for the Switch 2 launch. No one counter-picked Mario, so I’m allowed to drop it, and the Donkey Kong entry automatically updated to Bananza. The “season” is a calendar year. We do our draft early in January, and typically the first release of the year will be like halfway through the month, and the score that each game earns is whatever score it has at the stroke of midnight on January 1st.
Because we don’t know every release a year in advance, A) this game got a lot harder starting back in 2022, because that’s when game marketing cycles got way shorter, and B) some of the best reviewing games of 2025 probably won’t even be announced until this coming June.
They have their own database. If there’s a release or a rumor they don’t know about, you can suggest one, but they ask you to cite your sources. If it’s got a Steam page and you provide that link, they’ll basically add it right away, which is what happened when I got Total Chaos added. Fantasy Critic also gives league commissioners a lot of power to house rule just about anything.
I remember in the original 1990’s NASCAR Racing game, I discovered a glitch where if I managed hit an AI car into the outer wall a certain way while driving backwards, it would launch said AI car backwards at some incredible rate of speed which could make for some spectacular wrecks.
I’ve been playing for a few months now. I love the concept, the art and the atmosphere of it. And I feel it’s been making me walk more. However, I can’t seem to make any substantial progress in the game. I’m still stuck on the starting landmass (Jarvonia), and while doing activities gets me raw materials and the occasional rare item, I can’t seem to do anything with them as transforming those requires skills I don’t have and don’t know how to obtain.
Am I missing something ? Am I just not walking enough ?
In order to process higher level materials, you need to level up your craftings skills: Carpentry, Crafting, Smithing. You need to start with low end materials, which you have levels for. Then you can move onto higher level recipes.
When you craft yourself some good gear, progress in the game is a lot faster and you’ll find yourself progressing to further areas.
And make sure to avoid stores that actively promote the store exclusives concept, even for stuff that isn’t an exclusive (anymore). They don’t deserve our money. Looking at you Epic.
I remember when Metro Exodus was about to release, Epic bought them out and they made the game unpurchasable on Steam after people already preordered. So only those who preordered were able to play on Steam for the first year after release. Valve left this statement on the store page.
Ubisoft pulled something like that with Anno 1800. If you pre-ordered it on Steam it was possible to install and play it, as it was only delisted but not removed entirely. Buying the DLC was a bit of a pain as you couldn’t search Steam for it, you had to dig up the direct Steam Store link from one of the official posts on the Ubi forum. It wasn’t ideal, but at least they had the sense to make everything available immediately on Steam for those that already bought the game there.
Store exclusivity is paid, this means that the devs get a guaranteed income instead of relying on the Steam gamble.
Would you work for your employer if you might be paid more than average but no guarantee on that and only in two years if it happens at all as it depends on the number of clients you got and how influencers feel about your work once it’s complete?
I don’t know about you but I look around and I don’t know anyone who would accept those conditions. That’s where exclusivity becomes an option, you might not have as high an income, but that employer tells you ahead of hiring you how much you’ll make in the next year with a commission on every sale you make once your work is complete.
I’m fully aware, and I don’t even blame developers, especially indies, as I can completely understand their reasoning and commercial consideration. But from a user perspective I just see a store trying to buy market share and either forcing customers to wait a year or cave and use that store. Epic doesn’t fork over money to help developers, it does so to grab a piece of the pie and create value for shareholders.
Personally I prefer not buying or using platforms from companies whose policies I don’t agree with. I avoid Amazon for that reason, and Epic’s store is therefore also on my personal blacklist.
It’s a choice I’m allowed and willing to make. Of course you are free to disagree and by all means, do whatever you feel is right.
Do you purchase on Steam? Because it is in a monopolistic position and that’s much more anti consumer than anything Epic or GOG can do in their position.
That’s not even talking about the 30% cut which means less money going to the devs (and before you say they use the money to innovate, devs being able to afford making games is much more important for gaming than developing virtual trading cards or enriching a billionaire with a yacht collection).
Do we need to wait until they start abusing their position before we react to the fact that they can do whatever the fuck they want with the PC gaming market?
Do we need to wait until they start abusing their position
Should we be punishing Steam for things they haven’t done?
Epic was already trying to abuse their position as soon as they started up.
“You should purchase from the shitty company because if you purchase from the better company they might maybe one day become shitty” is not a compelling argument.
If Steam starts abusing their position and becomes shitty then I will stop using Steam. There is nothing morally or ethically wrong (or difficult) with “pirating” the games I have legally purchased on Steam in order to access them outside of the Steam environment.
Except that yes it does. You’re expecting all devs to spend their life savings to develop a game in the hope that Markiplier or Northernlion or whoever else decide to play their game out of thousands of suggestions they get? Some of them prefer a guaranteed salary in exchange for exclusivity, just like the vast majority of people exchange a guaranteed salary in exchange for work exclusive to a single employer. But somehow you guys expect devs to just gamble while you wouldn’t play slot machine for a living.
I’m making a parallel between those businesses who still need money to come in in order to pay employees and the way people who are complaining about exclusives wouldn’t submit themselves to the same process of working without any guaranteed income. Money to pay employees doesn’t come out of nowhere and plenty of publishers have went bankrupt leaving the employees without anything to show for their hard work.
You’re also completely forgetting about indie devs.
You can’t hide behind a bad analogy simply due to it being an analogy. It’s still bad. McDonald’s doesn’t get paid until someone buys a burger. Walmart doesn’t get paid until a customer leaves the checkout. This is very normal for businesses that you don’t get money until the consumer buys your product. If I start an independent business selling socks I can make all the socks I want, I don’t get paid unless people buy them. That’s a normal risk to starting your own business.
All of this is besides the fact that I don’t blame devs for taking the offer, I blame Epic. If a game later becomes available on another service I will consider it then, I will not let Epic have any of my money.
You’re also completely forgetting about indie devs.
To make that burger they need to acquire the property, get permits, build the restaurant, purchase and receive equipment, get more permits, train staff, get supplies, advertise…
Yes, all that will take 2-3 years. I worked at a McDonald’s that was getting rebuilt and the process for a restaurant that already existed took longer than 2 years.
Thank you for focusing on the last relevant part of my comment to signal that you don’t have any actual valid criticisms of what I said.
Which typically culminates in rolling up everyone on Earth by the time you get to the final stage, no less. If that’s not a group hug, I don’t know what is.
Edit: I’m also going to second the Psychonauts recommendation, especially the second game. Despite the gameplay itself inevitably lending itself to the protagonist performing every little bit of work by himself, there are strong themes of teamwork all throughout the game’s story and the excellence of its final sequence cannot be understated:
To your edit, similarly the final sequence of Nier Automata is so deeply rooted in not being alone, and encouraging one another, and being there for one another. A chance to break the cycle.
Physical: Get it right on release day (or in the first week after) in retail for about 40€, otherwise you will have to rely on rare good retail discounts to get it below 55€
Digital: Don’t you even dare to think about discounts
I don’t know how to feel about Nintendo pricing. On one hand, all of their games keep their value long after release, but that also means they are hard to get cheaply. I know when I sold my 8 3DS games a few years ago, I made about 230 eur which was pretty good for some used games. I dont play their games anymore but I’m not sure I’d even want to now since they never drop in price.
Yes, because the only people buying Nintendo Switch games are the ones who don’t care about the price in the first place. If you want to save money on switch games you just pirate them
Nintendo does have sales from time to time, they’re just rarely great discounts. If you have a switch and you wishlist games they will email you if your wishlisted game goes on sale.
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