bin.pol.social

rikudou, do gaming w What type of game do you want to play that doesn't really exist?
@rikudou@lemmings.world avatar

I want Spore, but modern and better.

sparky678348,

It’s called Stellaris, but it’s only the last stage of Spore.

joelfromaus,
@joelfromaus@aussie.zone avatar

I was watching The Spiffing Brit’s exploit video of Spore. It definitely made me wish for a modern Spore game. To be clear, the visuals don’t need to be much better just better lighting and it’d look modern enough. If they overhauled the gameplay systems then it could be a 10/10 game.

Broadfern, do games w Gaming Pet Peeves
@Broadfern@lemmy.world avatar

Lack of accessibility options, not unlike you.

Most games are better about this now, but subtitles, difficulty options, and the ability to turn off flashing lights are critical to the point I can’t play for long, sometimes at all without them.

Doc_Crankenstein,

Thank you for saying difficulty as an accessibility feature. So many people think difficulty is something inherent to a game’s design but completely miss the fact that difficulty is subjective.

Every game should have difficulty options. No exceptions.

mika_mika,

Well I think your mom only has easy mode.

Doc_Crankenstein,

Good for her. I’m glad she is having an active sex life and enjoying herself. No shame in being sexually promiscuous.

You have a point or just here to be prude?

XM34, (edited )

I completely disagree. Difficulty is not an accessibility option. It’s a cheap way out of fixing more complex problems, but ultimately easier difficulty just means that you won’t have to interact with the game as much to get through it. No problem if the parrying lacks clear indications when you can just take the very weak hits from the enemies instead of learning the parry system.

But for most games, it doesn’t really impact anyone if you add a difficulty slider, so game developers just do that instead of dealing with accessibility issues in their core systems.

And then there’s the souls games. These games would become objectively worse by adding a difficulty option. When overcoming impossible odds is the core principle of the game, then adding a slider to make the odds mildly inconvenient instead of impossible will actively jeopardize that very principle!

In fact there are countless stories of people with severe disabilities who found new hope in clawing through the souls games. They let go of their learned helplessness precisely because they realized that what their playing is hard and failing over and over again is an important part of the process.

That being said, the souls games do deserve some criticism in some aspects regarding accessibility. There’s a lot in the UI and feedback department that could be done to improve accessibility without having a negative impact on the game itself.

And as a last point, there are plenty of ways in which you can tweak several difficulty aspects of the souls games. Mavic is way easier than heavy strength builds which is way easier than dex builds. So, if you just want to go sight seeing, then why not use cheats and magic?

bryndos,

Yes agree.
I cant get into elden ring because I'm not learning anything when i die.
The odd time i get a dodge, or, parry or combo to work right, i can't repeat; so i'm obviously not picking up the right cue or the timing. Maybe it's steamdeck controller lag or something.
Or maybe i'm just too old - i spend half an hour here or there.
I just can't do 5-15 hour long playing sessions anymore which might be what it takes to learn this stuff.

I'm not sure they should change it to make cues more obvious though - there are just some games I'm going to be shite at.

I don't want it to be Moonstone on the amiga, turned into dull as shit within a few hours.

Goodeye8, (edited )

I disagree with the idea that every game should have a difficulty option. If the difficulty is there just for the sake of challenge, then difficulty options should be there because in that case it’s not all that different than setting self-imposed rules for additional difficulty. But when difficulty serves a bigger purpose I can absolutely understand keeping a standardized experience.

For example in ARC raiders the ARC are so dangerous that they’ve pushed people underground and going topside is this risky endeavor. But if the ARC were pushovers you get this narrative dissonance where the enemy is supposed to be so dangerous that humans can’t thrive but when you fight them they die instantly so why can’t humans thrive? ARC also pose as a balancing act to the game because if the ARC weren’t dangerous the game would just be PVP with looting. You have to take ARC seriously even if you know how to deal with them because of how easily the script can be flipped on you. ARC raiders obviously doesn’t really have difficulty options because of its multiplayer nature but it does show that difficulty can have a narrative impact and difficulty can impact how you approach the game. If the game was easier it would arguably end up as a worse experience.

And difficulty can also be used to make you feel a certain way. This is why I’ve argued against Dark Souls needing difficulty options (and to be clear, I’m talking about ONLY Dark Souls 1). There’s a reason some people call Dark Souls a cathartic experience, because that’s what the game is going for. Lordran is a world in despair. The end of an era is coming and the world has been plunged into decay. The denizens of Lordran have fallen into despair, given up and hollowed. And Dark Souls wants you to feel that. Dark Souls wants you to feel the despair and find the will to continue despite that despair, lest you become one of the hollowed people of Lordran. The game is challenging specifically to make you feel like you’re being treated unfairly, like you’re against impossible odds, like you’re supposed to fail, like there’s no point playing and just give up and never play again. Because when you eventually overcome that unfair and impossible scenario you’ve failed a dozen times all the emotional tension gets released and you achieve catharsis. If you don’t feel the failure you can’t feel the catharsis thus by making the game easier the game loses a part of what it is.

Dark Souls is not just a game, Dark Souls is a piece of art. We give other art the respect to be their own thing. People accept Kafka novels are hard to read. People accept The Downward Spiral is hard to listen. People accept Requiem for a dream is hard to watch. But when Dark Souls is hard to play we complain? I say let art be art. If we want to treat games as art then every game can’t have difficulty options. Some games can, will and do use difficulty in a way that elevates their artistic vision. In my eyes denying games the tool of difficulty is to deny that games can be art.

dukemirage,

Dark Souls is a game though. That’s just the word for the medium.

Goodeye8,

Thank you for completely missing my point with this pedantic response.

dukemirage,

I got your point, but you’re welcome anyway.

Goodeye8,

I’m sure you think you did.

dukemirage,

Come on, it’s not that hard to grasp. I‘m not the one downvoting you btw if that‘s the reason for your antagonism.

Goodeye8,

I don’t care about the downvotes so if it was you or not doesn’t really matter to me. But I still think you didn’t get what I was saying.

dukemirage, (edited )

Why though?

Goodeye8,

Because we can’t argue if we agree.

dukemirage,

I can disagree with a little detail and still get your point.

Goodeye8,

See, you’re not understanding me. I said we cannot argue if we agree. That disagreement on a minor detail doesn’t count.

dukemirage,

So because I don’t wanna argue I don’t get your point?

Goodeye8,

You wouldn’t make a comment if you didn’t want to argue so you’re lying to yourself.

dukemirage,

I didn’t want to argue about your initial point, I do want to argue about your weird persistence that I didn’t get what you were saying.

BryceBassitt,

Whats difficult for you is impossible for others. Difficulty options are accessibility features and nothing will ever convince me otherwise

Goodeye8,

And not everything is for everyone. Do you think (former) drug addicts would be comfortable watching Requiem for a dream? Would you argue the movie needs a cut that is suitable for addicts?

BryceBassitt,

Get outta here strawman

Goodeye8,

How is that a strawman? It’s literally my point translated to the movie medium. If it’s okay to demand easier options for games that deliberately use difficulty for artistic purposes why wouldn’t it be okay to make similar demands in other mediums?

Aethr,

Its a straw man because no drug addicts are actually calling for this

Goodeye8,

But if someone did would you agree with them?

Aethr,

When someone calls you out for strawmanning, doubling down on the straw man in question doesn’t work lol

Goodeye8,

When someone fails to explain how something is a strawman I don’t give a fuck when they double down on calling it a strawman.

paraplu,
@paraplu@piefed.social avatar

If you have a specific trigger you may want to research the movie ahead of time for content. Resources like does the dog die help. Depending on your exact needs you may be able to use other tactics like watching with a friend.

With games this is different in a couple big ways.

  • Difficulty is tuneable after the fact. The developer had to make choices about the numbers and implementing them in a way they can be scaled isn’t necessarily more work. Lazy scale the number difficulties are still more accessible than single difficulty.
  • Games are often too long to reasonably ask a friend to help you re-edit it by dealing with a specific mechanic every time. It’s also likely that a friend may not enjoy waiting around for their time to shine.

With movies, there are still accessibility things that people do rightly complain about, like the sound mixing. Whispery actors mixed purely for movie theaters is an accessibility problem, even if it’s not typically framed that way.

Goodeye8,

If you have a specific trigger you may want to research the movie ahead of time for content. Resources like does the dog die help. Depending on your exact needs you may be able to use other tactics like watching with a friend.

And if people don’t want a challenging game they can research beforehand and decide not to play it. Or they can get a friend to help or they can find mods for the game or they can watch a playthrough. But with games instead of working around the vision (like you’ve suggested with movies) we decide that developers should compromise their vision.

Difficulty is tuneable after the fact. The developer had to make choices about the numbers and implementing them in a way they can be scaled isn’t necessarily more work. Lazy scale the number difficulties are still more accessible than single difficulty.

I think you’re mixing up difficulty for the sake of difficulty with difficulty for the purpose of something else. You can tune difficulty for the sake of difficulty and I don’t an issue there. I don’t think you can tune difficulty that’s designed to evoke a specific feeling or guide the player in a specific way. Take the Asylum demon from Dark Souls. It’s supposed to be near-impossible to beat the first time you see it because the game is telling you to do something different. If you turn the difficulty down and it becomes beatable then you’re actually skipping the rest of the tutorial the game designed for you. And of course environmental difficulties are even harder to tune. You can make Sens Fortress deal less damage but if you can’t avoid the traps you’re still going to end up knocked off and have to start again.

paraplu,
@paraplu@piefed.social avatar

Difficulty is much harder to research. It’s relatively easy to find if there’s depictions of drug use in a movie.

It’s much harder to tell how hard or easy a game is. I’m reasonably experienced with games, and every time I start one I still waffle over difficulty.

Dark souls often has both its difficulty and the importance of its difficulty to the experience overblown. You can still have encounters like Asylum Demon and Sen’s Fortress alongside difficulty settings.

Doc_Crankenstein,

Games can be art even with adjustable difficulty.

Again, difficulty is subjective. The art of gaming is in its storytelling, not it’s arbitrary mechanics that gate access to that story experience

Goodeye8,

The art of gaming is in its storytelling, not it’s arbitrary mechanics that gate access to that story experience

What kind of storytelling? Because if we’re talking about just the story it might as well be a movie or a book. It needs to have interactivity and that interactivity needs to support the story. So if the story is about hardship how can the player feel that when nothing is hard? To come back to the ARC example. How would it make sense that ARC have pushed humans underground when you as the player don’t fear ARC?

Doc_Crankenstein,

It doesn’t have to make sense. Gameplay mechanics and the in game world and story are two different things.

Again, difficulty is subjective. What is “hard” for one is easy for another. So let the player decide how hard they want their experience of the story to be.

Goodeye8,

It doesn’t have to make sense. Gameplay mechanics and the in game world and story are two different things.

Why are you even playing games if it doesn’t have to make sense? Clearly you care about the story but don’t care whether the gameplay supports the story? So if the gameplay adds nothing to the story why not just watch a youtube playthrough instead of playing it yourself?

Again, difficulty is subjective. What is “hard” for one is easy for another. So let the player decide how hard they want their experience of the story to be.

Difficulty is subjective but it has to be consistent if you’re trying to use difficulty to evoke an emotion. Imagine there’s a game that wants you to feel like you’ve overcome a serious challenge. How can the game do that when on the first sight of challenge you turn it into easy mode and skip the process of making you feel that way?

Doc_Crankenstein,

Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?

You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don’t have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn’t.

You seem to fail at understanding what “difficulty is subjective” means. Who are you to determine what is a “serious challenge” for the player? Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking and capabilities.

Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.

Goodeye8,

Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?

But you don’t care when the gameplay enhances or detracts from the story? You’re okay getting shot 1000 times and nothing happening but that one bullet during the cutscene is all that it takes?

You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don’t have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn’t.

I absolutely enjoy games that have no story to tell. I agree that gameplay and story don’t need to be joined by the hip. But I think you shouldn’t chainsaw them apart if they are joined by the hip.

You seem to fail at understanding what “difficulty is subjective” means. Who are you to determine what is a “serious challenge” for the player?

I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?

Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking and capabilities.

Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?

Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.

I’m sorry a game was too difficult for you and you got your feelings hurt and now are trying to turn the entire world around your hurt feelings instead of accepting that you are the one with the problem, not everyone else. Was that elitist enough for you? Fuck you for calling me elitist when you can’t even understand the point I’m making.

Doc_Crankenstein,

I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?

Thanks for confirming that you absolutely do not understand it one iota. It is not the developer that determines it. It is the player because, again WHAT IS DIFFICULT FOR ONE IS EASY FOR ANOTHER. You’re the one playing, not the developer. Is it challenging FOR YOU, or is it not? Thus you, the player, determine what a “serious challenge” is or isn’t.

Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?

No, it disproves your point because the experience is different for every individual. A fixed difficulty just ensure that some players will have a cakewalk while for others it will be impossible due to things like disability preventing them from having the physical capabilities of surpassing the arbitrarily set difficulty settings.

The point is that they SHOULDN’T DO THAT BECAUSE IT IS LAZY STORYTELLING AND ARBITRARY RESTRICTIVE FOR PLAYERS WITH DISABILITIES.

Jesus you’re a brick fucking wall. It’s pointless to attempt having a conversation with you. I understand your point. I fully disagree and think your point is elitist and arbitrarily restrictive to players with disabilities, like myself.

Fuck you, elitist shitbag.

Goodeye8,

Somehow you understand my point perfectly well but can’t address a single point I’ve made. We’re not discussing my arguments here, we’re discussing the bullshit you threw in my way to duck away from my argument. How about you actually address what I originally said if you’re so god damn certain you know what I’m talking about? I’ll spell my points out for you and then you can knock them down.

Argument one. It creates a ludonarrative consistency in games where the world is supposed to be harsh and unforgiving.

Argument two. It can be used to evoke a certain feeling in people.

And I want actual arguments and not this “I don’t care about those things so those arguments are irrelevant” bullshit you used before to cop out making an actual argument.

Doc_Crankenstein,

Jesus Christ you’re one stubborn fucking mule. Conversing with you is pointless. You fail to understand the point about disability being an accessibility feature.

Goodeye8,

Lol. Gets called out, ducks again. This time with name calling.

Doc_Crankenstein,

Congratulations on still missing the fucking point.

None of your points fucking matter if the player doesn’t have the accessibility available in order to be able to play the game in the first fucking place.

Thus, difficulty as an accessibility feature.

God you elitist assholes are all the fucking same.

Goodeye8,

I haven’t missed the point. I addressed that in a different comment. I’m still waiting for you to address mine.

Doc_Crankenstein,

No, you didn’t. I’m truly sorry you lack the reading comprehension to understand this. Continue thinking you did though because trying to argue with an elitist is as useful as arguing with a brick wall.

Goodeye8,

Oh really? Where exactly do you think I addressed it?

Doc_Crankenstein,

Go re-read the conversation until you get it. Cause I’m done entertaining this bullshit

Goodeye8,

Yep, you keep talking out of your ass and ducking at every criticism. No wonder you demand easy mode for everything, you can’t stand the slightest amount of pushback.

Doc_Crankenstein,

Cool story pal. Everyone else here seems to get the point but you.

GrantUsEyes,

You are failing to see that people with some sort of disability are already against impossible odds, not only in the game but in life. They already know that feeling you talk about, why not let them partake in this piece of art? It will still be a challenge.

If your worry is that normies would exploit this and not “earn” their victory, it also does not affect your experience of the game at all. Just like nobody is going to force you to do a SL1 run - that’s a choice-, why not have that the other way arround? :)

Goodeye8,

You are failing to see that people with some sort of disability are already against impossible odds, not only in the game but in life. They already know that feeling you talk about, why not let them partake in this piece of art? It will still be a challenge.

That is just opening up a whole other can of worms. Would you argue sim racing games should cater to people with disabilities? Should puzzle games cater to people who don’t have the capacity to solve puzzles?

If your worry is that normies would exploit this and not “earn” their victory, it also does not affect your experience of the game at all. Just like nobody is going to force you to do a SL1 run - that’s a choice-, why not have that the other way arround? :)

I love how you instantly assume the kind of person I am. Yeah, it would be my choice to do a SL1 run, the game isn’t designed around doing SL1 runs. The game is designed around evoking a specific emotion that requires people to be challenged enough to feel like they’re overcoming a challenge. How do you feel like you’ve overcome a challenge when you just turn off the challenge when it gets too tough?

GrantUsEyes,

Not everything is for everyone, of course. But I argue that everything, any game genre should be accesible for anyone who wants to try, and like with anything else, people will filter themselves out if it’s not for them.

I love soulslikes, I love the struggle. but I also happen to be intimately familiar with disability, and I know that disabilities and people with disabilities are all different. A blanket accesibility solution like difficulty opions would just level the barrier of entry for some people with a disability. That’s what I’m arguing should exist. So more people get to experience this piece of art. ¯_ (ツ)_/¯ that’s just my take.

Also, I’m not assuming you to be any kind of person, it’s just the most used argument against difficulty options I’ve seen.

Goodeye8,

Not everything is for everyone, of course. But I argue that everything, any game genre should be accesible for anyone who wants to try, and like with anything else, people will filter themselves out if it’s not for them.

I don’t think difficulty is on the same level of accessibility as say being able to turn off epilepsy inducing lights. Difficulty is more of a soft accessibility option because people can learn to overcome difficulty. It’s very rare to have difficulty that is simply impossible not to overcome. I get the people with disabilities angle but I also think they should be treated like people and as people I’d like them to experience art as it is. When it comes to something like Dark Souls, where the difficulty and hardship is so intertwined with the story, world and the metaphors about life itself, I think the piece of art would become less if the difficulty was reduced. I want people to experience Dark Souls like I did because it literally changed my life. I let the difficulty beat me so down that I changed as a person and I know that if I had had the option to turn on easy mode I would’ve 100% turned it on and rob myself from the chance to grow as a person. This is why I’m so adamant that difficulty options are not for every game because sometimes you can find something profound only after you’ve been pushed out of your comfort zone.

GrantUsEyes,

Message is not comming through to you sug, so no point in continuing this back and forth any further, have a nice day.

Goodeye8,

Right. So explain with real world examples of how higher difficulty actually prevents people with disability from playing a game. Make me understand because so far you’ve done nothing but say general statements and dismiss me.

bryndos,

Good games have a difficulty curve that scales, usually they just speed up level by level.

"Life is just like tetris, it just gets harder, then you die." - Mark Twain

You can't make an 'easy' mode for tetris, but you could effectively start at level minus 10 or something.

paraplu,
@paraplu@piefed.social avatar

Granular difficulty options also help. Things like being able to make the parry timings easier or harder than that rest of the difficulty.

If your difficulty presets are turning a bunch of levers at once, letting folks make their own can be very helpful.

There’s also things that aren’t often considered difficulty, but that can definitely make a game harder for some folks.

With Witcher 3 the only way I was able to play it successfully was modding it to be able to ignore a bunch of mechanics I found tedious. Things like ignoring carry weight, turning off item durability, lengthening potion duration, having items scale to my level, and hoovering up loot. Inventory management is often exhausting for me.

It’s not an easy fix this can break a game’s economy, and I think I had separate mods to reduce the impact of that.

Dvixen,
@Dvixen@lemmy.world avatar

In a similar vein, games that have sounds for everything. I have to play with sounds off in games I enjoy, and some sounds are used to foreshadow dangers that I end up unaware of because I can’t deal with the sound of crickets or bees or a random humming that are always present. (Shout out to Satisfactory for the incredibly granular sound control, overwhelming at first, but once it was set up it is great.)

Remapping keys. I have function (and not always voluntary) but no feeling in part of my left hand, and an essential tremor that appears randomly. I need to disable some keys because I will find my character suddenly crouching/running/attacking or whatever at really inconvenient times, and with some games the controls are so touchy that I can’t aim or move in a straight line.

Not colorblind, but some games have some very headache inducing colour choices, I have sympathy for those who can’t see colour A font on Colour B background.

schnurrito, do games w What's your favorite case of a game making fun of you?

In Pokémon Ruby/Sapphire/Emerald, the NPC who asks “where are you from” and we get the options “yes” and “no”.

(He has not heard of yes town, nor does he believe we don’t come from anywhere at all.)

Cyanogenmon,
@Cyanogenmon@lemmy.world avatar

Iirc this is an inside joke by the devs.

In Japanese, it’s Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.

I can’t find any real credible source, but some mentions of it going back 4 or 5 years.

frongt,

And for the translation, they probably just made it a reference to how your only dialogue options in the game are ever yes or no, so when the one NPC asks you an open-ended question, you sound like a weirdo.

Bonesince1997, do games w Who's your favorite female protagonist in a video game? (Add pic of character in response)
RightHandOfIkaros,

Shame about Other M though. Fun to play and watch others play, but held back by a bad control scheme and poor voice direction.

Mist101,

…the BABY!

smeg,

I played Metroid Prime for the first time recently and Samus Aran is an absolute badass. She crash lands on a planet and kills every single thing she encounters. If you read the logs of the space pirates you find scattered around they basically say “oh fuck the hunter is here, she’s coming for us next”.

The atmosphere is almost a little survival-horror-esque, but the experience is more like doom: you’re not locked in here with all these monsters, all these monsters are locked in here with you.

Zahille7, do gaming w Team Cherry winning

I didn’t realize 7 years was a full decade.

KSPAtlas,
@KSPAtlas@sopuli.xyz avatar

No no, you see, this is an alternative universe where we all use base 7

SPRUNT,

Maybe they’re using the “Fight Club 5/7” scale?

ZoteTheMighty,

I use base 10, what’s base 7? Also, what’s a 7?

jballs,
@jballs@sh.itjust.works avatar

All bases are base 10

Venus_Ziegenfalle, do games w RPGs that are optionally pacifist?
@Venus_Ziegenfalle@feddit.org avatar

https://feddit.org/pictrs/image/9a850918-b8e8-45c4-b520-7a6037415940.gif

Nobody would wish harm upon an innocent cardboard box

Thassodar, (edited )

I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.

In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it’s super fun, and makes you come up with creative ways to knock out armored enemies.

BigPotato,

Twin Snakes was an MGS1 remake - MGS2 was never on the GC but Substance was it’s first console release on Xbox to my knowledge.

Thassodar,

Ah my bad, I’ll correct it.

gaylord_fartmaster,

They still all die in the cutscenes though to be fair. In MGS3 especially you tranq the bosses and then they explode right after.

ChaoticNeutralCzech, do gaming w A Crusader Kings fan makes a small request
@ChaoticNeutralCzech@feddit.org avatar

Could not reproduce

TankovayaDiviziya,

Ooff

Ziglin,

Have you attempted cloning yet? That only needs one person.

Rakonat, do games w Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

There’s always been criticism but until now it’s been low level insiders and nobodies like pirate software. And the reasons the publishers and big names that would be affected did SKGs didn’t say or do anything until now because they didn’t want to give it any oxygen. They were smart enough to ignore it because they knew if they said anything it’d rile up a shift storm. Which is exactly what Pirate Software did so he’s probably got a lot of people on both sides pissed at him for being too narcissistic to shut up and let the movement die.

Now that it has enough signatures to be taken seriously you’re going to see the fire hoses open up and a lot of misinformation spread about how the movement would make the gaming industry unviable for the current model. Now is the point where if you are an EU citizen that you write and call your representatives who would consider this issue and help write the law if it did pass on how important it would be to you personally to not allow game companies to revoke your ability to utilize a game you paid for.

Genius,

pissed at him for being too narcissistic to shut up and let the movement die.

You’ve got a typo there. What you meant to write was “pissed at him for struggling with managing the symptoms from his narcissistic personality disorder diagnosis too much to shut up and let the movement die.”

el_abuelo,

Excuse the ignorance, what’s the difference?

Genius,

Putting the focus on the personal struggle of managing the symptoms is more empathetic, and using the full name of the diagnosis instead of contracted nouns helps avoid using slurs and/or dehumanising the patent.

prole,

Narcissists are literally destroying our planet and our way of life, but let’s make sure we don’t offend anyone when we mention them.

Genius,

Your comment has a typo. You meant to write “human beings who developed narcissistic personality disorder due to childhood trauma and now struggle with identity and empathy to the detriment of their own wellbeing as described in the DSM 5 are literally destroying our planet and our way of life”

yermaw,

I cant tell what youre doing

Genius,

Assuming good intentions from others, fully aware that doing so turns their messages into nonsense.

otp,

Your username has a typo

Feathercrown,

Fucking lmao

Smoogs,

Oh go Piss off, Elon

Genius,

You’re saying Elon Musk is an ally to disabled people?? Are you part of the Nazi cult?

Dremor,
@Dremor@lemmy.world avatar

and using the full name of the diagnosis instead of contracted nouns helps avoid using slurs and/or dehumanising the patent.

You’ve got a typo there. Unless you can prove that said person was indeed diagnosed with such disability by an appropriate medical authority, let’s not use such term that could either be considered defamation, or at least medical disinformation. (/i)

People say what they intend to say, not what you wish them to. If you believe they are incorrect, no need to be pedantic about it. Just argue why, you’d find out people are way more open to arguments when they do not feel like you are condidering them as idiots.

Genius,

I don’t think he has NPD at all, I think Rakonat is mistaken to randomly accuse him of mental illness just because they don’t like him.

ChairmanMeow,
@ChairmanMeow@programming.dev avatar

Does he actually have a diagnosis or are you making that up or assuming things?

Genius,

He probably doesn’t, and Rakonat shouldn’t have assumed

Feathercrown,

You know hes using a figure of speech right? Are you protesting the usage of narcissism as an unofficial negative descriptor?

Genius,

Yes. Just like “retard” and “gay”.

tomi000,

While I am against using illnesses as slurs, I am 99% sure Elon Musk has NPD even if was never officially diagnosed, which he would avoid for obvious reasons. So I wouldnt count this instance as using an illness as a slur.

Genius,

If he does have NPD, then we’re back to the issue that the general population needs to start referring to mental disorders with respectful and empathetic language, because this creates a culture of tolerance that will be visible to other people with the disorder.

Skankboot,

You know that someone can act like something without being that thing right? You can say someone is narcissistic without them being an actual narcissist.

Like me saying that you’re stupid shouldn’t imply that you’ve had a traumatic brain injury or were born without a frontal lobe.

Genius,

That’s a false equivalence. “Stupid” isn’t the same as any of the words in the diagnosis “mental retardation” (recently updated to intellectual disability). Your example would work better if you did it like this:

Like me saying that you’re retarded shouldn’t imply that you have mental retardation.

There, that’s a much closer analogy. Do you still stand by your point if we use a proper equivalence?

Feathercrown,

Are you trying to roleplay as your username?

swordgeek, do games w Pop it in your calendars

Oooh, there’s a lawsuit waiting to happen.

$250M PLUS legal costs PLUS $250M in punitive fees. That should hurt them a bit.

MJKee9,

You can’t typically get punitive damages for contract disputes. Also, there is a very real possibility that the contract hasn’t been breached by the new owners’ actions. It sounds like they used their superior bargaining power to put a lot of questionable yet enforceable provisions in the contract.

thann,

Ive heard of it once where the defendant litterally wrote a book on how to use overseas buisness to pull off scams like the one he was being accused of

swordgeek,

Punitive damages can be awarded for bad-faith bargaining, which definitely seems to be the case here.

It’s a stretch perhaps, but that’s what I think would be reasonable.

MJKee9,

Typically, conduct would have to rise to the level of fraud to justify punitives in a contract based dispute. That’s a very high hurdle in most jurisdictions. Also, at that point the conduct complained of would likely be based in tort, not contract.

Aatube,

By what law?

rollerbang,

Not a lawyer but I’m guessing it would have to be proven as a justifiable delay.

Aatube,

That’s easy, just say there were features they wanted

RightHandOfIkaros, do gaming w You would think the dinosaurs would have been a greater discovery then the artifact she is chasing

Fake! You don’t get the shotgun until two levels later!

taiyang,

I know you’re joking but thanks to the Internet, I can confirm you do get the shotgun in the lost valley stage where dinosaurs are found. Now that I read up on it, the funniest part to me is that this meme might have actually chose a shotgun for that reason, especially since apparently you can totally take on a T-Rex with a shotgun.

Cavemanfreak,

this meme might have actually chose a shotgun for that reason

The meme chose the shotgun because that’s what is used in the original, from Hot Fuzz

dustyData,

Happy coincidences.

Also, this is how I find out my IP is also banned by know your meme.

marcos,

Why wouldn’t you be able to take on a T-Rex with a shotgun? It’s not like it has metal armor or lacks vital organs.

ryannathans,

We don’t know the density or hardness of trex flesh

Blackmist,

You can take it on with the basic pistols if you like. Plenty of spots to stand and shoot from safely.

PieMePlenty, do games w Signatures skyrocket for **Stop Killing Games** campaign after big youtubers take up the cause, resulting in 100k signatures in 48 hours. (Details on how to help in text body of post)

Drama drives these things. I totally understand Ross not wanting to engage in it 10 months ago but look at what it can do.

NuXCOM_90Percent, (edited )

Yeah. It has rapidly turned an initiative that was already unnecessarily combative toward devs (fuck the publishers though) and associated it with harassment and review bombing games that are actually Doing It Right just because they worked with the wrong third party studio. Not to mention all the “Well, we don’t agree with everything asmongold says, but let’s call a truce so long as he is gonna let us play our video games”

And… honestly? I have disliked thor since LONG before all y’all realized he isn’t the world’s best WoW player or he has an opinion you don’t like because he was considering things from the perspective of the people who would be doing the work to enact these “simple requirements”.

But it feels REAL fucking everyday normal to watch people immediately go from “the harassment campaign that led to the death of Mikayla Raines was horrible” to “Let’s fucking ruin Pirate Software’s life and attack him and everything he has ever associated with because we are morally righteous”

Tattorack,
@Tattorack@lemmy.world avatar

Let’s be real here; arrogant twats don’t off themselves. Too much ego.

Justdaveisfine, do gaming w Anyone wanna come?

The people downvoting this don’t have a big iron on their hip.

Ioughttamow,

Or spurs that jingle jangle jingle

LaserTurboShark69,

jingle jangle

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

And even less likely 20 notches on their belt.

frank, do games w What games are just objective masterpieces?

I think Outer Wilds is the most unique and fantastic way to tell a story I’ve ever experienced. Truly open in a way I’ve not seen before or since.

With the banger of a soundtrack too, I just can’t bring myself to rate other games higher than it; even if I enjoy them more, Outer Wilds is probably the best game I’ve ever played.

Slay the Spire probably makes the list as it’s inspired countless tweaks on its incredibly balanced deck building experience

degen, do games w What game is this? (On the Switch that they're holding)

Three screens

Playing piano to a fashion magazine

Pokemon addiction

This debauchery is why God has forsaken us

Gonzako,

username checks out

arakhis_,
@arakhis_@feddit.org avatar

anon

finitebanjo, do games w Stop Killing Games needs EU citizen signatures!

I’m willing to make a deal. You help me get citizenship and I’ll get you another signature.

P.S. I don’t do anal.

Grimy,

P.S. I don’t do anal.

No deal.

LucasWaffyWaf,

Help me get citizenship and I’ll get you another signature, plus the anal this fella doesn’t do.

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