My time to shine! My wife is notoriously picky about games. You didn't specify local or online co-op but most of these have local if not online since we prefer to only need one copy.
Apico
Death Road to Canada
Door Kickers: Action Squad
Dysmantle
Lego Harry Potter Years 1-4 (some of the Lego games around this time are also fun)
Mother Russia Bleeds
Nine Parchments
Party Hard
Riptide GP: Renegade
Road Redemption
Slipstream
Super Mega Baseball (any of them)
Textorcist: The Story of Ray Bibbia (I use the keyboard to type, she moves the character around with her controller)
Seconding 9 Parchments and the Trine series. They are both by the same studio and they are beautiful games, they make sure every new scene is a tableau worthy of a screenshot with hyper saturated fanciful environments. The gameplay is fun, polished and goes by fast, in a good way.
What’s the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.
I couldnt find a release history for the Minecraft mod, however according to the following article, it was released about a year before the original PlayerUnknown mod for DayZ / Arma 3.
Day Z the standalone game was a result of Day Z the mod for Arma 2.
While Day Z (the mod) and Minecraft were in their early phases around the same time (i alpha tested both), I have never heard anyone say that Day Z was inspired by Minecraft, beyond the idea of it being possible for an indie game with a small development team being able to become a huge commercial success.
As the inspiration yes. But Minecraft hunger games was the first to do it in gaming while also reaching maybe not more people than movies, but definitly spreading to communities that the movies and books didnt reach (e.g. i didnt watch the movies until well over ten years after I had played my first game of MC hunger games)
You’re a viking that died and you find yourself in a purgatory called “Valheim” to prove you’re worthy of Valhalla. Another survival builder - with a somehow charming combination of really bad graphics paired with really good lighting. The combat is kinda clunky, but the other elements of this game make up for it. Well worth $10!! Don’t forget to turn your music on before summoning a boss.
I have a couple hundred hours on Valheim from the past couple years, and I love it. I haven’t played since Ashlands came out, but I’m excited to jump into it at some point.
It was definitely a product of its time, but it paved the way to what we have now. It’s important to note the N64 was the first console to have an analog stick, so nobody really knew where to place it. They put it in the middle since it was something extra not all games would use.
That said, the hardware limitations didn’t matter that much as long as the games were stellar. Mario 64 and Ocarina of Time are maybe the most influential games of all time, up there with Doom and Quake.
I can give so many but you'll have to narrow down your preferences a bit ^^
I've recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm... all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you're completely new to the indie scene you probably can't go wrong with Hades, Hollow Knight, Stardew Valley, Terraria
Hero’s Hour is a pixel art game that’s about building an army. Really solid indie game! Also a fan of Revita, it’s a roguelike but done very well and is mostly unique.
IMHO, worthless though it is, I don't get why Diablo-likes are called ARPG's. They have lots of A and no RP. (They are Gs tho.)
Because in 1996 experience points, leveling up, character attributes, and magical loot were all closely associated with RPGs. Over the intervening roughly 30 years those mechanics have been adopted by games all over the spectrum. However the genre-name for Diablo-like games stuck due to convention.
Also Diablo being called an ARPG predates Dark Souls by 10 to 15 years.
LttP is the origin of the iconic gameplay style. My preference is Links Awakening which refined it a bit and introduced some fun characters. I was happy with the version on the Switch.
I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.
It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.
I do find it kind of odd that some people only play the latest sports games and nothing else. Also NFL Blitz on the Dreamcast is one of the best games and I’ve never watch a game irl.
But this isn’t the formula for all games. While we might agree that games from 2000 or even 2010 are “showing their age”, at this point 5 to 8-year-old games are less and less likely to be seen as ‘too old’ by comparison to hot releases.
As someone that grew up in the '80s and '90s, it’s wild how much different the pace of change in games was then compared to now.
In 1991 I was playing NES games and 256-color VGA MS-DOS games, in 1998 I was playing Half-Life. Every single thing about the experience of video games changed in that span.
In 2017 I was playing Breath of the Wild, in 2024 I’m playing more or less the same game in Tears of the Kingdom.
To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.
Well, that is a sign of the medium maturing. We’ve figured out most basic technological limitations and many design conventions to make games that are as close to the vision of the creators as we want them to be. Until some new great discovery drastically changes how games are made, now it’s just a matter of building up on existing ideas, with new twists.
if there’s one rule to modding valve games, it’s “don’t touch GabeN’s hat and skin sales”. TF2 despite being a real mess and valve’s server being practically unplayable, still brings in millions of dollars of gambling money, and now that CS2 keys are not tradable TF2 keys are in demand for laundering money. of course they are gonna take down a direct remake of their live service game minus all the bots and shitty cosmetics.
Not exactly. Plenty of CS mods give players knife skins and things while on the server for doing things in the server. They only work while in that server, but Valve doesn’t care. Releasing a product that could be mistaken for an official product is not smart though. They just released Counter Strike 2 (which was called CS Source 2 for a long time) so they have to defend their IP from confusion. This isnt likely about money because this wouldn’t hurt that in the slightest. Who had even heard of it before this post? It’s just something they have to do legally.
I mean that might be true, but those key reseller sites are also often grey-market. Sometimes they are legit, but sometimes they resell keys they bought with stolen credit cards etc.
I personally wouldn’t buy from a site that I couldn’t easily verify is legit (steam, gog, hb, etc)
Multiple indie developers I’ve seen (wube who makes factorio has been very vocal about it) have complained about losing significant amounts of money from grey/black market keys since they end up being on the hook for fees when people do credit card chargebacks.
I have purchased literally hundreds of steam keys from such shops over the years and have had a grand total of only 3 keys be removed from my account within days or weeks, and was granted refunds from the shops when I provided proof from Steam that the keys were rejected as duplicates. Every game I’ve installed other than those 3 have worked without issues. It’s an educated risk that I failed to mention because it’s been over 99% successful for me. Make your own call.
edit: Also worth mentioning that there are many games in my Steam account that were added after the games were delisted, such as the original GTA Trilogy, solely because I could still find keys on keyshops. If you want a delisted game, it’s worth considering.
They aren’t taking about dupes that don’t work and you get screwed out of money. They are talking about legit keys bought by stealing money from other people. If you buy such keys (no way to know whether one is or isn’t), then you are splitting the profits from fraud with a criminal enterprise. You get a discount, they get laundered stolen money.
Your reply doesn’t address the core problem in any way.
Like you said, no way to know one way or the other. Disapprove of me if it makes you feel superior. I’ve still spent a mint on Steam and GOG, and I’m still pirating. And half this community bitches about paying for anything so excuse me while I lol.
I’m for piracy when the ones being hurt are massive companies who can cover it by lowering their quarterly bonus .5%. I’m not for knowing your neighbors bike was stolen and then buying one “just like it” from a pawn shop at a steal.
This isn’t about feeling superior, this is about having empathy for the people whose money was stolen and frustration that this business model is profitable because of people who support it.
Do what you’re going to do, but folks reading this thread deserve to understand the moral implications of taking part in this.
Ok then, everyone is informed about things you cannot verify as true per key, and that you support piracy when it screws the right entity with employees, so you’re a model of selective morality.
Like he said, do as you will, everyone.
edit: honestly, I love the usual “it’s ok to screw gaming corporations” angle, when if you had a sense of morality worth talking about, you’d advocate zero piracy and that everyone should wait until games were something like 1/2 price or bargain bin, because at least then the corporations may reverse course on raising prices, and maybe not lay off so many workers. But when you say it’s fine to pirate that, you’re possibly contributing to those massive layoffs, regardless of how much money the company still has, because such decisions are determined by performance metrics. Like I said, model of selective morality.
They didn't say piracy is good. They said piracy is (by a massive amount) less malicious and less harmful than buying from fences for stolen keys like all the disgusting sites you're promoting.
I’m for piracy when the ones being hurt are massive companies who can cover it by lowering their quarterly bonus .5%.
That is selectively supporting piracy, like it or not.
And to be clear, the only site I actually promoted and linked to is gg.deals, where you can compare the prices at regular storefronts in one place, not just for keyshops. Where I got my keys were mentioned but not linked. As said before, options for every moral stance.
They interpreted it better than I said it. Who’s acting superior now? This is clearly a real sore spot for you. I don’t pirate but I also don’t go around telling people how immoral it is to pirate. Plus piracy is part of the business model for some companies and it’s how we went from cable to streaming (although thats getting all fucked up again).
So yes I have much less moral problem with piracy. But like I said I didn’t come here to get all morally superior, I spoke up because you clearly didn’t understand the nature of the harm you are doing since you took the wrong message away that someone was warning about being scammed by these companies.
I don’t actually care about the morality of pirating, I said that bit to point out the total hypocrisy you have on display. It’s not a sore spot for me at all, I have no problem doing it, the same way I have no problem buying hundreds of games directly from Steam and GOG, or hundreds more from keyshops. You’re the one actually complaining about morality, you made it specifically clear you wanted everyone to know such implications.
Honestly, totally amazing that needed to be explained to you.
It’s almost 3am here, so I’m cutting off this nonsense now for something more productive. Sleep.
Been on the Internet for a while. 100% of people who say this are not entertained and are really saying this to stroke a badly bruised ego. OP, it’s clear to me that you got your ego damaged when people poked holes in your plan to make less money by buying things from shady sites. I hope after your sleep you come back to engage in a healthy manner without constantly trying to act morally superior or at least uncaring about real moral grey areas. Supporting these sites negatively affects real people.
It's weird cos you're the only person bringing up pirating first (others are bringing it up as a talking point you've raised), and that's not the dichotomy - it's not dubious reselling sites or pirating, it's Humble Choice, the topic of your post, where the games are already discounted, the developers have decided to opt in, and some money is actually going to charity.
Even if you bring up your original post as providing "options for everyone", it was written in the spirit of advertising grey market sites as an alternative to Humble Choice, and therefore it's entirely fair that others are bringing up the harms of grey market sites so that everyone knows what the risks are between them. I used to use those grey market sites as a kid more than a decade ago before I understood that they were a tool by scammers to make their money, and now I no longer use them. It would only be honest for you to have talked about that in your original post rather than ignoring it because the only alternative to you is piracy.
Even developers would rather people pirate than buy from key resellers
where they said developers would prefer that to keyshops, and in the order I read them and answered people, that was the one I read and replied to, before first mentioning it myself in reply to another person here
If you want me to stay in the piracy section, just say so. I’m there anyway.
I’ve also plainly stated in the same comment
I have also purchased literally hundreds of games directly from Steam and GOG, so the sum total of my soul in gaming is in the positive, as far as I’m concerned.
so the rest of your reply is ignorant nonsense, because piracy is not the only alternative for me. It’s one of many options for me.
edit: if you want to argue about the order I read and responded to messages, feel free to check my comment history. They are listed in order of creation regardless of last edit.
For me it’s simply EGS paying developers to lock games only their store.
If they were just competing, trying to deliver a better product I would massively support them, similar to how I support GOG, however when you start locking content to your storez you end up with “PlayStation vs Xbox” devision of content.
This is exactly it. They’re not building their brand by providing a superior service/experience or driving market prices down. They’re using venture capital to fund giving away games to get you to use their wildly subpar services. They’re trying to buy market position without the services to justify it.
You can get them both with the one license now, so you don’t have to pick. I like having the 2 options available and I don’t let my kids buy anything on the bedrock one where they have the Minecoin BS to buy stuff. They only have real money (paper) and no digital-compatible methods to pay for anything.
But the mods on Java edition are excellent, and the fact that it runs on any computer OS is a big plus. I can’t recommend anything more than Minecraft for a kids’ game.
I never understood the "Minecraft Bedrock was made so it could run everywhere" argument. Like, wasn't Java's moto "Write once, run everywhere"? Why settle for a garbage version of the original, when the original can run on every computational device made within the last decade?
When Java was made, nobody guessed that a phone or console would ever be as powerful as a PC. “Everywhere” really meant “Everywhere powerful enough (just PCs).”
Could MC Java be ported to a phone? Yes, but C++ is just so much more efficient for a small device.
Ummm, since we are being critical, I’m going to say that low effort bug reports get sent to the recycle bin on my dev team. Also, what’s up with the tone of your post? You sound like you hated Cyberpunk 2077 in general and so you felt the need to scream it from the rooftops.
I’ve played Phantom Liberty now for a couple days and I’ve never seen anything you’re reporting, so you’ll need to give more detail, like are you playing this on PC or Console, and which console? What are your settings? Also lose the bad attitude man, we are all here to have fun.
At least the “character getting ejected” bug can have a direct connection with framerate issues and the corresponding settings. Most of the other stuff you’ve mentioned can be impacted by localisation, subtitle and accessibility settings.
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